Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
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|Commander / EDH||Legal|
Latest Decks as Commander
Destructive Force Discussion
8 months ago
- Mark of Asylum
- Duergar Hedge-Mage
- Warleader's Helix
- Blaze Commando
- Destructive Force
- Experimental Frenzy
- Soul-Scar Mage
- Jaya's Immolating Inferno
- Decree of Annihilation
10 months ago
10 months ago
If we want to run a land destruction suite we certainly can, but no matter what, people gonna get salty. Targeted removal is going to be less salt-inducing than mass land destruction (MLD), but it's gonna make people upset enough to counter punch you a bit. You gotta acknowledge and be prepared for that if you're going to do it...no getting upset if someone reacts to you blowing a few land by knocking you for 20 (even if it may be an overreaction). Picking and choosing your targets carefully instead of going for everything will also help. We can also be sneaky about it...cards like Decimate, Star of Extinction, and Terastodon aren't explicitly or primarily land destruction, but they hit land anyways, and people are less likely to be upset at that.
Here's what I'm looking at for big spells (I would pick 4 or so at most): In Garruk's Wake, Rise of the Dark Realms, Liege of the Tangle, Praetor's Counsel, Terastodon, Star of Extinction, Destructive Force, Omnath, Locus of Rage, Boundless Realms
1 year ago
You're going to have to run a lot of symmetrical effects (hit all players) and then run cards to get around them yourself. In a 4 player pod, if you 1 for 1 trade cards from hand for opponents lands, you're going to be really far behind. You start with 7 cards, while your opponents collectively have 21 cards. 1 for 1 trades are not the way to go about building this deck.
Now, some ways to negate the drawback
- Boros Garrison and other bouncelands -> lets you get more from untapping just 1 land, and the bounce resets a land to enter untapped again
- Lands that tap for 2+ mana -> Ancient Tomb City of Traitors Gaea's Cradle most of these are expensive-ish. Also check out depletion lands Remote Farm its a full cycle and they cheap.
- Permanent untap effects -> Seedborn Muse and similar
- Lots of artifact or creature based mana. Signets and Talismans are great in five color budget.
Next, some cards that destroy lands or hate on lands. Armageddon Boil Choke Flashfires Acid Rain Ravages of War Destructive Force Contamination Blood Moon Magus of the Moon Tsabo's Web Omen of Fire Strip Mine Wasteland Impending Disaster Tectonic Break Ruination Wildfire
Then we run some cards that let us recur lands, or like when lands break Ramunap Excavator Crucible of Worlds Life from the Loam Terravore The Gitrog Monster Titania, Protector of Argoth Splendid Reclamation
Add some lands matter cards, some ramp, and some good beaters, and you have a deck.
2 years ago
In short, if none of your creatures have greater than 5 toughness prior to resolving Destructive Force , they will all die. This would make no difference if it had a "then" clause, or even if it were on a separate line of text. Here's the in-depth explanation:
Official rule by Wizards: 8/15/2010 - First the player whose turn it is chooses five lands to sacrifice, then each other player in turn order does the same, then all chosen lands are sacrificed at the same time. After that, Destructive Force deals 5 damage to each creature.
Nothing can happen in between sacrificing the lands and dealing the 5 damage, because nothing can interrupt a spell that has already begun resolving. As Destructive Force resolves, state-based actions will be checked before the active player (presumably you) receives priority again and before triggers are put on the stack, and all creatures that have damage equal to or greater than their toughness marked on them will die. After that, you will place triggers from Mazirek, Kraul Death Priest onto the stack for each land sacrificed. This does not matter if it lived or not, as it was in play as the lands were sacrificed - which is when Mazirek's ability was actually triggered, although the triggers don't go onto the stack until this point. If anything you controlled is still alive when the triggers start resolving, those creatures will get the counters.
I may have broken it down a bit more than necessary, but I hope that is intelligible and answers your questions!
2 years ago
Since Destructive Force doesn't have a 'then':
- Would the damage and sacrifices happen at the same time?
- Would the sacrifices happen first, and therefore grant the counters before the damage?
2 years ago
I kind of expected this to be a Wildfire / Destructive Force deck. Throw in Crucible of Worlds and some tutors, remove the <5 toughness fatties, and add in more mana rocks like Khalni Gem , Veinfire Borderpost , Kyren Toy , Thran Dynamo , Basalt Monolith , Dreamstone Hedron , and Worn Powerstone , and you're off to the races.