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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Fury of the Horde
You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
2 months ago
I get the whole solo swordsman theme, but Godo, Bandit Warlord is just too good to not include. Being able to fetch any equipment straight onto the battlefield on ETB, while having the opportunity to get an extra combat should you need it to finish the table. Also Embercleave could help you kill an opponent much quicker with multiple combats. Moraug, Fury of Akoum, World at War, Fury of the Horde and Aggravated Assault + Sword of Feast and Famine are solid ways to get those extra combat steps in without having to involve other creatures as well.
4 months ago
You might like these: Not of This World, Simian Spirit Guide, Lotus Petal, Rite of Flame, Strike it Rich, Benevolent Blessing, Karametra's Blessing, Red Elemental Blast, Lapse of Certainty, Abolish, Fury of the Horde, Reverent Mantra, Angel's Grace, Chance for Glory, Tithe, Mistveil Plains
7 months ago
Thanks for posting, lagotripha. Both Lightning Skelemental and Fury of the Horde were in the crafting stages of this deck as I was tinkering on it. I agree that they both present interesting value. I wasn’t able to get a tri-color mana base to function properly for the elemental, so I decided to cut him from the team. As for FotH, that’s actually still in the maybeboard of the app I use to build decks. I don’t think I’m going to end up including either one here, but it’s a boost to my self confidence that you suggested them—makes me think my deck building skills are improving, ha.
7 months ago
I glanced in expecting a Lightning Coils deck, but this is neat too.
Lightning Skelemental points to black as an option for this kind of list - it can really get running with a little reanimator.
Elemental tribal opens up some neat options, but nothing that leans hard into tetsuo unblockable otk style.
Fury of the Horde lets you have that one big turn a little bigger, acting as alternative combat celebrants.
The rest depends on where you want to take the list. Hope you figure out the kinks.
10 months ago
While my deck is far less competitive than yours I have a few suggestions
Makes creatures hit harder-Unnatural Growth, Shared Animosity, Gruul War Chant (I prefer this to Goblin War Drums as it gives creatures both menace only when attacking (the only time it matters) plus a combat boost)
Cult of the Waxing Moon-if your transforming enough can crank wolf tokens at a good pace, The Celestus for more night control and bit of mana, Ruric Thar, the Unbowed to discourage other players from playing spells and flipping your werewolves
10 months ago
I was having a discussion earlier about Florian, and possibly using him as a Dragon's Approach commander. The idea is the same thing you have here, but with less emphasis on permanents to deal the damage.
It's a weird idea I felt like sharing, and quite possibly janky badness. Anyways, good luck with the deck. Florian looks like fun.
1 year ago
Got a big list of possible inclusions and cards to cut for ya. I'll try to keep things budget(ish) friendly, but there's a few I'm not suggesting that're worth trading up for.
Cuts: Approach of the Second Sun, Reconstruct History, Solve the Equation, Conjurer's Closet, and a few counterspells.
1 year ago
Gruul_Ultimatum, I am not well versed in Regeneration. I understand what we call the "shield", and I understand how it works: Tap, remove from combat, remove all damage marked on it, if it would die instead leave it on the battlefield.
If it is being removed from combat, doesn't that negate it dealing combat damage?
I cast Golgari Charm , picking Regenerate.
Valkas is removed from combat, so no combat damage.
However if I then, during my 2nd main phase, cast a Dragon and it ETB, Scourge is still able to deal non-combat damage.
Similarly, if I have a means of a second combat phase, such as Fury of the Horde , Scourge can still attack and deal combat damage this turn, as it is a new combat phase and Fury untaps him.
So, may I ask to clarify what you said above? Is that what you meant, by going "around" the rules via additional steps and cards?
Or am I simply misunderstanding the rules from the start?