|Commander / EDH||Legal|
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|Duel Decks: Speed vs. Cunning (DDN)||Rare|
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Fury of the Horde
You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Fury of the Horde Discussion
5 months ago
otters I really love Final Fortune and I'm trying to find a room for it. Sword of Feast and Famine is here for the only combo that doesn't require Frenetic Efreet . It's slow but really useful if I lose the efreet. I cut Fury of the Horde because I couldn't always find 2 red cards to pay the alternative cost and was too often a dead card in my hand, but it has a great potential and maybe I will give it another try.
I was searching for some haste enablers and these two goblins can be great, especially Torch Courier , thank you!
5 months ago
As a zndrsplt and okuan connoisseur myself, I think that Final Fortune is quite good and underplayed. I would consider cutting Sword of Feast and Famine because I imagine that the equip cost is often too much if you are trying to kill with okuan that turn. Fury of the Horde is also quite excellent, due to mana efficiency. I run Goblin Motivator and Torch Courier as well, because they give okaun haste without costing any mana the turn you play him.
6 months ago
Thoughts on Fury of the Horde or are you content with the number of extra combat steps?
7 months ago
The new kaya is pretty good, and there is some lists that use the Wasteland Strangler and effects like Path to Exile , Relic of Progenitus , Thought-Knot Seer , Tidehollow Sculler , and Flickerwisp to perma-remove opponent's cards while getting value by killing other creatures.
Otherwise, Narset cannon using Serum Powder , Gemstone Caverns , and Spoils of the Vault turn one to exile a Narset, then Pull from Eternity it into the yard, and Goryo's Vengeance it out to win. That is the main wincon, and it often goes off turn one because of Spoils and Serum Powder as a 1 mana Demonic Tutor and 0 mana Timetwister respectively, with Sphinx of Foresight as a playset for more consistency to go of turn one.
The rest of the deck is more consistency, an Emrakul, the Aeons Torn as a replacement Narset, some Faithless Looting s for digging and discarding a Narset/Emrakul, Simian Spirit Guide s for mana, and cards for Narset to freecast to win. The main combo is hitting Enter the Infinite , topping a sole copy of Omniscience . Then you use the high number of red spells and Fury of the Horde s to attack again, getting an Omniscience. Cast an Emrakul from hand to get another turn and win, and freecast another Enter the Infinite to top another card whenever you have an empty library and need to not die. If you exiled your combo pieces, just Pull from Eternity them into the yard, and if it is an Emmy, it will reshuffle into the deck, it is was an Omniscience or something else than Emmy, you just need to Exile a Spirit Guide, Looting to discard the Emrakul, then reshuffle.
7 months ago
Hey, thanks for the advice! I really like Gift of Immortality cause I think that'll be a cool way to keep Narset alive. I'm definitely going to put it into the maybeboard and I'm going to playtest with it.
Spectra Ward initially seemed really good, but then I realized that Narset, Enlightened Master wouldn't be benefiting from any of the combat buffs. Sometimes your win comes from attacking with a 22/5 Narset that's got double strike and can't be blocked. For that matter, I also can't run the Lightning Greaves cause it knocks out so many of the crucial combat buff spells. Swiftfoot Boots is okay, but it's a little extraneous, since Narset's already got hexproof, so it's only really adding haste. However, it did get me thinking about other similar cards so I might run Ring of Valkas or Haunted Cloak . But I'll need a little bit more playtesting for that.
I tend to avoid the straight up extra turn spells (cause you lose all of your combat buffs) and instead run several extra combat phases. I've already got Illusionist's Gambit , Savage Beating , Fury of the Horde , and World at War . I'm just a little worried that adding more is going to reduce the effectiveness of Narset when she swings cause she won't hit the combat buffs.
Rogue's Passage is a good card that I had considered. Since Narset's ability triggers on attack, it isn't necessary, but it is still nice in case you fail to hit the cards that keep fer from being blocked or give her indestructible. So I think I'll replace one of my lands with that cause it can't really hurt the deck, only help it.
Thanks for the help!
7 months ago
There are a lot of creatures you can cut but the first thing you may want to consider is artifacts. I know you want to build an instant heavy deck but you may want some artifacts that will give narset a consistent boost once they're equipped. Darksteel Plate . Trailblazer's Boots , Swiftfoot Boots , Helm of the Host , Grappling Hook , Sword of Feast and Famine . You also want a ,to of artifact ramp for your deck. Narset of often seen as a major threat, you want to get her out as fast as possible. Sol Ring , the signets, Commander's Sphere , Darksteel Ingot , MindStone, Gilded Lotus are all great for that.
If you really want to run creatures in narset, I'd stick to about your 10 favorite, just so you have a lower chance of exiling them with her ability. I would keep mirrorwing, zada, dragonlord, etali, jace, thing, sphinx, kiega, exemplars and sage.
Moving onto instants and sorceries, you are going to want some extra combat phases along with double strike and pump affects. Fury of the Horde , Waves of Aggression , Savage Beating , Relentless Assault , World at War , Seize the Day . Id keep your instant count down around 30 cards total, start cutting with things like Gideon's Reproach , that are very situational.
I hope this helps, best of luck with the deck
9 months ago
9 months ago
Running wheel-effects like Reforge the Soul would be pretty neat to make them discard their early-game hand, potentially screwing them over.
You could implement the combo of Madcap Experiment + Platinum Emperion since you're in mono-red and aren't running any artifacts at the moment.
Fury of the Horde occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%