Fury of the Horde

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Fury of the Horde

Sorcery

You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

imSandstorm on Army of One II [Raiyuu, Storm's Edge]

2 months ago

I get the whole solo swordsman theme, but Godo, Bandit Warlord is just too good to not include. Being able to fetch any equipment straight onto the battlefield on ETB, while having the opportunity to get an extra combat should you need it to finish the table. Also Embercleave could help you kill an opponent much quicker with multiple combats. Moraug, Fury of Akoum, World at War, Fury of the Horde and Aggravated Assault + Sword of Feast and Famine are solid ways to get those extra combat steps in without having to involve other creatures as well.

Balaam__ on Lightning Cajones

7 months ago

Thanks for posting, lagotripha. Both Lightning Skelemental and Fury of the Horde were in the crafting stages of this deck as I was tinkering on it. I agree that they both present interesting value. I wasn’t able to get a tri-color mana base to function properly for the elemental, so I decided to cut him from the team. As for FotH, that’s actually still in the maybeboard of the app I use to build decks. I don’t think I’m going to end up including either one here, but it’s a boost to my self confidence that you suggested them—makes me think my deck building skills are improving, ha.

lagotripha on Lightning Cajones

7 months ago

I glanced in expecting a Lightning Coils deck, but this is neat too.

Lightning Skelemental points to black as an option for this kind of list - it can really get running with a little reanimator.

Elemental tribal opens up some neat options, but nothing that leans hard into tetsuo unblockable otk style.

Fury of the Horde lets you have that one big turn a little bigger, acting as alternative combat celebrants.

The rest depends on where you want to take the list. Hope you figure out the kinks.

Stardragon on Tovolar's pack

10 months ago

While my deck is far less competitive than yours I have a few suggestions

One sided-Damage Doublers-Fiendish Duo and Gratuitous Violence

Faster creatures-Rhythm of the Wild or Fires of Yavimaya

Makes creatures hit harder-Unnatural Growth, Shared Animosity, Gruul War Chant (I prefer this to Goblin War Drums as it gives creatures both menace only when attacking (the only time it matters) plus a combat boost)

Extra Combat phase cards I don't see you have- Port Razer, Fury of the Horde and Breath of Fury

Draw power-Guardian Project, Lifecrafter's Bestiary or Beast Whisperer

Other wincons-Overrun, Craterhoof Behemoth,Blightsteel Colossus

Protection-Darksteel Plate, Ulrich's Kindred, Whispersilk Cloak, Commander's Plate

Cult of the Waxing Moon-if your transforming enough can crank wolf tokens at a good pace, The Celestus for more night control and bit of mana, Ruric Thar, the Unbowed to discourage other players from playing spells and flipping your werewolves

1empyrean on EAT THE RICH: Florian EDH

10 months ago

I was having a discussion earlier about Florian, and possibly using him as a Dragon's Approach commander. The idea is the same thing you have here, but with less emphasis on permanents to deal the damage.

The payoff would be that you could use Fury of the Horde, Relentless Assault, Seize the Day, or World at War with Spellweaver Helix as more ways to get extra combat and main phases.

It's a weird idea I felt like sharing, and quite possibly janky badness. Anyways, good luck with the deck. Florian looks like fun.

Last_Laugh on Narset Says "My Turn" *Primer*

1 year ago

Got a big list of possible inclusions and cards to cut for ya. I'll try to keep things budget(ish) friendly, but there's a few I'm not suggesting that're worth trading up for.

Inclusions: Fury of the Horde, Mizzix's Mastery, Relentless Assault, Seize the Day, World at War, Razia's Purification, Mystical Tutor, Mind's Desire, Bonus Round, and/or Storm Herd.

Cuts: Approach of the Second Sun, Reconstruct History, Solve the Equation, Conjurer's Closet, and a few counterspells.

TypicalTimmy on What Conversations do you not …

1 year ago

Gruul_Ultimatum, I am not well versed in Regeneration. I understand what we call the "shield", and I understand how it works: Tap, remove from combat, remove all damage marked on it, if it would die instead leave it on the battlefield.

If it is being removed from combat, doesn't that negate it dealing combat damage?

Like for example, I am running Jund Dragons and I have Scourge of Valkas out. I swing, but an opponent puts on the stack a kill spell such as Doom Blade .

I cast Golgari Charm , picking Regenerate.

Valkas is removed from combat, so no combat damage.

However if I then, during my 2nd main phase, cast a Dragon and it ETB, Scourge is still able to deal non-combat damage.

Similarly, if I have a means of a second combat phase, such as Fury of the Horde , Scourge can still attack and deal combat damage this turn, as it is a new combat phase and Fury untaps him.

So, may I ask to clarify what you said above? Is that what you meant, by going "around" the rules via additional steps and cards?

Or am I simply misunderstanding the rules from the start?

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