Mizzix's Mastery

Mizzix's Mastery

Sorcery

Exile target card that's an instant or sorcery spell from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , Forkbeard
Want (2) TheMagicFanatic , Darui

Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Commander 2015 (C15) Rare

Combos Browse all

Legality

Format Legality
Limited Legal
1v1 Commander Legal
Highlander Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Mizzix's Mastery Discussion

Gidgetimer on Tapped Kalamax and Mizzix’s Mastery …

19 hours ago

Neotrup: Kalamax, the Stormsire only copies instant and Mizzix's Mastery is a sorcery.

Since Mizzix's Mastery allows you to cast the copies, Kalamax, the Stormsire will copy an instant from it assuming Kalamazoo is tapped and it is the first instant you cast this turn.

Neotrup on Tapped Kalamax and Mizzix’s Mastery …

1 day ago

If you cast Mizzix's Mastery, then you'll copy that for Kalamax, the Stormsire's ability. If you overload Mizzix's Mastery you'll copy it, and the copy will exile all instant's and sorceries in your graveyard, leaving nothing for the original to do.

Now, Mizzix's Mastery does cast the copies it creates, so if you're opponent cast it with overload you could use a Dualcaster Mage to copy it for your own graveyard, then do exactly what you want with using Kalamax's trigger to copy Twincast repeatedly. You actually don't even need it overloaded as the one you cast from exile could target either Mizzix's Mastery.

Small note, Mizzix's Mastery, when overloaded, doesn't target cards in your graveyard, it will exile all instant and sorcery cards and let you choose which ones to cast when it resolves, not when you initially cast it.

ChrisNicolella on Tapped Kalamax and Mizzix’s Mastery …

1 day ago

So I’m brewing a Kalamax deck and I was considering the following scenario:

Kalamax, the Stormsire is tapped.

You cast Mizzix's Mastery and target an instant. Say Opt.

Do you copy Opt for casting your first instant spell for the turn or because of the wording of Mizzix's Mastery are you not casting the spell and therefore it wouldn’t be copied?

I’m asking because theoretically I’d like to overload Mizzix's Mastery, target Chandra's Ignition and cast a Twincast or some other instant speed copy spell to make Kalamax infinitely big and kill the table.

Let me know if anything needs clarification. Thank you in advance.

Xenephrim on Rielle, the Everwise

1 month ago

Hey DeinoStinkus, thanks for the recommendations. I'm not a huge fan of Book Devourer and won't be including it in the deck. I just personally feel I can do better things for six mana.

I must admit though, I didn't even consider Traumatize. Shoving that much value into the graveyard to boost Rielle could have its uses. Could also potentially give me targets for Mizzix's Mastery and Spelltwine.

I'm undecided on Aqueous Form. While it does allow Rielle get in for commander damage, this isn't exactly my gameplan with her. It's also why I'm running Rogue's Passage and not a bunch of spells that make Rielle unblockable. If it happens, great, but my primary focus is winning via mass mill or lab man/Jace.

schorsch2489 on Mystic Intellect with alterations

1 month ago

Nice idea, but you can't play two Ral's at the Deck. at least, you can, but you can't have both on the board because they both have the same subtype "Planeswalker-Ral".

I don't understand, why all world will use Young Pyromancer. It dies very easy (yes, i know, that we will not attack with him, but there are enough (-1/-1 effects and make on or 2 damage)

On the other Hand i miss Kykar, Wind's Fury and try to go with it more to flying attackers. Try to clear the ground with your mass-removal, that doesen't affect your flyers.

I'm not sure, if it's a good solution to play Commit/Memory because it helps you're opponents at least a much. Yes, you get 14 cards. But mostly your graveyard should be have nothing interisting at it. Sorceries and Instant should be exiled thanks to their Flashback, Aftermath and jumpstart abilities. Can get some creatures back and maybe some of you're enchantments....it is worth?

I miss some things like Mizzix's Mastery and Windfall.

Try to replace your Talisman with some from the newer cards, like Arcane Signet, which doesn't deals damage to me.
There are many other, like Azorius Signet or Fellwar Stone

griffstick on Longest Turns?

1 month ago

I had a 20 min turn because of an overloaded Mizzix's Mastery

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