Rolling Earthquake deals X damage to each creature without horsemanship and each player.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Rolling Earthquake Discussion
5 days ago
Atarka can make a pretty mean combat damage deck. It's not the best at interaction, but player removal counts as removal, too. I notice you're not running much green interaction, so I would suggest adding Nature's Claim and Return to Nature. They're nice and cheap.
Some upgrades could be Untamed Wilds and Spoils of Victory for Kodama's Reach and Cultivate. There's also Skyshroud Claim and Beanstalk Giant. Having lands that can ramp is really nice too, so I'd consider swapping some basics for Myriad Landscape and Blighted Woodland.
Bower Passage gives basically all your dragons unblockable (it's some really nice tech for dragon decks). This ca
Savage Ventmaw is an excellent dragon in my opinion. Helps a lot with the mana. If you have a Klauth, Unrivaled Ancient or Old Gnawbone that would be better. But the uncommon is good on a budget. Any one of these goes very well with Aggravated Assault or Hellkite Charger.
Now for the expensive suggestions. Xenagos, God of Revels lets you one-shot people with your commander while also giving haste. I know you may not want to be one of THOSE people, but if you put Grafted Exoskeleton on your commander, it also lets you one-shot people. Balefire Dragon and Hellkite Tyrant are excellent for completely wiping out opponents. Steel Hellkite is a budget alternative to those. The Great Henge is powerful in this deck by giving you draw, extra power, mana, and being a low cost once you have a dragon out. Utvara Hellkite is an army in a can. Gets ridiculous fast.
Some cards I would consider cutting are definitely the burn spells. Magma Jet, Lightning Bolt, Volcanic Fallout, Dragon's Fire, Banefire, and Atarka's Command may be good in other formats, but they fall short in commander. They aren't very good interaction because you'll often not be able to deal with the biggest threats on the board. Better cards for interaction would probably be Ryusei, the Falling Star, Rolling Earthquake, and Scourge of Valkas.
6 months ago
I'm not sure of previous versions of this deck, but I have some cards I think you should add, plus some cards I think you should either just consider replacing or simply just take out. We'll start with the ADD list.
Earthquake and/or Rolling Earthquake (You already have an effect like this in Subterranean Tremors , but this also hits players, so you'll deal EXTRA damage on top of the extra damage from the commander.)
Starstorm (An effect like many others, but this one has cycling.)
Fire Servant (It's not the cheapest creature, but it has an ability that you might want more of. You can always use more damage doubling.)
Mana Geyser (Look, it's just a good card to get a lot of mana quickly. Not super necessary, but it's fast mana in R)
Heartless Hidetsugu (I'm just suggesting this one because cutting your opponents down to 20 is great and makes killing them easier.)
Seething Song (Fast Mana good.)
Seize the Spoils (I noticed a lack of card draw, and this is a pretty neat mono-red card draw spell.)
Endless Atlas (Again, card draw, and it's cheap and consistent.)
Genesis Chamber (Yeah, it requires your opponents to be playing creatures a bit, but it makes it just that much easier to kill them. Plus the Myr generated are all 1/1s, so they will easily let excess damage through from the rest of the deck.)
Sanctuary Blade (A little expensive on the equip side, but this is another consitent way to give your commander pro-red.)
Chandra, Awakened Inferno (Her + kills your opponents faster, her - does what you commander wants, her -X is neat. I think she's all around a great inclusion.)
Chandra, Torch of Defiance (Okay, so now is where I admit that you only had 1 planeswalker and I talk about how much I like Planeswalker cards. I think they're cool and fun. This specific one is great beacause she either gives you mana or draws you a card, essentially. Her two differ +1's are really the only reason, but her ult is something your opponents wont want to have go off, either.)
Caged Sun (More Mana in mono-red.)
Pyroblast (Unless this is for a VERY SPECIFIC meta where you are going against mean U decks, this will be more frustrating in hand than useful, I think. Plus, color-specific hate like this just feels out of place in this format, unless, of course, your meta is particularly skewed a certain way.)
Red Elemental Blast (See Above.)
Tibalt's Trickery (Yeah, cool counterspell, but I think the deck should focus more on itself, personally.)
Wheel of Fate (There are better, and faster, ways to draw cards. I like the idea of this card, but in having played it over and over again, either it never actually resolves -like the game ends- or it just feels like a relative waste because people can see it coming and plan ahead.)
Lavabrink Floodgates (To be fair, I've never played with this card, but OH BOY does it seem bad. If you're not proliferating the counters, then this will NEVER go off if your opponents don't want it to, and they would never want it to with this deck, unless a board-wipe JUST happened and there are not creatures. So then it's just a 4-drop mana rock producing 2, and you can just replace it with something better like Caged Sun that will help you Earthquake for a win faster.
Arch of Orazca (I noticed in your mana base that you have 13 lands that tap for colorless. That seems like too many for me - it's almost the same number of Snow-Covered Mountain s you have. So I am recommending removing some. I get why this one is here, for the card draw, but this is SO EXPENSIVE. I don't even run it in my colorless Emrakul deck.)
Great Furnace (I like this card, I really do. I LOVE artifacts. But without any artifact synergies, this is more likely do get Shatter ed or Vandalblast ed than actually help you, and that'll feel bad. Just replace it with a Snow-Covered Mountain .)
Leyline of Punishment (I get that this is here to make it harder for your opponents to survive or heal up, but honestly, just play Heartless Hidetsugu or something else to keep life totals low. This one is often going to feel more like a do-nothing enchantment unless your meta is HEAVY life-gain.)
Treasonous Ogre (Fast mana, sure, but it seemed overall pretty meh to me in this deck. It's better at killing you than it is at providing mana in this specific deck, I think.)
Varchild, Betrayer of Kjeldor (The effect is important for making sure you opponents have creatures, but getting her to hit you opponents before they have blockers is going to be a challenge, and if you draw her late-game, then she's just a 3/3 blocker.)
Bonfire of the Damned (The miracle cost is cool, but most of the time I think you'd rather something like Earthquake that will most likely hit almost all of their creatures AND more than 1 opponent/opponent's board. Plus, if this isn't Miracle'd, then this is pretty trash in your hand.)
I'm sure I said add more cards than take out, and I know I said take out a couple lands, but not really add any, but I hope this is helpful.
7 months ago
Doublers are even doubly good. Since the overage damage is dealt by Toralf, when you double something like Rolling Earthquake it doubles the damage dealt to the creatures, but then when you work out how much overkill damage is dealt to players, you double THAT too.
8 months ago
Thank you so much for your insight, ellie-is!
My original decklist had 2 Guttersnipes but I actually just took them out earlier this week. In the games I've played so far, I've found that it very consistently gets removed immediately and at best, I've only been getting in 1 or 2 spells. This is even worse in multiplayer where there are 3 other people that prioritize getting rid of it as soon as it drops. Sinking 3 mana to get it out and resulting in little or no value has been really rough and has straight up lost me several matches. I tried sideboarding it but I ended up cutting them to afford that Searing Blood and an extra Incinerate.
The inclusion of Lava Dart is really interesting though and would pair very well with more trigger-based creatures like Guttersnipe. I do think that that build would have more explosive potential but it would also be easier for opponents to throw it off track. I will definitely have to think about it!
I agree, Landslide is terrible in multiplayer! I basically have to have at least 2 sideboard cards so I can swap them out for those matches. In regular 1v1 though, it can do a lot of damage and close out games in tight spots! I really want Flame Rifts instead of Searing Rays but they are just a little too expensive to include with this configuration. I do really like how the current build does not require any creatures to function. It is really nice if I can get an Electrostatic Field or Thermo-Alchemist out to chip in damage while also blocking any aggro creatures but the deck still functions fine without them. You are right though, adding 2 more alchemists might be really nice too...
I do reeeally like Rolling Earthquake and they have been an absolute bomb in the matches I have played! They used to be side-boarded for multiplayer only but they have actually been wrecking it in 1v1 as well. I would just swap them out for regular Earthquaketo save on money but they also actually run $.69 from the site we've been using which is the same exact price I got Rolling Earthquake for, surprisingly.
I do really like Satyr Firedancer as a sideboard option - maybe I can shift some card around to include it!
And thank you for your thoughts on the nonbasic lands. I agree as well - the price is just so tough to get as it is and I would rather spend anything extra on an adaptive sideboard :)
Thank you again for all the suggestions! I have a lot to think about!
8 months ago
Have you tried Guttersnipe Yet? I think it might be a solid addition, even if you only run a couple of them! On such a tight budget you're probably not going to be consistenly winning turns 4-5, so it's okay to spend turn 3 setting up by playing it if it means every spell you cast after that will hit twice as hard (and that's a huge difference if you're playing 3 or 4 burn spells the next turn!).
But most importantly: I'd add 4x Lava Dart! Depending on how your playtest has been I'd remove either one of the sorceries or Shock. While Lava Dart's single point of damage is nothing amazing on its own, it's amazing for creature removal and as triggers for all your creatures. And once you cast it, you can flashback it by sacrificing the same mountain you've just tapped, getting twice the triggers (or you can flashback it later in the game when the opponent has already forgotten about it). It might not seem amazing but once you try it you'll probably never want to go back. It's an amazing tool for closing out a game in a deck that likes it when you cast instants! And killing all of your opponent's mana dorks early on will help you reach the turns you need to reach to win with your deck.
Also, the creatures, and Guttersnipe included will be great for multiplayer and it might be worth removing Landslide to focus on them :) Unless everyone is running the same color, Guttersnipe will deal a lot more total damage to your opponents over time than something like Searing Rays ever could.
Finally, if your budget allows for it I'd add more Searing Bloods! You can cut lightning strike for it, and if you need things to cut for budget reasons I think it'll be okay to let Rolling Earthquake go. And Satyr Firedancer from your maybeboard is a great sideboard card against creature-heavy decks!
Edit: Also, I wouldn't worry about adding nonbasic lands! I'd definitely recomend them outside of such a tight budget, but their advantage is really very small most of the time and such a tiny advantage wouldn't justify needing to cut other, more important cards so you can fit into the budget!
9 months ago
Wishclaw Talisman сейчас кладут не только в бюджет (кстати, у тебя этот лист так называется ;)), талисман сейчас довольно популярно класть комбо-дэки независимо от бюджета, тут на таппедауте таких листов действительно не много, но на других ресурсах она лежит даже в праймерах https://www.moxfield.com/decks/dMasagRsTEic6t0sWoBGkg
правда, я пока использую её только как прикрышку - на закрутке можно найти за бесплатную контру и это меня уже дважды спасало как ни крути - это всё-таки тутор за (технически, конечно за , но обычно она выходит раньше чем появляется достаточно ресурсов на закрутку с консультацией), с удержанием приоритета можно выйграть на третий ход в твоём случае я бы 100% заменил Dark Petition или Night's Whisper на лапку (более того, из-за игры Ad Nauseam, Necropotence, Toxic Deluge, Grim Tutor, шок- и пэйн-лэндами я уже давно отказался от лишних трат и заменил Night's Whisper на Omen т.к. он позволяет "копать" глубже да ещё и шафлить, но это тестовый вариант который я в ближайшее время заменю на See the Truth (карта в пути)
Simian Spirit Guide как ни странно, за десяток последних партий так ни разу и не приходил, но в теории он позволяет:
- раньше ставить Кесс
- раньше ставить мана-камни
- на закрытой мане играть Pyroblast/REB
и у меня чуть больше красных заклинаний чем у тебя: Pyroclasm, Fire Covenant (- последний я собираюсь заменить на Rolling Earthquake, у нас очень много колод с зелёным = много дорков, уфов и т.д.) более того, во многих сборках кладут красные ритуалы (вместе с чёрными) т.к. в некоторых сборках красный источник примерно так же важен как чёрный, вот например, в твоей: 3 чёрных заклинания; 8 красных заклинаний; 16 бесцветных (+11 заклинаний с бесцветной маной в оплате) при этом относительно дорой резервуар итого ты имеешь 35 заклинания для реализации красной маны - это довольно много возможностей для реализации красной маны, а вместе с Кесс - это ровно половина твоих заклов с таким листом я бы скорее всего хотя бы попробовал поиграть с Pyretic Ritual и/или Seething Song
(у меня красного хоть и больше, но у меня и чёрного побольше, причём в ключевом слоте - на комбе, но я всё же думаю попробовать красный ритуал тоже, особенно когда придёт Rolling Earthquake)
а вместо чего их класть... - Abrade, Drown in the Loch, High Tide, Narset, Parter of Veils, Serum Visions, Night's Whisper, Faithless Looting - все эти карты в нашей мете (и в моих играх в частности) показали себя довольно слабо, напрмер, тот же Faithless Looting в средней и поздней игре чаще бланк, High Tide аналогично, т.к. во многих партиях у меня всего 1 остров, а Drown in the Loch у меня вообще не заиграл...
9 months ago
Thanks for the advice, ClockworkSwordfish!
Ramunap Ruins is more money than any of my other cards (my highest is Rolling Earthquake at $.69); I think it might just be too expensive to run if I want to keep a sideboard... I might play around with Barbarian Ring though. I am already at budget so I would have to take several things out for it to fit but it might be worth while. As you mentioned, I also just really don't want to shoot myself in the foot with a underpowered Landslide in the late game. Also, like landslide, it doesn't scale well in multiplayer matches so that's something to consider.
Thank you again! You've given me a lot to think about!