Vance's Blasting Cannons

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Quest Magic Legal
Vintage Legal

Vance's Blasting Cannons

Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

Coward_Token on Triple Six, Five, Forked Tongue [Primer]

1 year ago

For Prosper, I think Vance's Blasting Cannons  Flip got it backwards. Earlier on, you want to build your mana so that you later can reliably cast multiple exiled spells. Vance's gives you mana when you probably don't need it.

Crow-Umbra on Triple Six, Five, Forked Tongue [Primer]

1 year ago

Thank you for your suggestions IHATENAMES and Coward_Token.

Regarding Hidetsugu, Devouring Chaos, I should've written a deck update disclaimer that I'm just play-testing it right now. Mindleecher is still in its slot in paper. I'm not a big fan that it is 7 total mana to cast & activate it once. I rationalized that it would be a bit more doable with treasure tokens available, but still not ideal.

I think I had Vance's Blasting Cannons  Flip in an older version of my Maybe Board, or it's in the Maybe Board of my Moxfield version of the deck. I honestly forgot about it lol. I'd definitely consider it, especially with the option for repeated removal on its flip side.

I've for sure play-tested Ghirapur AEther Grid in the past and wasn't too excited, personally. In the games I've actually played the deck IRL, I felt like I got the best use out of treasures by having them up for mana for the instant-speed removal and interaction I'm currently running.

After play-testing and playing with more X-spells in the earliest versions of the deck ( Exsanguinate and Commune with Lava), I decided to move away from X spells since they felt really bad to get stranded with impulse draw. I think Bolas's Citadel fits a similar role that Indomitable Creativity would, but has the upsides of being repeatable, can hit the table for damage, and can be tutored out by Magda, Brazen Outlaw.

Phyrexian Arena, for me, falls into that weird space of not being amazing, but being just good enough to keep around. I'm a bit more biased since I've had the fortune of playing it turns 2-3 in the IRL games I've played with this deck. It helped me stay consistent with land drops and keeping my hand stocked enough. I have considered Stinging Study as a potential replacement. I'm always trying to find the right mix of repeated/incremental effects vs burst effects.

Regarding my utility lands, I only included the Urborg because I pulled a copy from Timespiral Remastered, and had a couple copies of Crypt Ghast around that I bought back in my earliest RTR days lol. I definitely have a Mikokoro around that I could likely swap in.

IHATENAMES on Triple Six, Five, Forked Tongue [Primer]

1 year ago

For the mode you will most likely use Vance's Blasting Cannons  Flip might just be a upgrade for Outpost Siege tbh I no longer run phyrexian arena in my decks as it seems slow most games you might want another draw spell instead. Also running Ghirapur AEther Grid to use tokens to ping or Indomitable Creativity to cheat permaents in could be another interesting play.

Lastly I'd look into maybe some tech lands you have uborg but no cabal coffers?? That's the dream. Other tech lands maybe mikokoro the center of the Sea for group hug ish card draw. Some bfz flip lands like hangra mauling. Spicy flavorful deck.

lucksterluke16 on Flipping the Odds - A Coin Flip Story

1 year ago

And some other utility lands to consider:

And dual-faced cards that you don't have to count as lands, but can still be a land in a pinch

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