Vance's Blasting Cannons

Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Vance's Blasting Cannons occurrence in decks from the last year

Latest Decks as Commander

Vance's Blasting Cannons Discussion

shadow63 on Rules Question

1 week ago

Compare Outpost Siege and Vance's Blasting Cannons  Flip one says play the other says cast

tbone2072 on

4 months ago

Alright, I looked over your deck, and hear are some suggestions that I would make

  1. I would be wary of cards like Sprout Swarm and Shamanic Revelation that care about how many creatures you have because your deck is focused on sacrificing creatures.

  2. I'm curious as to why you have Vance's Blasting Cannons  Flip in the deck because I don't see a way to easily flip it.

  3. I would replace Verdant Force with Tendershoot Dryad as the dryad is cheaper and can also buff all your saprolings if you have the city's blessing.

  4. I think your deck needs more land. 28 lands seems really low, even with all the ramp that you have.

  5. Adding more nonbasic lands like Savage Lands and Rugged Highlands to help with color fixing would greatly benefit your deck.

  6. I would recommend removing Saproling Cluster because paying 1 mana and discarding a card to get a 1/1 is a very bad deal.

  7. You might want to consider adding more removal. I would recommend Malicious Affliction as you can easily trigger morbid with your commander, Putrefy, and Dreadbore.

  8. I would also put in some boardwipes like Blasphemous Act because even though you plan to have a lot of creatures on your board sometimes an opponent will have an even bigger board and having a boardwipe to deal with them is important.

I hoped this helped your deckbuilding and if you have any other questions feel free to ask!

Optimator on Giant's Deck

4 months ago

Next step is card-draw and card-advantage. Unfortunately, the Boros colors are the worst at drawing cards. Graveyard recursion is a type of card advantage, so Colfenor's Urn can count. I've never seen that card before! Nice find and good instincts!

Here are some options for you.

First up, the cards I own that I'm willing to part with:

Seer's Sundial - Staff of Nin - Farsight Mask - Key to the City - Infiltration Lens - Mask of Memory - Tome of Legends - Outpost Siege - Khorvath's Fury - Humble Defector - Chandra, Flamecaller - Magus of the Wheel


Cards I don't have that you should consider:

Tectonic Giant is mandatory! He's so good! Protector of the Crown is on-theme too--highly recommend.

Bonders' Enclave would be worth picking up, I think.

Browbeat - Loreseeker's Stone - Arcane Encyclopedia - Vance's Blasting Cannons  Flip - Ignite the Future - Reforge the Soul - Wheel of Fate - Mind's Eye (used to be the gold-standard! Very mana-inefficient though) - Icon of Ancestry (interesting choice since it has the anthem) - Rogue's Gloves - Well of Lost Dreams (great choice with your commander!) - Coveted Jewel (ramp and draw! Unreliable and mana-expensive, but chaotic and fun!) - Mangara, the Diplomat - Runehorn Hellkite - Dragon Mage - Knollspine Dragon - Herald's Horn - Endless Atlas (a bit suspect in two-color decks unless your colors are very skewed or you have lots of Renegade Map-type cards) - Bag of Holding - Arch of Orazca - Geier Reach Sanitarium - Mazemind Tome


Underworld Breach, Sunbird's Invocation, and Stolen Strategy might count as card-advantage, should you feel jaunty. Stolen Strategy is definitely a fun card and get you fodder for Brion's throwing.

Howling Mine + Inspiring Statuary is kinda funny. Probably not worth it though.

ellie-is on Mono Red Lightning Aggro

6 months ago

Looks quite nice! If you're building around Steam-Kin, I'd look up modern Mono-Red Prowess lists, as they have a lot of cards in common but are more streamlined and have been tested and refined further. Mostly, they say no to all creatures above 2 CMC (besides Bedlam Reveler, which could be good here too if you add more noncreature spells) and run more effective one-drops combined with more noncreature spells to get Runaway Steam-Kin going. A really important card for that strategy is Manamorphose, which triggers prowess and is a 'free' red spell.

Experimental Frenzy is prooobably to slow to work as you're wasting your 4-mana turn on it, and only doing anything with it from turn 5 onwards - and a red deck which isn't going full on control probably doesn't ever want to start anything on Turn 5. Most games shouldn't even last that long. Same goes for Vance's Blasting Cannons  Flip.

But even if you're not going that direction, I still recommend having cheap prowess creatures like Soul-Scar Mage and Monastery Swiftspear. Your goblins also feel a little out of place, and you might get more out of the deck by exchanging them for cards that fit whatever strategy you end up leaning towards, and keep them for a dedicated Goblin tribal.

Finally... Lava Dart is a great new card that recently became modern legal, and goes great with a lot of what you already have, especially the spectacle costs.

Zoli00Hun on Mono Goblin Deck for Commander

7 months ago

Yeah, so the problem with Ancient Tomb, Nykthos, Shrine to Nyx, and Hall of the Bandit Lord are all really expensive and I wouldn't like to spend more than approximately 5 dollars on a single card.

In my opinion, Shinka, the Bloodsoaked Keep can only work well with Krenko, Tin Street Kingpin so I don't think that adding this land would make a big difference.

Vance's Blasting Cannons  Flip is interesting. I think I might add it to the deck.

I really like Mikokoro, Center of the Sea. I'll definitely make some space for that card.

I see your point with Dormant Volcano, adding this one as well.

Temple of the False God is not for me. My very first deck was the pre-constructed Faceless Menace deck with Kadena, Slinking Sorcerer as my commander. However, I always ended up not being able to use Temple of the False God since I did not control enough lands. Finally, after some games I decided to never use that card ever again.

The problem with Forgotten Cave is that it enters the battlefield tapped, while Ash Barrens does not.

On the other hand, I'm sure I'll put in Hanweir Battlements  Flip.

Thanks for your help Kyle_Winter again!

Kyle_Winter on Mono Goblin Deck for Commander

7 months ago

I'm about to do some land edits for my mono-red deck and Nykthos, Shrine to Nyx, Shinka, the Bloodsoaked Keep, Vance's Blasting Cannons  Flip which flips to Spitfire Bastion, Hall of the Bandit Lord and even a group hug draw card Mikokoro, Center of the Sea should all be considered. Dormant Volcano may slow you down slightly, but it could allow you to use 1 less land in the deck by providing 2 mana instead of 1! On that note, Temple of the False God is a slightly better version of this as well. Forgotten Cave should immediately replace Ash Barrens in my opinion since it's the same but in red, and Hanweir Battlements  Flip is good for hasty-cakes. If you really wanna go all-out, Ancient Tomb is unbeatable in ramp land.

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