Vance's Blasting Cannons

Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

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Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Legacy Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
Penny Dreadful Legal
Historic Legal
Modern Legal
2019-10-04 Legal
Arena Legal
Block Constructed Legal
Vintage Legal
Magic Duels Legal
Casual Legal
Frontier Legal
Pioneer Legal
Tiny Leaders Legal
Canadian Highlander Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Oathbreaker Legal

Vance's Blasting Cannons occurrence in decks from the last year

Latest Decks as Commander

Vance's Blasting Cannons Discussion

TypicalTimmy on Dragon Tribal Help

6 days ago

If you are heavy on mana and don't mind casting during your 2nd main phase, Dream Pillager works wonders.

Also Spinerock Knoll is a good source of card advantage, as it's insanely easy to meet the damage output requirement.

Dragon's Hoard is also really, really solid. As well as Outpost Siege, Vance's Blasting Cannons  Flip and Furious Rise since your Dragons will easily meet it's 4 power requirement.

:) Red Dragons is sort of my specialty right now :3

And every single one of these is budget, so that's really cool as well. Oh, Mask of Memory is solid, too.

Personally, I prefer repeatable effects - E.G. permanents. Getting 1 card off it means you effectively "replaced" it, like a cantrip. Yes I know I'm using a loose comparison but like if I pay for Dragon's Hoard and get a Dragon (Bonus, the Dragon doesn't have to be nontoken) and I immediately use it to draw, it effectively became a cantrip. After that, it's value. Similarly, if I drop Spinerock Knoll as my land and move to combat where I deal 7+ damage, I can now get the exiled card. Again, 1 card gives access to 1 card. E.G., "cantrip", in a red-based method.

Personally I prefer what's called "impulse draw", in which you get until end of turn to cast the top card of your library after exiling it.

Hi_diddly_ho_neighbor on Insight into Budget Card Draw …

2 months ago

Hmm that is a pretty vague request. Card draw engines come in all shapes and sizes depending on your strategy. What type of deck are you trying to build? Regardless, here are some of my favorite general ones in each color:

Black: Greed, Arguel's Blood Fast  Flip, Underworld Connections

Green: Colossal Majesty, Lifecrafter's Bestiary, Rowen, Elemental Bond

Red: Vance's Blasting Cannons  Flip, Outpost Siege, Furious Rise

Blue: Monastery Siege, Kumena's Awakening, and many, many more

White: Hahahahaha...white doesn't draw cards. Mentor of the Meek and Dawn of Hope are about it

Colorless: Staff of Nin, Book of Rass, Conqueror's Galleon  Flip, Trading Post

Patolea on Crouching Joiner, Hidden Krenko

2 months ago

Ziabo Yes, I was thinking of cutting Outpost Siege or Vance's Blasting Cannons  Flip, every thing that is a Human and can do some of the base work is valid.

If we fill the base areas (draw, removal and ramp) with humans, we can reduce the Homo Homini Lupus without losing trigger %, that's is aewsome because open slots for the cards on the maybe list.

Deadpoo111 on Insight into Budget Card Draw …

2 months ago

My new favorite source of card draw in red is Furious Rise

Along those same lines Outpost Siege is pretty great, Vance's Blasting Cannons  Flip too.'

It goes without saying that Shamanic Revelation is amazing, my copies have been the difference between winning and losing sometimes

jakeyuki12 on Fly High-Boros voltron

4 months ago


Wheel of Fate is great when you're able to dump out your hand. It basically gives you 4 turns to play your hand out so that you can draw the most amount of cards for it.

The only way I see Humble Defector working is if you can make a deal with someone to give it back to you. If you're confident you can do that, then go for it, but I don't quite like it.

I do recommend running Open the Armory, another tutor for equipment. It can tutor you your Mask of Memory and Sword of Fire and Ice that you already run.

You also already run Idyllic Tutor, so running an enchantment that can draw you cards might be better. Stuff that fits that build is Outpost Siege and Vance's Blasting Cannons  Flip.

jakeyuki12 on Fly High-Boros voltron

4 months ago

Hiya! Are you running Staff of Nin and Mind's Eye for card draw? If so, can I suggest some better options? Both of those probably draw you about one extra card a turn, and they are 6 mana. Outpost Siege or Vance's Blasting Cannons  Flip are 4 mana and impulsive draw you one extra card a turn. Prophetic Flamespeaker is a creature that holds equipment well because of the Double-Strike and also gets you impulsive draw. Reforge the Soul costs one less mana than the big artifacts and is a wheel effect (could cost you less if you are lucky and miracle it). Finally, if you're gonna be running 6 mana artifacts that draw you cards, go all out and do the The Immortal Sun. You don't have any Planeswalkers, and it does so much more than just draw you cards.

Hope this helps! I love Boros, so I'd always be glad to help if you need advice on card selection.

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