Natural Connection

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Battle for Zendikar (BFZ) Common

Combos Browse all

Natural Connection

Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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BFZ

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Natural Connection Discussion

ImtheRealBear on R/G Landfall

6 days ago

Cool deck! I would recommend Sakura-Tribe Elder or Farhaven Elf over Natural Connection. I also think taking out Architect of the Untamed could work well, in favor of some more damage. You could try out Avenger of Zendikar.

ImtheRealBear on RG Landfall Deck

1 week ago

If you're trying to make a landfall deck I would cut some of the non landfall, for example Omnath, Locus of Mana, Hornet Queen, Plated Crusher and Savage Ventmaw are neat creatures but don't contribute to the theme. I would also play a full set of evolving wilds and fetch lands, Wooded Foothills, if they're in the budget.

I'd also recommend cutting Akoum Firebird. Six mana for the 3/3 flyer landfall effect is a lot, and add another avenger. Some nice landfall creatures could be Akoum Stonewaker, Embodiment of Fury, Roil Elemental. Another useful creature could be Farhaven Elf as it will let you trigger land fall an additional time while also ramping.

Nissa's Expedition is also a better version of Natural Connection. I don't know if it's your style but Eternity Vessel is a cool gimmick with landfall.

Om3gaOm3n on Rishkar Ramp

1 month ago

From Beyond is a good mana producer. Natural Connection is good for ramp... in standard, but if you don't care about the format try Rampant Growth and Fog(so you can get to the late game with your creatures).

kmach1ne on Forfks

1 month ago

1 of's galore. Deck is not at all focused and is very inconsistent. We can't always play our favorite cards in one deck which I imagine is what you're doing. If you want to play a ramp deck, play ramp cards like Hedron Archive, Hour of Promise, Beneath the Sands, Servant of the Conduit or even Natural Connection. Play as many 4 of's as you can while still maintaining early interaction. This means play removal like Harnessed Lightning, Abrade, Kozilek's Return, Declaration in Stone or even Cast Out to survive the early game because our late game will essentially be unbeatable. General rule of thumb for ramp decks is have 6 to 10 ramp spells and about 3 to 6 payoffs like Kozilek, the Great Distortion, Ulamog, the Ceaseless Hunger and World Breaker. You also want to play roughly 24 to 26 lands with about half of those being basic lands. Look at some of the standard ramp decks on mtggoldfish's website to get a better idea to what I'm saying. Hope this helps.

ace247 on Mana war

2 months ago

First off, since your deck is entirely green, there is no need to produce white mana. I would stick to green.

Keep in mind that you're allowed 4 copies of each card. I would recommend replacing some of the worse ramp cards like Avacyn's Pilgrim, Opaline Unicorn, and Natural Connection with more copies of better ramp cards you have. This will not only make your ramp stronger but your deck will be more consistent with more copies of each card.

Feel free to take a look at one of my commander decks, Omnath, Glutton of Mana (Budget), for additional ramp cards.

Daedalus19876 on Surrak Dragonclaw V1.0

2 months ago

Ooh, I get to be the first to look this over! OwO

The first thing I would suggest is a better description, to be honest. It's hard to critique something with zero knowledge of its goals. I see you're working on a budget, so I'll tailor my advice accordingly.

As general advice, I would include Beast Within over Bramblecrush, Counterspell over Cancel, Unravel the Aether over Fade into Antiquity, Explore over Urban Evolution.

I would also try to put in a bit more draw that's not dependent on having large creatures (Rhystic Study is pretty sweet).

Bonds of Mortality is trash under most circumstances. I wouldn't normally play it unless I had a very specific reason to do so.

Considering how many creatures you have, have you considered cost reducers like Cloud Key or Semblance Anvil?

You don't have a Sol Ring in here. You should fix that.

Quicksilver Amulet is a great way to cheat things in early and unexpectedly.

Of your maybeboard, I would definitely try and find space for Command Tower, Fierce Empath, Lightning Greaves, Soul of the Harvest, and Temple of the False God. I would cut Manaweft Sliver, Sylvan Scrying, Bonds of Mortality, and Natural Connection.

If you get some more money, Mana Vault and Asceticism would fit well here.

Hope this helped - happy deckbuilding!

PeeBee on Growth Never Ends

3 months ago

with you playing Retreat to Kazandu and Natural Connection you should definitely put Tireless Tracker in the deck to make clues for card advantage and gain +1 counters.

seshiro_of_the_orochi on Red/Green Landfall

3 months ago

This deck is a little messy, so it's hard to say what to take out and what to increase in numbers.

At first, maybe you want to take a look at a pretty interesting (though Bant coloured) landfall deck: Moonfall

You definitely can drop the following: Synod Sanctum, Temple Bell, Pinecrest Ridge, Natural Connection, Grazing Gladehart, Solemn Simulacrum, Retreat to Kazandu and Zendikar Incarnate. This makes fourteen cards less. Then you should also drop some basics to get to somewhat around 15 of these. With the rest of your lands, you'll have 24. That's enough. We now have shrinked your deck by 33 cards and are at 63 cards if I counted properly.

From here on, I'd drop the two Blighted Woodlands and the silvan primordial. This would put the deck at sixty cards with an ok amount of 22 lands. Sounds a lot better. And now, you could play some games and start tweeking the numbers of your leftover cards.

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