|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Battle for Zendikar (BFZ)||Common|
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Natural Connection Discussion
1 month ago
What ramp is best, what to cut?
5 months ago
Cool deck! I would recommend Sakura-Tribe Elder or Farhaven Elf over Natural Connection. I also think taking out Architect of the Untamed could work well, in favor of some more damage. You could try out Avenger of Zendikar.
5 months ago
If you're trying to make a landfall deck I would cut some of the non landfall, for example Omnath, Locus of Mana, Hornet Queen, Plated Crusher and Savage Ventmaw are neat creatures but don't contribute to the theme. I would also play a full set of evolving wilds and fetch lands, Wooded Foothills, if they're in the budget.
I'd also recommend cutting Akoum Firebird. Six mana for the 3/3 flyer landfall effect is a lot, and add another avenger. Some nice landfall creatures could be Akoum Stonewaker, Embodiment of Fury, Roil Elemental. Another useful creature could be Farhaven Elf as it will let you trigger land fall an additional time while also ramping.
5 months ago
From Beyond is a good mana producer. Natural Connection is good for ramp... in standard, but if you don't care about the format try Rampant Growth and Fog(so you can get to the late game with your creatures).
6 months ago
1 of's galore. Deck is not at all focused and is very inconsistent. We can't always play our favorite cards in one deck which I imagine is what you're doing. If you want to play a ramp deck, play ramp cards like Hedron Archive, Hour of Promise, Beneath the Sands, Servant of the Conduit or even Natural Connection. Play as many 4 of's as you can while still maintaining early interaction. This means play removal like Harnessed Lightning, Abrade, Kozilek's Return, Declaration in Stone or even Cast Out to survive the early game because our late game will essentially be unbeatable. General rule of thumb for ramp decks is have 6 to 10 ramp spells and about 3 to 6 payoffs like Kozilek, the Great Distortion, Ulamog, the Ceaseless Hunger and World Breaker. You also want to play roughly 24 to 26 lands with about half of those being basic lands. Look at some of the standard ramp decks on mtggoldfish's website to get a better idea to what I'm saying. Hope this helps.
6 months ago
First off, since your deck is entirely green, there is no need to produce white mana. I would stick to green.
Keep in mind that you're allowed 4 copies of each card. I would recommend replacing some of the worse ramp cards like Avacyn's Pilgrim, Opaline Unicorn, and Natural Connection with more copies of better ramp cards you have. This will not only make your ramp stronger but your deck will be more consistent with more copies of each card.
Feel free to take a look at one of my commander decks, Omnath, Glutton of Mana (Budget), for additional ramp cards.
7 months ago
Ooh, I get to be the first to look this over! OwO
The first thing I would suggest is a better description, to be honest. It's hard to critique something with zero knowledge of its goals. I see you're working on a budget, so I'll tailor my advice accordingly.
I would also try to put in a bit more draw that's not dependent on having large creatures (Rhystic Study is pretty sweet).
Bonds of Mortality is trash under most circumstances. I wouldn't normally play it unless I had a very specific reason to do so.
You don't have a Sol Ring in here. You should fix that.
Quicksilver Amulet is a great way to cheat things in early and unexpectedly.
Of your maybeboard, I would definitely try and find space for Command Tower, Fierce Empath, Lightning Greaves, Soul of the Harvest, and Temple of the False God. I would cut Manaweft Sliver, Sylvan Scrying, Bonds of Mortality, and Natural Connection.
Hope this helped - happy deckbuilding!