Mirri's Guile

Mirri's Guile


At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

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Printings View all

Set Rarity
Tempest (TMP) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mirri's Guile occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Mirri's Guile Discussion

cPute on Yisan the Yiople Yirson

4 days ago

Mirri's Guile is a really nice card. I call it "green Sensei's Divining Top. :-) Sometimes it's even better than Sylvan Library because it costs only . You may play both (once you have them).

KingofCorns on Yisan the Yiople Yirson

5 days ago

Thanks a bunch cPute! Library is gonna go in sideboard for once I've saved up enough. Really good suggestions I didn't think of. Thought's on Mirri's Guile.?

Guardian Project sadly can't make the cut as it isn't a may. My combo requires I recast creatures in a loop and I'd mill out :/

Mortlocke on I will have just a sliver of that rainbow cake.

6 days ago

Another rant - if you are going to continue with The First Sliver as your commander - then you can still build around it within the Sliver tribal archetype. All you need are more spells that stack Slivers on top of your library, but those were already suggested in an earlier post. Namely Worldly Tutor and Congregation at Dawn. This is definitely outside of your budget range but Scroll Rack/Mirri's Guile/Sensei's Divining Top would all be beneficial as well as top deck manipulation would (ideally) allow you to stack up your Cascade triggers to be as efficient as possible.

TCG-Player on Saskia's Blitzkrieg

4 weeks ago

Hey, I am happy to see that you really ended up playing Mirri's Guile. How is it performing so far?
Also, sorry if this question has already been answered, but why are there so few anti-control cards or hatebears in the deck? Cards like Smol Thalia or Silence.

Poly_raptor on Jurassic Omelette: Atla Palani Value/Combo/Dinos

1 month ago

I’d definitely recommend running Mirri's Guile it’s free upkeep scry 3. So if you’ve got a big creature on top and don’t want to draw it you can move it to the correct spot to be an instant egg entry.

Mortlocke on The Queen's Egg

1 month ago

Yarok - You didn't link your deck. You can do it like this:

[[deck:The Song of Phyresis]] 
Also, I tried searching for it on the site and it didn't show up :\

Wicker - You can link cards like this:

[[card:Sliver Queen]] 

As for my thoughts on each card? I'll try and keep my tangents short lol.

  • Disallow: is cool, but not very good in a Sliver deck because it belongs in a Baral, Chief of Compliance deck. I mean, not only does it feature him in the card art, it actually lowers the CMC to , making the card a strictly better counterspell. I slotted in Mana Drain, but if cost is an issue and you want a good to decent counterspell that is not Counterspell i'd consider Forbid, Mana Leak, Arcane Denial, Hinder, Rewind, or Dissipate.

  • Kindred Summons: Cool. But can be a massive dude of a card if you dont have any topdeck manipulation ala Scroll Rack, Mirri's Guile, or Sensei's Divining Top. Notable combinations with this card would be Worldly Tutor or Vampiric Tutor.

  • Mystical Tutor: If your deck relies heavily on interaction/instant speed removal then this wouldn't be bad inclusion. The only issue is that MT won't be doing much outside of getting you some potential interaction, meaning that you'll be holding up mana you could be using to better establish your boardstate.

  • Coat of Arms / Door of Destinies / Vanquisher's Banner: Depends on how you want to build your deck - if you want to rely primarily on combat damage being your wincon then any of the previously mentioned are worth it. I'd run all three in addition to Shared Animosity, Magma Sliver and Sliver Legion.

  • Heartstone: Be careful with this one. It's effect applies to your opponents' creatures as well. I'd never include this because I like to be shrewd and not unknowingly enable my opponents to win. If you insist on including this you better be sure you're going to win on the turn you play it.

  • Herald's Horn: Seems like good card advantage. I'd choose between this and Rhystic Study.

  • Distant Melody: I generally don't like spells that are contingent on how many creatures I have in play, because it's only good under very specific conditions that can be influenced by opponents. I'd go with Dormant Sliver or Synapse Sliver.

  • Kindred Dominance: This card is super cool. I'm considering slotting this in/play testing this for Toxic Deluge. That CMC of 7 hurts though.

  • Living Death: A cool card. I'm considering slotting it in for Patriarch's Bidding to playtest.

  • Cryptolith Rite: Is an okay card. I apply the same logic to this card as I would Distant Melody. This card is only as good as the number of creatures you have in play, which can be influenced by opponents. If someone boardwipes and this card is in hand it's literally a dead card.

  • Unnatural Selection: A fun card that used to be in this deck. I eventually cut it because it was banned in my local LGS which was hosting an EDH league. It obviously has great synergy with Sliver Overlord - but nothing else. The card is pretty niche - but it's fun. If you want to go for a more casual build with Sliver Overlord at the helm, then i'd run this.

Ender666666 on Ctrl-G | The Art of Mono Green Control

2 months ago

Should I really be playing Mirri's Guile over Autumn's Veil?

Mortlocke on Slivers

2 months ago

I'm always happy to see a new Sliver deck - +1 from me, right off the bat (also, you can upvote your own decks if you didn't know). Your deck page suffers from a common issue here at TappedOut: lack of deck description. Yes, while many Sliver decks function in a similar fashion the more notable card combinations aren't going to be obvious to every person who visits your page. Additionally, what are your wincons? What does a good opening hand look like? What kind of power level would you rate this deck? What redundancies/contingencies are in the deck to help you bounce back from an unplanned board wipe? You get where i'm going with all these questions, but what about a solution? Fortunately, there's an article available to help you flesh out your deck page description! Please refer to Epochalyptik's Do you want to write a primer?. It's an excellent and thorough read that will help you, and ultimately anyone who comes to look at your deck page.

Additonally, you should add more hub tags to your deck. What I see as applicable are: Tribal, Midrange, and Combo. If you have any questions regarding deck archetypes, check out the following articles which may help you get a better understanding of some deck archetypes in Magic:

I recommend that site as a nice resource in general. Now, onward to actual comments about your deck: First things first...ahem: Paradox Engine as beautiful as it is...is banned. Why? INITIATE RANT - Because a group of people known as the rules committee wished to push their ideology and their views on how EDH should be played decided the card was "too powerful" and "too ubiquitous" to be allowed - despite not offering a shred of actual hard data or evidence to back their claims. Additionally, Urza, Lord High Artificer was being released at the time - so the rules committee leaned more toward banning Paradox Engine instead of Urza - because the two cards together would make the newly announced and highly anticipated commander too powerful. I don't like the rules committee, I think they're a bunch of interlopers who want to be relevant despite not having a hand creating the format and in my opinion contribute very little (if anything) as a whole. All I can say is this: Learn and regularly practice Rule 0. What is rule 0? Effectively communicate with your playgroup what your deck does, and when it can consistently threaten to win (like between turns 6 and 10 etc.) END RANT - tl;dr - Paradox Engine is banned, you should remove it if you intend on playing any sort of "official" or sanctioned game. Replace it with something like Mirri's Guile or Worldly Tutor.

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