Mirri's Guile

Mirri's Guile


At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Browse Alters View at Gatherer


Have (1) Azdranax
Want (3) TheMagicFanatic , Slappywag , vane000

Printings View all

Set Rarity
Tempest (TMP) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Mirri's Guile Discussion

GreenGuy47 on Omnath Waking the World

1 week ago

Nice Deck! I have a few recommendations to make it better Lifecrafter's Bestiary This card is cheap and gets you lots of cards with all that extra mana! Sylvan Library More card advantage, sadly less cheap I noticed you have Rampant Growth but not Nature's Lore also if it was less expensive Three Visits Mirri's Guile Is also wonderful card advantage kinda expensive though

Happymaster19 on Colossal Control (Unrestricted Colossus)

1 month ago

I encountered a Squirrel Nest deck of all things. It had a bunch of other enchantments including Worship, Mirri's Guile, and Beastmaster Ascension. True jank. But we split games though. Jank sometimes plays on a different axis. I said to someone “A Standard deck is going to shrug off your Chalices and Null Rods.” That isn’t to demean or diminish the deck. Hey! Whatever wins wins and I’m on a quest to find the winningest winner. You get tunnel vision on the format and eventually someone’s gonna come right up to your face, look at it, and give it a solid whack. So I’m sitting on Mindbreak Trap and Misdirection while he’s being me with his 5/6 Birds of Paradise. But it was a split so I got my scalp too.

KotovBestPony on Selvala, Explorer Returned EDH needs …

1 month ago

Deck in question.

So I recently got a few cards that I want to find room for in my Selvala deck, but can't figure out what to cut to slot them in.

Cards I want to slot in are: Scryb Ranger, Selvala, Heart of the Wilds, Mirri's Guile, Seedborn Muse, Enlightened Tutor, Craterhoof Behemoth

The main goal of the deck is to feign group hug before casting a large Genesis Wave or win with Shaman of Forgotten Ways. Thank you in advance.

0rc on Stangg, Double the Trouble (Competitively Casual)

1 month ago

AllenM8, you read my mind about Sylvan Library!!! It’s in the mail already :) but I’ll run both, or maybe I’ll replace Sensei's Divining Top with Mirri's Guile :)))

mistarilledawn on Saskia's Heavenly Chorus

1 month ago


Might be a dumb reason buuutt I liked the art on Path to Exile better. That's all. I've taken Speaker out for now and want to try running either a Wayfarer's Bauble, Answered Prayers, or maybe a Mirri's Guile. Might try to fit Speaker in later.

Sumradagnoth on Pashiri's Robot Rush

2 months ago

VeggiesaurusRex Some more of my mods to your list:
Mirri's Guile is out (It felt like just too much with Divining Top, Sylvan Library, and Cream of the Crop) and Beastmaster Ascension is in (it is just TOO good in this deck and great value)
Hurricane is out and Nylea's Intervention is in (more versatile, and more chances to grab stuff like Deserted Temple, Nykthos, or Cradle if I dont need to smash some fliers).

Evaluating Parallel Evolution but not sure what I would sub out.

Again, awesome deck!

Azeworai on Radha, The Lands Matter To Me!

2 months ago

Alright. Into phase two of a lands deck! So, the very best thing you can do is abuse Glacial Chasm. Use land tutors to find defensive lands, such as Maze of Ith or Strip Mine for the sake of dissuading attacks.

Furthermore, the glory of a land-based strategy is that your battlefield always remains untouched. Wraths never do, or typically don't, tarnish your board-state.

In short, I'd recommend perhaps 2-4 wraths and a Glacial Chasm package. Drownyard Temple goes well with it. Effects such as Crucible of Worlds and Ramunap Excavator are imperative for replaying the Chasm from the bin, thusly negating the sacrifice cost. With extra-land effects it can be very potent. Life from the Loam is also strong, granting another form of card advantage with cycling lands.

These crucible-type strategies also grant another line of attack with Strip Mine. I sometimes randomly "win games" turn three by just an Azusa, Strip Mine, and Excavator.

There is a time in the game when you do not need more mana, so saccing some of it to Dust Bowl or the sort takes away from others' resources whilst you hide behind Glacial Chasm.

For wraths, Blasphemous Act is always strong, Molten Disaster's split second is great (combos with Glacial Chasm), and Chain Reaction is just good.

If you need to live more, just more interaction is great. I only run a few in my lands build, but it's a matter of taste. Beast Within is never lacking.

With great wraths comes great planeswalkers. You need some more value engines and constant draw! I don't care what people say, they're still fine in commander. Especially in lands decks, for a multitude of wraths keeps the table away:

  1. Wrenn and Six is just lovely with a cycling land.

  2. Vital Force ultimates quickly and draws much.

  3. Best Nissa  Flip is ALWAYS strong, for she finds a land early and draws cards late.

  4. Vivien Reid draws and murders. She's great but slow.

  5. Chandra, Torch of Defiance may not say "land" but draws, ramps, kills, and kills some more.

For non-planeswalker card draw, Harmonize is solid, Outpost Siege is always fine, Mirri's Guile and Sylvan Library are great if within budget, and Once Upon a Time goes within all green decks I own.

For what I would cut:

Chandra's Ignition is cute but an eleven-mana kill.

Boundless Realms just ramps you more at seven mana.

I'd remove one of either Mage Slayer or Power Matrix. The deck should probably be a little less punchy and opt more for a long game.

The rest of what you remove comes down to repeated gameplay. The standard I hold my decks to is having ramp and draw fully assembled by the end of turn-four if uninterupted, if you need a reference.

So, more lines of attack outside of combat, disruption, and defensive options.

Good luck! It all comes down to choice.

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