Feline Sovereign

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Feline Sovereign

Creature — Cat

Other cats you control get +1/+1 and have protection from Dogs. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by Dogs.)

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.

Andramalech on Naya Midrange

1 month ago

Really like this build. Consider revisiting this with new cat tribal stuff like:

And more potentially coming in Dominaria United. This is a fire build where a few newer pieces such as these could make all the difference.

lhetrick13 on Who let the dogs out

3 months ago

I am surprised you are not considering Rin and Seri, Inseparable. Seems like a good fit!

Also, it seems kinda wrong that worst nightmare for this deck is a cat tribal deck...Feline Sovereign would be devastating!

On a more serious note, have you ever actually cast Angrath's Marauders? At 7 CMC, it is pretty underwhelming. I would recommend you find something cheaper that has a better ability...like Rin and Seri, Inseparable!!!

Also, definitely drop Wind-Scarred Crag for Battlefield Forge. Playing a tapland always slows things down. I only recommended Battlefield Forge as it is the same thing but does not enter tapped.

lhetrick13 on Feline Feelings

6 months ago

wallisface - I do not know if there is a way to upvote you but you recently gave comments on another of my decks (For Honor and Glory!!!) so thank you again for your thoughts! It really is helpful!

Your first point is definitely spot on that when the deck loses, it is mostly due to slow, cumbersome hands. I will take a look at the mana curve and see if I can get some lower cost cards in there. In regard to ramp, I do not have a nice ramping cat like Knight of the White Orchid like I did with For Honor and Glory!!!, so I am guessing I will have to add in some sorcery cards for that if I want to add in some ramping. Any in particular you find more useful that others?

My land count used to be 24 for this deck in earlier versions but I actually removed some based on what some mana calculators I found said was recommended based on the total mana count and each CMC of the cards in the deck. I will say shaving it down to 21 lands helps get in some extra stuff but it does feel like it is hard to get out the 4+ cmc at times...I will look into getting at least 23 lands back in.

Again, you are not wrong. The only stuff I have to mess with an opponent are Feline Sovereign's ability to remove artifacts/enchantments if I can do damage to a player mixed with Path to Exile and Reciprocate for removal and sometimes I can drop a timely Mana Tithe and ruin a turn for my opponent. Heroic Intervention is in place to help deal with disrupting removal/damage but that is all I currently got. Since this deck was mainly focused on creatures, I did not really think of trying to throw the opponent off. Any recommendations for ideas?

Thanks again for your thoughts!

nbarry223 on Glittering Company

8 months ago

In that case, the best thing I can think of as reusable removal, would be something like the flipped side of Outland Liberator  Flip or Feline Sovereign, but both are pretty situational.

If you had access to , Trygon Predator would be a better choice since it has evasion at least, but the whole having to attack part is kind of not ideal anyway.

lagotripha on Hans Gruber likes this deck (Budget)

8 months ago

Territorial skycat is a little awkward to build around, but since you are in selesnya have you considered a cat tribal variant?

Steppe Lynx, Wild Nacatl , Loam Lion , Qasali Ambusher to get use out of lands. Feline Sovereign, Pride Sovereign, King of the Pride as lords.

Scythe Tiger in the sideboard for control matchups.

It'd certainly offer an aggro strategy to mix things up with your regular playgroup, so that they can't overprepare for this midrange/combo style.

NonetheWeisser on cats Mayhem

1 year ago

I run a cat deck myself (+1 simply for the tribe itself). Looks like you're going down more of a midrange strategy. I think that Unclaimed Territory is a good budget option for your mana base and fits your tribal theme. On top of that, have you considered running any mana dorks like Birds of Paradise, Ignoble Hierarch, and Noble Hierarch?

They will allow you to drop your 4-5 drop cats sooner rather than later which can turn the tides of any match up. I also personally think King of the Pride should be maxed out and Feline Sovereign should be at 2.

Great deck!!!! :)

Housegheist on CATS! (the one with taylor swift... god why?...)

1 year ago

I'm currently searching for a nice cat-tribe-build and saw your deck. Nice Start :)

But 18 Creatures is way too lees. Also i don't think Sigarda's Aid pushes your gameplan that much forward as you have about a dozen equipment-cards. In this sense you have more creatures which would participate from Vanquisher's Banner / Icon of Ancestry in common than with Sigarda's Aid .

I also would recommend my favourite card Return of the Wildspeaker for it's versatility (and especially the hard needed carddraw) and Guardian Project .

To get a bigger Battalion i would recommend at least the following creatures:

Bronzehide Lion - Hard to remove and comes back to make something other hard to remove

Fleecemane Lion - once it's monstrous it is a real threat

Feline Sovereign - pump-effect for all cats with a bonus if one of your cats lands a hit

Phantom Nishoba - nice finisher, hard to kill

Basri's Acolyte - support for the other Kitties

Qasali Pridemage - All Star who pumps a single attacker; nice side-effect

RA_HORAKHTE on CAT AGRO

1 year ago

Hi smitty6,

I've also an Arahbo player,

I like your deck version, somewhat different to mine, more centered on cat tribal and equipments rather than lifegain.

Things I think you could change: Sword of Feast and Famine and Lightning Greaves are awesome commander staples, but just in Arahbo are negative: your equiped cat can't be target of any of Arahbo abilities due to shroud of the greaves, and protection of the sword. I know they are powerful but you will be throwing stones to your own roof. Try antoher swords like Sword of Sinew and Steel and Sword of Fire and Ice , that none of them give protection from white or green, Arahbo's colors.

With only 13 artifacts in a 100 card deck, Mox Opal , another awesome card, sadly will not work as fine as if you are playing a real heavy artifact deck.

Some cards you would love to play in your deck: Feline Sovereign , Kaheera, the Orphanguard (not as companion, if you want to keep your non-cat creatures, but into the 99s), King of the Pride , Sacred Cat (Awesome in your life gain strategy, and if dies will be back), Duelist's Heritage (Much better than, for example, than gigant growth, and you can use this enchantment to make politics offering opponents double strike if they don't attack you). Heroic Intervention or Teferi's Protection : In this type of deck, you need some instant protection to evade mass destruction. Return of the Wildspeaker , Hunter's Insight or similar cards: With Arahbo effects, you will draw 4-9 cards easily, so you will no run out of cards if you have some spells like those.

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