|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Common|
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Map the Wastes
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Map the Wastes Discussion
1 month ago
2 months ago
I think 34 lands is a little low. Rot Farm is fine unless your group runs a lot of nonbasic hate or Strip Mines. You might want to cut Tainted Wood because you don't have many Swamps. I prefer the Tainted lands in black-heavy decks. In this deck, where green is your main color, I'd rather run Foul Orchard. Though actually Path of Ancestry is better than either Orchard or Guildgate. You're not a tribal deck, but you still get a free scry if you use it to cast Skullbriar, and you have a few other Zombies and Elementals that would get the bonus. Field of Ruin is better than Ghost Quarter. Overgrown Tomb and Woodland Sanctuary are auto-includes if you have them. I don't like Mortuary Mire very much since it only puts the card on top, not in your hand. I'd probably rather just have a Swamp.
As far as ramp, you're green so you don't need Dark Ritual. Cultivate and Kodama's Reach are great and you won't be sad to pick them up. Map the Wastes and New Horizons are on-theme ramp. If you want more stuff to do turn 1, Joraga Treespeaker is fantastic, and you can also run stuff like Elves of Deep Shadow or the classic Llanowar Elves. In the two-slot, Rampant Growth is a fine choice. If you end up getting the Overgrown Tomb in here, you could also consider Farseek or Nature's Lore, but they aren't better than Rampant without the Tomb. And I would probably cut Golgari Signet in favor of land-based ramp, which tends to be less vulnerable. Oh, and Myriad Landscape will play nicely in here as well.
Cuts - Does your group sling around a lot of -1/-1 counters? If not, I'd cut Melira. Glissa feels out of place to me as well with only 13 artifacts. Aetherborn Marauder looks sweet, but my instinct is that most of the time you won't want to move more than one or two counters off your other stuff onto him. Gift of the Deity is probably a good cut too - it's expensive and they're pretty much going to want to block Skullbriar anyhow.
EDIT: Oh, I said some of this stuff before! Well, I guess it's not a crime to repeat oneself, and some of it is new...
3 months ago
I've always wanted to build a Skullbriar deck, and I love counters! You want suggestions? I got suggestions!
For starters, 34 lands is a little low I think, so here's some ramp spells that play into your theme: Ordeal of Nylea, Map the Wastes, and New Horizons . Also Path of Discovery, which isn't exactly ramp but is sweet all the same.
Want more counters? Nissa, Voice of Zendikar will put one on all your dudes! And she's not a $20 card any more, or even close to it. How about some more Auras? Check out Sadistic Glee and Shape of the Wiitigo. Gigantiform gives Skullbriar +7/+7 and trample, no matter how many counters are on him. Or maybe you'd like to use Fallen Ideal to just fly over the blockers instead of crashing through them.
5 months ago
Maybe a few more basic lands and drop some ramp like Quest for Renewal and Rampant Growth to name a couple (instead of Rampant Growth try Map the Wastes). Make it so your playing a land EVERY turn. Also I'd like to suggest limit your dual lands. You play faster if you don't have to wait till your next turn for that one mana you need. Play dual lands like Brushland and Blossoming Sands. Ditch Krosan Verge and Thespian's Stage for same basics. I find while running a 2 color deck that you're better off with as many basics as possible and then have those "special" lands to help out.
7 months ago
Good day to you, good Pyrowolf,
I think you have some solid ideas. A lot of these cards seem like stand alone cards enhanced by Anafenza, which is always solid, but here are a couple cards that might go well with her +1/+1 counter love: Anafenza, Kin-Tree Spirit, because bolster is still solid, and Anafenza won't be weirded out at all by seeing her own ghost. Armament Corps, possibly. Avatar of the Resolute because why not? Crowned Ceratok, because all big guys like trample. Cruel Sadist, repeatable removal. Enduring Scalelord is mainly there for looks, but can be useful if your opponents lack flying. Juniper Order Ranger. Map the Wastes, for that mana ramp/bolster combo (but not a combo combo). Retribution of the Ancients, repeatable removal. Servant of the Scale, for when you want to make sweet, passionate love to counters. And I'd think he works real well with something like Sandsteppe Mastodon. Warden of the First Tree, one of my all-time favorite cards. Like Figure of Destiny, but not as creepy (or as good).
You should maybe try to utilize Anafenza's graveyard hate as well. Black loves to throw things in graveyards, and she would bounce them into exile. Standard discard effects might be nice, but try: Magister of Worth, although it would likely be condemnation if you've been exiling everything. Duress, nothing fancy, but a classic in my opinion. When you can utilize every usable part of your commander without having too much going on, you know you're heading in the right direction.
And here are some additional solid Abzan-colored cards and lands, too: Abzan Banner, it's in the name. Condemn. Command Tower, useful in any EDH deck except mono-colored. Duneblast, in theory, but it is a 7-drop :\ Beast Within, pretty slick instant-speed removal in green. Evolving Wilds. Farseek, multi-colored ramp that is unaffected by color identity. Golgari Rot Farm, solid if you're not trying to go bankrupt on the mana base. Korozda Guildmage, or similar mana sinks for all of that excessive mana you should have with how long you're enduring. Orzhov Basilica. Rampant Growth, solid, but just be looking for mana ramp. Sandsteppe Citadel, probably a good idea. Selesnya Sanctuary.
Pardon, but I think you could find some more useful/powerful cards than AEther Snap, Burst of Energy, and Burst of Strength. AEther Snap is pretty good, I feel like it'd be too counter-productive here.
Remember to keep an eye on draw cards, even stuff like Read the Bones can give you that needed bit of card advantage.
Lastly, your deck may be asking for quite a bit of time and effort to build up into a glorious threat. It would sure be a shame to see all of it go to waste when some plays Hour of Revelation or something like that. Board wipes are inevitable in EDH, but maybe try to find some remedy to that for this deck. Glaring Spotlight could maybe help a little.
I hope these are helpful, good luck!
7 months ago
Your deck contains several cards that generate tokens. I think your deck would fare better if you'd remove those and instead invest more into getting creatures that either generate counters or benefit greatly from them. There are several budget and non-budget ways of doing this. Here's some of the budget ways (they're not Hydra-themed, but suit your strategy very well):
- Gyre Sage: in your deck, this would be one of the best ramping options ever;
- Wild Beastmaster; works well in your deck; boosts all creatures when attacking;
- Forgotten Ancient; combination of Managorger Hydra and Spike Rogue;
- Champion of Lambholt; no +1/+1 counter deck should be without her;
- Bloodspore Thrinax; an even better version of Wild Beastmaster (because counters all work when defending :))
- Juniper Order Ranger; more counters!
- Renegade Krasis; adding counters can get pretty insane with him around.
- Inspiring Call: nice draw spell and gives all your creatures indestructible for a turn;
- Map the Wastes: ramp and bolster in one card; noice!
- Elemental Bond: because basically every creature you cast, is strong enough to allow you to draw a card.
- Death's Presence: one monster's death, is another's power.
- Hardened Scales: add a counter for whenever counters are added :)
- Bow of Nylea: gives a whole host of options, one of which is adding +1/+1's.
Some less-budget (more expensive) options, would be:
- Selvala, Heart of the Wilds: great ramp and card draw creature.
- Vigor: your creatures grow by being dealt damage.
- Primal Vigor: Not quite a Doubling Season but close.
- Ajani, Mentor of Heroes: great walker with a primary ability tailor-made for this deck.
Sorry for the long post. Hope you find some of this to be useful. Happy gaming!
8 months ago
I'm also working on an atraxa angel tribal. A few things ive found that might help your deck:
Enchantments:Cradle of Vitality will help you throw alot of counters on your angels making them even bigger threats that will only grow bigger with Atraxa.
Angelic Accord since you can gain at least 4 life every time you deal damage with Atraxa you can throw down some mean angel tokens. There is also the better known Luminarch Ascension but that is a huge target. Your running decent protection though so may work for you. My favorite is Entreat the Angels cast it for Its miracle cost and just sweep the board with angels. These are obviously all weak to board wipes which the rest of your deck seems to benefit from so I could see you not including these but I find them great since most angels cost so much mana.
Duelist's Heritage can really help you hit for crazy damage with any of your bigger angels.
Cathars' Crusade I'm sure you have already considered this and I know the deck isnt built around Atraxas proliferate but I feel Angels are just meant to have counters placed on them to truly dominate the skies over dragons and other big creatures. Pair this card with one of the token generators I mentioned above plus Atraxa and you will have some serious threats.
I have found Frontier Siege useful in helping with mana. You also get the option to use your flyers to take out your opponents blockers and other pesky creatures without using up your control cards or risky combat. Its sister card Citadel Siege helps either throw more counters on angels or tap down blockers (or the scary Eldrazi eyeing you across the table).
Removal:I dont know many good ones that arent in white (and you have more than enough cards running white) but I will still recommend a half white card Sylvan Reclamation because of the options to exile stuff or landcylcle. And in 4 colors, you need dem lands.
Recursion:You have most of the best ones so I can only suggest Necromantic Summons since you get more counters to exploit. The high manna cost weighs against it compared to your cheaper options so this is definitely a 50/50.
Card draw:I definitely recommend you get at least 3-5 more card draw cards since that's a big game decider often in EDH. There are too many good ones to list here but I will say Brilliant Spectrum since you have 4 colors (though there are many cards that will let you draw that many cards without discarding that are more expensive) and Tezzeret's Gambit since proliferating is important for those mana rocks and lands with counters on them. Mana is huge in an angel deck. Speaking of which...
Mana Ramp:There are the obvious green ramp spells like Cultivate and Rampant Growth (personally I go with Map the Wastes for that bolster counter) and I recommend any of them if You can since 4 color decks need help with the mana base. Having Astral Cornucopia is a great choice, but you should also swing Everflowing Chalice since it does the same with colorless mana. Mana is really important in a deck with so many high costing creatures, even if your cheating them out alot with reanimation cards. Also lands like Dreadship Reef that can be proliferated. If you have room for it, I find Alchemist's Refuge useful for flashing in big angels as blockers or on my opponents end step so I get to attack with it on my turn without it risking being removed off the board (angels are big targets after all).
Cards to remove: Avacyn, Angel of Hope and Akroma, Angel of Wrath are very good angels, but their very high mana cost combined with them having 3 white in the casting cost really hurts in a 4 color deck. Cards like reanimation do help you cheat them out, but you aren't going to be able to do that often enough to balance it out. If you dont run into a mana problem when you play the deck however then they are fine additions.
Sublime Archangel very good angel but maybe not good in this deck since you may not ever have more than 3 or 4 angels out at once and you will want to be able to attack with all of them.
Sigarda, Host of Herons also a great angel, but since you have so much graveyard recursion, may not be the worst thing to have to sacrifice them. She is amazing still though and only take her out if you have nothing else to take out and you have an even better angel to replace her with.Fractured Identity I like this card a lot but doesnt seem to have anything to do with the deck. Maybe replace it with something like Crackling Counterpart? Then you have 2-3 awesome versions of one of your own angels.
I hope this was helpful. Angels are what got me into commander and are my absolute favorite type of card. Atraxa is perfect for filling in the weak points of an angel deck and is an amazing commander. Flavor is also extremely important to me when I build decks and you have alot of it in yours which is good to see. Atraxa is the single most popular commander in EDH right now and with good reason, but with all the proliferate and infect decks people are making you can swing in out of no where with angels and just wreck people. Now go destroy everyone with the best creature type in the game!
10 months ago
Ramunap Excavator is amazing, I will trade (666?). If I were you, I would replace the Map the Wastes with your Liliana or Cultivate/Kodoma's Reach], but otherwise, your deck really shows that you've matured as an EDH player. Keep up the good work.