Map the Wastes

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Map the Wastes

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

KingKilvas on Cartographer's Journey

4 years ago

I really like this thematic and I think you did a cool job building around it! :)

My first advice is that Estrid neither synergizes with your deck mechanically or, to my knowledge, thematically. Consider swapping her around and making Chulane your leader, since your deck seems to have more focus on ETB and card draw/land drops. Alternatively, Roon of the Hidden Realm seems like he would fit thematically and enhance your ETB effects.

Some more cards that seem like they'd fit your thematic and be useful: Timestream Navigator, Path of Discovery, Curious Obsession, Perilous Voyage, Chart a Course, Thaumatic Compass  Flip, Dowsing Dagger  Flip, Treasure Map  Flip, Ongoing Investigation, Trail of Evidence, Map the Wastes

Some win con ideas: Avenger of Zendikar flickers well and works great with all your landfall triggers, White Sun's Zenith, Blue Sun's Zenith, or Entreat the Angels all give you places to dump your mana, Rite of Replication can be used to similar effect on one of your bigger guys or to get more ETB, Laboratory Maniac or the WotS Jace could let you try to win by decking yourself out with all your draw/land digging. Noyan Dar, Roil Shaper and the various awaken cards from Zendikar could also work if you want to make your excess lands into beaters. Vigor would also be a strong win-con for your deck.

Hope this helps!

amdnim on $5 Elvish Landfall

4 years ago

Assuming I already have playsets of Sakura-Tribe Scout and Sakura-Tribe Elder , I can use them in place of Skyshroud Ranger and Viridian Emissary right? Functionally there doesn't seem to be any difference, but I'm not sure.

Can I also fit Rampant Growth or Map the Wastes ?

Drakorya on Voltron Help

4 years ago

Equipment that gives shroud/hexproof or indestructible are usually great for voltron commanders. Lightning Greaves , Swiftfoot Boots , Whispersilk Cloak and Darksteel Plate are the usual suspects.

For plus counter synergy, Solidarity of Heroes , Blessings of Nature , Increasing Savagery , Soul's Might , Sunbringer's Touch , Verdant Confluence , and Retreat to Kazandu .

You can get some plus counters and ramp with Map the Wastes and Ordeal of Nylea .

Ulvenwald Tracker can be good to kill opposing creatures.

lilgiantrobot on Daghatar the Adamant (+1/+1 counters)

6 years ago

We can probably help casting f we added some of the standard ramp. Its the biggest bonus to playing . Rampant Growth/Cultivate/Kodama's Reach are all very good. Map the Wastes is on-theme ramp.

KingRamz on Skullbro, the Stomping Grave *RETIRED APRIL 2021*

6 years ago

I think 34 lands is a little low. Rot Farm is fine unless your group runs a lot of nonbasic hate or Strip Mines. You might want to cut Tainted Wood because you don't have many Swamps. I prefer the Tainted lands in black-heavy decks. In this deck, where green is your main color, I'd rather run Foul Orchard. Though actually Path of Ancestry is better than either Orchard or Guildgate. You're not a tribal deck, but you still get a free scry if you use it to cast Skullbriar, and you have a few other Zombies and Elementals that would get the bonus. Field of Ruin is better than Ghost Quarter. Overgrown Tomb and Woodland Sanctuary are auto-includes if you have them. I don't like Mortuary Mire very much since it only puts the card on top, not in your hand. I'd probably rather just have a Swamp.

As far as ramp, you're green so you don't need Dark Ritual. Cultivate and Kodama's Reach are great and you won't be sad to pick them up. Map the Wastes and New Horizons are on-theme ramp. If you want more stuff to do turn 1, Joraga Treespeaker is fantastic, and you can also run stuff like Elves of Deep Shadow or the classic Llanowar Elves. In the two-slot, Rampant Growth is a fine choice. If you end up getting the Overgrown Tomb in here, you could also consider Farseek or Nature's Lore, but they aren't better than Rampant without the Tomb. And I would probably cut Golgari Signet in favor of land-based ramp, which tends to be less vulnerable. Oh, and Myriad Landscape will play nicely in here as well.

Cuts - Does your group sling around a lot of -1/-1 counters? If not, I'd cut Melira. Glissa feels out of place to me as well with only 13 artifacts. Aetherborn Marauder looks sweet, but my instinct is that most of the time you won't want to move more than one or two counters off your other stuff onto him. Gift of the Deity is probably a good cut too - it's expensive and they're pretty much going to want to block Skullbriar anyhow.

EDIT: Oh, I said some of this stuff before! Well, I guess it's not a crime to repeat oneself, and some of it is new...

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