enter image description here

Player 1:"Because of Blind Obedience, all creatures come into play tapped."

Player 2:"Yo, this should be removed. Green-player, anything against this?"

Green Player:"Nope, it's fine. Every creature entering the battlefield takes some time to cuddle with my commander. Look at its fluffy fur. Who wouldn't want to cuddle it? Just ignore the inch-long claws.

Happened while playing this deck. Because Goreclaw, Terror of Qal Sisma!

Teddy G is one masterpiece of a ramp commander. Everything big you wanna cast costs less. That's huge. And combined with green's draw spells (which happen to depend on big creatures more often that not), you can drown your opponents in lots of fatties and card advantage.

My favourite play is Myojin of Life's Web, removing the divinity counter and dropping all the fatties. Ideally, there'll be Soul of the Harvest amongst the dropped cards, drawing you a big bunch of cards. And if this still isn't enough, we have Unnatural Growth and friends to ring the food bell.

I felt obliged to add a new subtitle to the deck: Gorestorm! Why? Because once set up, the deck really feels like a storm deck. With a mana double and enough card draw, I can end up having a turn of casting like 15 fatties, which is why Surrak and Goreclaw come in really handy with their ability to give haste to my board. So while Gorestorm isn't quite as gory of a concept as it sounds, it feels appropriate here.

The deck has many permanents that draw cards whenever either a creature enters the battlefield under my control or I cast a creature spell. Selvala, Heart of the Wilds is the latest addition to this category. Colossal Majesty draws cards on my upkeep with just my commander out, and more draw is included in the form of Return of the Wildspeaker, Shamanic Revelation and Rishkar's Expertise.

To play cards from the top of my library, I have Vizier of the Menagerie, case of the locked hot house and Augur of Autumn. Fierce Empath, Shared Summons and The Huntsman's Redemption are tutors.

The other kind of value the deck has is the recursion: Eternal Witness is fairly basic, but the real power starts in the higher slots: Paleoloth synergizes perfectly with our fatties and can even recurr Witness for recursion beyond creatures.

Due to all the cards drawn and recurred, the deck tends to have huge hands. To ensure I don't have to discard that much, I included Reliquary Tower and Crop Rotation to tutor for it.

There also is protection for Goreclaw and my other creatures: The deck contains Archetype of Endurance, Swiftfoot Boots, Spearbreaker Behemoth, Saryth, the Viper's Fang and Temur Sabertooth. With these, Goreclaw can unfold her full potential without any disturbance.

What would a deck be without at least a little interaction? Among others, we have Beast Within, Whiptongue Hydra, Terastodon, Nature's Claim, Reclamation Sage, Ezuri's Predation, Thorn Mammoth and Bane of Progress. These make sure our ambush of teeth and claws won't be interrupted by something as pesky as blockers.

All of these thing cost mana, so the deck naturally has a lot of ramp. Besides the usual mana rocks and land tutors like Cultivate, I also included Emerald Medallion as well as some mana doublers/tripplers in Zendikar Resurgent, Nissa, Who Shakes the World, Nyxbloom Ancient and Patron of the Orochi. The latter even does double-duty by granting our creature pseudo vigilance. There also are some mana dorks for early ramp. Case of the locked hot house and Gaea's Touch allow for additional land drops, with the lattdr also being a ritual effect if needed. Defiler of Vigor is a powerful ramp card that makes going off even more impressive.

Finally, there is what ends games: The finishers are, as if you wouldn't already know, our various Overruns: Besides the Overrun on legs that is our commander, the deck has Return of the Wildspeaker, Aggressive Mammoth, Siege Behemoth and God-Eternal Rhonas. Unnatural Growth and Zopandrel, Hunger Dominus are special in this regard as they grow my creatures again and again turn after turn.

Do you have suggestions on how to improve the deck? Do you think I need some more beef? Or are there support spells I missed until now? Please, let me know!

Planned changes:






Comments View Archive

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!

Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Revision 55 See all

(6 hours ago)

-1 Kura, the Boundless Sky main
+1 Ulvenwald Oddity  Flip maybe
+1 Vizier of the Menagerie main
Top Ranked
Date added 5 years
Last updated 6 hours

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

33 - 0 Rares

21 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 4.41
Tokens Beast 3/3 G, Elephant 3-3 G, Emblem Nissa, Who Shakes the World, Phyrexian Beast 4/4 G, Wurm 6/6 G
Folders My EDH, playable decks, Goreclaw EDH ideas, EDH, Ideas, True Ideas (Within Budget, green edh, edh, cooldeckideas, EDH!!!
Ignored suggestions
Shared with