Player 1:"Because of Blind Obedience, all creatures come into play tapped."

Player 2:"Yo, this should be removed. Green-player, anything against this?"

Green Player:"Nope, it's fine. Every creature entering the battlefield takes some time to cuddle with my commander. Look at its fluffy fur. Who wouldn't want to cuddle it? Just ignore the inch-long claws.

Happened while playing this deck. Because Goreclaw, Terror of Qal Sisma!

Teddy G is a ramp commander per excellence. Everything big you wanna cast costs less. That's huge. And combined with green's draw spells (which happen to depend on big creatures more often that not), you can drown your opponent in a lot of fatties and a lot of card advantage.

My favourite play Myojin of Life's Web, removing the divinity counter and dropping all the fatties. Ideally, there'll be both Soul of the Harvest and Garruk's Packleader amongst the dropped cards, drawing you a big bunch of cards. And if this still isn't enough, we have End-Raze Forerunners to ring the food bell.

There are several important columns to the deck:

Soul of the Harvest, Beast Whisperer, Elemental Bond, Garruk's Packleader, Guardian Project and Primordial Sage draw cards whenever either a creature enters the battlefield under my control or I cast a creature spell. More draw can be had from Return of the Wildspeaker.

If I end up without enough fatties in hand, I have different options to tutor, to filter or to cheat them into play directly from my library:

To play cards from the top of my library, I have Vizier of the Menagerie and Garruk's Horde. Sensei's Divining Top helps me by putting lands aside. Lurking Predators is a power house with top, and it can even be tech against counter spells.

More options in this category are the following:

Fierce Empath, Shared Summons, See the Unwritten, Enshrined Memories, Vivien's Arkbow, Mosswort Bridge

The next part is the recursion: Eternal Witness is fairly basic, but the real power starts in the higher slots: Paleoloth synergizes perfectly with our fatties and can even recurr Witness for recursion beyond creatures.

There also is protection for Goreclaw and my other creatures: The deck contains Archetype of Endurance, Lightning Greaves, Swiftfoot Boots, Prowling Serpopard, Spearbreaker Behemoth and Temur Sabertooth. With these, Goreclaw (aka the fluffiest mana rock of all time) can unfold its full potential.

What would a deck be without at least a little interaction? We have Vivien's Invocation, Beast Within, Cloudthresher, Whiptongue Hydra, Terastodon, Reclamation Sage, Ezuri's Predation, Krosan Grip, Thorn Mammoth and Nylea's Intervention. I intentionally excluded cards like Indrik Stomphowler because I prefer my removal to be reasonably costed without my commander out.

All of these thing cost mana, so the deck naturally has a lot of ramp. Besides the usual mana rocks and land tutors like Cultivate, I also included Emerald Medallion, Rhonas's Monument and Nylea, Keen-Eyed as well as some mana doublers in Zendikar Resurgent, Nissa, Who Shakes the World, Nyxbloom Ancient and Patron of the Orochi. The last one even does triple-duty by granting our creature pseudo vigilance and letting us spend even more mana thanks to Yeva, Nature's Herald, Vivien, Champion of the Wilds and Vedalken Orrery. I recently added some mana dorks for more turn 1 ramp.

The deck tends to have huge hands. To ensure I don't have to discard that much, I included Reliquary Tower and a tutor package consisting of Crop Rotation, Nylea's Intervention and Tempt with Discovery.

Finally, there is what ends games: The finishers are, as if you wouldn't know, our various Overruns: Besides the Overrun on legs that our commander is, the deck has End-Raze Forerunners, Return of the Wildspeaker, Thunderfoot Baloth, Aggressive Mammoth and Siege Behemoth. And Challenger Troll joins that part of the deck for the sheer fun of trolling opponents.

There are several cards I haven't mentioned yet. They mostly are what makes the deck: The actual ramp payoffs, our threats. Many of them are already threatening for opponents on their own, but in this deck, they never are alone.

Do you have suggestions on how to improve the deck? Do you think I need some more beef? Or are there support spells I missed until now? Please, let me know!


Updates Add

There is a lot I want to say about the deck, but in the current state, it doesn't seem appropriate to put it into the description.

The latest changes gave me more ramp and some trickery. With the threefold of yeva, nature' s herald, Vivien, Champion of the Wild and Vedalken Orrery, I can consider the ability to cast creatures at instant speed consistent. In conjunction with Vizier of the Menagerie, Garruk's Horde and Sensei's Divining Top, this gives me potential for monstrous surprises from the top of my deck. I realized I really like this direction, so I'll try to add more cards that support this route. Current considerations as seen in my maybeboard are:

Cream of the Crop

Lurking Predators


That's basically it. I really want to follow this path a little more. I might find out that I don't like it as much as I thought, but it feels worth it to try it. If you can think of more cards, please let me know.

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Top Ranked
Date added 1 year
Last updated 6 days

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

41 - 0 Rares

13 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 4.46
Tokens Nissa, 3/3 Elephant, 3/3 Beast
Folders My EDH, playable decks, Commanders, Goreclaw EDH ideas, EDH, Ideas, True Ideas (Within Budget, Uncategorized, green edh, edh, See all 29
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