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Player 1:"Because of Blind Obedience, all creatures come into play tapped."

Player 2:"Yo, this should be removed. Green-player, anything against this?"

Green Player:"Nope, it's fine. Every creature entering the battlefield takes some time to cuddle with my commander. Look at its fluffy fur. Who wouldn't want to cuddle it? Just ignore the inch-long claws.

Happened while playing this deck. Because Goreclaw, Terror of Qal Sisma!


Teddy G is one masterpiece of a ramp commander. Everything big you wanna cast costs less. That's huge. And combined with green's draw spells (which happen to depend on big creatures more often that not), you can drown your opponents in lots of fatties and card advantage.

My favourite play is Myojin of Life's Web, removing the divinity counter and dropping all the fatties. Ideally, there'll be Soul of the Harvest amongst the dropped cards, drawing you a big bunch of cards. And if this still isn't enough, we have Unnatural Growth and friends to ring the food bell.

Soul of the Harvest, Beast Whisperer, Garruk's Uprising, Zendikar Resurgent, Garruk's Packleader and Primordial Sage draw cards whenever either a creature enters the battlefield under my control or I cast a creature spell. More draw can be had from Return of the Wildspeaker, Shamanic Revelation and Rishkar's Expertise.

To play cards from the top of my library, I have Vizier of the Menagerie, Garruk's Horde and Augur of Autumn. Fierce Empath and Shared Summons are tutors.

The other kind of value the deck has is the recursion: Eternal Witness is fairly basic, but the real power starts in the higher slots: Paleoloth synergizes perfectly with our fatties and can even recurr Witness for recursion beyond creatures. Spring-Leaf Avenger is a powerful card, as well. Ninjutsu'ing it in is a cheap way to deal damage and get a card back. With Goreclaw out, he only costs three mana to cast and will often have trample, so recurring multiple cards over a couple of turns is totally doable.

Due to all the cards drawn and recurred, the deck tends to have huge hands. To ensure I don't have to discard that much, I included Reliquary Tower and a tutor package consisting of Crop Rotation, and Nylea's Intervention.

There also is protection for Goreclaw and my other creatures: The deck contains Archetype of Endurance, Lightning Greaves, Swiftfoot Boots, Spearbreaker Behemoth and Temur Sabertooth. With these, Goreclaw can unfold her full potential.
What would a deck be without at least a little interaction? Among others, we have Beast Within, Whiptongue Hydra, Terastodon, Nature's Claim, Reclamation Sage, Ezuri's Predation, Krosan Grip, Thorn Mammoth and Nylea's Intervention. These make sure our ambush of teeth and claws won't be interrupted by something as pesky as blockers.
All of these thing cost mana, so the deck naturally has a lot of ramp. Besides the usual mana rocks and land tutors like Cultivate, I also included Emerald Medallion as well as some mana doublers/tripplers in Zendikar Resurgent, Nissa, Who Shakes the World, Nyxbloom Ancient and Patron of the Orochi. The latter even does triple-duty by granting our creature pseudo vigilance and letting us spend even more mana thanks to Yeva, Nature's Herald and Vivien, Champion of the Wilds. There also are some mana dorks for early ramp. Gaea's Touch allows for additional land drops while also being a ritual effect if needed. Thanks to the five mana dorks, Harvest Season will often get the chance to really shine.
Finally, there is what ends games: The finishers are, as if you wouldn't already know, our various Overruns: Besides the Overrun on legs that is our commander, the deck has End-Raze Forerunners, Return of the Wildspeaker,Aggressive Mammoth, Siege Behemoth and God-Eternal Rhonas. Unnatural Growth is special in this regard as it grows my creatures again and again turn after turn.

To benefit from the fact that the deck only runs two non-basic lands that will stay on the battlefield for long, I added Primal Order. Most EDH decks have oodles of non-basics, so this enchantment will do work here.

What else should a deck include that can easily produce 30 mana over the course of a few turns? Oh yeah, Dark Depths. Because I can.


Do you have suggestions on how to improve the deck? Do you think I need some more beef? Or are there support spells I missed until now? Please, let me know!


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Revision 7 See all

(2 weeks ago)

+1 Fade from History main
-1 Nylea's Intervention main