Song of the Dryads

Song of the Dryads

Enchantment — Aura

Enchant permanent

Enchanted permanent is a colorless Forest land.

Latest Decks as Commander

Song of the Dryads Discussion

Caerwyn on Correct EDH deckbuilding fundamentals?

1 week ago

I cannot think of any good articles, but it is rather good common sense.

Consider the following:

  1. Commander tax will eventually make it prohibitively expensive to cast your commander. If your deck is overly reliant on your commander, just a couple removal spells will make it impossible to win.

  2. Oubliette, Darksteel Mutation, Song of the Dryads, and similar effects can lock down a commander for an extended period of time. If your deck is too reliant on your commander, a single one of these cards can ruin your chances of winning.

  3. Some boardstates might render your commander-based strategy ineffective. If your opponents have a heavy stax base, pillowfort, threatening blockers, etc. you might want the ability to switch to a different strategy. Relying on a singular strategy based around your commander leaves you inflexible and unable to adequately react to the game.

  4. Building specifically around your commander makes you predictable as a player--the Commander is known information to the entire table from the start of the game, and your enemies can derive some basic information about your deck from that singular card. If you are only playing to that card, you are also only playing directly into your opponents' expectations.

  5. Many players adjust their decks to better stack up against their current meta. By having decks that are too reliant on its commander, your friends are building decks that someone could very easily be stopped cold by someone else at the table making a few small deck modifications.

Profet93 on Xenagos, God of Revels and obscene power

3 weeks ago

Song of the Dryads > kenriths. Sure you don't draw a card and give them a mana source, but its nice against red or black commanders, as they usually lack enchantment removal. Moreover, since it is a land, they can't block with it and you can strip mine it in response to them casting their enchantment removal. Permanent removal reads better versatility as well.

Still curious regarding "I count about 13 beaters that put in damage, how often do you find yourself struggling to find a beater?"

RNR_Gaming on Marath Token Combos

4 weeks ago

Man this was such a popular commander back when I started. Basically, a swiss army knife. You have most of the auto includes but here are a few suggestions: Swords to Plowshares, Nature's Claim, Generous Gift, Beast Within, Hardened Scales, Lignify, Song of the Dryads, Avenger of Zendikar Tooth and Nail and Purphoros, God of the Forge

RNR_Gaming on Yisan - New Verse

1 month ago

Profet93 - the most prevalent wrath is Toxic Deluge the intervention does nothing to stop that. Any spot removal is taken care of by Veil of Summer and Sylvan Safekeeper. The list is tight; if things like Wrath of God were more prevalent I'd consider it.

Song of the Dryads - is in the original version I had but I'm finding that there haven't been many engines or commander dependent decks making waves.

Profet93 on Yisan - New Verse

1 month ago

Heroic Intervention - Protection

Song of the Dryads - Removal, works well with LD effects

Also, I agree with the above user regarding hall of gemstone, without a shadow of a doubt. Probably more important than either of my 2 suggestions.

griffstick on

1 month ago

You should have a back up plan. Urza is very strong. It will be the number 1 target on your board. So even though you can always counter spell stuff. There will be effects like Song of the Dryads, Darksteel Mutation, and Lignify that players will save just for your Cmdr. So you might want an extra urza in the deck

Spartansean765 on Omnath, A Song of Creation and Chaos

1 month ago

You and I had really similar ideas for our decks. My thoughts for it would be Worldly Tutor and Time of Need so you can tutor up key creatures. Song of the Dryads is also great for a more permanent solution to commanders that I run in just about every green deck I have. If you’re interested in seeing what I brewed up, here’s a link to mine.

TriusMalarky on theoretically worst deck

1 month ago

Metroid_Hybrid You missed the interaction between Blood Moon and Celestial Dawn. Quite literally, whichever one of those is newer will affect your lands. So, what you need to do is

Then, you want to have a handful of very specific creatures to make it harder, not just a 5-color one.

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