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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Song of the Dryads
Enchantment — Aura
Enchanted permanent is a colorless Forest land.
4 days ago
I get it with cutting cards. I often have the same problem myself. Your reasons were understandable. I concur with Profet93* about Song of the Dryads. Normally I'd cringe about the idea of giving an opponent another land, but the way you have your deck built you're likely to win any mana/arms race you get into. Which is why I think replacing Jaheira's Respite with it may be worth considering. Happy Hunting!
*Thank you, by the way, for elaborating on the angel.
4 days ago
Profet93 Shorter reply just because I don't think a reply the length of my prior ones is necessary here.
The PWs are not a staple part of the list, in fact they were cards that I spotted in at the very beginning and have been just good enough to avoid getting cut. Not anymore however, as cutting Wrenn and Seven for Abundance instead of cutting World Shaper. Thoughts?
Angel of Jubilation: I didn't realize it cut off fetches, but it's also not a card that is ever going to pop up in my playgroup.
Nykthos, Shrine to Nyx is a card I had in the original concept of the deck, but got cut later as it didn't fit the sac/recursion theme I was building around, especially with the elemental tokens, or any other tokens for that matter, not counting towards the devotion as they don't have green pips.
4 days ago
I agree with all except world shaper. Worldshaper is redundancy, I feel the redundancy might be worth more than the 2 synergies abundance provides (cultivator and sylvan). If you feel you have enough redundancy in that area, then swap them out. I say it never hurts to test.
Surprised you pulled the trigger on Yavimaya Hollow, but I am confident it will help you out of a jam or 2. Don't forget, politics (assuming your meta does that).
I believe the reason TheoryCrafter mentioned the Angel is due to it's ability to shut off your fetchlands. That being said, meta dependent. Although I agree, having more more removal might be beneficial. For me, I've always loved Song of the Dryads as it is permanent removal. Extra points if you or someone else has a strip mine to respond to their enchantment removal. Even better against mono black and red decks with little to no enchantment removal and even more fun on their commander, especially commander centric decks. Although it does ramp and you already have kenrith's, it might be worth considering should you feel you need more removal.
Doubling Season > Parallel Lives - Unless I'm misunderstanding how doubling season and parallel are worded, but doubling season would allow you to ult 2 of your PW on the turn they come down, all for just 1 more mana. Does having 3 PW's justify purchasing an expensive card that costs 1 more mana, I'm unsure but wanted to bring it to your attention.
Truth be told, I think you should consider potentially cutting Nissa, Worldwaker and Wrenn and Seven. Nissa +1 is okay synergy, her other +1 is better in decks that have cradle (I know you have the enchantment one) or Nykthos, Shrine to Nyx. A PW's ult should not be the reason for consideration. Wrenn and Seven +1 doesn't put lands in the grave, just "Ramps" you after it's 0. It's -3 is okay. How have your experience been with PW's? I do enjoy Nissa, Who Shakes the World as her static ability is very powerful in this deck, allows you to mitigate tempo loss (if not ramp late game) and it's +1 is relevant while her ult is similar to the other Nissa.
4 weeks ago
Nice build! I don't play straight up enchantress, but have a enchant side to a few decks, so here are a few things that I've found good. Not sure if they are exactly what you want for the deck, but figured I'd throw out ideas.
Mirri's Guile is one of my favorite turn 1 enchants, and it goes great with Abundance When you get to a point where guile doesn't have any amazing options, you can turn over your top cards with abundance and then get a fresh pile next turn.
Setessan Champion is another enchantress effect with a little upside of getting huge sometimes : )
Leveler could help you get to your thoracle win faster, though it is super risky.
Arasta of the Endless Web is a decent blocker and an enchant, and you'd be shocked how many spiders people give you. By the time your opponents even see it as a cost, you will have like 10.
Hall of Heliod's Generosity is a great effect, I just wish it wasn't so always expensive to get.
Moon-Blessed Cleric might be a great tutor for you considering how much draw you have.
And I guess Song of the Dryads might be good as removal too.
Again, not too sure how useful these are, but a few I've found handy.
1 month ago
Rapid Hybridization, Reality Shift, Resculpt, and Curse of the Swine are some similar mono blue options. If you're looking for colors outside of blue there's Generous Gift, Beast Within, Darksteel Mutation, Kenrith's Transformation, Imprisoned in the Moon and Song of the Dryads if u don't mind turning things into lands.
1 month ago
Are there budget exclusions for this deck? Meta? General weaknesses you want to address? Was gonna recommend survival of the fittest, mana crpyt etc..... but dont wanna get ahead of myself.
Greater Good - The best card you can add to this deck, handsdown. Another user above suggested it but you did not reply to that card, please do not overlook as it allows you to recover from a wipe, prevent exile, prevent theft and is a discard outlet
Song of the Dryads - Not 100% needed, but nice to have. Good to use on mono red/black commanders as they usually lack enchantment removal. If you wanna be spicy, LD effects can be used in response to their enchantment removal (not necessarily yours even but other opponents/politics).
Sylvan Library - Not 100% needed, but helps set up draws, works well with topdeck effects and is draw in a pinch.
Bane of Progress - Given less than 10% of your deck is artifacts and enchantments, it might be worth considering. Meta dependent for sure, but most playgroups utilize a slew of artifacts.
Kozilek, Butcher of Truth - Not 100% needed, draw and removal. Also acts as a GY Shuffler (for better and worse).
Nissa's Pilgrimage - Albeit off curve, might be worth considering, potentially over cultivate/kodamas.
Life's Legacy - Similar to momentous fall but cheaper to cast but can't be used in response to removal. Also, folds to blue like momentous. Should you feel you need more draw, I would greatly recommend it.
Green Sun's Zenith - Tutor, very useful.
The Great Henge - Ramp, life gain and draw! Seems to synergize pretty well with the deck, don't sleep on it.
Selvala, Heart of the Wilds - Ramp and draw, very powerful.
Sakura-Tribe Elder - Creature form of rampant growth, definitely swap.
Elder Gargaroth - Versatile beater, I use him for draw and tokens mostly.
Nissa's pilgramige > Kodama's
Tooth and Nail > Shared summmons - For 4 more mana, u get a higher ceiling albeit a lower floor. The higher ceiling more than makes up for it
Primal Order - Dealing damage via non-basics is okay, but it costs a lot of mana and doesn't synergize with the rest of your deck. It also doesn't do much against mono colored decks. Lastly, you're limiting your own non-basics because of this card which I view as a mistake. Given you are mono colored, green at that, you have more flexibility than others to include non-basics in your mana base. Something like Yavimaya hollow for protection, ancient tomb for ramp and more...provide far more value than maybe hurting someone through non-basic land hate.
Apex Altisaur - It fights, its expensive removal. Too much IMO
Bellowing Tanglewurm - Not great evasion, given siege behemoth, I dont think you need the redundancy, do you often find yourself with creature stalemates?
Brooding Saurian - Meta inclusion? If you had more non-basics, Nylea's intervention and crop rotation would be MUCH better. Homeward Path could fix this while providing you with an additional card slow
Kozilek > Desolation twin - Same mana value, with removal draw and GY shuffle.
Elemental Bond > Garruk's Packleader - Cheaper to cast, less susceptible to removal. You have a lot of creatures, 1/4th of your deck. Cutting back 5 - 7 creatures would make your deck less likely to overextend into a wipe.
Spring-Leaf Avenger - 4 or 5 mana for a body and return 1 card, or you can get something like Seasons Past to recur several cards for 1-2 more mana and not reliant upon combat damage which is very helpful.
The Tarrasque - I'm on the fence about this card, seems cool but a bit costly. Why not just get another Eldrazi card like Ulamog Cease Hunger/Infinite Gyre. For 1-2 more mana, you get permanent removal and indestructible which is arguably better than ward
Topiary Stomper - Off curve for early game, low ceiling for late game, low floor. I dont see it's purpose here given green has better ramp. By replacing creatures that provide subpar effects for sorcerries/instant versions which provide a greater level of the effect, you can greatly increase the power and resilience of the deck.
Whiptongue Hydra - Is this a meta call?
Ulvenwald Oddity - I noticed you mentioned you use it as a haste outlet primarily. If that's the case, why not consider Concordant Crossroads or Akroma's Memorial? The former is cheap to cast but a double edged sword. The latter is more expensive but provides a myriad of benefits.
Looking forward to your response and thought process :)
2 months ago
Player removal is still removal. Get aggressive and don't let him set up.
Suggestions above are all good. I like Kyren Negotiations in a token deck.
3 months ago
First I think you picked the perfect name for this deck, and for flavor you can add flying equipment to spice it up a bit more. Couple of expensive cards, and a few cheap ones, but these seem to be strong selections for your mono green deck Endless Atlas, Song of the Dryads, Myriad Landscape, Empowered Autogenerator, Conjurer's Closet, Blighted Woodland, Introduction to Annihilation