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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Song of the Dryads
Enchantment — Aura
Enchant permanent
Enchanted permanent is a colourless Forest land.
Gidgetimer on Will animating card:Machine God's Effigy …
4 weeks ago
A card can not have subtypes for a type that it doesn't have. The subtypes are removed, not made "dormant". There is no such prohibition on P/T as a printed characteristic.
205.3d An object can’t gain a subtype that doesn’t correspond to one of that object’s types.
Another example of this is if a creature is enchanted with Song of the Dryads and Life and Limb is on the battlefield, the creatures is a 1/1 Creature Land- Saproling Forest. It doesn't have any of the card's original types.
DawnsRayofLight on Squirrel Combos
1 month ago
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Mazirek, Kraul Death Priest goes infinite with Scurry Oak and Basking Broodscale with a sac outlet (Ivy Lane Denizen also goes infinite)
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Nuka-Cola Vending Machine + Academy Manufactor/Peregrin Took + Krark-Clan Ironworks/Grinding Station goes infinite
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Basking Broodscale + Tarrian's Soulcleaver goes infinite
Ygra, Eater of All goes infinite with camelia and Experimental Confectioner
Using the above to explain my adds:
ADD (16)
Phyrexian Altar/Blasting Station
Lively Dirge:helps to get cheap combo pieces
DROPS (need to drop a single card too to get to 100) 17
4x lands (this deck looks like it can run fine off of 30 if you add 4-5 0-1 cmc ramp pieces)
Cauldron Familiar (unless I am missing the combo piece for it in the list)
Craterhoof Behemoth: may be a bit win more. don't see it doing much
Gala Greeters: meh card
Gilded Goose: meh
Tireless Provisioner: could stay or go
Toski, Bearer of Secrets: don't know how aggro this deck is, seems more combo oriented
Damnation: probably between MHM and fallout you have enough wipes
Nature's Claim: good removal but probably good on that
Woe Strider probably fine on sac outlets
May consider Protean Hulk piles as well
Profet93 on Thrun Voltron-His Silence is Violence
4 months ago
MysticSnake, thank you for your patience. Since you didn't mention budget, I just put what I thought could work regardless of price point. You should add some non-basics to provide utility, also, add maybe 1-2 more lands just to ensure you don't miss land drops.
Rishkar's Expertise - Draw, either as a replacement or in addition to soul's majesty. Same with Garruk, Primal Hunter
Nylea's Colossus - Big Guy
Bear Umbra - Works well since they can't 2 for 1 u in response to cast. Nice buff and the "ramp" aspect is good, all while being an enchantment
Song of the Dryads - Removal!
Nyxbloom Ancient - Supe ramp!
Herald of the Pantheon/Cloud Key - Ramp
Season of Renewal - Recursion
Composer of Spring and Weaver of Harmony - Potentially worth considering
Rofellos's Gift - I actually don't like this card but worth mentioning.
Creeping Renaissance - Crystal chimes #2 but can be used twice and is more flexible
Overgrowth - Ramp
Sylvan Library - Draw/utility
Greater Good - Draw that is also a sac outlet to prevent theft and exile.
DreadKhan on Thantis, the Warweaver
5 months ago
I would take a look at Open the Way, if it doesn't get reprinted in the near future the card is going to get bonkers I suspect, the floor of 3 mana for your next land is both playable and less hassles than a true fetch effect (you don't have to shuffle for it), but if you play it mid game for 6 it's a bit unreal.
Have you ever thought about Mask of Griselbrand? Flying and Lifelink are very good keywords, and this can be a VERY effective form of protection for your Commander, people can't let it die or you get a new hand for almost nothing.
Since people have to attack with everything (and can't send them at you), Rite of the Raging Storm might do some work for you, if an opponent can't deal with 5/1 attackers they are very easily killed.
Not sure how big your Thantis gets, but I like Mandate of Abaddon in my Kresh deck, Kresh can get big enough that this is not just a 4 mana one sided wipe, it also means I'm going to Commander damage someone out of the game.
Not sure how often your Commander gets locked down with stuff like Song of the Dryads, but Angel's Trumpet can be a decent back up.
It's a bit of a weird niche card, but I love Tempting Licid in a Goad deck, this guy can be attached to a creature that you forced to attack at instant speed, and now the opponent that creature is attacking is getting blocked by the kitchen sink, and as soon as those blockers are declared you just detach the licid and go on your merry way. I think most people find the card too confusing to play, but the effect is extremely strong, useful to threaten attacking or blocking creatures. It can also be a one player wipe if your Commander is big enough.
capwner on Your Sass Is Grass! (Sasaya Combo) *Primer*
8 months ago
Profet93 thanks for the comment and the +!! Yes I had seen Rude Awakening, it definitely does the stuff the deck is trying to do. However I think we only need one untapper 'spell' and I think Early Harvest is a little bit better. Definitely think the card could have a place in a more creature oriented build with Overwhelming Stampede type effects. I agree a little more redundancy on wincons could be good, my first choice would probably be Hurricane.
Beast Within is one of my all time favorite cards, love this freaking card. I also like Song of the Dryads for spot removal. These are in some of my other green decks for sure. This list is so tight that again I think we need to run the absolute best removal cards possible in the available slots, which IMO is Oblivion Stone, Perilous Vault, and Bane of Progress. And maaaaaaaybe World Breaker because the cast trigger gets around some stuff like Humility, but our artifact wipe kills that too. I also had Reclamation Sage for a while. I think removal on a creature is always better here because then we can toolbox for it.
Castle Garenbrig is an interesting one I hadn't really thought of. Kind of a backup plan if we're not able to get Sasaya online? I had Nyxbloom Ancient in the deck to serve a similar purpose but ended up cutting it because it died so easily and we were usually just dead anyways. Garenbrig is more resilient but less powerful. My initial thought is that it wouldn't be useful outside of some really niche situations so maybe would not be worth cutting another basic.
Thanks for checking out the deck and for the suggestions!! Definitely hit me with more if you think of any, or if you have any specific decks you think I should check out. I'm just getting back on tappedout after a pretty long hiatus so the amount of cool decks is kind of overwhelming. I always like seeing underrepresented commanders that can do something unique / have unique building criteria, especially mono colored, so please feel free to send me any lists like this or post them here :)
SufferFromEDHD on Verdant Song
9 months ago
Eternal Witness always useful
Song of the Dryads round out your aura removal
Spirits on ArahBo - Mon chat s'appelle Mitaine
10 months ago
You have lots of cat lords, Feline Sovereign, Kaheera, the Orphanguard, King of the Pride, etc. as well it works with self-modifiers like Loam Lion and Qasali Pridemage the new cat Sovereign Okinec Ahau can permanently +1/+1 counter your cats. Notably missing (in your maybeboard) Regal Caracal would give everyone lifelink too.
Glittering Lynx seems off, the isn't that disruptive for an opponent if it matters. I think you're trying to maximize your MV 1-drop cats, but Arcbound Mouser would give you a second Trained Caracal with upside instead. Lion Sash is also nice, but it is MV 2-drop.
The other new cat would be good: Kutzil, Malamet Exemplar, he could replace something like a vanilla Leonin Skyhunter or a mana sync like Bronzehide Lion or a really high cmc creature with low value like Jareth, Leonine Titan who probably is a win-more at MV6 that won't turn a loss into a win, really he MV7 to activate. Card in that MV slot has to be extremely impactful. Cats like Scrounging Bandar also work well with this new cat. Limiting interaction on your turn especially flashing in +3 spells (Indomitable Might) is really nice.
Leonin Relic-Warder is nice for controlling artifacts/enchantments and providing another MV2 cat.
Everybody Lives! gives another Heroic Intervention type effect.
Farseek is MV2 but I'm betting Harvest Season probably does more work at MV3. 35 lands seems like a lot for a low curve, maybe some low MV ramp like Talisman of Unity. Boseiju, Who Endures is a good forest but it's stupid expensive.
Rancor is a really nice trample/evasion enabler. Or like a Shadowspear or something which also helps out with Indestructibles blocking your cats. Pridemalkin is on a cat body, but don't like the MV3.
Mirri's Guile is okay, but a bit of a trap, way more value at MV2 with Sylvan Library
Song of the Dryads I get for locking out a commander but some instant interaction like Stroke of Midnight are usually more utility in more situations, might be a meta card though.
Eladamri's Call will bring up consistency to draw the finisher cats.
Cheers
Darsul on Cultivating Enchantments
11 months ago
I don't/wouldn't use Heliod's Pilgrim to tutor your win par-say but, more like Fertile Ground is what I was thinking but, then I noticed the lack of Imprisoned in the Moon, Song of the Dryads and/or Darksteel Mutation so you can deal with threats. How do you deal with threats?
Have (1) | metalmagic |
Want (3) | jw560211_magic , beesaurs , Arkhaschan |