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Crossbow Ambush for Geralt's crossbow.
Giant Warthog is a... well a boar.
Ravenous Chupacabra reminds me a lot of the rabid, mangey dogs you find across Velen.
Screeching Harpy is pretty self-explanatory. There are lots of others, but the art on this one is pretty on-point with the Witcher.
Chorts and Fiends kind of look like Baloths and those kinds of beasts in Magic. Nessian Demolok is particularly close, but there's also Baloth Woodcrasher, Blastoderm and Garruk's Companion, among many others.
Werewolves... Take your pick. However very few werewolves in Magic depict them quite like they are in Witcher. They're so gross, painful and deformed in that game, so maybe you can choose some based on that.
May 26, 2020 3:09 p.m.
The Gitrog Monster could work well as the Ofiri prince in the sewers of Oxenfurt from the HoS DLC.
Necrophages are pretty easy to find in Black. I'm thinking of the new art on Carrion Feeder would work well, so would Phyrexian Ghoul. Wraiths of all kind are also pretty easy to find. Frozen Shade from 5th Edition, Chilling Shade, Liliana's Shade and Nightwing Shade all seem like good options.
Higher Vampires are also pretty easy, you can take your pick from tons of options. Maybe you could put in some legendary vampires that could represent Detlaff and Regis? Maybe Baron Sengir and Crovax the Cursed? Shauku, Endbringer looks like an Alp or Bruxa.
You need a horse and a boat! Sleek Schooner looks about right. There are a surprising amount of horses in Black and Green, the best of which are Nightmare, Timbermare and Vine Mare. Roach looks a bit more like Dusk Charger (minus the red eyes).
The Wild Hunt and the White Frost could be represented by a Snow subtheme. A handful of snow basics, Boreal Druid and Rimebound Dead could be a decent start, along with a few more things like Dead of Winter.
I'll give this some more thought later. Hopefully this gave you some ideas you like!
May 26, 2020 11:07 a.m.
I love this deck! That lion is such a great build-around and it's nice to see a decent boros list for once.
In the early and mid-game, you will be doing a lot of cycling and will likely end up with a lot of excess lands that you won't know what to do with. I would recommend playing more red card draw spells that allow you to filter through them to find more cyclers. Cathartic Reunion and Tormenting Voice would fill in nicely.
In terms of protection, I would really recommend both Angelic Renewal and Benevolent Bodyguard. You can put both of these down before your Commander, which gives you layers of protection that you don't need to invest in reactively. Considering how important your Commander is to your strategy, this is definitely worth thinking about. Something like a well-timed Eland Umbra puts your Commander out of most burn range and is also a layer of protection against destroy effects. You might also consider Cho-Manno's Blessing, even if it's WW, the permanent protection at instant speed is as good as it gets.
One really good piece of tech you are missing is Library of Leng. No max hand size is nice, but being able to cycle a card and put on top of your library to draw it again is completely busted. This means that you can re-use the same card over and over again to trigger your Commander's ability for no extra cost. You could be dealing 2 and gaining 2 for as low as 3 mana whever you want.
In terms of removal, I would really rather see a Journey to Nowhere instead of Lightning Bolt. Oblivion Ring also deals with a lot more than Disenchant.Faith's Fetters is pretty much a staple of White Removal in PDH. They are great ways to remove commanders, since you can then pick them up with something like Kor Skyfisher.
Kor Cartographer is another staple ramp spell for White decks. You're scraping the bottom of the barrel with some of your ramp, so this could be an easy swap.
Your hand should stay be pretty full, so Martyr of Ashes could do a lot of work for you.
I don't really like the Pinger sub-theme. Your Commander already represents tons of removal and damage that you have access to at any time. I think those slots would be better served as protection, board wipes and card draw.
I've never played Bonder's Ornament, but it looks... kinda bad. How has it played out in your experience?
Great deck overall!
May 22, 2020 10:41 a.m.
Earnest Fellowship is great in a multicolour-centric deck like yours. It's definitely worth including, but it will be somewhat of a nonbo with some of your targetting spells.
Supply / Demand is either a tutor or an army in a can.
Dragon Arch not only tutors, but will put the creature directly into play for you.
Archon of Valor's Reach can save you from boardwipes or spells you know your opponent might cast. Very useful to have in your deck.
Guildmages' Forum can distribute some free counters occasionally. It's not the most powerful card, but it's free value and filtering on a land.
Pillar of the Paruns is also pretty great in your manabase.
Vivid Revival seems like a great choice for card advantage in your deck, though doesn't necessarily do much when your Commander is out.
You're missing out on some multicoloured ramp creatures: Zhur-Taa Druid is such a good ramp card in multiplayer. It ends up dealing so much damage if played early. Knotvine Mystic seems to fit perfectly. You should definitely pick up a copy of Mirari's Wake.
In terms of cuts, Asmira, Holy Avenger, Bloodshot Cyclops, Gruul Spellbreaker and Conclave Cavalier seem like a good place to start. I would start by adding more ramp since this is what you're missing most.
May 18, 2020 11 a.m.
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SCORE: 2 | 507 VIEWS | IN 2 FOLDERS
Commander / EDH
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Commander / EDH
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SCORE: 4 | 4 COMMENTS | 129 VIEWS | IN 3 FOLDERS
|Avg. deck rating||3.17|
|Favorite formats||Commander / EDH, Pauper, Pauper EDH|
|Good Card Suggestions||164|
|Last activity||1 day|