Spell_Slam
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UB Phantasm Control …...
#2
You are definitely focusing too much on mill to enable only 6 cards in your deck. You could be doing it much more organically, as you mentioned, with removal/discard/counters.
If there is a mill card you could look at, it might be Paranoid Delusions, since you can mill an opponent 6 cards in one turn with it easily and potentially get to 9 the following turn, which can enable your plan consistently throughout the game.
I would definitely cut Mind Sculpt and Memory Sluice in favor of more control cards. Chainer's Edict, another copy of Cast Down and Disfigure are classics. Artful Dodge is another one that confuses me and could probably be cut.
Wight of Precinct Six doesn't seem like a great card, since it only counts creatures. In the very late game it will be big, but it seems like most of the time it will be a weaker and more expensive Gurmag Angler (not to mention getting weaker with graveyard hate).
Esper Panorama is not a very common piece of fixing and I'm curious why you chose it over Dismal Backwater or Dimir Aqueduct.
You could also definitely use more card draw (those slots get sucked up by mill right now). Preordain and Augur of Bolas are classics for Dimir Control.
January 5, 2021 4:42 p.m.
Said on
Canadian Threshold...
#3
Bonjour!
Circular Logic is going to be bad if you don't play any discard effects. That being said, I can hardly imagine a Canadian Thresh deck without Wild Mongrel. This card will fix a lot of the issues you are having with your deck (cards in graveyard, aggressive strategies, countermagic, etc.).
Mental Note is also a staple of the archetype that is notably missing from your list. Any reason why? Combined with Thought Scour and Brainstorm, you have a pretty effective draw package for your strategy.
I think 10 counters is a bit too many. Spell Pierce seems the narrowest of the bunch and could be a sideboard card instead. Bounce spells work well for a tempo deck. Vapor Snag makes a lot of sense here. It also makes a Red splash questionable, in my opinion. You might not need Lightning Bolts, Fire and Archer in your deck if there are suitable U/G substitutes.
Cutting Red would simplify your mana base drastically by cutting Mountains and Evolving Wilds. Playing Thornwood Falls would make your mana much more flexible and allow your to play more colour-heavy cards.
If you want to keep your Red removal, that's fine. I would definitely find room for Mental Note and Wild Mongrel, though. You could probably trim on Spell Pierce, Ponder, Fire/Ice or Firebrand Archer to make it fit, in my opinion.
I hope that was helpful.
January 5, 2021 10:08 a.m.
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Said on I put a …...
#1I would play Migratory Greathorn over Harrow in this deck. It the same cost to Mutate, but it gives a permanent +3/+3 boost to your Hellhound or Lynx on top of the regular landfall trigger.
If you are playing Crop Rotation, you could be playing Sejiri Steppe, which you can use as evasion for your creatures or to Rotate into at instant speed to stop removal spells. Your deck can also use the white mana, so it's a decent top-deck.
January 6, 2021 9:07 a.m.