Creature — Dragon
, Exile Runhorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards.
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Runehorn Hellkite Discussion
6 days ago
Commander / EDH
SCORE: 1 | 27 VIEWS | IN 2 FOLDERS
3 months ago
Hi! I came here from the MTG EDH COMMANDER Facebook group.
First thoughts: You have far, far too few lands, and it's marked as a Standard deck. Luckily, you have 11 slots left, which hopefully go to lands :)
As others said, I'd cut Izzet Keyrune and Izzet Cluestone. As a general principle, I would not run 3-drop mana rocks that only tap for a single mana, because they deny you the ability to make other early plays. The one exception I would make to that is Coalition Relic, because it gives you the ability to get a T4 Locust God.
I find that Coat of Arms is too much mana:if you want to cast a Wheel, then power boost, then swing for lethal out of nowhere - 8 mana is a LOT.
Generally speaking, I'd focus more on "everyone discard, draw 7" effects than "discard, draw that many". The one big problem this deck has is, oddly enough, running out of cards in hand. If you lower your curve, and run chaining effects like Dream Halls or Paradox Engine (if you add more rocks), you can easily wheel 4-5 times in a single turn.
I know it's a bit expensive, but I really would suggest picking up a Wheel of Fortune for the deck. There's nothing like the original.
Also, you're missing the Kindred Discovery combo :)
And as I said in the FB post, this is my list if you want to compare notes:
Commander / EDH
SCORE: 467 | 320 COMMENTS | 58451 VIEWS | IN 166 FOLDERS
4 months ago
This is quite a spectacle! I think we both agree that Neheb can combo off in fun and often ridiculous ways. I really like your card draw which is really hard to achieve in mono-red haha. If you want my two cents, I prefer Chandra's Ignition over Rolling Earthquake due to monetary cost and also card value. Also, I might recommend you replace Runehorn Hellkite with Sin Prodder.
I have a more budget-oriented build (Neheb, the Eternal Manamaker) that you can check out if you'd like.
4 months ago
5 months ago
And if you'd like to see a Norin-Chaos deck, please check out my first red EDH build:
Commander / EDH
SCORE: 1 | 71 VIEWS | IN 1 FOLDER
5 months ago
Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.
Aggravated Assault Especially this one
Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.
Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.
Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.
Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.
Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.
Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.
Anger plays nice with the looting and wheels mentioned before.
Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.
Homeward Path because your games run long enough for dumb things to happen to Neheb.
Fork counter your counter, haha!
Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.
Captivating Crew in a creature heavy meta can wreck face.
Magus of the Moon if youre that guy and your opponents rely too much on lands.
Scab-Clan Berserker especially if anyone plays storm.
Stigma Lasher deals with lifegain which can otherwise be a big problem.
Stranglehold make them draw cards like you have to.
Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.
Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.
Please read the whole thing I can't check mark "suggestions" for all of these at once.
6 months ago
My Nekusar deck is built as sort of a group hug, draw-all-the-cards deck; and for that reason, it only has three ways to win. Bloodchief Ascension and Mindcrank loops in a win, Phyresis or Grafted Exoskeleton is usually how things play out, and Forced Fruition got me there once (by decking, not damage) -but it often helps the other players find answers.
I don't want to make too many suggestions; because by then, you'd just be running my deck. I'll leave it below if you care to view, upvote, or comment. Good Luck.
Commander / EDH
SCORE: 1 | 31 VIEWS | IN 1 FOLDER
6 months ago
The biggest weakness of the Red-White decks in commander is card draw, those are the colours who draw the least. Commander (assuming you play multiplayer) isn't a sprint race, it's a marathon, If you run out of cards or you're the guy that's only geting one card each turn, you are going to lose.
You have to get several artifacts that can help you with that. Ghirapur Orrery is a good and cheap one, Staff of Nin another budget option, Culling Dais because sacrifice outlets are also good, The Immortal Sun is a bit more expensive but really good, Loreseeker's Stone, Oracle's Vault.
Some equipments Mask of Memory, Rogue's Gloves, Skullclamp, Infiltration Lens.
In red you have access to "impulsive draw", you exile the top cad of your library and then you may use it until end of turn. Grenzo, Havoc Raiser, Stromkirk Occultist, Outpost Siege, Vance's Blasting Cannons Flip Etali, Primal Storm.
And also Wheel of Fortune effects: cheaper options are Wheel of Fate, Magus of the Wheel, Reforge the Soul, Runehorn Hellkite, Dragon Mage and Knollspine Dragon.
About 8 to 12 of the lower cost ones is a good number to have in you deck so you consistently refill your hand.
You may also want to power up your guys, otherwise they will be hitting like a wet noodle. More options for your deck are Cathars' Crusade, Dictate of Heliod, Call for Unity and if you end up with many artifacts in your deck you can also have Jor Kadeen, the Prevailer. Dragon Throne of Tarkir is a bit bad because it's quite expensive to use (nine mana until you finally use it for the first time and your bigger creature wont be attacking) but maybe is worth giving it a try.
Now you decided to go wide with you creatures, some tokens may help you: Assemble the Legion is a no brainer, Huatli, Warrior Poet is quite affordable at the moment (for a Planeswalker), she pops dinosaurs and can help your guys get though.
Some instants to save your guys from board wipes: Boros Charm definitely a must, other options are Make a Stand, Rootborn Defenses. If you have many "When enters the battlefield" creatures or your opponents usually play board wipes that don't just destroy or deal damage to the creatures, then Ghostway and Eerie Interlude may be what you need.