Runehorn Hellkite

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Runehorn Hellkite

Creature — Dragon

Flying

, Exile Runhorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards.

Browse Alters

Price & Acquistion Set Price Alerts

C16

Ebay

Runehorn Hellkite Discussion

Gadianten on Gisela, Blade of Holy Crap I'm Dead (Needs Help)

2 weeks ago

You are in a color combination that is notoriously poor at mana ramping, I recommend removing Ashnod's Altar, Deathrender, Sword of Vengeance, Moonsilver Spear and add 4 lands for a total of 38 for better consistency. Some other helpers to consider are Kor Cartographer and Knight of the White Orchid, chump blockers and land fetchers all in one.

I would run Fervor over Hammer of Purphoros for two reasons, its not an artifact, you might be surprised how often that can matter, and its much easier to cast at then .

Card draw can be harsh in these colors but you do have access to wheel effects like Dragon Mage, Reforge the Soul, Wheel of Fortune, Runehorn Hellkite, Wheel of Fate, Winds of Change.

You may wish to consider Warstorm Surge and Feldon of the Third Path (he works well with wheel effects) to compliment Kiki-Jiki, Mirror Breaker

If you are going with an angel theme then Karmic Guide works especially with Kiki-Jiki, Mirror Breaker and Feldon of the Third Path if you add him for more copy effects.

Also, if you have one try replacing Commander's Sphere with Chromatic Lantern, color fixing is useful even with only two colors.

Look forward to see how you evolve the deck. +1

S1ydevi1 on Neheb, the Eternal: Spinning Wheels

4 weeks ago

Won a game last night after casting only 3 spells. Turn 3 Dire Fleet Daredevil, turn 5 Neheb, turn 6 Mob Rule. The Edgar Markov deck already had 3 lords on the board, plus Sanctum Seeker. The Arahbo, Roar of the World deck had 5 creatures and a Collective Blessing. The Karametra, God of Harvests deck had Karametra online. So, Mob Rule for power 4 or greater took everything, swing, kill 2 players and add like 70 mana post combat. Runehorn Hellkite with a sac outlet allowed me to spin wheels into a Rolling Thunder to finish off the third player.

Qwano on cEDH Beat Down

1 month ago

Runehorn Hellkite is a card I stumbled across today, a wheel effect from the grave has great synergy will the other wheel effects and loots, worth a spot at least in the maybeboard.

zretrareo27 on R/W Brion, Blanket non-targeting removal

3 months ago

I'm adding Runehorn Hellkite instead of Reforge the Soul although I hadn't even come up with a place for it, andEmeria Shepherd and Sin Prodder.Going to sideboard Mass Mutiny, Mob Rule and Arcane Lighthouse.

Razulghul on SquEEEEEEEEEEEEEEEE

4 months ago

Hi, I really like the deck and I've made a lot of mono red decks recently so hopefully I can add some good suggestions:

Daretti, Scrap Savant - I think even for pure looting he is a great addition and meshes well with squee. Red has the corner on the market for artifact recursion so it might be a good idea to consider Goblin Welder too. Artifacts like Memory Jar or Eldrazi Monument(flying is pretty relevant with goblins) are excellent in mono red and win games.

Past in Flames/Recoup - Personally I include them in every mono red build, they are pure gas when you need it either from the hand or graveyard. Almost 1/4 of your deck is sorcery/instant spells so they could be relevant.

Wheel of Fortune/Reforge the Soul/Runehorn Hellkite/Magus of the Wheel - Unfortunately Wheel of Fortune doubled in price recently but the other options are great when you find yourself needing gas to close out a game.

Goblin Chieftain/Goblin Warchief - Haste is extremely important for goblin tribal. Krenko and company draw a lot of hate so it is best when you can tap them immediately or attack.

Anyways hope these help!

Daedalus19876 on DR BEES!

5 months ago

cracks knuckles Okay, let's do this thing.

You know that I'm going to be biased towards running him as a combo-centric general. However, I'll try to stay on the track of a combat-based deck...

Okay, first the cuts. I don't think that Archetype of Imagination, Goblin Bushwhacker, Reckless Bushwhacker, Runehorn Hellkite, Sprite Noble, Incendiary Command, Spellbook, Thunderstaff, Leyline of Anticipation, Vedalken Orrery, Contested War Zone, or Hearth Charm do enough work for you to be worth a slot. Generally speaking, I would shoot for boosts higher than +1 to your creatures (like Coat of Arms).

Burn at the Stake could do a lot of work here. You're in danger of overextending into a board wipe, which suggests cards like Eldrazi Monument. Forgotten Creation is a fantastic repeatable draw source that will keep giving you advantage as long as you control The Locust God. You do need to protect him, however, as he is your primary source of tokens in this list. Lightning Greaves is a must for this purpose. If you play in a meta with a lot of draw, Plagiarism is cute (and dirty, if you cast it on the same turn as one of your wheels. Finally, Alhammarret's Archive allows you to "double dip" on all of your draw effects, which can be fantastic.

If you want to exclude infinite combos altogether, Goblin Bombardment currently goes infinite with Murder of Crows. I would, however, add one more infinite combo to your deck: Aggravated Assault + Sword of Feast and Famine. I always include at least one infinite combo; it gives me a way to win when I'm desperate.

And finally, you might want some more ramp; it's tricky building an aggro deck when your best producer of tokens only comes down once you have 6 mana.

Happy deckbuilding! I hope this helps ;)

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