Runehorn Hellkite

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Runehorn Hellkite

Creature — Dragon

Flying

, Exile Runhorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards.

DadHumanPraetor on Torbran's Dragon's Approacheseses

1 year ago

Runehorn Hellkite might be better than scourge of valkas since there really arent many dragons entering the battlefield? Sweet deck. Im in the process of reshaping my Torbran burn deck into dragons approach. Wish thrumming stone wasnt so damn expensive

Rivel on Mono red Dragon Deck V2

1 year ago

CardDraw 6 cards are directly labeled in the card draw section Sarkhan's Triumph, Dragon's Hoard, Faithless Looting, Jeska's Will, Magmatic Insight, Reforge the Soul. Though I do have draw from other sources such as creatures, ramp, discount, anthem, and land. Card draw from creatures: Runehorn Hellkite. Card draw from ramp: Mind Stone and Sarkhan, Fireblood. Card draw from discounts: Hazoret's Monument and Herald's Horn Card draw from anthem: The Immortal Sun and Vanquisher's Banner Card draw from land: Inventors' Fair, Scrying Sheets (potentially), Arch of Orazca, and Bonders' Enclave. All in all, I potentially have card draw from 11 sources, (13 if I technically include myriad landscapes and Burnished Hart). I haven't played with this deck yet so I cant say for certain whether or not that is too much or too little. If I want more card draw I would first like to look into Dragonstorm, Endless Atlas, Dragon Mage,Hedron Archive, Mind's Eye and lastly Sunbird's Invocation. I appreciate any advice on which ones I should prioritize, any alternatives or perhaps ones I should swap out immediately from my deck with ones in the maybe board. Till then once I make the deck and play it ill figure out from how it feels I suppose.

jclaust on Savagery's Kaalia

2 years ago

Hola, take my advice with a pinch of salt. Please provide the following:

Deck Power Level: Low/Mid/High

Deck Budget (Use $50 increments):

I will operate as if you read the Summary on my deck's page and on a Budget. Best Kaalia decks follow similar philosophy.

Mana Base: Land/Ramp/Fixing

Remove...

Ravnica Bounce Lands, "Temple of" Lands, Evolving Wilds and Terramorphic Expanse because tapped lands hinder early Kaalia plays and protection set up, while adding needless nuance and play sequences.

Add (Budget suggestions; fill gaps with Basics)...

Tainted Peak

Battlefield Forge

Shadowblood Ridge

Smoldering Marsh

3 Reveal Land

Note: Dual Land List

Solid Ramp and Fixing, trade Commander's Sphere for Talisman of Indulgence or Fellwar Stone.

Awesome. I did not have to mention Tech Land that provide Haste.

Support: Tutor/Draw/Other

Remove / Add

Bladewing the Risen / Karmic Guide- Bladewing has 7 targets, while Karmic Guide targets any, is castable and chains with Bruna.

Akroma, Angel of Wrath / Runehorn Hellkite- Draw power is critical, more so for Kaalia.

You are the first with Flicker spells before my intervention. Teferi's Protection and kin are stellar once Mana Base and Support is optimized. Deck needs 1-2 Mass Draw spells; then one can trade the 3 MV Draw Spells for lesser MV Draw. Mass or Low MV Reanimation goes a long way in Kaalia decks.

Interaction (Meta Dependent)

Remove / Add

Crackling Doom / Despark- It is best to remove the issue versus possibly.

Oblivion Ring / Wear / Tear- Instant versus Sorcery. 2-for-1 for the same MV. Rip Apart is cheaper.

Mortify / Fracture- Deck needs non-Creature removal rather than creature removal, plus Fracture hits more for less.

Merciless Eviction / Rout- Instant speed Wraths lets one set up first. Kaalia needs it. Living Death is outstanding.

Malfegor / Creature- Kaalia desires a hand; also, the deck lacks sufficient Draw power. Sign in Blood will do, too.

Last Word

From all stated, replacing as Tapped Lands for Untapped Lands is the most significant change one can make. Next, better your Win Condition. Then cater to your Meta. Lastly, make precise and monetary upgrades. As a first build, it is solid and shows promise. Be well.

Keep brewing.

multimedia on Dragon riders

2 years ago

Hey, well done, nice update especially the cutting of Knights for more Dragons. Nice upgrades of cards that care about Dragons, but you could expand on this further. You've doubled your budget by adding only three Dragons.

Streamlining is the process of cutting out filler cards leaving you with cards that matter more for your deck. Blood Knight and Silver Knight are vanilla Knights who don't really help gameplay thus my advice is avoid these types of Knights. You're still playing too many Knights that are not helping gameplay.

My advice is don't include a Knight because it's a Knight, being a Knight is a bonus. Instead include it because it has other good abilities that can help Dragons or efficiently make Sylvia better. Taurean Mauler is an exception, it's just a three drop Dragon that's also a Knight. It's both types of creatures as well as can grow big in multiplayer Commander when have many opponents which is good with double strike. Instead of playing many four drop Knights play four drop Dragons?

You also use streamlining to better the mana curve which helps gameplay by reducing the curve which happens when you cut out unnecessary high CMC cards such as Rowan's Stalwarts, Worldgorger Dragon, Ancestor Dragon, Caged Sun. Worldgorger Dragon is only good in decks that want to combo with Animate Dead to make infinite mana and infinite ETB triggers of creatures. You can't combo with Worldgorger, all it's doing here is exiling all your permanents including all your lands until it leaves the battlefield which would hurt gameplay more than help it. Rowan's Stalwarts tutoring for Rowan, Fearless Sparkmage is not worth it since Stalwarts is a really bad card for five mana and Rowan is subpar for five mana too.


Example of a streamlined midrange creature base with Dragons and some Knights (sorted by CMC):

The few Knights in this example give you more than just being a Knight and the emphasis is even more on Dragons not Knights. More four and five drop Dragons to take more advantage of early game ramp and Sylvia's double strike.

In the example the high CMC Dragons have been reduced to the best ones you have. Khorvath is also a high CMC Dragon who you want to cast. Worldgorger Dragon, Ancestor Dragon, Demanding Dragon, Eternal Dragon, Sunscorch Regent, Runehorn Hellkite, Skyline Despot are subpar compared to the other high CMC Dragons here thus you don't need them. In the place of one of these Dragons consider adding Sarkhan's Triumph? It's an instant tutor to search for any Dragon letting you choose the best Dragon at that point of the game.

Shall I continue in another comment about how to streamline other areas of your deck?

Steven89 on Sneaky Purphy B. [Primer I guess]

2 years ago

Hey CaptainToll! Yes the new spoilers are looking awesome.

Cursed Mirror will always be a relevant card and just copying the best creature on the board is awesome for 3 mana. Purphy B. costing 5 cmc makes the normal use of Cursed Mirror still relevant as it allows us to play Purphy B. on turn 4.

Ruin Grinder also seems good, especially because of its versatility with mountain cycling. And it's an artifact. Having an optional wheel though is kind of a bummer. Forcing a new hand for the opponents is always better. Funnily enough, the mountain cycling makes me want to include this guy, the other features of the card are kind of replaceable (there are a few other creatures with build in wheel effects and some with even better evasion). Granted, those other options like Dragon Mage or Runehorn Hellkite cannot be abused with Goblin Welder and others but this bonus is unfortunately not that likely because there aren't enough graveyard-artifact shenanigans in red. Having the wheel effect as a die-trigger can be troublesome. It is not that unlikely, that you need a new hand and that you also have the mana to hardcast Ruin Grinder but hardcasting him won't trigger the wheel. Also, in the rare case that you really need a new hand on your own turn, you can only profit partially from the wheel the turn you play Ruin Grinder, because you would get the new hand earliest at your endstep. My point is: it is hard to wheel before you start your own turn to maximize the impact of your new hand. The only way to do so with Ruin Grinder is to cheat this card into play in the second main of your right opponent so that it will die on their endstep. But then you miss out the damage and you actually played an instant, optional wheel for 2R, which seems.... still good? considering all the other aspects of the card. Definitely needs testing^^

Triplicate Titan is an auto include and will most likely never leave the deck :D This card makes the inclusion of Homura, Human Ascendant  Flip even better, jeez.

Rionya, Fire Dancer is interesting, this card has its advantages compared to Flameshadow Conjuring . However, costing 5 mana just like Purphy B. really hurts because given the choice, it is usually better to play your commander. Being a creature is the most neck breaking feature, at least in my meta. Many board wipes (even in my own list), sacrifice effects etc.

bushido_man96 on I got 99 swords but feast and famine aint one

3 years ago

I'd try to get some more 2 drop ramp spells worked in: Coldsteel Heart, Marble Diamond, Mind Stone, and Fellwar Stone to name a few budget options. If you want of focus on the Voltron aspect of the deck, I'd cut high CMC cards like Angel of Serenity and Admonition Angel. Some lower CMC forms of removal at instant speed that you could fetch with Sunforger would serve you better, and you can free up slots for more equipment or protection spells. I think I'd cut Runehorn Hellkite, too. If you still want the card draw, try Magus of the Wheel or Humble Defector. Trailblazer's Boots is another nice piece of equipment. If you are interested in being able to equip ALL of your artifacts to Wyleth, Bludgeon Brawl can do it.

Sejiri Shelter  Flip could substitute for one of your Plains, or possibly Spawning Bed. I'm not sure what that card does for you, but there seem to be better nonbasics. It can offer some protection in a pinch.

Hope this helps. You've got quite a bit of good equipment in there, much better than I have available. +1.

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