|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Creature — Dragon
, Exile Runhorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards.
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Runehorn Hellkite Discussion
2 weeks ago
You are in a color combination that is notoriously poor at mana ramping, I recommend removing Ashnod's Altar, Deathrender, Sword of Vengeance, Moonsilver Spear and add 4 lands for a total of 38 for better consistency. Some other helpers to consider are Kor Cartographer and Knight of the White Orchid, chump blockers and land fetchers all in one.
Look forward to see how you evolve the deck. +1
4 weeks ago
Won a game last night after casting only 3 spells. Turn 3 Dire Fleet Daredevil, turn 5 Neheb, turn 6 Mob Rule. The Edgar Markov deck already had 3 lords on the board, plus Sanctum Seeker. The Arahbo, Roar of the World deck had 5 creatures and a Collective Blessing. The Karametra, God of Harvests deck had Karametra online. So, Mob Rule for power 4 or greater took everything, swing, kill 2 players and add like 70 mana post combat. Runehorn Hellkite with a sac outlet allowed me to spin wheels into a Rolling Thunder to finish off the third player.
1 month ago
Runehorn Hellkite is a card I stumbled across today, a wheel effect from the grave has great synergy will the other wheel effects and loots, worth a spot at least in the maybeboard.
3 months ago
3 months ago
I'm adding Runehorn Hellkite instead of Reforge the Soul although I hadn't even come up with a place for it, andEmeria Shepherd and Sin Prodder.Going to sideboard Mass Mutiny, Mob Rule and Arcane Lighthouse.
4 months ago
4 months ago
Hi, I really like the deck and I've made a lot of mono red decks recently so hopefully I can add some good suggestions:
Daretti, Scrap Savant - I think even for pure looting he is a great addition and meshes well with squee. Red has the corner on the market for artifact recursion so it might be a good idea to consider Goblin Welder too. Artifacts like Memory Jar or Eldrazi Monument(flying is pretty relevant with goblins) are excellent in mono red and win games.
Past in Flames/Recoup - Personally I include them in every mono red build, they are pure gas when you need it either from the hand or graveyard. Almost 1/4 of your deck is sorcery/instant spells so they could be relevant.
Wheel of Fortune/Reforge the Soul/Runehorn Hellkite/Magus of the Wheel - Unfortunately Wheel of Fortune doubled in price recently but the other options are great when you find yourself needing gas to close out a game.
Anyways hope these help!
5 months ago
cracks knuckles Okay, let's do this thing.
You know that I'm going to be biased towards running him as a combo-centric general. However, I'll try to stay on the track of a combat-based deck...
Okay, first the cuts. I don't think that Archetype of Imagination, Goblin Bushwhacker, Reckless Bushwhacker, Runehorn Hellkite, Sprite Noble, Incendiary Command, Spellbook, Thunderstaff, Leyline of Anticipation, Vedalken Orrery, Contested War Zone, or Hearth Charm do enough work for you to be worth a slot. Generally speaking, I would shoot for boosts higher than +1 to your creatures (like Coat of Arms).
Burn at the Stake could do a lot of work here. You're in danger of overextending into a board wipe, which suggests cards like Eldrazi Monument. Forgotten Creation is a fantastic repeatable draw source that will keep giving you advantage as long as you control The Locust God. You do need to protect him, however, as he is your primary source of tokens in this list. Lightning Greaves is a must for this purpose. If you play in a meta with a lot of draw, Plagiarism is cute (and dirty, if you cast it on the same turn as one of your wheels. Finally, Alhammarret's Archive allows you to "double dip" on all of your draw effects, which can be fantastic.
If you want to exclude infinite combos altogether, Goblin Bombardment currently goes infinite with Murder of Crows. I would, however, add one more infinite combo to your deck: Aggravated Assault + Sword of Feast and Famine. I always include at least one infinite combo; it gives me a way to win when I'm desperate.
And finally, you might want some more ramp; it's tricky building an aggro deck when your best producer of tokens only comes down once you have 6 mana.
Happy deckbuilding! I hope this helps ;)