|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
Combos Browse all
Creature — Dragon
, Exile Runhorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards.
Price & Acquistion Set Price Alerts
Runehorn Hellkite Discussion
1 month ago
1 month ago
I'm adding Runehorn Hellkite instead of Reforge the Soul although I hadn't even come up with a place for it, andEmeria Shepherd and Sin Prodder.Going to sideboard Mass Mutiny, Mob Rule and Arcane Lighthouse.
1 month ago
2 months ago
Hi, I really like the deck and I've made a lot of mono red decks recently so hopefully I can add some good suggestions:
Daretti, Scrap Savant - I think even for pure looting he is a great addition and meshes well with squee. Red has the corner on the market for artifact recursion so it might be a good idea to consider Goblin Welder too. Artifacts like Memory Jar or Eldrazi Monument(flying is pretty relevant with goblins) are excellent in mono red and win games.
Past in Flames/Recoup - Personally I include them in every mono red build, they are pure gas when you need it either from the hand or graveyard. Almost 1/4 of your deck is sorcery/instant spells so they could be relevant.
Wheel of Fortune/Reforge the Soul/Runehorn Hellkite/Magus of the Wheel - Unfortunately Wheel of Fortune doubled in price recently but the other options are great when you find yourself needing gas to close out a game.
Anyways hope these help!
3 months ago
cracks knuckles Okay, let's do this thing.
You know that I'm going to be biased towards running him as a combo-centric general. However, I'll try to stay on the track of a combat-based deck...
Okay, first the cuts. I don't think that Archetype of Imagination, Goblin Bushwhacker, Reckless Bushwhacker, Runehorn Hellkite, Sprite Noble, Incendiary Command, Spellbook, Thunderstaff, Leyline of Anticipation, Vedalken Orrery, Contested War Zone, or Hearth Charm do enough work for you to be worth a slot. Generally speaking, I would shoot for boosts higher than +1 to your creatures (like Coat of Arms).
Burn at the Stake could do a lot of work here. You're in danger of overextending into a board wipe, which suggests cards like Eldrazi Monument. Forgotten Creation is a fantastic repeatable draw source that will keep giving you advantage as long as you control The Locust God. You do need to protect him, however, as he is your primary source of tokens in this list. Lightning Greaves is a must for this purpose. If you play in a meta with a lot of draw, Plagiarism is cute (and dirty, if you cast it on the same turn as one of your wheels. Finally, Alhammarret's Archive allows you to "double dip" on all of your draw effects, which can be fantastic.
If you want to exclude infinite combos altogether, Goblin Bombardment currently goes infinite with Murder of Crows. I would, however, add one more infinite combo to your deck: Aggravated Assault + Sword of Feast and Famine. I always include at least one infinite combo; it gives me a way to win when I'm desperate.
And finally, you might want some more ramp; it's tricky building an aggro deck when your best producer of tokens only comes down once you have 6 mana.
Happy deckbuilding! I hope this helps ;)
3 months ago
Cascading Cataracts / Crystal Quarry / Sylvan Ranger / Rampant Growth / Bloom Tender / Birds of Paradise / Sylvan Caryatid / Utopia Tree / Reflecting Pool / Oblivion Ring / Gruul Signet / Golgari Signet / Simic Signet / Selesnya Signet / Bringer of the Red Dawn / Bringer of the Blue Dawn / Bringer of the Black Dawn / Unclaimed Territory / Cavern of Souls / Keiga, the Tide Star / Breath of Darigaaz / Nissa's Pilgrimage / Explosive Vegetation / Molten Disaster / Subterranean Tremors / Ash Barrens / Evolving Wilds / Terramorphic Expanse / Sudden Demise / Fault Line / Beast Within / Dragonlord Dromoka / Sylvan Reclamation / Wear / Tear / Grand Coliseum / City of Brass / Mana Confluence / Fellwar Stone / Solemn Simulacrum / Farhaven Elf / Wood Elves / Heartless Summoning / Urza's Incubator / Sensei's Divining Top / Cyclonic Rift / Reclamation Sage / Urban Evolution / Nature's Lore / Eternal Witness / Skyshroud Claim / Chaos Warp / Manglehorn / Vizier of the Menagerie / Relic of Progenitus / Chromatic Sphere / Chromatic Star / Terrarion / Llanowar Wastes / Shivan Reef / Yavimaya Coast / Karplusan Forest / Sulfurous Springs / Battlefield Forge / Brushland / Caves of Koilos / Night's Whisper / Reanimate / Anguished Unmaking / Swords to Plowshares / Path to Exile / Flame Slash / Vindicate / Sarkhan's Triumph / Preordain / Ponder / Brainstorm / Anticipate / Weathered Wayfarer / Safewright Quest / Temple Garden / Breeding Pool / Overgrown Tomb / Stomping Ground / Mirari's Wake / Nature's Claim / Fatal Push / Thunder Dragon / Scourge of Kher Ridges / Skyline Despot / Siege Dragon / Karrthus, Tyrant of Jund / Foe-Razer Regent / Eternal Dragon / Dragonlord Atarka / Balefire Dragon / Vorosh, the Hunter / Swift Warkite / Scourge of the Throne / Runehorn Hellkite / Rith, the Awakener / Prossh, Skyraider of Kher / Numot, the Devastator / Noxious Dragon / Mordant Dragon / Harmonize / Ancient Craving / Ambition's Cost / Dragonlord Silumgar / Dragonlord Kolaghan / Destructor Dragon / Darigaaz, the Igniter / Surrak Dragonclaw / Stormbreath Dragon / Sarkhan Unbroken / Necromaster Dragon / Icefall Regent / Hunted Dragon / Glorybringer / Fearsome Awakening / Dragonlord Ojutai / Boltwing Marauder / Thunderbreak Regent / Territorial Hellkite / Skyship Stalker / Dragonloft Idol / Dragon Throne of Tarkir / Dragonsoul Knight / Dragonmaster Outcast / Slumbering Dragon / Omen / Serum Visions / Read the Bones
3 months ago
Sure! "Wheel effects" (named I believe for the card Wheel of Fortune) are cards that make everyone discard their hand and draw a whole brand new one! A list of some ones I can think of off the top of my head are Reforge the Soul, Incendiary Command, Runehorn Hellkite, Dragon Mage, Wheel of Fate, and Magus of the Wheel.
If you are new to looking for Magic stuff for EDH decks, a site I definitely recommend checking out is EDHRec https://edhrec.com/. They take in a bunch of data from people creating decks for commanders so you can get some ideas of great combinations. For example, here is your commander: https://edhrec.com/commanders/borborygmos-enraged. Another site I've often found helpful when deck building is http://www.smileylich.com/mtg/magocracy/Magocracy_G1.html. It helps me find cards that I hadn't even thought of if I know what sort of effect I want.
4 months ago
Hey I am a long time Aurelia player. I have a deck that functions similarly to yours, you can check it out for some ideas here http://tappedout.net/mtg-decks/aurelia-angel-tribal-1/.
First off you need a lot more lands. I would run 39-40 for a deck like this. You never want to miss a land drop.
For mana production and ramp: Thran Dynamo Gilded Lotus Quicksilver Amulet Belbe's Portal Hedron Archive Gift of Estates Land Tax Tithe Burnished HartFor Removal: Day of Judgment Blasphemous Act, Fault Line Earthquake Return to Dust Comeuppance.
Creatures: I like the idea of sticking to one tribe, I recommend working your way in that direction even if it takes a while to achieve. The suggestions above will work for any type of big creatures, angels, giants, dragons, eldrazi etc. High impact angels Reya Dawnbringer Emeria Shepherd Sunblast Angel Angel of the Dire Hour. Some high impact giants Hammerfist Giant Inferno Titan.
Card draw: Wheel of fortune is great but expensive so Runehorn Hellkite, and Reforge the Soul and Dragon Mage are budget options. Planar Bridge is great in a high mana deck, you can tutor for the permanent you want most. Otherwise group hug cards are also reasonable Temple Bell, Howling Mine Font of Mythos Horn of Greed.
Things I would cut:Both Archetypes - they get lost easily to board wipes. Fall of the hammer, suppression bonds, solemnity, fall of the hammer, blazing volley, disaster radius, breath of darigaaz, dawnglare invoker, bloodshot Cyclops, anya, prism ring, and saving grace. All of these cards can be replaced with better more impactful cards listed above.
I would also cut Blade of Selves and Conjurer's Closet since they are not well supported in this deck. You really want to be using a lot of enter the battlefield creatures, so this doesn't seem like the right home for those cards.
Anyways, let me know what you think.