|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Common|
|Khans of Tarkir (KTK)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Return to Ravnica (RTR)||Common|
|Planechase 2012 Edition (PC2)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
|Shards of Alara (ALA)||Common|
|Tenth Edition (10E)||Common|
|Time Spiral (TSP)||Common|
|Promo Set (000)||Common|
Combos Browse all
Counter target spell.
Price & Acquistion Set Price Alerts
|Have (24)||ironax , Mousemke , Benniator , frederiklw , Atroxreaper , richardmv , Fiolek , CAPTAINxCOOKIES , gildan_bladeborn , TThors , Vasbear1 , DarkMagician , Totally_A_Spy , Sprx101 , sombrevivo , Yawkcorb , , Candyman949 , Reliva , NixterFenix , corys , MattN7498 , JAT0 , CampbellStev|
|Want (2)||Fleshxandxbone , Ssserra|
Argy on Rat Colony!!
11 hours ago
You're gonna need a LOT more Counter spells if you want this to work.
2 days ago
I would switch Cancel for a better option of a counter spell. Disallow would be better because it covers so much more. The same for Syncopate. Condescend would be better because it would allow you to get to cards you need more efficiently. Sideboard options could include a few extras to a counters package, things like Dispel and Essence Scatter. Baral, Chief of Compliance may be worth replacing Goblin Electromancer since you are able to get through your deck quicker that way.
3 days ago
5 days ago
1 week ago
Darksteel Mutation is another solid removal spell, completely shutting down an enemy commander without your opponent simply returning their commander to the command zone. Detention Sphere is another amazing removal spell, as it can target any non-land permanent, and severely limits enemy token decks. You can also use it to remove all your opponents' Sol Rings.
Counterspell is strictly better than Cancel. Personally, I prefer Cyclonic Rift to Unsummon. Yes, Unsummon is cheaper (both in terms of mana cost and acquisition cost), and can be used to protect one of your own creatures. However being able to target any permanent is well worth Cyclonic Rift's downsides. Further, its overload cost keeps it relevant in the late-game, when a one-sided wrath provides a strong finisher.
If you want to keep the one-mana cost and ability to protect your own creatures Unsummon provides, I would recommend Vapor Snag instead. Same basic effect, but you'll also ping an opponent for 1 when you use it (and damaging yourself 1 to protect a creature isn't that big of a deal).
1 week ago
Sorry i took so long responding!
I like it! Fun deck, very janky and I respect that.
You seem to have it all of the budget marks. I'll just suggest some cuts then.
- Soulscour cost a LOT for what it does.
- Trophy Mage doesn't seem to get anything too important.
- Esperzoa isn't... good.
- Darksteel Juggernaut not really on theme.
- Cancel why not run Counterspell?
- Azorius Charm while versatile, doesn't seem powerful enough to run.
- Revel in Riches distracts from your main gameplan, and has no synergy with the rest of the deck.
- Mechanized Production too. they're both cool and all but It's really hard to actually pull these off.
- Tamiyo's Journal unless you got a ton more clue synergies this is bad.
- Panharmonicon you really don't have enough ETB effect to make this useful.
- Obelisk of Esper you seem to have enough ramp. if you really want it replace with Commander's Sphere
So there's some cut's I'd consider. Good luck!
1 week ago
A few things: If the deck is all about that Tamiyo, maybe you should have more copies in the deck? Like 3 or 4? Not the most pricey planeswalker anyway, if budget is a concern. Why is the deck built around her, btw? Card draw? Also, if you expect your planeswalkers to help each other, you need more copies of them, or you'll simply never have them on the table at the same time, due to not drawing them.
Also, your counterspells are pretty bad. Sorry to put it that way, but 3 cmc counterspells (Cancel and derivatives of it) are SLOW in modern, since all they do is counter a spell (there's a couple of 4 cmc counterspells that are good, but that's because they do something more). You could play a couple of Nimble Obstructionists, 4 Mana Leak, 3 Remand, and 2 Ojutai's Command. The remaining 2 slots could be Path to Exile (for that one creature left over by Divine Reckoning).
There's a lot of lands that you could use instead of all the basics you have currently. Checklands Glacial Fortress, Hinterland Harbor, and Sunpetal Grove. Reveal lands Fortified Village and Port Town. Tango lands Canopy Vista and Prairie Stream. Or fetch and shock lands. On the subject of mana, your ramp creatures are a bit unusual - you could have Birds of Paradise (some of the older printings, like 4th ed., are fairly cheap) or Avacyn's Pilgrim (for mana fixing at least a bit), or Sylvan Caryatid (which is hard to remove) instead of what you have. Or Coiling Oracle, if you want to go with a chance of flipping a land of the top of your deck.
I'm not sure I agree that a 4/4 flier with a next-turn-ability is a bomb at 6 mana, of which 3 are colored. Well... no... no it's not. If Victory's Herald is an "op, plz nerf"-card, then you play in an extremely relaxed and casual meta with very slow decks and little to none removal. Just... have a look at what other decks in the same colors play for 6 mana. sun, frost, or primeval titan, for example. Or Elspeth, Sun's Champion. If your deck is built around tamiyos card draw, you should maybe consider smaller flying creatures, so you'd get to the good stuff a bit faster?
1 week ago
This is a nice first attempt. I have played against a lot of grixis control and have a good idea on what helps make them tick.
I would probably cut down 1 Nicol Bolas, God-Pharaoh and both Aethersphere Harvester in favor of Glimmer of Genius. The reason is that Nico is a very high mana cost card and you don't want to get stuck with him in your hand in the early game. The reason for the harvester is that you don't have that many creatures in deck, so you may be stuck with a vehicle with no crew. Reason why I suggest Glimmer is because it is a strong draw that lets you scry 2 before the draw 2 to help you find what you need/want. Another reason is that you get 2 energy from it to help your energy related cards.
Best of luck with the deck.