|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Common|
|Khans of Tarkir (KTK)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Return to Ravnica (RTR)||Common|
|Planechase 2012 Edition (PC2)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
|Shards of Alara (ALA)||Common|
|Tenth Edition (10E)||Common|
|Time Spiral (TSP)||Common|
|Promo Set (000)||Common|
Combos Browse all
Counter target spell.
Price & Acquistion Set Price Alerts
|Have (20)||ironax , Mousemke , Benniator , maR2307 , , frederiklw , Atroxreaper , MattN7498 , richardmv , Fiolek , CAPTAINxCOOKIES , gildan_bladeborn , CampbellStev , HR19 , Vasbear1 , saj0219 , AaronKeeling , Sprx101 , sombrevivo , JAT0|
N4kk1 on U/B Control
2 days ago
3 days ago
3 days ago
Hmmm, I'm not the most confident when it comes to sideboard. Generally, my strategy in sideboarding is comparing the strengths and weaknesses of my deck to the most frequent decks I'd play at my LGS. Based on that, I take out what isn't useful in my deck and add in what my be useful. That seems basic and self-explanatory; but for the life of me, I can't actually put it into practice effectively.
Based on what I see, you want to make sure that you can land your combo against high removal/control decks. You also will need something to survive long enough against aggro decks and burn decks and dino decks.
To that regard: I would actually move most of your sideboard into your mainboard, so that you can control the board until you can get your combo out. I'd made the following changes (again, these are suggestions -- feel free to disregard):
MainBoard: (Gives you more control until you can land your combo.)
- Remove: 4 Dive Down
- Remove: 3 Failed Inspection
- Remove: 3 Depths of Desire
- Remove: 4 Dunes of the Dead
- Add: 3 Spell Pierce
- Add: 2 Cancel or Disallow
- Add: 3 Essence Scatter
- Add: 2 Winds of Rebuke or Galestrike
- Add: 2 Scavenger Grounds
- Add: 2 Ixalli's Diviner
Sideboard: (Adds protection against aggro and wide)
6 days ago
I think your deck is a bit too slow. Bring Opt to Four, swap Hieroglyphic Illumination for Glimmer of Genius or Pirate's Prize. Swap Cancel for some Supreme Wills and throw in some Fumigates, it'll replenish your health when you're getting beat down. I run four, but you can get away with two.
1 week ago
I recommend some spells boi. Definitely want Lightning Bolt, probably want Thermo-Alchemist and Firebrand Archer. Negate and Essence Scatter both seem not bad, as do Cancel and Lightning Strike. If you want to go big, Melek, Izzet Paragon is the way to go.
1 week ago
Ooooo I like a LOT.
I have a few suggestions:
Hostage Taker is AMAZING when flickered, as you can keep strealing and playing Creatures, even Indestructible ones.
Deadeye Navigator would help you do this, and it's name is flavorful for Pirates.
Metallic Mimic would give you an excellent early play. It's costly to buy at the moment, but will drop in price when it rotates out. I like early plays in EDH that help to establish a strong board, as nothing much is going on for those Turns.
You have no Counter spells, when there are some VERY good ones that cost peanuts.
River's Rebuke is a nice card for interrupting one of your your Opponent's tempo, and putting you in the driving seat. Crush of Tentacles is also good, and suits the flavour. If you were going to use that card you might want some stuff in your deck that gives you no maximum hand size.
Tezzeret the Schemer looks like a Pirate, as far as I am concerned, and can help to Ramp. His Emblem would be fantastic in this deck, with all the Artifact generation you have.
That's all I have.
+1 from me for the Tribe.
Here's my standard version:
Ahoy, Me Hearties!
1 week ago
Hi felow EDH player, I noticed you are low on ramp fro a deck you need to go to late game, i would suggest you to play more mana rocks, counting the simulcrum as ram, you should have at least 8-10 source that can help you reach turn 4 wrath of god consistently., also i would suggest to have 6 wrath efects, and very notably, Terminus as you can force a miracle with your tutors and there is nothing but Teferi's Protection that can save you from that. Also i suggest Sphinx's Revelation can be veeeery helpfull to use taht extra mana. also Remove that Cancel from the list, and ad any other 3 mana counter with an extra efect Dissolve, Dissipate,Disallow even Negate is better, obviously if you can get Force of Will or Mana Drain, that would be the best escenario. As for the lands try to keep them simplier, there will be a day you meet Blood Moon and things will be horrible, brush of lands like Riptide Laboratory and High Market wich are to specific and wont provide consistent use. Thats all for now, i hope this is usefull to you, see ya :D
1 week ago
Im really sorry to say ... but Disallow is strictly better than Cancel. It might not seem so much of a gain - since it is a bit costly - but the option of also countering either the activated ability or the triggered ability could prove useful. :)
Love the deck otherwise - Izzet is my favourite colour. :)