Cancel

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Counter target spell.

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M19

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Set Rarity
Mystery Booster (MYS1) Common
Core Set 2019 (M19) Common
Ixalan (XLN) Common
Amonkhet (AKH) Common
Planechase Anthology (PCA) Common
Khans of Tarkir (KTK) Common
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Return to Ravnica (RTR) Common
Planechase 2012 Edition (PC2) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
Zendikar (ZEN) Common
2010 Core Set (M10) Common
Shards of Alara (ALA) Common
Tenth Edition (10E) Common
Time Spiral (TSP) Common
Promo Set (000) Common

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Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
Historic Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Cancel occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.23%

Cancel Discussion

Funkydiscogod on Introducing Project Modern!

3 days ago

Why not make the format "Modern and not Pioneer", where the list of cards legal in pioneer is basically the ban list?

That might give you the modern time capsule you're looking for, and shake up the format by having some things banned like Cancel.

the7thDOF on Elsha, Infinite turns

1 week ago

Hi, I hope you are my friend and not a Clever Impersonator of him hacking his account. I’ve done a Frantic Search in your deck, but didn’t find the Elsha of the Infinite turns combo. Maybe the Orcish Librarian ate some pieces already?

Let me know if you want to do a Brainstorm session with me and do a Deep Analysis of the cards you chose, so you Think Twice about this combo of yours.

I would Cancel my plans for a Young Pyromancer like you and share my Chemister's Insight if that helps Increasing Devotion you have for this Devil's Play that we call Magic: the Gathering

I'm no Niv-Mizzet, Parun, you can count on me ;)

¡¡ Sun Titan !!

Brutal_B on Hop in. We're going for a ride!

1 week ago

Well you got the black tutors of course: Demonic Tutor, Diabolic Tutor Vampiric Tutor, Grim Tutor, Cruel Tutor.

You can use cards like Fabricate, Whir of Invention, Tezzeret the Seeker to search for an artifact (like a vehicle).

As far as counters go, I don't play many and when I do it's to protect my stuff. You can never go wrong with Counterspell. I like Rebuff the Wicked, Disallow, Cancel, Dissipate, Unwind,Countersquall, Absorb. That new Fierce Guardianship is pretty cool.

LordBlackblade on Why do people hate Blue?

1 week ago

I've seen discussions before on the psychology of counterspells, and I think that is a real factor. You process differently your Colossal Dreadmaw getting countered with Cancel than you do it being removed right after it resolves with a Murder. Either way, it ends up in the graveyard, but the mechanism is different. There's some human subconsciousness stuff going on that comes down to, as Last_Laugh said, people don't like being told no.

TriusMalarky on Why do people hate Blue?

1 week ago

I mean, counterspells are actually really bad. I mean, really bad. The only advantage Cancel has over Murder is the fact that Cancel can hit non-creatures. But Cancel only works at one time compared to hundreds.

I think people hate blue 'cos they lose to it and then don't want to play around it. It's just skill -- any deck can beat a counterspell heavy deck just by reading the blue player.

I think it's deep-seated trauma and an unwillingness to let go of prejudices in favor of unreasonably hating a color that is no worse than any other color. I mean, Green recently stole all of blue's abilities anyways.

I do hate oppressive control. That kind of deck is a product of a bad format, and it's not even fun to play. Trust me, I tried. But blue has so many fun strategies, for both sides.

The_Fallen_Duke on Blue Flame

2 weeks ago

The deck looks good and it should be fun and effective to play, just a couple of observations:

  • is Swiftfoot Boots meant to protect Niv Mizzet from removal? Maybe I am missing something, but it does not seem like a necessary card in this build. Also, Spellbook costs 0 but takes a spot for an effect that you already can benefit from Thought Vessel and Reliquary Tower: I would rather replace it with a good old Izzet Signet to get some extra ramp instead.

  • there are many lands that ETB tapped, almost a third of your landbase and some of them without providing any additional benefit (cycling and scry are a good trade-off imo): I'd take out Highland Lake, Izzet Guildgate and Swiftwater Cliffs and replace with something more effective but still affordable such as Shivan Reef and Steam Vents or even some extra basics. Also, with a two colour deck very colour intense in the mana cost, Evolving Wilds, Terramorphic Expanse and even Ash Barrens would be in my opinion better replaced by some basic lands - unless it is the shuffling effect you are looking for.

  • your commander is a wizard, but you have only 4 wizards in the deck, meaning that more often than not your Wizard's Retort will be just a Cancel. Staying budget, I'd honestly rather have a Negate or Dispel if you want a hard counter or Mana Leak if you prefer more flexibility.

TriusMalarky on How is Thought Collapse Justified?

1 month ago

Psychic Strike is far worse than Cancel. I'd go so far as to say Thought Collapse, Psychic Strike and Didn't Say Please are all extremely unplayable comapred to Cancel.

Mill is a historically bad strategy, for a few reasons -- first, it's slow. It is very slow. Second, there are A LOT of decks that can take advantage of having cards in their graveyard. Against Dredge, Delve, or just about every deck in Modern and many decks in Legacy, you're doing anything from giving them mana, upgrading their board state, dealing damage to yourself, or even giving them more cards.

Even against a non-graveyard deck it's bad. It makes it so that they're more likely to draw what they want, as long as you didn't mill it.

I'd argue that Strike is a strictly better Collapse in 90% of situations.

Pervavita on How is Thought Collapse Justified?

1 month ago

A few factors.

-limited environment dictates a lot, you will see the same effect but at different cost in two sets one after the other and this is due to the power that card needs to be in limited.

-Power creep (as said above). This is the need for an effect to become more powerful. How much play in standard did Thought Collapse see? Or any other format outside limited? I suspect none. Psychic Strike does see a little play but I think it still would qualify as none. WOTC I suspect is playing with the knobs of power to find a place where a 3 mana counterspell will see play and be good.

Remember Cancel is also a 3 mana counterspell that sees vary little play even in limited and by comparison Psychic Strike is a better card.

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