Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
Amonkhet (AKH) Common
Planechase Anthology (PCA) Common
Khans of Tarkir (KTK) Common
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Return to Ravnica (RTR) Common
Planechase 2012 Edition (PC2) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
Zendikar (ZEN) Common
2010 Core Set (M10) Common
Shards of Alara (ALA) Common
Tenth Edition (10E) Common
Time Spiral (TSP) Common
Promo Set (000) Common

Combos Browse all



Counter target spell.

Price & Acquistion Set Price Alerts




Show All Prices


Recent Decks

Cancel Discussion

Argy on Rat Colony!!

11 hours ago

You're gonna need a LOT more Counter spells if you want this to work.

Would suggest four of the ones you have, plus four Disallow, four Cancel, and four Jace's Defeat.

Bissin on Friend's Counterburn

2 days ago

I would switch Cancel for a better option of a counter spell. Disallow would be better because it covers so much more. The same for Syncopate. Condescend would be better because it would allow you to get to cards you need more efficiently. Sideboard options could include a few extras to a counters package, things like Dispel and Essence Scatter. Baral, Chief of Compliance may be worth replacing Goblin Electromancer since you are able to get through your deck quicker that way.

Perhaps Snapcaster Mage or Torrential Gearhulk could be considered to help you get a clutch instant back when you absolutely need it.

RaberSaber on Izzet Pirates?

3 days ago

It seems strange to run Unsummon in this when you've already got the burn, but also you could be running Opt or Cancel or Dispell

Wido92 on U/R Drake Control

5 days ago

Aguss, you should add 2x Cancel and 2x Essence Scatter. I would take out Pull from Tomorrow, Negate & Insult / Injury for them.

The rest is fine I guess... maybe you could add 4x Highland Lake and take out 2x Island 2x Mountain

cdkime on Geist of Saint Traft. Tips is welcome

1 week ago

Darksteel Mutation is another solid removal spell, completely shutting down an enemy commander without your opponent simply returning their commander to the command zone. Detention Sphere is another amazing removal spell, as it can target any non-land permanent, and severely limits enemy token decks. You can also use it to remove all your opponents' Sol Rings.

Counterspell is strictly better than Cancel. Personally, I prefer Cyclonic Rift to Unsummon. Yes, Unsummon is cheaper (both in terms of mana cost and acquisition cost), and can be used to protect one of your own creatures. However being able to target any permanent is well worth Cyclonic Rift's downsides. Further, its overload cost keeps it relevant in the late-game, when a one-sided wrath provides a strong finisher.

If you want to keep the one-mana cost and ability to protect your own creatures Unsummon provides, I would recommend Vapor Snag instead. Same basic effect, but you'll also ping an opponent for 1 when you use it (and damaging yourself 1 to protect a creature isn't that big of a deal).

Suns_Champion on Deadly Toaster

1 week ago

Sorry i took so long responding!

I like it! Fun deck, very janky and I respect that.

You seem to have it all of the budget marks. I'll just suggest some cuts then.

So there's some cut's I'd consider. Good luck!

xyr0s on Tamiyo Tricolor

1 week ago

A few things: If the deck is all about that Tamiyo, maybe you should have more copies in the deck? Like 3 or 4? Not the most pricey planeswalker anyway, if budget is a concern. Why is the deck built around her, btw? Card draw? Also, if you expect your planeswalkers to help each other, you need more copies of them, or you'll simply never have them on the table at the same time, due to not drawing them.

Also, your counterspells are pretty bad. Sorry to put it that way, but 3 cmc counterspells (Cancel and derivatives of it) are SLOW in modern, since all they do is counter a spell (there's a couple of 4 cmc counterspells that are good, but that's because they do something more). You could play a couple of Nimble Obstructionists, 4 Mana Leak, 3 Remand, and 2 Ojutai's Command. The remaining 2 slots could be Path to Exile (for that one creature left over by Divine Reckoning).

There's a lot of lands that you could use instead of all the basics you have currently. Checklands Glacial Fortress, Hinterland Harbor, and Sunpetal Grove. Reveal lands Fortified Village and Port Town. Tango lands Canopy Vista and Prairie Stream. Or fetch and shock lands. On the subject of mana, your ramp creatures are a bit unusual - you could have Birds of Paradise (some of the older printings, like 4th ed., are fairly cheap) or Avacyn's Pilgrim (for mana fixing at least a bit), or Sylvan Caryatid (which is hard to remove) instead of what you have. Or Coiling Oracle, if you want to go with a chance of flipping a land of the top of your deck.

I'm not sure I agree that a 4/4 flier with a next-turn-ability is a bomb at 6 mana, of which 3 are colored. Well... no... no it's not. If Victory's Herald is an "op, plz nerf"-card, then you play in an extremely relaxed and casual meta with very slow decks and little to none removal. Just... have a look at what other decks in the same colors play for 6 mana. sun, frost, or primeval titan, for example. Or Elspeth, Sun's Champion. If your deck is built around tamiyos card draw, you should maybe consider smaller flying creatures, so you'd get to the good stuff a bit faster?

razelfark on Jrods-Energy

1 week ago

This is a nice first attempt. I have played against a lot of grixis control and have a good idea on what helps make them tick.

I would probably cut down 1 Nicol Bolas, God-Pharaoh and both Aethersphere Harvester in favor of Glimmer of Genius. The reason is that Nico is a very high mana cost card and you don't want to get stuck with him in your hand in the early game. The reason for the harvester is that you don't have that many creatures in deck, so you may be stuck with a vehicle with no crew. Reason why I suggest Glimmer is because it is a strong draw that lets you scry 2 before the draw 2 to help you find what you need/want. Another reason is that you get 2 energy from it to help your energy related cards.

If you have Disallow they should always be in your main board over Cancel. The card is the exact same mana cost and comes with extra option of counter target.

Best of luck with the deck.

Load more