|Commander / EDH||Legal|
Printings View all
|Khans of Tarkir||Common|
|Return to Ravnica||Common|
|Planechase 2012 Edition||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Duels of the Planeswalkers||Common|
|2010 Core Set||Common|
|Shards of Alara||Common|
Combos Browse all
Counter target spell.
Price & Acquistion Set Price Alerts
|Have (13)||Mousemke , ironax , maR2307 , saj0219 , , MattN7498 , Atroxreaper , Fiolek , SirFabius , gildan_bladeborn , MTG1814 , CampbellStev , HR19|
40 minutes ago
2 hours ago
I would say blue and red, because you could take out any bothersome creatures with Counterspell or Cancel or since there are a lot of creatures, maybe Nullify and for when you get attacked AEtherize and AEtherspouts. Sleep is good too. Now the red would be damage spells like Lightning Bolt or Shock or Mugging. You could put in some heavy hitter damage too like Comet Storm. Red is also good because it has some big creatures, like Hamletback Goliath. For blue creatures, I would put a few Talrand, Sky Summoner so you get a bunch of drakes, and you can kill him from the air. Hope you can beat him!
3 hours ago
4 ofs, always 4 ofs, don't play 3 on the land front.
Fling is eh, you aren't one shotting people. 4 Galvanic Blast seems ideal. Lightning Strike is either worse than blast or worse than lightning bolt. Revolutionary Rebuff doesn't fit, or can be something like Spell Pierce. The pay off for Stoic Rebuttal is your Cancel becomes Counterspell, but given you've put this in legacy why not just play the Counterspell.
1 day ago
Desolation Twin is a bad SnT target cause you don't get the trigger.
Also the usual cards aren't normally Ulamog and Emrakul. Normally it is Emrakul and Griselbrand.
There are ways to seriously improve this but keep it cheap too.
1 day ago
Evolving Wilds is a good mana fixer, and you can see it in a lot of high ranking control decks this season. However, it's usually only run in excess of one to two, since drawing multiples is bad when you really want to be drawing lands that preferable tab for colors and don't come into play tapped.
1 day ago
1 day ago
Hi! Im a big fan of control decks so I thought I would pop in when I saw it on the main page.
A couple quick things off the top, the deck has 63 cards right now, definitely need to get down to 60 in the maindeck, also, Cancel is not a standard playable magic card, should definately be replaced with something like Disallow, which is strictly better, or Supreme Will, which is also much better.
You have 14 spells in your removal package across red and black, along with multiple planeswalkers that can act as removal as well, this is maybe a little high for a deck also running counterspells, I would suggest cutting a removal spell or two moving forwards.
I like the counterspell package other than the afforementioned [cancel]'s.
The Nissa, Steward of Elements, is odd, as you can only cast it off your aether hubs and it doesnt seem to be doing what the deck wants to be doing which is grinding wins with planeswalkers or gods. So maybe that can be your first cut.
Evolving Wilds is one of my least favorite lands ever, along with Highland Lake I would try to replace those as soon as possible. The 4th spirebluff and fetid pools are a good place to start, with some Canyon Sloughs also being high on the list.
Sideboard has some interesting choices, Enigma Drake could be good but matches up poorly against the highly played removal right now, lands are not usually sideboard material unless they are utility lands, also, the 2 fragmentize are basically uncastable in this deck so they should go.
Hope this helps, good luck and have fun fellow control mage!
6 days ago
I like the other stuff.