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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Planechase Anthology Common
Khans of Tarkir Common
Magic 2015 Common
Magic 2014 Common
Return to Ravnica Common
Planechase 2012 Edition Common
2012 Core Set Common
2011 Core Set Common
Duels of the Planeswalkers Common
Zendikar Common
2010 Core Set Common
Shards of Alara Common
Tenth Edition Common
Time Spiral Common
Promo Set Common

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Cancel Discussion

cabbagemaster on Legends Of Izzet (legendary tribal)

2 days ago

Instead of Cancel you could use Disallow, Forbid, Dissolve, Dissipate, or Counterspell, and instead of Hour of Need, Curse of the Swine would work

mtgplayer100 on Becoming one with Control...on a budget

6 days ago

As for the mana base, some dual lands would do work here, like Glacial Fortress, Sulfur Falls and Mystic Monastery.

As for removal, Pacifism could just be Blessed Alliance or Lightning Helix, both of which are better. Cancel is just a worse Void Shatter or Disallow. Mana Leak is probably the best option available.

Some card advantage would probably also be good here, like Think Twice. Also, Dramatic Reversal dosen't really make sense to me, since you're only using to untap creatures, and if your looking to preserve your lifetotal, you got removal to help doing that.

Soulfire Grand Master looks like it could do some serious work here. Ojutai's Command is also an option.

Izu_Korasu on Edh good copy deck

1 week ago

Spitting Image has a blue/green color identity so it isnt legal in a mono-blue edh/commander deck.

Stunt Double, Fated Infatuation, Mirror Match, Gigantoplasm, Sakashima's Student and Tempt with Reflections may be useful additions to the deck.

Ghostly Flicker type effects also seem useful.

also Void Shatter/Dissipate/Faerie Trickery/Counterspell/Arcane Denial are all upgrades to Cancel

DemonDragonJ on Khalim, Master of Many

1 week ago

Some time ago, I had an idea to make cards that became more powerful if a player controlled a certain permanent, so I spent time refining that idea, and I produced a legendary creature who has several signature spells, which are acceptable on their own, but become much more powerful if their creator is present (symbolizing from a flavor perspective that the creator can cast their own spells much more effectively than can another mage).

The creator of this spells is mage named Khalim, who became bored of studying only one form of magic and traveled far and wide to learn many different styles of magic, eventually devising his own signature spells. I have not developed a more detailed backstory for Khalim than that, but I do not need to do so, at the present time. Due to his many years of studying, Khalim has devised a spell of each color, and they are as follows:

Khalim's Anger Show

This card takes inspiration from Urza's Rage, Sizzle, and Pyroclasm, dealing a greater amount of damage, which becomes unpreventable, if Khalim is present.

Khalim's Might Show

Without Kahlim, this card is strictly worse than Overrun, although I did make its casting cost less strict to balance that. However, with Khalim, it becomes strictly better than overrun. I know that menace is usually associated with black and red creatures, but I believe that it makes sense from a flavor perspective in this case, especially considering that Bellowing Tanglewurm gives green creatures intimidate.

Khalim's Spite Show

This card is modeled after Wit's End, but with both a lower, albeit stricter, mana cost, as well as additional effects, since I believe that that card is simply too expensive for too little of an effect.

Khalim's Valor Show

This card is intended to be a combat trick, akin to Aerial Maneuver, Call to Glory, Glorious Charge, Guardians' Pledge, Mighty Leap, Break of Day, Inspired Charge, Sanctified Charge, Show of Valor, Hold the Line, and so forth. Should there be an "untap all creatures that you control" clause, so that it can be used defensively as well as offensively?

Khalim's Will Show

Without Khalim, this card is exactly the same as Cancel, one of the worst counterspells in the game, but, with Khalim, it is better than Dismiss; with that being said, should I reduce the number of cards drawn to a specific number, such as one or two?

After seeing these cards, I imagine that the anticipation for Khalim himself must be very high, so, without further ado, here he is, in all of his glory:

Khalim, Master of Many Show

Khalim himself can find one of his own spells, so he naturally has great synergy with them. His having hexproof and prowess are indicators of his immense magical skill, but I knew that I would need to keep his power and toughness low to balance those abilities. His "draw and discard" ability represents his ability to find a new solution by abandoning a previous one.

What does everyone think about these cards? How well did I do with them? Do you have any suggestions for them?

MoJoMiXuP on Budget Jhoira

2 weeks ago

Reading 'budget' as one of your hubs, I'll try not to make any suggestions over $2.

Concerning counters: these draw hate from opponents and are generally weak in multiplayer formats. I'd suggest lowering the average CMC and reserving them in game to protect your combo/off suspend cards, or fizzling opponents combo pieces like Grave Pact. I'd suggest Swan Song>Cancel and Arcane Denial>Spell Crumple. If you really want Disdainful Stroke in, I'd suggest cutting Dismiss for it, but I'm not 100% sold that it should get in as the CMC4 limitation is pretty damaging. I'd suggest Delay or Muddle the Mixture are better at the 2cmc slot.

Concerning removal: Chain of Vapor>Reality Strobe and Chaos Warp is an awesome catch all too. Your abundance of copy spells will give you a chance to double down as necessary. Pathrazer of Ulamog is an awesome budget friendly suspend target with annihilator 3. Maybe cut Timebender for the pathrazer as it is the weakest suspend enabler.

Concerning deck filter/draw: Brainstorm, Impulse, and Ancestral Knowledge are all great.

Concerning ramp/mana: you need more of it. I'd suggest dropping Looming Spires for Kher Keep as it generates chump blockers, gives you a place to use mana you held up for counters, and makes polymorph effects like Synthetic Destiny all the more powerful. I'd also drop High Market, unless I'm missing some special utility for the sack outlet, and bring in 3xIsland and 1xMountain. 37 lands and 7 rocks adding Mind Stone and Worn Powerstone looks like a good balance given your curve.

utility cards: I'd suggest playing around with Brain in a Jar>Sphinx-Bone Wand. Casting a sorcery at instant speed is not to be underestimated and this way you also begin to accrue mana efficiency on turn 3 instead of 7.

If you want other ideas, check out Jhoira's Dream Scheme, but it is not budget and a Polymorph/Proteus Staff combo deck, so very creature light and might not fit your play style.

Hipparion on Crux of Fate except they didn't fight.

3 weeks ago

I use Dissipate instead of Disallow because Dissipate exiles the countered spell and isn't colorless like Void Shatter so it can't be countered by Ceremonious Rejection.

Disallow as flexible as it is usually just ends up being an 8$ version of Cancel but would definitely put it in the sideboard against other blue/Green ETB decks. Xd

Firebones675 on Counterspell Scepter Control

3 weeks ago

While most of the deck is standard legal, there are a a few that aren't Cancel/Elite Arcanist/Isochron Scepter

If you wanted to shift to standard the easiest would be Cancel->Disallow

I'd replace the others with Baral, Chief of Compliance or Thing in the Ice  Flip. (also good at blocking/slowing down early aggression)

I'm not a fan of self assembler as it is mana intensive.

Torrential Gearhulk is amazing in decks like yours. You can use it as a counterspell or card draw. It also is a big body to beat face with.

Rhadamanthus on Can Madness Be triggered after ...

1 month ago

You can use double square brackets around a card's name to link it. It's the easiest way to make sure everyone reading your question knows what's going on: Alms of the Vein, Cancel

No, the Madness ability on a spell won't trigger when it gets countered. "Discard" is only caused by rules or effects that specifically tell a player to "discard" something, and a card can only be "discarded" from a player's hand. When a spell gets countered it's just moved from the stack to the graveyard and none of its effects happen. Madness won't trigger.

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