Cancel

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Ixalan (XLN) Common
Amonkhet (AKH) Common
Planechase Anthology (PCA) Common
Khans of Tarkir (KTK) Common
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Return to Ravnica (RTR) Common
Planechase 2012 Edition (PC2) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
Zendikar (ZEN) Common
2010 Core Set (M10) Common
Shards of Alara (ALA) Common
Tenth Edition (10E) Common
Time Spiral (TSP) Common
Promo Set (000) Common

Combos Browse all

Cancel

Instant

Counter target spell.

Set Price Alerts

M19

XLN

AKH

Show All Prices

Cancel Discussion

Bibbo on Mystical rats of the sky

1 day ago

I think I'd might rather have Dizzy Spell than Convolute, mostly because I think Convolute is pretty bad. Maybe even a Cancel instead since it is a hard counter and is the same CMC. Maybe take out Calculated Dismissal for Cancel? Just a few thoughts, I'll probably have more when I finally get this deck together myself.

Oksnor on White/Blue EDH

3 days ago

As for counterspells I would avoid playing Cancel unless you're playing a counterspell themed deck. Not sure if it fits within the budget but Disallow is strictly beter! Personaly I love playing Arcane Denial as wel. Puts less of a target on your head and replaces it's self.

BOXES_O_MOXES on Dragonsoul Knight pEDH

1 week ago

EDIT: Out (1) Mana Leak in (1) Cancel .

Marchiali on Help me create a pirate ...

2 weeks ago

So back when pirates of ixalan were released no one really played them because of the mana base, at least not in Grixis. Right now the mana base is solid enough to technically make them work.

What I am trying to do right now is creating a deck where all cards fit into the pirate theme while still staying somewhat competitive. It doesn't have to win all the time but having a chance against burn and Teferi would be nice.

It... hasn't really worked out so far. Is such a deck even possible?

The most success I had so far was basically Tempo Blue with some splashing for Grixis so your flying pirates benefit from effects like Dire Fleet Neckbreaker and Fell Flagship .

With cards like Siren's Ruse , Lookout's Dispersal and of course Siren Stormtamer you have decent disruption, I have even been experimenting with adding more discard like Duress or Heartless Pillage . The latter is pretty great as far as discard spells go since it is effectively CMC 2. Cancel , Hornswoggle , Admiral's Order and Spell Swindle are pirate themed but not worth including in my opinion.

As for Lifegain your choices in a pirate theme deck are basically limited to Fountain of Renewal and Navigator's Compass . Compass is actually not that bad since it let's you fix your mana base without handing aggro decks a free 2 damage. (I am making an exception to the theme rule for Shocklands)

Admiral Becket Brass is a great flavor card but usually when you can hit your opponent with 3 pirates they are either dead or would be if you had dropped a Dire Fleet Neckbreaker instead of the Admiral.

The real problem with pirates seems to be that they want to go fast since their late game sucks but they have basically no advantage over mono red or blue other than tribal synergies. And their tribal synergies aren't that great, most of them are not even available until turn 4 or 5.

For Removal there are some options: Walk the Plank is great flavor although a bit hard to cast. Hostage Taker and the Admiral are decent for dealing with Teferi but not that amazing. Lightning Strike , Makeshift Munitions (bombarding your opponent with treasures is hilarious) and Fiery Cannonade are your go-to burn spells.

There are some good red combat tricks as well as Dire Fleet Poisoner but I am kinda on the edge concerning those. Buccaneer's Bravado on an unblocked creature with decent power can close out games.

Card Draw can be provided by Curious Obsession (a bit tricky when you are also running Siren's Ruse), Chart a Course and maybe Treasure Map  Flip and Dead Man's Chest . March of the Drowned could also be very valuable since it only costs 1 mana.

Like I said the best creatures seem to be the pirates that either have very good tribal synergy or flying. I am considering Fathom Fleet Captain and Forerunner of the Coalition but they both seem to be too slow. When you have a lot of treasures getting the city's blessing for an early extra turn via Timestream Navigator isn't too hard but I haven't really profited from it that much.

Revel in Riches is an interesting wincon but just too slow. Maybe an option for a more control-based approach. But when you have lots of treasures out it seems to be more viable to cast Mnemonic Betrayal , which technically isn't a pirate spell but looks like one. Or use overpriced Cards like Pirate's Prize that create more treasures.

With all that knowledge I still can't figure out a decent pirate deck, am I missing something? I am aware that you got to concentrate on some mechanics to make them work but I am not sure on which ones.

I really want to make pirates work before they rotate out and possibly never return to Standard.

EDIT: Just noticed there is also a token-based approach with Fathom Fleet Captain and Vraska, Relic Seeker

SMSGarrett on Simic Merfolk need suggestions

3 weeks ago

First of all, welcome to Magic! I love tribal mechanics and merfolk especially. You have most of the ones I would recommend. However, River Sneak is a fantastic card that can get in for a lot of damage when you cast new merfolk, which would only be bolstered by your +1/+1 effects. I'm not sure where I would cut corners but i'd personally run 4 of them.

Your Cancel could easily be replaced by Sinister Sabotage if you need more card draw or Thought Collapse if you would rather get rid of your opponent's cards.

maddkatt on simic counters midrange

1 month ago

I'd suggest taking out the black cards, and making it Blue/Green. Add 2 more Simic Ascendancy and replace Vraska's Contempt and Cast Down with blue removal/counter spells instead like Cancel , Blink of an Eye , River's Rebuke or Selective Snare and/or green fight spells like Pounce or Rabid Bite

Dete on Transmutiny

1 month ago

you can drop the mill entirely and add some other form of cotrol. take out Revolutionary Rebuff and Cancel for Mana Leak or Remand , Terror and Murder for Doom Blade , Cast Down or Fatal Push if it's on budget.

you dont have card draw so any of the above could be replaced for a few Night's Whisper , Grasp of Darkness could replace Walk the Plank or a bit better dependant on meta Victim of Night .

whats your wincon? or just beat down with Wanted Scoundrels and such...

legendofa on Mind Control Commander BUW

1 month ago

Unfortunately, Dominus of Fealty isn't legal with Merieke Ri Berit as the commander.

If you want to go with the mind-control theme, check out Sen Triplets .

Some of your cards have better equivalents-- Control Magic can replace Mind Control , Counterspell or Dissipate can replace Cancel . Look for cards that do what you're already doing, but cheaper, more efficiently, or with a larger effect.

Since your Commander is a steal effect, you can probably cut some of the higher-cost cards with similar effects and add in some personal protection effects.

I'm far from competitive in EDH, so take that for what it's worth. But let these thoughts help start you developing this deck.

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Cancel occurrence in decks from the last year

Commander / EDH:

All decks: 0.1%

Blue: 0.64%

U/R (Izzet): 0.06%

U/B (Dimir): 0.07%

Modern:

All decks: 0.02%

Standard:

All decks: 0.05%