Counter target spell.
|Have (4)||pskinn01 , cassa , gildan_bladeborn , IcyLightning|
|Want (6)||Suicune , EmanRuoy88 , Etinifni , AndrewsLuz , Taufyr , nconiglio|
Printings View all
|Core Set 2019 (M19)||Common|
|Planechase Anthology (PCA)||Common|
|Khans of Tarkir (KTK)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Return to Ravnica (RTR)||Common|
|Planechase 2012 Edition (PC2)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
|Shards of Alara (ALA)||Common|
|Tenth Edition (10E)||Common|
|Time Spiral (TSP)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Cancel occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
3 days ago
Even if this is a budget deck, Sinister Sabotage, Dissolve, and Dissipate are all cheap alternatives to Cancel. Even Manalith is strictly better than Obelisk of Grixis, and Chromatic Lantern and Coalition Relic come with upside. If those cost too much, Mana Geode is still better. Please make these upgrades. They will make the deck better. Love the description! Why does TappedOut think this is a standard deck?
1 week ago
I would drop:
- Fleeting Distraction
- Grip of the Roil
- Obsessive Search
- Radical Idea
- Reach Through Depths
- Spell Syphon
- Twisted Image
- Slip Through Space
- Apprentice Wizard
- Deranged Assistant
- Hedron Crawler
- Sea Scryer
- Prismatic Lens
One reason is that you have a lot of cards that do nothing but draw one card. Which is usually fine in 60 card 1v1 as they function as almost running fewer cards. This lets you draw into your business spells with more consistency. However, in EDH multiplayer, I feel like you want cards with more impact. I kept in cards that let you scry or let you decide card quality because those have more impact.
The other reason is that you really aren't accelerating into anything big, so why do you need a bunch of mana ramp cards? You definitely want to hit all your land drops, but your 2-for-1 and 3-for-1 draw spells should keep filling your hand with lands. You want more business spells that keep you in the game long enough to get Talrand into play and start beating down.
I know Talrand tempts you to play a bunch of cantrip spells to have a sort of combo finish. However, in my experience it is better to have a more solid lock down of the game and win with inevitability than just trying for an alpha strike. A few 2/2 flyers can go a long way.
I would go up to 36-38 lands to make sure you keep getting those land drops.
Then I would add a few more counters:
Then some more bounce (although you have most of the good ones in there already):
Then maybe a couple more recursion spells:
Just to give you some card advantage in other ways or to get back powerful spells that you were forced to use early.
Blue shenanigans can be hard to play. Sometimes you want to be aggressive with your countermagic and bounce to stall your opponents. Other times you want to hold back and wait until the more opportune time.
Hope this helps.
1 week ago
1 month ago
There is a lot of things in this deck that I see can be upgraded or removed.
First, I'll suggest some cards you could put in.
More ways to stop the opponent's creatures would help. Lawmage's Binding , Frogify , and Kasmina's Transmutation stop creatures from using their abilities. Immolating Glare , Conclave Tribunal and Path to Exile are also things you should consider.
Some cards to cut would be:
Hope this helps!
1 month ago
I see your case on Transmute, and it’s a strong argument. I won’t say no :)
I mentioned some expensive cards in case you’re looking to upgrade in the future, but they are by no means important right now when Plague Wind works well too.
As far as your Q1 goes, counter spells for less than 3cmc will always be stronger because you can hold less mana in reserve. However, I like Psychic Strike because it doesn’t require double of the same mana type, making it easier to cast even if it is more cmc. I do prefer a hard counter all type over, say, Swan Song that only targets specific types, but Negate will do a lot of work even if it can’t hit creatures. It has the added benefit of not needing double mana again. I think it’s more of a preference. Having the OG Counterspell though is probably still a good idea. If you’re looking at 3cmc counters, though, always get one with an added effect - Dissolve > Cancel
1 month ago
There are several strict upgrades over Cancel available in pioneer you might consider; Void Shatter dodges Mystical Dispute due to devoid, Sinister Sabotage feeds the yard, and Disallow can also hit abilities. I'd probably go with Sabotage in this build. You could also consider Supreme Will to have the option for Impulse mode on an empty board. Alternatively, both for CMC and for reliably feeding hydra, cutting cards for Thoughtseize is probably a good move, as well.
I like the idea! Cheers!
1 month ago
Sub Cancel for either Disallow or, probably better, Sinister Sabotage ; depending on what wincon(s) you like, Didn't Say Please could be excellent, too. You might also consider Censor or Supreme Will for more flexibility.
If you're dead set on the Serpent, I'd also add in 4x Witching Well , though I think Gargoyle is a better wincon. Depending on which route you go, I'd also consider Treasure Cruise , Dig Through Time , or Into the Story . Jace, Vryn's Prodigy Flip is an all-star, too.
2 months ago
Sure thing Awgeez. IMO these are a little underwhelming and could be replaced with better things: Banefire , Divination , Walk the Plank , Preordain , Crackling Drake , Pyramid of the Pantheon , Shock , Opt , Murder , Unlicensed Disintegration , Cancel , Dissipate , Hour of Glory