|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Planechase Anthology (PCA)||Common|
|Khans of Tarkir (KTK)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Return to Ravnica (RTR)||Common|
|Planechase 2012 Edition (PC2)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
|Shards of Alara (ALA)||Common|
|Tenth Edition (10E)||Common|
|Time Spiral (TSP)||Common|
|Promo Set (000)||Common|
Combos Browse all
Counter target spell.
|Have (6)||releasethedogs , Narueled , , agardels , AlbinoLion , jhTheMan99|
|Want (14)||zn.tportlock , widell , LastCall , EdwinSmithIV , xafeara , Jspeed , JannieB , flipdipple , redarrow4403 , Clones16 , QBrick , boneSANITY , Vialheart , Xelgion|
1 day ago
I think I'd might rather have Dizzy Spell than Convolute, mostly because I think Convolute is pretty bad. Maybe even a Cancel instead since it is a hard counter and is the same CMC. Maybe take out Calculated Dismissal for Cancel? Just a few thoughts, I'll probably have more when I finally get this deck together myself.
3 days ago
As for counterspells I would avoid playing Cancel unless you're playing a counterspell themed deck. Not sure if it fits within the budget but Disallow is strictly beter! Personaly I love playing Arcane Denial as wel. Puts less of a target on your head and replaces it's self.
2 weeks ago
So back when pirates of ixalan were released no one really played them because of the mana base, at least not in Grixis. Right now the mana base is solid enough to technically make them work.
What I am trying to do right now is creating a deck where all cards fit into the pirate theme while still staying somewhat competitive. It doesn't have to win all the time but having a chance against burn and Teferi would be nice.
It... hasn't really worked out so far. Is such a deck even possible?
With cards like Siren's Ruse , Lookout's Dispersal and of course Siren Stormtamer you have decent disruption, I have even been experimenting with adding more discard like Duress or Heartless Pillage . The latter is pretty great as far as discard spells go since it is effectively CMC 2. Cancel , Hornswoggle , Admiral's Order and Spell Swindle are pirate themed but not worth including in my opinion.
As for Lifegain your choices in a pirate theme deck are basically limited to Fountain of Renewal and Navigator's Compass . Compass is actually not that bad since it let's you fix your mana base without handing aggro decks a free 2 damage. (I am making an exception to the theme rule for Shocklands)
Admiral Becket Brass is a great flavor card but usually when you can hit your opponent with 3 pirates they are either dead or would be if you had dropped a Dire Fleet Neckbreaker instead of the Admiral.
The real problem with pirates seems to be that they want to go fast since their late game sucks but they have basically no advantage over mono red or blue other than tribal synergies. And their tribal synergies aren't that great, most of them are not even available until turn 4 or 5.
For Removal there are some options: Walk the Plank is great flavor although a bit hard to cast. Hostage Taker and the Admiral are decent for dealing with Teferi but not that amazing. Lightning Strike , Makeshift Munitions (bombarding your opponent with treasures is hilarious) and Fiery Cannonade are your go-to burn spells.
Card Draw can be provided by Curious Obsession (a bit tricky when you are also running Siren's Ruse), Chart a Course and maybe Treasure Map Flip and Dead Man's Chest . March of the Drowned could also be very valuable since it only costs 1 mana.
Like I said the best creatures seem to be the pirates that either have very good tribal synergy or flying. I am considering Fathom Fleet Captain and Forerunner of the Coalition but they both seem to be too slow. When you have a lot of treasures getting the city's blessing for an early extra turn via Timestream Navigator isn't too hard but I haven't really profited from it that much.
Revel in Riches is an interesting wincon but just too slow. Maybe an option for a more control-based approach. But when you have lots of treasures out it seems to be more viable to cast Mnemonic Betrayal , which technically isn't a pirate spell but looks like one. Or use overpriced Cards like Pirate's Prize that create more treasures.
With all that knowledge I still can't figure out a decent pirate deck, am I missing something? I am aware that you got to concentrate on some mechanics to make them work but I am not sure on which ones.
I really want to make pirates work before they rotate out and possibly never return to Standard.
3 weeks ago
First of all, welcome to Magic! I love tribal mechanics and merfolk especially. You have most of the ones I would recommend. However, River Sneak is a fantastic card that can get in for a lot of damage when you cast new merfolk, which would only be bolstered by your +1/+1 effects. I'm not sure where I would cut corners but i'd personally run 4 of them.
1 month ago
I'd suggest taking out the black cards, and making it Blue/Green. Add 2 more Simic Ascendancy and replace Vraska's Contempt and Cast Down with blue removal/counter spells instead like Cancel , Blink of an Eye , River's Rebuke or Selective Snare and/or green fight spells like Pounce or Rabid Bite
Dete on Transmutiny
1 month ago
you can drop the mill entirely and add some other form of cotrol. take out Revolutionary Rebuff and Cancel for Mana Leak or Remand , Terror and Murder for Doom Blade , Cast Down or Fatal Push if it's on budget.
whats your wincon? or just beat down with Wanted Scoundrels and such...
1 month ago
If you want to go with the mind-control theme, check out Sen Triplets .
Some of your cards have better equivalents-- Control Magic can replace Mind Control , Counterspell or Dissipate can replace Cancel . Look for cards that do what you're already doing, but cheaper, more efficiently, or with a larger effect.
Since your Commander is a steal effect, you can probably cut some of the higher-cost cards with similar effects and add in some personal protection effects.
I'm far from competitive in EDH, so take that for what it's worth. But let these thoughts help start you developing this deck.
Cancel occurrence in decks from the last year
Commander / EDH:
All decks: 0.1%
U/R (Izzet): 0.06%
U/B (Dimir): 0.07%
All decks: 0.02%
All decks: 0.05%