Counter target spell.
|Have (2)||Benniator , gildan_bladeborn|
Printings View all
|Mystery Booster (MYS1)||Common|
|Core Set 2019 (M19)||Common|
|Planechase Anthology (PCA)||Common|
|Khans of Tarkir (KTK)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Return to Ravnica (RTR)||Common|
|Planechase 2012 Edition (PC2)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
|Shards of Alara (ALA)||Common|
|Tenth Edition (10E)||Common|
|Time Spiral (TSP)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Cancel occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
3 days ago
Why not make the format "Modern and not Pioneer", where the list of cards legal in pioneer is basically the ban list?
That might give you the modern time capsule you're looking for, and shake up the format by having some things banned like Cancel.
1 week ago
Hi, I hope you are my friend and not a Clever Impersonator of him hacking his account. I’ve done a Frantic Search in your deck, but didn’t find the Elsha of the Infinite turns combo. Maybe the Orcish Librarian ate some pieces already?
I'm no Niv-Mizzet, Parun, you can count on me ;)
¡¡ Sun Titan !!
1 week ago
As far as counters go, I don't play many and when I do it's to protect my stuff. You can never go wrong with Counterspell. I like Rebuff the Wicked, Disallow, Cancel, Dissipate, Unwind,Countersquall, Absorb. That new Fierce Guardianship is pretty cool.
1 week ago
I've seen discussions before on the psychology of counterspells, and I think that is a real factor. You process differently your Colossal Dreadmaw getting countered with Cancel than you do it being removed right after it resolves with a Murder. Either way, it ends up in the graveyard, but the mechanism is different. There's some human subconsciousness stuff going on that comes down to, as Last_Laugh said, people don't like being told no.
1 week ago
I mean, counterspells are actually really bad. I mean, really bad. The only advantage Cancel has over Murder is the fact that Cancel can hit non-creatures. But Cancel only works at one time compared to hundreds.
I think people hate blue 'cos they lose to it and then don't want to play around it. It's just skill -- any deck can beat a counterspell heavy deck just by reading the blue player.
I think it's deep-seated trauma and an unwillingness to let go of prejudices in favor of unreasonably hating a color that is no worse than any other color. I mean, Green recently stole all of blue's abilities anyways.
I do hate oppressive control. That kind of deck is a product of a bad format, and it's not even fun to play. Trust me, I tried. But blue has so many fun strategies, for both sides.
2 weeks ago
The deck looks good and it should be fun and effective to play, just a couple of observations:
is Swiftfoot Boots meant to protect Niv Mizzet from removal? Maybe I am missing something, but it does not seem like a necessary card in this build. Also, Spellbook costs 0 but takes a spot for an effect that you already can benefit from Thought Vessel and Reliquary Tower: I would rather replace it with a good old Izzet Signet to get some extra ramp instead.
there are many lands that ETB tapped, almost a third of your landbase and some of them without providing any additional benefit (cycling and scry are a good trade-off imo): I'd take out Highland Lake, Izzet Guildgate and Swiftwater Cliffs and replace with something more effective but still affordable such as Shivan Reef and Steam Vents or even some extra basics. Also, with a two colour deck very colour intense in the mana cost, Evolving Wilds, Terramorphic Expanse and even Ash Barrens would be in my opinion better replaced by some basic lands - unless it is the shuffling effect you are looking for.
your commander is a wizard, but you have only 4 wizards in the deck, meaning that more often than not your Wizard's Retort will be just a Cancel. Staying budget, I'd honestly rather have a Negate or Dispel if you want a hard counter or Mana Leak if you prefer more flexibility.
1 month ago
Mill is a historically bad strategy, for a few reasons -- first, it's slow. It is very slow. Second, there are A LOT of decks that can take advantage of having cards in their graveyard. Against Dredge, Delve, or just about every deck in Modern and many decks in Legacy, you're doing anything from giving them mana, upgrading their board state, dealing damage to yourself, or even giving them more cards.
Even against a non-graveyard deck it's bad. It makes it so that they're more likely to draw what they want, as long as you didn't mill it.
I'd argue that Strike is a strictly better Collapse in 90% of situations.
1 month ago
A few factors.
-limited environment dictates a lot, you will see the same effect but at different cost in two sets one after the other and this is due to the power that card needs to be in limited.
-Power creep (as said above). This is the need for an effect to become more powerful. How much play in standard did Thought Collapse see? Or any other format outside limited? I suspect none. Psychic Strike does see a little play but I think it still would qualify as none. WOTC I suspect is playing with the knobs of power to find a place where a 3 mana counterspell will see play and be good.