Stubborn Denial


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Stubborn Denial


Counter target noncreature spell unless its controller pays {1}.

Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

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Stubborn Denial Discussion

Darth_Savage on Anointed Procession Deck with Cats

1 week ago

I was using my phone last time, on a computer now, so:

I deliberately choose Converted Mana Cost (CMC) 3 for a reason. Modern being the format it is, this cost can sometimes be the most expensive cards in the deck. At this cost the card needs to have an impact on the board state.

Vampire Nighthawk, your more or less on the ball, it's a very good creature. The really good thing about it is it can stall the board state. Your opponent won't attack with their strongest creature if it can be blocked and killed by Nighthawk, so it can potentially buy you a turn, maybe you will even draw removal like Dismember.

Dissipate, is the answer you want to a card like Adorned Pouncer, it stops the cat entering the battlefield and it exiles it, so you can't eternalize it. at CMC 2, Dissipate would need a restriction or downside. At CMC 3, it might see some play, but most of the time Stubborn Denial, Spell Pierce or Mana Leak are good enough.

Bow of Nylea, does a lot of things, but none of them are that relevant. It's a card which is more interesting than it is good, but you could build a deck around it.

Guttersnipe, I included this as a trap. New player often evaluate the goblin as an extra 2 damage when they cast every Lightning Bolt, well that sounds good! It isn't, in a burn deck Guttersnipe does nothing the turn it comes into play, it is an awful top deck and probably the card I tell people to cut from their decks the most. If I want something at CMC 3 in burn (which I probably don't) I'd play Hell's Thunder or Ball Lightning.

Ghostway, I actually gave you a clue "re-trigger enters the battlefield", in context of your deck Regal Caracal would be bounced, then return to play creating 2 new cat tokens. Unfortunately it would also wipe out all of your existing tokens. "A token that has left play can’t come back into play. If such a token would return to play, it remains in its current zone instead. It ceases to exist the next time state-based effects are checked." A more relevant scenario for the card would be if your opponent is on 11 life and you have Siege Rhino, Geralf's Messenger and Gray Merchant of Asphodel in play. The combined power of those creatures is 9, so you can't kill your opponent this turn, until you draw Ghostway. The Rhino drains 3, Messenger 2 and Merchant 6, Ghostway wins you the game that turn, without you even needing to attack. A lot of creature have an "enters the battlefield" effect, Ghostway lets you abuse that.

Moving on...

Enlightened Tutor isn't modern legal as it has never been printed in a modern legal set. Idyllic Tutor, it is CMC 3, it doesn't effect the board state, finds Anointed Procession (which when you cast it next turn, also doesn't effect the board state), don't add Idyllic Tutor. Commune with the Gods digs 5 cards deep into your library and lets you choose a creature or enchantment, roughly speaking 60% of the time this will find Anointed Procession, but it also lets you find a creature, it gives you options depending on your board state at the time.

itsbuzzi on Red Burniffity

2 weeks ago

It works wonders. Notice I have the card Stubborn Denial. Basically if your starting hand has 2 lands, an artifact, ensoul, and stubborn you have a 4 turn clock that can counter whatever removal they find. Notice its vulnerable to cards like Fatal Push, Path to Exile, Abrupt Decay nut if you aren't facing cards like that you pretty much win. Make sure you can enchant your artifact without them removing said artifact in response that hurts but otherwise it does well. Throw Ensoul Artifact on your Darksteel Citadel and all they have is Path to Exile. The removal spells are limited but if they have it a Shrapnel Blast can be a pseudo-counter spell while still dealing your damage.
All in all I like Ensoul; the other cards your mentioned in blue I clearly don't use though.

xaarvaxus on Zombie Tribal

2 weeks ago

For this deck I would think 40 lands is still a bit high. You've got way more islands than you need to cast the handful of you have in the deck. Perhaps cut 3 islands but add in Unholy Grotto?

No Buried Alive? For my Grimgrin, Corpse-Born deck I use it to get Gravecrawler, Prized Amalgam and Wonder [Woot! Flying zombies] into the graveyard. You could alternately consider Filth as Urborg would make the swampwalk useful.

Other zombies to potentially consider for the card draw: Cryptbreaker and Midnight Reaper. The Reaper will provide a steady supply of cards if Gravecrawler keeps getting sacced.

Possible counterspells if you were to go that route: Negate as you probably don't care much about any creatures your opponents may cast & Stubborn Denial as with a commander that is 4+ power this is probably always a hard counter for . If someone removes him at instant speed you could always eternalize a new pleb at 4+ with his ability in response.

Other potential mill: Altar of the Brood, you already have Gravecrawler and Phyrexian Altar so this would add an infinite mill wincon to the deck. Sac crawler to P Altar and produce , recast it, Brood mills everyone for one, rinse/repeat.

If you have Yawgmoth's Will I'd sub that in for Recall. Not a cheapie I know but worth it if you have it.

Hopefully my ramblings can provide some food for thought.

Gattison on Atraxa Precon- Budget improvements (Need Help)

3 weeks ago

Hey there, I have +1/+1 counters-themed Atraxa deck as well, and I don't like to expensive cards for deckbuilding, so I might have some suggestions for you.

Firstly, Stubborn Denial is excellent in EDH.

You might like one or more of the following: Ring of Kalonia, Ring of Xathrid, Ring of Evos Isle, Ring of Thune.

Currently Thrummingbird just looks like removal-bait. It's too small to last long, so nobody will ever let it hit them most of the time. You'd need to add at least 7 or so card like Rogue's Passage to make it a reliable effect. Or buff up the bird in some way. This is why I went with a voltron strategy for my version. Anyway, long story short, I'd swap it out for Chromatic Lantern.

Other counters-synergy cards: Elite Scaleguard, Hindervines, Novijen Sages, Crowned Ceratok.

I think you should swap the three-color ETB-tapped lands for either the remaining Vivid lands.

Hope that helps! Enjoy Atraxing things. =)

hkhssweiss on Intet of Infinite Dreams | Primer

3 weeks ago

Hey thanks for getting back to me JohnnyCRO!

Yeah I used to run Natural State, the more games I played, the more it seems Autumn's Veil has been under performing. That might be actually swapped out soon, Stubborn Denial is generally great, but I'll most likely add in Flusterstorm first my meta is fairly high level so our decks are tuned for fast paced matches.

Root Maze is an amazing card and definitely slows downs decks, most notably Tymna/Thrasios Paradox and Storm decks. It considers testing as I do have two spare copies laying around. I am wary of running Null Rod due to running Scroll Rack and Sensei's Divining Top, I don't really care for my mana ramp if it stops other people from using their artifacts which is why I think Seeds of Innocence is better in this scenario.

I'm also thinking of just running Guttural Response cuz...well I like split color cards and in a blue heavy pod, it's cool to have :P

JohnnyCRO on Intet of Infinite Dreams | Primer

3 weeks ago

Glad to hear a good feedback!

I never doubted the deck would wreck casual tables, moving on.

Because the deck "seems to like" to tap out I think that more cheap interaction would be a good idea. Cheap interaction seems to be working well for you, And as the meta gets stronger, solutions like Flusterstorm and Stubborn Denial will likely be more and more appealing. For a casual meta Stubborn Denial would be by the best IMO bc it's a Negate, while Flusterstorm is the worst because it's unreliable to stop creature-based wincons and wins with spare mana. In cEDH however, Flusterstorm is the best by far because it's almost impossible to counter it. Flusterstorm or Stubborn Denial can probably be decent alternatives to Dispel on any level tho, and giving them a shot in its place would be more than OK. It might also be wise to free up an extra slot and test each pair of the 3.

Hmmm, I would advise against going full-on stax; most usual tools I can think of right now either hurt you as much as they do everyone else or they cost you enough tempo to miss the point even though they might work well. However cEDH likes artifacts, and you don't happen to play many which is good here. Root Maze might be your jam. The deck seems like it wants its lands, but it doesn't seem nearly as dependent on hitting land drops and early ramping as some other decks are. It would slow you down significantly, but it would stop storm and most combo decks I can think of right now. Null Rod is also very neat if you can afford a copy, and for this deck it works better than Maze bc your land ramp is online and when comparing just lands, your deck is used to getting more out of those than an average deck at cEDH level. Also, consider Natural State. Its 3cmc limitation isn't crucial. Though missing some high-cmc artifacts like PEngine or CVeil, the ability to remove a pesky combo piece or crucial ramp piece for just seems like something Intet might want access to. Generally when talking cEDH (or anything close to it), going rate for removal is 1 mana. For 2 mana some bonus is to be expected (like exile or extremely wide array of threats it can deal with). At 3 mana there must be a very good reason to play it if it doesn't destroy multiple targets. So Krosan Grip and Beast Within could go out for something cheaper, something that you can easily slip by as you nearly tap out to do your stuff. Root Maze, Null Rod and Natural State being my personal recommendations. But whatever you pick, go for cheap removal/stax that targets artifacts specifically.

hkhssweiss on Intet of Infinite Dreams | Primer

3 weeks ago


Alright so I'm back with a lot more test data after a couple games with Intet.

In a casual meta, new Intet blows people out of the water. Once the engine starts running she literally can't be stopped. Unless singled out purposely or being the archenemy, it's really hard to stop and I pull threat off constantly.

In a highier tier meta, depending on which decks I play against, I have an average of winning 4/5 games with her. The control package really shines here as I have a lot more interaction than before and more stopping power and protection. There are however times I wish Dispel was a Stubborn Denial or a Flusterstorm due to almost always tapping out in the early game. I might have to run a bit more counterspell suite, but it is getting quite tight now on what I can run and find the right balance.

In a cEDH meta, it is tough no lie. I probably only win around 2/5 matches, mulligan hands are quite aggressive here to dig for suitable answers against the maximum power decks. Intet only really shines here around T6-7, having resources engines here is key or constant wheeling to gain attrition/value over other players what really helps. Early game is all about control and popping the right rocks and resource advantage for other players. I may have to run more removal if going against these type of decks more often, optimally subbing in Seeds of Innocence over Beast Within or maybe some stax piece as I can gain attrition over stax a lot easier than other fast combo decks.

Swapped in Mana Vault over Bear Umbra as while yeah totem armor and untapping lands on attack trigger is great, but having it easily remove is a different story. Still testing with Mana Vault as I picked one up a couple days ago and just added it in. The burst might be good, but the higher chance of dropping Intet by T2/3 into a Mystical Tutor/Expropriate generally is game as well.

What are your thoughts on the revised Intet so far?

Oodmad on Affinity?

1 month ago

Wasn't trying to play gatekeeper and suggest that your deck doesn't deserve to be called Affinity. I only wanted to point out that the main game plan I see from all Affinity variants (critical mass of artifacts and synergy enabling cards) doesn't seem to apply to your deck so it may be a bit limiting to try to think of it only as an Affinity deck.

I consider a card "synergy enabling" if it can give additional value to other cards that are not directly targeted by it. Arcbound Ravager is synergistic because it gives all artifacts the extra potential of being +1/+1 counters or creature artifacts have the potential to be modular targets. Ensoul Artifact and Tezzeret's Touch are not synergistic cards as they only strengthen a single target and don't give additional value to the rest of the deck (except for Stubborn Denial). Ornithopter isn't a more valuable card with Ensoul Artifact on the battlefield, unless Ensoul Artifact is enchanting it. Not to suggest that Ensoul Artifact is a bad card, just trying to clarify how I evaluate whether a card is adding synergy to a deck.

Your deck has some similarities with a Boggles style deck and I think it would be useful to look at that for additional inspiration. My Johnny 5 is Alive deck is based on the Boggles game plan (hard to remove targets pumped by enchantments), but it also has a control shell to deal with the weaknesses you pointed out. For your current deck you may want to add more spells like Stubborn Denial to help protect your enchantments.

Torpor Orb is an all-star in my sideboard. Humans and Spirits are common in my local meta and Torpor Orb always cripples them enough for me to win. A lot of other decks like to abuse ETB creatures and it doesn't disrupt Affinity's game plan, too much, to side in Torpor Orb just in case.

Good luck with the endless struggle of optimization.

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