Stubborn Denial


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Stubborn Denial


Counter target noncreature spell unless its controller pays 1.

Ferocious If you control a creature with power 4 or greater, counter that spell instead.

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Stubborn Denial Discussion

Midnightcarnival on Grixis Death's Shadow

1 day ago

With the recent increase in Uxx decks, I have gone to a maindecked Liliana of the Veil in place of a single Stubborn Denial.

TeferisBitchboy on Shu yun yo face

1 day ago

Hey, nice deck man. I considered making a Shu Yun deck for duel commander myself, but ended up making Ruhan. Have you tried running Cataclysm? Seems perfect for a deck like this. Despite bringing your mana down, you have enough efficient spells, I assume you'd still come out on top 90% of the time. Also, what are your thoughts on Spellskite, Mental Misstep, and Stubborn Denial?

Spazik008 on Sultai Midrange. Fair, diverse and fun.

1 day ago

opting for Opt is going to be a massive gain for this strategy, people are drastically underestimating how valuable it is to be able to hold up both a counterspell and card advantage on the opponent's turn. I think not having Snapcaster Mage is right here. It's a very good card, obviously, but there are better things you can be doing. You don't have Lightning Bolt, Path to Exile, or Cryptic Command, and the value of Snapcaster decreases without powerful instants and sorceries to go alongtside him. Stubborn Denial is pretty good with Snapcaster in a Gurmag Angler style deck, but again I think not including him is right here, mainly because you're Sultai and there's just other stuff to do in general.

The one critical note I would give is that I think the split on Gurmag Angler and Tasigur, the Golden Fang should be reversed. For every game you're garnering card advantage through his ability, there are going to be twice as many games where you're killing an opposing Siege Rhino or just attacking your opponent for lethal. That extra point of power can make a big difference between winning and losing.

bricek10 on Prowess blitz

5 days ago

I think instead of slip through space you should have Artful Dodge in because you can use it twiceand what about Mutagenic Growth and Stubborn Denial ?

Temur_Frontier on Ojutai, i tap out your shit dancer.

6 days ago

Kamigawa dragons Keiga, the Tide Star and Yosei, the Morning Star are great on their own in this deck. However, along with them, run Rite of Replication because of how you can combo it with these dragons by targeting one or the other with kicker. For Keiga, this means stealing 5 creatures. For Yosei, this means tapping 25 permanents and skipping up to 5 untap steps spread amongst your opponents, and this effect can stack too; say you only have one opponent and you get this combo off, that opponent can't untap for 5 turns in a row while 25 (basically all) their stuff is tapped, effectively giving you 5 extra turns in a row. And you get to keep your original Yosei or Keiga. And with those dragons on the field, using Rite of Replication to copy, say, Sunscorch Regent 5 times is still pure value given Ojutai's effect. Also, I'd run Cyclonic Rift over those blue "wipes" any day. Sleep is better than Icy Blast. Blind Obedience over Kismet which helps snag all players and is more political. As for counterspells, you have a lot of cheap options with this commander. Counterspell should be a staple for control decks, as leaving up 2 islands is not at all an investment. Silumgar's Scorn to get a second one. Stubborn Denial and Swan Song are great for what they do, and Mystic Confluence and Cryptic Command for great utility. Wouldn't run the Gideon because he doesn't offer much for the deck really. Nevinyrral's Disk should probs get replaced by Hour of Revelation for it will only ever cost 3 white mana in a multiplayer game, and Nevinyrral's gives your opponents too much time to prepare for it while also painting a target on your back. I think those are the main points for now. +1 from me. I'm a sucker for anything Ojutai; I used to run a voltron control deck with Dragonlord Ojutai, and now I run a voltron/control/spell-sling with Taigam, Ojutai Master at Ojutai's Mystification.

Xica on Twinkle Twinkle Little Star

1 week ago

Nope, i think Logic Knot, Stubborn Denial with Death's Shadow/Tasigur, the Golden Fang/Gurmag Angler out, Cryptic Command, Condescend, Negate... etc.

Even stuff like Spell Pierce, or Mana Leak is game, since the spell costs so much.

eyes2sky on Proliferate a Corpsejack Menace to Society...

1 week ago

Stubborn Denial, also Chromatic Sphere since you might need a little color fixin'

cplvela0811 on Stubborn Souls

1 week ago


Thank you. Truly. You know what...I have been wanting to do that. I am going to remove the 2x Cryptic Command, for 2x Esper Charm. I will let you know how it feels and the match updates. So far - this deck has been a house. I have also used Sorin, Solemn Visitor in lieu of Cryptic Command. The ability to get off an ultimate in 2 turns, and rack up some life was pretty sweet.

I too like Geist of Saint Traft, but I personally feel that Spell Queller is the real deal. I like it mostly because it forces control to tap on their turn - paired with nearly all instants and flash creatures.

To answer your question regarding the delve spells - no, 6 is not too much. In fact, I have considered ways to incorporate Logic Knot. I primarily play , so this deck gave me the freedom to not worry about my grave as much (Tarmogoyf based decks). The main reason behind 6 delve spells is that I want to be sure that I have them, for my Turn 2 play. On Turn 2 I either drop a Gurmag Angler and or a Tasigur, the Golden Fang - Tasigur allows a mana to be left open for Stubborn Denial/bluff and or whatever else like a Fatal Push. Playing 12 draw/replacement spells (Mishra's Bauble, Thought Scour, and Serum Visions) creates for a strategy that reliably allows for a successful lowed land count. Honestly - on paper one would assume that so many draw spells create an over saturation of the deck and not enough "power" slots, but in theory the more we fetch and draw cards - the more we slim the decks fat and get into the core of the deck. I also must add that when you use Thought Scour and put a Lingering Souls into the graveyard - it feels like cheating.

Once again my friend, thank you.

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