Stubborn Denial

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Stubborn Denial

Instant

Counter target noncreature spell unless its controller pays {1}.

Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

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KTK

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Recent Decks

Stubborn Denial Discussion

lamocomp1 on Dusk's Maelstrom Wanderer

4 hours ago

You play green, man!

Leave all this silly fixing with lands to colors that don't know how to ramp and color fix.

Cultivate

Farseek

Kodama's Reach

Nature's Lore

Spring

If you are willing to spend a bit and don't mind to play creature ramp:

Greenweaver Druid

Rattleclaw Mystic

Shaman of Forgotten Ways

Somberwald Sage

Sylvan Caryatid

Also, there are better cheap alternatives to some cards. Jace's Ingenuity -> Urban Evolution Cathartic Reunion -> any blue draw spell

Counterspells are bad in maelstrom. You never want to see them from cascade, its the worst. Or at least play counterspells with some alternative upside. Also, 4 mana counters mostly suck.

Cut Overwhelming Denial Cancel Dispel

Add Mystic Confluence Swan Song Stubborn Denial

Also, some cards are mostly useless

Gaea's Blessing

The Unspeakable

Zo-Zu the Punisher (good card, wrong deck)

souzagm on Through the Water and Flames

1 day ago

Yea my hand go very fast, I'll put 2x Bedlam Reveler. I also removed 1xShock, 1xLightning Strike, 1xSpell Pierce and 1x Condescend and I've put some Stubborn Denial. SeekerofSecrets hey I'm very grateful to you for helping me.

SeekerofSecrets on Through the Water and Flames

1 day ago

yeah possibly a 3-3 split, it's not really a big deal that it comes down a turn later but the extra damage is vital for removal, I would also probably remove Lightning Strike and maybe Condescend for 2x Bedlam Reveler. your going to empty your hand very fast so he's nice to reload.

I would also consider a 2-2 split of Spell Pierce and Stubborn Denial, you should have no problem turning on ferocious

DarkStarStorm on Sultai Midrange

2 days ago

One of the biggest benefactors of going Sultai instead of Jund is that you get Stubborn Denial.I would go down the Vendilion Clique, up Grim Flayer, and replace Spell Pierce with Denial.

Legoman18 on Everyone Loves Ice Breakers, V2

1 week ago

Cereal_Killer: I've left out certain notable cards, such as Cryptic Command and Snapcaster Mage, purely because I do not own any. I hadn't considered Telling Time, but it does seem better than Chart a Course. As for Stubborn Denial, I can do some testing to see it's usefulness over Spell Pierce.

Thank you for your suggestions!

Cereal_Killer on Everyone Loves Ice Breakers, V2

1 week ago

I really like the deck, but, since you are basically a control, why isn't there Cryptic Command?

I understand that Chart a Course lets you draw 2 cards, but it's a sorcery and it makes you discard a card. Why not Pull from Tomorrow or Telling Time (or even Search for Azcanta  Flip, or Ancestral Vision)?

Snapcaster Mage seems also a good card you could add.

As someone suggested before, I'd add 1 or 2 Stubborn Denial, for the reasons already mentioned and for another reason: in late game Mana Leak, Supreme Will, Spell Pierce and sometimes also Remand are usefull.

Squirrelbacon on Esper Shadow

1 week ago

I'm super excited you turned this into Esper Shadow!! I played Esper Shadow at SCG Indianapolis in February, I didn't do too well but that was more to misplay on my end than anything else. A few things I learned about the deck from then to now.

Lingering Souls--> I play 2 in the main, one in the side. Great card, but used more for stalling than aggression with a Death's Shadow in play. Keep in, but maybe trim.

Serum Visions+Opt--> Probably want some number of both.

Stubborn Denial--> Better than Mana Leak and Cryptic Command for this deck.

Street Wraith--> Must have for Shadow Decks. Instant speed draw and lose life? Exactly what the deck wants.

Additional thoughts, 22 lands is still too many, and you probably don't want Field of Ruin in either a Shadow or a Delver deck. Too slow a card for most games. Vendilion Clique is a very serviceable threat. For shocks, your best bet is 2x Watery Grave, 1x Hallowed Fountain and 1x Godless Shrine.

I'm going to recommend against this, but, one of my pet cards is Monastery Mentor.... If you have a lot of games starting to go long, he may be worth looking at placing in the SB. You also have one extra board slot right now as you have an extra Thoughtseize sitting over there.

Best of luck, if you want a link to my list from SCG Indy, let me know I'll send it over! It hasn't been updated in a while though, so adjust if you look at it.

Hard-R-Rikka on Budget U/R Pyro-Control

2 weeks ago

Maybe consider the addition of Spell Snare, and also, though a lot less situational Stubborn Denial. Other cards you could save up for is more land fixing cards, getting rid or decreasing your amount of Shivan Reef and adding another Spirebluff Canal, Sulfur Falls, and another Wandering Fumarole, or just add a pair of steam vents. Another addition, you may want to add is Blood Moon to the sideboard, it allows you to slow decks like tron and KCI. Otherwise, this deck is set up pretty well. +1 from me my friend.

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