Stubborn Denial


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Stubborn Denial


Counter target noncreature spell unless its controller pays {1}.

Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

Price & Acquistion Set Price Alerts



Stubborn Denial Discussion

TheErebos on Phyrexian Growth

14 hours ago


Stubborn Denial is here mainly because no one expects counter spell for 1 mana (and it will cost most of the time I think) and opps will be casting stuff being sure that I won't respond. Main purpose of these spells is countering board wipes since they are very painful in creature-focused deck like this.

Infect-007 will be added for sure. I don't know how could I forget about this buddy.

My main concern right now is enchantments part. I feel like there's too many of 'em - but maybe I'm exaggerating things.

hkhssweiss on Phyrexian Growth

14 hours ago


Okay so I ran a couple playtests, there was a couple cards I did not like when I drew them here were some of the cards that didn't synergize with the deck.

Stubborn Denial, Phyrexian Reclamation, and oddly enough Mystical Tutor. I was quite happy to see Enlightened Tutor more often than Mystical as it can either grab me Contagion Engine or Inexorable Tide. What I feel is lacking is the early game, As Foretold can get bonkers with Atraxa but it takes awhile to tick up there.

You are right on being creature light, we can probably bump it higher using mana dorks. Most of the time I was playtesting there wasn't much of interaction, I probably say you can cut actually all the counterspells except for Fuel the Cause as it helps with the proliferation. I agree you should run JTMS as it is pure value and we do need the CA.

Also add in Blighted Agent, that is quite a terror. What are your thoughts on the evaluation so far?

APPLE01DOJ on Shadowblitorator

1 day ago

Yea no offense wallsface, but you're wrong. The meta has evolved to a place that trading 1 for 1 removal just doesn't cut it in most match ups.

Staring down 3 Hollow One turn 2? Yea I rather have pulse in hand. What your opponent just burned face for 6 and swung in with 2 Arclight Phoenix for 6 more? I don't think gatekeeper is going to be as effective for sorcery speed at 3 mana. Oh your opponent just cast a 2nd Amulet of Vigor, damn this gatekeeper isn't pulling its weight.

I play GB myself and unless I'm playing Bogles or know the Deaths Shadow player has a Stubborn Denial in hand I want Pulse not Gatekeeper.

Pieguy396 on Cruel Lore in Modern

3 days ago

You might want some Fatal Pushes as additional removal (perhaps over 1x Apostle's Blessing and 2x Temporal Trespass), and Stubborn Denial might also be worth considering, though I don't know what, if anything, I'd cut for it.

APPLE01DOJ on Lore That hits Hard

3 days ago

Also in your specific deck I think Stubborn Denial will be far better than Ionize. It's also cheaper.

cplvela0811 on Not Your Grandma’s Sultai Midrange

1 month ago


Very well. Here goes;

First and foremost, mana is very important. Your calculation is spot on. However, the & need a little bit of tuning. The base could go down slightly, while elevating your sources due to necessity. So, for example - Hinterland Harbor could become Blooming Marsh. Also, for your off color fetchlands (I know that they serve their purpose), if possible, try to make trades for Polluted Delta. It would seriously make all the difference. On another note; man lands are extremely useful in midrange/control shells. I know that Creeping Tar Pit is slightly expensive, but Lumbering Falls is a decent replacement, along with Treetop Village. The choice is yours regarding those two.

Now, as for actual meat & bones, I would start with the creature selection. I know that Snapcaster Mage is expensive, but Jace, Vryn's Prodigy  Flip is a great substitute. the only drawbackis that Jace does not have Flash, however, Jace has reoccurring card selection and may or may not grant better draws.

Also, Scavenging Ooze is a very nice inclusion and gets larger with time, while helping out against weaker matchups, i.e. burn, dredge.

So for creature changes, in my humble opinion - I would do something like this:

4x Grim Flayer

2x Scavenging Ooze

2x Jace, Vryn's Prodigy  Flip

1x Hangarback Walker

1x Kalitas, Traitor of Ghet

2x Tasigur, the Golden Fang

Now, onto non-creature spells. Personally, removing Seasons Past, Disdainful Stroke, Disallow, and other clunkier spells would intensify this decks pressure aspect. I would also work on finding a way to trade or save up for some allotment of Assassin's Trophy. The card does what Abrupt Decay cannot when necessary. Allow me to make a suggestion;

-2x Disallow

-2x Spell Pierce

-1x Seasons Past

-1x Disdainful Stroke

-3x Serum Visions


+2x Mana Leak and or Deprive

+2x Stubborn Denial acts as a better Spell Pierce.

+1x Cast Down Hits Tron creatures and big bodies that Push cannot.

+4x Mishra's Bauble and or Unbridled Growth for Delirium purposes.

For Planeswalkers:

-2x Jace, Unraveler of Secrets

-1x Jace, Memory Adept

these two Jaces just do not apply enough pressure/concern for their mana investment.

for any of these as you see fit

+(x) Ob Nixilis Reignited

+(x) Jace, Architect of Thought

+(x) Jace Beleren

+(x) Nissa, Steward of Elements

Personally, I would vouch for at least 1x Jace, Architect of Thought and 1x Nissa, Steward of Elements.

I hope that this assists you in your journey to build . feel free to pick my brain and pardon me for the late reply friend.

Silverdrake on Surf N' Turf

1 month ago

Stubborn Denial could definitely find a place in here. Early game it's a weaker Spell Pierce, late game it's Negate for 1 mana. In any case, it's definitely an interesting deck that looks fun! +1 from me! Let me know if you want help building a sideboard :)

SirSgtCire on Everyone gets Locusts!

1 month ago

Instead of the expensive options posted before, I have used some new Guilds of Ravnica cards to fill the void. Here is the final set of changes:

-1 Stubborn Denial, -1 Disdainful Stroke, -1 Negate, -1 Niv-Mizzet, the Firemind, -1 Pull from Tomorrow,

+1 Ionize, +1 Forbid, +1 [Expansion||Explosion], +1 Niv-Mizzet, Parun, +1 [Invert||Invent].

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