|Commander / EDH||Legal|
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|Khans of Tarkir||Uncommon|
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Counter target noncreature spell unless its controller pays 1.
Ferocious If you control a creature with power 4 or greater, counter that spell instead.
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Stubborn Denial Discussion
23 hours ago
A couple of things I've done in testing this same color scheme that I can recommend to you:
Eternal Witness is a great card. Sure, it's no replacement for Snapcaster Mage, but I'd run at least one. The added reach you get from returning the most relevant card in your graveyard to your hand really matters.
While a bit of a non-bo with Goyf, Tasigur, the Golden Fang auto-activates Stubborn Denial's Ferocious clause while also providing some card advantage. I'd consider it over Baloth in the mainboard if I were making this list.
If you're looking for a good enchantment to boost your Goyfs, I recommend swapping out your Unbridled Growths for Seal of Doom and maybe a Seal of Primordium out of the sideboard. There's just so much more utility out of the seals than there is out of Growth, especially in a format with such good mana-fixing.
4 days ago
6 days ago
Hey man, I'm also building grixis ensoul,
As for the open slots, ornithopters work fine but another option for black is Scrapheap Scrounger
Bant Coco (Idk about human coco, but I'm gonna try it) is absolute crap, I should know cause I tried running it, looses to hardened scales 8/10 times. I use Dispel to protect my ensoul target, but I'm thinking of using Stubborn Denial for a catch all.
I only use two Tezzeret's Touch, and it has saved me a couple times, but is usually something I pitch to the looter scooter. I once used it on a Hangarback Walker and since it uses counters, it just adds 5 PT, and then you get the walker back, plus the tokens.
And yes, Bomat courier is one hell of a card ;)
Please consider giving my deck some advice at http://tappedout.net/mtg-decks/16-03-17-lGI-grixis-ensoul/
1 week ago
The only thing that I feel the deck really wants is Sarkhan Unbroken, but to do that then you have to go into blue, which you might not want to do just because adding a color for one card is not generally the best thing to do. I also noticed you said "no clan-meddling". Not sure what you meant by that, but if you would like to go into blue for Sarkhan Unbroken, then you could make more use of that splash playing Temur Charm, Temur Ascendancy, or Stubborn Denial. I find that charm is an all-star just because of it's versatility, and if you don't want it because of the clan thing, then Atarka's Command is a good alternative. Stubborn Denial is also a good way to make use of a blue splash, but I wouldn't play more than two because generally you'll hold them in your hand for a while, and having cards in your hand you don't want to play just isn't good. But if you don't want to splash blue then as a Gruul player I totally understand, it's just that Sarkhan is really good. Sorry I wrote you an essay of a comment, but I just really felt Sarkhan would just make this deck totally busted.
1 week ago
Ranger of Eos is a 1x-of which can be very impactfull later in the game, I might move it to the SB if it becomes a liability.
With both Fatal Push and Path to Exile Dismember becomes unnecessary.
Orzhov Charm's main function in the deck is instant-speed Death's Shadow reanimation, but having the removal option (and the more fringe self-bounce option) is also good and helps grow the D.Shadow.
I think that it is better in this deck than a half of Rise/Fall.
1 week ago
I run a pretty similar list but with a few changes:
I don't play Street Wraith it can be good but most of the time it's just you lose 2 extra life when you try to dig for some removal and try to survive, maybe sideboard vs slower decks.
I also don't play Ranger of Eos because he's so slow, if you ever get to 4 mana you have to tap out play a vanilla 3/2 so you can flood the board next turn, maybe sideboard vs slower match ups.
I play 2 Dismember instead of Orzhov Charm and an extra Rise/Fall, Dismember is just a better removal and you can adjust your lifeloss, I have no idea why this card sees no play in death shadow decks (?)
Rise/Fall only the U/B side is a 2 for 1 trade, for 3 mana you get a death's shadow from the graveyard into play and you bounce an enemy creature, great tempo card.
Also you mentioned Lingering Souls but I don't see it on your current list? I run 2 copies, really amazing results with it. One problem of the Death's Shadow deck is, that you go low on life, you have to attack with your threats but you can't because your opponent will kill you in response -> Lingering Souls makes your day.
1 week ago
One more thing - Charmbreaker Devils seems a bit too expensive for this deck - I'd replace them with maybe some removal or counterspells. Vapor Snag and Stubborn Denial are both good options. Note that if you use Stubborn Denial with a Kiln Fiend out, it will trigger the fiend's ability first, so it will always be a hard counter.
3 weeks ago
sweet idea. Have you ever thought about Stubborn Denial in lieu of the 1 Dispel? I know it is a hard counter, for removal, but denial also works well against planeswalker and Tron. Forked Bolt is not Electrolyze, but it does help against Tokens and works great with Snapcaster Mage. Anyhow +1 from me.