Disdainful Stroke


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Common
Khans of Tarkir Common
Promo Set Common

Combos Browse all

Disdainful Stroke


Counter target spell with converted mana cost 4 or greater.

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Disdainful Stroke Discussion

NoSoyYucateco on Kess, Champion of the Gods

3 days ago

Looking good. I like the gods idea.

A few thoughts:

Alhammarret's Archive costs a lot and doesn't do anything until something else interacts with it. I'd rather see you have Recurring Insight in here, personally. It has better synergy with Kess and is also a cheaper card, dollar-wise. And it will almost always draw you a lot more.

Gem of Becoming is pretty slow for what it does. Wayfarer's Bauble is a great T1 drop, and you can sac it when you need it, especially after holding mana open for instants you don't cast. Burnished Hart is also very good.

I can't see you paying the awaken cost on Scatter to the Winds. What about Disdainful Stroke instead?

Also, what are your sac outlets like Blood Bairn for?

It'll be fun to see how each of our decks play out.

Rzepkanut on Dr. Whoona, Queen of the Bae

4 days ago

You asked about strict upgrades, check out this article about Beseech the Queen...


Also Perplex is another card I feel can be upgraded because if it's really important for a spell to resolve they just pitch their hand anyways and the tutor effect is so limited. I realize its mainly there to fetch combo pieces but I think you're better off using a better counterspell or a better tutor. Maybe Disdainful Stroke or Deprive or Razaketh's Rite or Sidisi, Undead Vizier. I could see Arcane Denial getting switched out too so you don't have to give your opponent cards. Deck looks great already though!

GlobalDynamics on Atraxa, Voice of Infection

3 weeks ago

I like Archfiend of Ifnir, but I'm not entirely sure it's doing much in a deck that has only three cycling cards. Shrine of Boundless Growth has just been slow, as has Briber's Purse. Orochi Hatchery doesn't really belong, and I could do better counter spells than Disdainful Stroke.

sylvannos on Azorius Dreamland

3 weeks ago

@TeeKayBee: The other users are correct. Celestial Colonnade and Cryptic Command are among the two best cards in any U/W/x shell.

The thing with Celestial Colonnade is that you eventually run your opponent out of cards. They go into topdeck mode and you cast Sphinx's Revelation for 5. If they have a card in hand and you don't know what it is, you don't active the Celestial Colonnade. Otherwise, you chip away at them.

With Cryptic Command, it's the "This does everything" card of the deck. It bounces your own permanents. It 2-for-1's. It tempos your opponent off of land drops when they've been mana screwed. It stops any threat dead in its tracks by countering them. It Fogs. It makes your creatures unblockable so you can end the game. Really, there's so many options you'll find a bunch of uses for it in so many situations you'll have a hard time not wanting to play 5+ copies of it (if you could).

Those are ideals, though. I think you can play U/W Control without those cards on a budget, but they should be your #1 priority when it comes to trades and buying cards.

As far as immediate changes, I'd say cut the lands that always come into play tapped in favor of more basics, unless they're manlands (which function as win conditions). Not only will you have a safer life total, you also become immune to Ghost Quarter, Blood Moon, and Fulminator Mage.

Glacial Fortress is another great option on a budget. They pair perfectly with Flooded Strand and Prairie Stream. A Ghost Quarter or 2 can go a long way in dealing with Infect and Affinity, who can dodge your Supreme Verdicts with manlands. Not to mention, you can completely mana screw someone by Ghost Quartering their shock land, then Spreading Seas on their basic they fetch up.

Quicken and Elixir of Immortality feel like wasted slots. You already operate primarily at instant speed. You don't need a slow, durdley win condition when your deck has Sphinx's Revelation and Elspeth, Sun's Champion. 2 Blessed Alliance, 2 Negate and 4 Mana Leak might be a bit excessive, but it will depend on your meta. I'd suggest the following:

-2x Mana Leak
-1x Blessed Alliance
-1x Negate
-1x Quicken
-2x Elixir of Immortality

+1x Spreading Seas
+1x Dispel
+1x Supreme Verdict
+2x Detention Sphere
+1x Condemn
+1x Timely Reinforcements

You should also consider Censor, Spell Snare, and Spell Pierce, depending on meta and remaining budget.

I'd also cut Disdainful Stroke from your sideboard in favor of 2 more Leyline of Sanctity. You want it in your opening hand or not in your sideboard at all. Kor Firewalker can put in a lot of work, as well. Burn really can't beat him unless they side in Path to Exile. A 2nd. Timely Reinforcements is also boss.

With Supreme Verdict moved to your maindeck, you'll want a Disenchant. Ideally, you'd play Wear / Tear, but you're not Jeskai. You'll want the Disenchant to deal with Boggles, Affinity, and rogue decks playing oddball cards.

You may also want a Squelch instead of the 2nd. Aven Mindcensors, it will depend on your meta. Nothing more hilarious than being on the play, watching your opponent wait until the end of your turn to crack their fetchland, and hitting them with a Squelch after they allowed you to play your land. It also hits a bunch of cards in Affinity, Rock variants, and Tron.

Hope this helps! I played U/W Control in RtR Standard and a bunch of American Control in Modern.

mtmx4290 on Locust Flower Bomb

4 weeks ago

Looks cool, girl! What about a Disdainful Stroke? Might be good in commander.

RingweMakil on Esper Transcendent

1 month ago

Neo7hinker, hey there, long time! I was wondering how you felt about the clash between Spell Queller and Supreme Verdict, since I imagine there are often times when you consider having both in the deck (although I'd love to see the look on a person's face when you Archangel Avacyn  Flip into Supreme Verdict them in the same turn in the late game).

Long have I thought Disdainful Stroke to be a powerful counterspell; has its addition made the Tron-land matchups feel more even? Do you board it in against Delver decks also with Gurmag Angler and Tasigur, the Golden Fang, or do you prefer to rely on removal instead in those matchups?

GS10 on By all means, draw

1 month ago

Maizena. Disallow is awesome, but not strictly better than Disdainful Stroke in EDH. At least in my playgroup, Disdainful Stroke is pretty much a hard counter to anything relevant. This being said, Disallow would have been in there if I owned a copy, I didn't think the difference between that and the countermagic I ran was worth making an extra proxy for that matter. Dream Halls looks nice! I wouldn't necessarily run it here, but definitely keeping an eye on it for my ever-upcoming storm deck! Also, your hint on Archfiend of Ifnir was a great one! By the time I originally started making the list Amonkhet spoilers were barely out so I didn't look much into them, but that one is a perfect fit here! Thanks!

bradtheimpaler13 I could have sworn that I ran Psychosis Crawler in the deck. Maybe it was a last minute cut or I just didn't find my copy in time for the final list and replaced it with something else. Since this was a one-trick-pony of a deck, it was thrown together quickly and stripped apart soon after. I like keeping lists for future reference and this one was tremendously fun (for me at least!) so it is a card that will probably make the cut the next time I play Nekusar. Thanks!

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