|Commander / EDH||Legal|
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|Khans of Tarkir||Common|
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Counter target spell with converted mana cost 4 or greater.
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Disdainful Stroke Discussion
1 week ago
-1 Abrupt Decay
-1 Disdainful Stroke, possibly -2.
3 weeks ago
Dream Halls is also a great card. You will be able to chain some "wheels" with it.
1 month ago
Hi DanteAlighieri I've been playing Geist for a time and have some budget ideas. If you're going to play multiplayer forget about "counter target spell unless it's controller pays X" or "return target permanent to it owner's hand". They're useless in EDH, due the large amount of mana at disposal. I'd reccomend adding: Void Shatter, Disdainful Stroke, Arcane Denial, Desertion, and Dismiss. On the other hand if you're playing Duel Commander you should take the tempo route. I'd reccomend: Rattlechains, Mother of Runes, and lock cards as Pithing Needle, Phyrexian Revoker, Nevermore. +1
1 month ago
Thanks for commenting so many times and creating the illusion that people are actually talking about this deck lol.
My reasoning for playing Stubborn Denial is this: Force Spikeing things people play turn 1-2 is still usually going to counter them. Plus a good 70% of the time I'm needing the card as a "Counter your removal spell targeting Tasigur" or something like that. If anything, I want to add in more creatures to trigger Ferocious. And I've seen RUG lists playing Denial with only eight creatures that trigger ferocious.
I understand that Ceremonious Rejection costs one mana, and I understand how big a deal that is. But like I said, it doesn't counter the shenanigans of TitanShift, plus you need to realize Disdainful Stroke helps shore up the fact that I usually can't do anything about big permanents. "Spells that cost more than four" represents a lot more things that will kill me than "Spells that are colorless". That's how I look at it.Without Disdainful Stroke I'll lose to a fringe jank not-viable-in-Modern Dragon tribal deck I get matched up with for game one, or something like that. I'd honestly rather lose to Affinity than lose to Dragon Tribal.
I'm starting to warm up to the idea of putting Snapcaster Mage back in. I am 100% sure this deck needs more creatures. I'm not playing more than two though.
1 month ago
Thanks for the suggestions. Here are the problems I see:
You're only running five sorceries. That combined with the fact that you ditched the Lilianas means you will struggle to get Tarmogoyf over 3/4. Sometimes 2/3.
Adding Smother seems like you're really banking on everyone playing low-cost creatures. It will be great if that's all you run into, but you will lose to Standard decks if all of your interaction is for small creatures.
Sideboard:You seem to have replaced Disdainful Stroke with Ceremonious Rejection. Rejection hits Affinity, but Stroke hits TitanShift and Tasigur. TitanShift is a much worse matchup for this deck. Also note that neither counter really hits Bant Eldrazi that well thanks to Cavern of Souls.
Shadow of Doubt and Surgical Extraction are amazing against both Tron and TitanShift, which are both bad matchups. Something as simple as T1 Thought Scour targeting opponent and Surgical Extraction targeting Cinder Glade has won me a game. The same goes for Tron.
1 month ago
1 month ago
Here are some cards that I might immediately cut:
Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.
My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.
I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.
2 months ago
Reading 'budget' as one of your hubs, I'll try not to make any suggestions over $2.
Concerning counters: these draw hate from opponents and are generally weak in multiplayer formats. I'd suggest lowering the average CMC and reserving them in game to protect your combo/off suspend cards, or fizzling opponents combo pieces like Grave Pact. I'd suggest Swan Song>Cancel and Arcane Denial>Spell Crumple. If you really want Disdainful Stroke in, I'd suggest cutting Dismiss for it, but I'm not 100% sold that it should get in as the CMC4 limitation is pretty damaging. I'd suggest Delay or Muddle the Mixture are better at the 2cmc slot.
Concerning removal: Chain of Vapor>Reality Strobe and Chaos Warp is an awesome catch all too. Your abundance of copy spells will give you a chance to double down as necessary. Pathrazer of Ulamog is an awesome budget friendly suspend target with annihilator 3. Maybe cut Timebender for the pathrazer as it is the weakest suspend enabler.
Concerning ramp/mana: you need more of it. I'd suggest dropping Looming Spires for Kher Keep as it generates chump blockers, gives you a place to use mana you held up for counters, and makes polymorph effects like Synthetic Destiny all the more powerful. I'd also drop High Market, unless I'm missing some special utility for the sack outlet, and bring in 3xIsland and 1xMountain. 37 lands and 7 rocks adding Mind Stone and Worn Powerstone looks like a good balance given your curve.
utility cards: I'd suggest playing around with Brain in a Jar>Sphinx-Bone Wand. Casting a sorcery at instant speed is not to be underestimated and this way you also begin to accrue mana efficiency on turn 3 instead of 7.