|Commander / EDH||Legal|
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|Commander (2016 Edition)||Common|
|Khans of Tarkir||Common|
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Counter target spell with converted mana cost 4 or greater.
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Disdainful Stroke Discussion
21 hours ago
Here are some cards that I might immediately cut:
Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.
My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.
I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.
3 weeks ago
Reading 'budget' as one of your hubs, I'll try not to make any suggestions over $2.
Concerning counters: these draw hate from opponents and are generally weak in multiplayer formats. I'd suggest lowering the average CMC and reserving them in game to protect your combo/off suspend cards, or fizzling opponents combo pieces like Grave Pact. I'd suggest Swan Song>Cancel and Arcane Denial>Spell Crumple. If you really want Disdainful Stroke in, I'd suggest cutting Dismiss for it, but I'm not 100% sold that it should get in as the CMC4 limitation is pretty damaging. I'd suggest Delay or Muddle the Mixture are better at the 2cmc slot.
Concerning removal: Chain of Vapor>Reality Strobe and Chaos Warp is an awesome catch all too. Your abundance of copy spells will give you a chance to double down as necessary. Pathrazer of Ulamog is an awesome budget friendly suspend target with annihilator 3. Maybe cut Timebender for the pathrazer as it is the weakest suspend enabler.
Concerning ramp/mana: you need more of it. I'd suggest dropping Looming Spires for Kher Keep as it generates chump blockers, gives you a place to use mana you held up for counters, and makes polymorph effects like Synthetic Destiny all the more powerful. I'd also drop High Market, unless I'm missing some special utility for the sack outlet, and bring in 3xIsland and 1xMountain. 37 lands and 7 rocks adding Mind Stone and Worn Powerstone looks like a good balance given your curve.
utility cards: I'd suggest playing around with Brain in a Jar>Sphinx-Bone Wand. Casting a sorcery at instant speed is not to be underestimated and this way you also begin to accrue mana efficiency on turn 3 instead of 7.
1 month ago
Grave Pact is there to try to disuade enemies from killing slivers actively (or if it doesnt, to make this have consequences) this will buy you time if you play conservately.
However Im trying another piece of removal atm it is Vindicate (which I already have) and so far I havent drew nor tutored for it, however Maelstrom Pulse has always appealed to me because it can deal with tokens, Utter End would be a distant third option.
As my first step to move to competitive Im replacing Disdainful Stroke with Mana Drain. Which takes me to the next replacement: Arcane Denial, its a non conditional counter for 2 mana (that replaces itself and gives your opponent card advantage) for which there are no more options. Without entering into a 2 mana vs 3 mana discussion, I believe the candidates for replacing it are Voidslime or Dissipate, what do you guys think?
1 month ago
Extirpate has always overperformed for me - your experience with it should be very good!
I understand your concerns about not wanting to tax the yard too much, but you have a LOT of enablers (Thought Scour, Liliana, fetches, much discard - Tasigur himself helps fill up the yard). One of Murderous Cut should be fine, surely?
I agree whole-heartedly about Disdainful Stroke; card is very very good when it is good. While it does get the cases you pointed out, and it is very good against control as well, usually hitting win conditions/Cryptic Command, Ceremonious Rejection is also very flexible - so it really depends, I suppose, on which matches you deem to be hardest on the deck at the moment.
Love the deck, +1!
1 month ago
And perhaps a 1 1 split between Disdainful Stroke - which again you have my eternal undying respect for playing in the face of conventional wisdom - and Ceremonious Rejection, since they're both equally effective against Tron, against whom these counterspells I take it are most likely to be brought to bear; but Rejection is also very good against Lantern, affinity, Eldrazi, and death and taxes.
1 month ago
Hey! The ultimate permission deck..... sigh, here we go!
Just a few suggestions:
1 month ago
By and large, I like your artifacts. I might try out a few more of the tribal buffs, like Door of Destinies or Obelisk of Urd or Konda's Banner or Coat of Arms, but I don't think any of those are necessary if you don't want them.
You're running a lot of spot removal. I don't disapprove (after all, I run a Toshiro Umezawa kill spell tribal deck), but I think you've got room to drop some of the weaker ones, like Hero's Demise, Vendetta, and Devour in Shadow. In exchange, try out things like Empty the Pits, which can win you games out of nowhere, casting on an opponent's end step for huge value. You could try out a touch of countermagic to protect against things your kill spells/zombies can't handle - try out Swan Song, Negate, and/or Disdainful Stroke.
Again, I'm more or less happy with the sorceries you're running. Languish is probably your weakest spot, but even that's not bad. Behold the Beyond could be really good for you, letting you find answers while also filling your graveyard. Victimize could be a faster reanimation option, as could Ever After and Dread Return.
Maybe you want Ob Nixilis Reignited? Maybe? I dunno. Lili OTDR seems really good for you, definitely keep her.
Dimir Aqueduct is kinda meh. It gets you a land drop, I suppose, but in general I find the bounce lands to be too slow with too little benefit. I'm also not a fan of things like Darkmor Salvage and Drownyard Temple. You aren't running enough self mill/self discard for those to really be effective.
1 month ago
Seconded. I would run more non-restrictive single-target removal though, such as Murder or Tragic Slip. Negate and Disdainful Stroke are powerful counters in their own ways. If you do cut Force of Will and/or Pact of Negation, it will make your piles significantly worse, just a heads-up.