Disdainful Stroke

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Khans of Tarkir (KTK) Common
Promo Set (000) Common

Combos Browse all

Disdainful Stroke

Instant

Counter target spell with converted mana cost 4 or greater.

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Price & Acquistion Set Price Alerts

C16

KTK

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Recent Decks

Disdainful Stroke Discussion

Sakana on Oh, you want to play Magic? That's cute

1 week ago

Eiganjo Castle: if it works keep it, but I wouldn't spend $10 on it

Flagstones of Trokair: if you have it play it, bur don't spend $20 on it

Minamo, School at Water's Edge: this card is amazing, but doesn't combo well with any creatures you have in the deck.

Oboro, Palace in the Clouds: I like this card, but it doesn't seem to combo with anything in your deck

Baral, Chief of Compliance: this card seems very good whenever someone else plays with it, and it works with the 36 instants and sorceries you have

Consecrated Sphinx: this card is AMAZING, very very powerful

Docent of Perfection  Flip: seems good.

Inkwell Leviathan: I would replace it with Grand Abolisher, Inkwell doesn't seem very good

Isperia, Supreme Judge: Seems okay. But just okay

Solemn Simulacrum: Is always good, here is no different

Instants look good. But I might add Absorb over negate, but otherwise seems good.I would recommend adding:

Tithe: It is a good way to get lands

Orim's Chant: Gives you one extra turn if you cast it during someone's upkeep, stopping all the spells on their turn, and the attack.

Arcane Denial: This card is really good, you can counter your own spell to draw 3, three, card. That seems good to me.

Forbid: Buyback counterspells, always good.

Gush: draw lots of cards for returning two lands, can be very good late game. Note: it is an instant

Capsize: Returning a permanent and buyback? Sign me up!

I would recommend removing:

Disdainful Stroke: There are just better cards

Negate: Limited. Might be good, but I doubt I would play it.

I would like to commend your inclusion of Render Silent.

As for artifacts:

Look at Mind's Eye, it works very very well.

Sorceries:

ADD Bribery. Just do. The card is AMAZING, and typically is hilarious.

Blatant Thievery is also fun

Possibly a Rout for instant speed wraths

Enchantments:

Luminarch Ascension: Very good finisher

Rhystic Study: Very good card draw. Sometimes. People may just always pay the mana to spite you. Look at Mystic Remora, can also be good card draw.

Look into:

Future Sight: Always one more card in your hand.

Now, Narset Transcendent. You, my friend, are a trap. You NEVER will never be able to get a card off it, it is always a land. Other than that, she can be good.

Overall:I don't know how many wincons you have besides Expropriate, Luminarch Ascension or Inkwell Leviathan. That might be trouble. A Steel of the Godhead might help, but I don't know how much. Eldrazi Conscription can be good too, but that's better one on one. One idea: AEtherling, that card is amazing and is incredibly hard to kill. Or just use an Eldrazi Titan. OR, wait for it, Azor's Elocutors and Eternal Dominion. Lots of fun. If you copy Eternal Dominion, each copy gets an epic trigger, so you get a copy every turn for every copy you originally had.

DON'T SPEND $70 ON A CELESTIAL COLONNADE.

TheBloopKing on Kess, Dissident Mage EDH

1 week ago

Additions: Dark Ritual, Notion Thief, The Immortal Sun, Reverberate, Jace's Sanctum

Subtractions: Thing in the Ice  Flip, Decree of Pain, Ral Zarek, Mana Leak, Disdainful Stroke

I took out some pieces that weren't working for the deck anymore for things that I need or can abuse.

elgosu1337 on Yer a Wizard, Inalla

2 weeks ago

Isochron Scepter and Dramatic Reversal would allow you to repeatedly tap your wizards to deal damage with Inalla's ability.

Mind Over Matter draws your entire deck with Arcanis. Flash with Laboratory Maniac could win easily from there.

Intruder Alarm could combo off or just give you lots of wizard tapping whenever your wizards and tokens enter the battlefield.

Panharmonicon gets more value out of your wizards and lets you make more copies. Cloudstone Curio and Ghostly Flicker lets you reuse your wizards. You could draw a lot of cards by sacrificing copied tokens to Morbid Curiosity.

Timestream Navigator can gain you two extra turns for an initial 7 mana investment.

Stonybrook Banneret helps your costs.

Magus of the Mind probably won't net you much value unless you have opponents playing storm decks.

Lunar Mystic isn't very efficient for drawing cards. You would probably draw more with Kindred Discovery.

Venser's Journal doesn't help you that much for the mana cost.

Body Double, Memory Plunder, and Spelltwine depend too much on what's in graveyards. Reins of Power is also too situational.

Silumgar's Command might be too costly usually. Negate, Essence Scatter, Disdainful Stroke are low CMC counterspells and are generally effective in most games.

There's a lot of good spot removal in black, such as Tragic Slip, Malicious Affliction, and Victim of Night.

Mass bounce effects should work well with this deck since you can tap your wizards for effects before bouncing, and then recast them for more tokens and effects. Devastation Tide, Coastal Breach, Wash Out, Inundate are some good ones.

Sudden Spoiling is good for more Polymorphist's Jest effects. Arcane Lighthouse might be helpful for untargetable creatures. Venser, Shaper Savant can deal with uncounterable spells.

Blasphemous Act and Vandalblast are great red boardwipes to include.

Once you have enough good spells, Kess, Dissident Mage is worth adding back.

Fireball is inefficient as wincon/removal compared to Comet Storm or Exsanguinate. You could try Magus of the Coffers for extra mana if you want to go down that route. Dualcaster Mage could copy your own or other players' game-winning spells.

ArchonBlue on Counterspell deck help

3 weeks ago

The best counterspell-based decks in Modern are U/W Control and Jeskai Control, which can be found [here].(https://www.mtggoldfish.com/metagame/modern/full#paper) You'll notice they all run pretty similar counterspell bases, with Snapcaster Mage to flash back spells mid to late game. Cryptic Command is probably the best counterspell in Modern, but it has a high converted mana cost so most decks run a combination of Negate, Mana Leak, Spell Snare, and sometimes Remand to deal with early game stuff. Logic Knot is also fantastic mid to late game but most decks only run one or two to avoid exiling spells you could snap back later with Snapcaster Mage. You can also run Dispel and Disdainful Stroke in your sideboard to deal with certain decks like Burn or Scapeshift, respectively. It's important to note that a solely counterspell based deck is going to be terrible. You need ways to remove creatures and other permanents that have already resolved, which is why Control decks splash white and/or red for cards like Path to Exile, Supreme Verdict, Lightning Helix, Detention Sphere, and Lightning Bolt.

JuQ on Sidisi Zombie EDH

3 weeks ago

Feels only natural to include The Gitrog Monster, you already have half of the Gitrog deck.
Wharf Infiltrator another card that fits the theme nicely.
Is not yet out, but Muldrotha, the Gravetide (from Dominaria), will be a nice inclusionwhen it's finally released.
Undertaker for more tokens and recursion.
Mazirek, Kraul Death Priest, Thunderfoot Baloth, Beastmaster Ascension, Curse of Predation to pump all your guys.
More card draw! always need more card draw! Skullmulcher, Driven / Despair, Deathreap Ritual, Vampiric Rites, Shamanic Revelation... Some counterspells on the low cost, low color requirements side would also be handy Disdainful Stroke, Siren Stormtamer, Stratus Dancer, Swan Song maybe Stubborn Denial.

Sombrereo on Sultai goodstuff

3 weeks ago

Sweet list, Sultai is such a well rounded color combination imo!

Thoughts on the Sideboard:

  • since you only have 4 sources (10 when including fetches), I don't think your manabase can support double green for Thrun, the Last Troll. Your chances of being able to cast him on Turn 4 are about ~55%. Your control matchup should already be quite decent, if you want to dedicate another sb-slot you could also add smth like Dispel.

  • Other good sideboard cards that are worth trying out in a Sultai Midrange shell are Disdainful Stroke, Ceremonious Rejection and Engineered Explosives.

Happy brewing! :)

hardhitta71194 on Izzmatic

3 weeks ago

I was initially running 19 lands but went up to 20 when I added Bedlam Reveler and Wandering Fumarole but I havent had the chance to test it too much yet but I could imagine going back down to 19 because Reveler is usually just 2 mana.

It could probably use some graveyard hate but mostly I just play against a few different people at my lgs so my meta is quite small, it would be different if I actually went to events. The Roast are for my friend who plays Eldrazi Tron and also helps against Delve creatures but honestly Remand and Vapor Snag are just as good against Gurmag Angler so perhaps 3x copies is too much.

I can defiantly see playing some Crumble to Dust, perhaps over the the third Roast and Disdainful Stroke.

My meta mostly consists of ETron, Infect (Electrolyze really shines here), Deaths Shadow, Elves, and some more casual decks.

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