Disdainful Stroke

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Khans of Tarkir (KTK) Common
Promo Set (000) Common

Combos Browse all

Disdainful Stroke

Instant

Counter target spell with converted mana cost 4 or greater.

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Disdainful Stroke Discussion

rothgar13 on How do I beat Ponza?

1 week ago

Definitely kill the sources of mana. You need to get ahead on tempo and hopefully put a threat or two out by the time they start casting things. One problem your deck runs into is that you have no counterspells, which are amazing against Ponza (speaking of which, how do you ever beat big mana?). Disdainful Stroke is where I'd start.

Redhorn on Dead and Dripping

2 weeks ago

Thanks Illuminaty_confirmed! I really appreciate it. I'll definitely consider those! Disdainful Stroke and Dreadbore I think I'll definitely add.

Illuminaty_confirmed on Dead and Dripping

2 weeks ago

As someone who also plays Grixis Shadow, here are some thoughts:

  • 19 lands is too many. You will lose more long games to flooding than to anything else, and most hands with 4+ lands are mulligans. I would suggest playing 18 lands, but 17 lands and more cantrips is also fine.

  • Cut the Fulminator Mages. They're not particularly useful in fighting big mana, since they will often waste your entire turn for little benefit. In their place, you could run Disdainful Stroke. In these matchups, you are the aggressor, and counterspells help keep big mana off-balance.

  • The 3rd Terminate can become a Dreadbore. Liliana of the Veil is really hard to deal with, and Stubborn Denial isn't amazing in the mirror.

  • I would not play graveyard hate. You probably can't beat Dredge with Nihil Spellbomb anyway. I would recommend Temur Battle Rage as an all-purpose card to bring in against decks where you need to race.

  • Feel free to disagree with any number of my choices. I constantly change my list to adapt to the metagame, and you should feel free to make any changes based on anything.

Profet93 on Terrific Talrand

2 weeks ago

pettigrew23

It's always nice to see another talrand user. The way Talrand is typically built is by maximizing your instants and sorcerries and minimizing your creature count. With Talrand in play, each instant or sorcery turns into a drake to do your bidding. As such, I would recommend AT MOST 10 creatures that's pushing it.

Your land count is a little low, I would go to at least 36 (if not 38).

I don't know what your budget is, but feel free to take a look at my deck Tisk Tisk Talrand for ideas of instants and sorcerries you could utilize.

Here are some budget options for now

Future Sight can help you dig through your deck (works well with Mystic Speculation)

Engulf the Shore is a great reset card. I would trade out your cycling lands for islands regardless as to whether or not you add this.

Twincast is useful utility

Telling Time, replaces itself and sets up your draws

Rewind "free" counterspell (works well with caged sun)

Muddle the Mixture is useful on it's own and can tutor for 12 cards in your card. Add it.

Misdirection make them think twice even if you're tapped out

Isochron Scepter IS A MUST

Speaking of the scepter, add a Memory Lapse to it to ruin's someone's life.

Dismiss - counterspell that replaces itself

Disdainful Stroke

Let me know if you have any questions or want more feedback.

Pieguy396 on Contron

2 weeks ago

Hey there! I saw your Reddit post asking for help, so I decided to leave a comment here because I like T/O comment syntax better. In any case, I would probably focus more on your control and voltron themes, and cut out cards that don't help either of those plans (mainly the Wizard subtheme, I'd stick to just 2 plans).

Cuts:

Suggestions:

Hope this helps!

Hyperalgialysis on How does one count split ...

3 weeks ago

To clarify, if you can cast a spell cmc 3 or less for free, you can't cast Reduce / Rubble as it is 6. If Reduce / Rubble has been cast and is on the stack, Thoughtbind will counter either half, but Disdainful Stroke won't since the cmc is only 3 while on the stack. It is troublesome that as it goes from any zone to the stack you count both halves but on the stack you only count the half being cast.

pviollier on Edric's rogue faeries

4 weeks ago

Sure!

These are the cards above 10 dollars and what to include instead:

  1. Exploration can be changed for Burgeoning, but Exploration is more explosive since it lets you also cast a one mana creature on turn one and attack with it on turn two, drawing a card.
  2. Temporal Manipulation can be changed for Part the Waterveil
  3. Time Warp is very importart, I would recommend you buying it (I'm saving for Capture of Jingzhou since 5 mana take a turn are crucial for going off), but if you are short on money Temporal Trespass may do the trick
  4. Gaea's Cradle can be replaced with Boreal Druid. Don't use Growing Rites of Itlimoc  Flip, since it is too slow. Remember to take out Crop Rotation
  5. Flusterstorm can be replaced with some other cheap counterspell, maybe Mana Leak, Disdainful Stroke or Swan Song (beware: the bird token blocking your flying creatures is very annoying)
  6. Force of Will can be replaced with Foil, specially since you will have more basics by taking out fetches. Abjure is another good option.
  7. Chrome Mox, Mana Crypt and Mana Crypt: fast mana is really important for this deck, maybe Elvish Spirit Guide can replace one, also try Druids' Repository and Nature's Will (specially if there is stax in your meta.

Regarding the mana base, just take of all the fetches, shocks and Cavern of Souls (its not that important) and replace them with duals lands that come into place untapped, like Reflecting Pool and Exotic Orchard (this is very important). If you don't find lands that come into play untapped, just play basics, a high basic land count its actually a good thing since Elvish Pioneer on turn one is one of your more explosive hands (it lets you cast Edric on turn two and attack with a creature).

This is a very "all in" version of the deck. Maybe a budget friendly version could try to be more resilient and run cards like Coastal Piracy, Bident of Thassa and more ways of protecting your creatures from wrath effects, Wrap in Vigor, Chasm Skulker, Hangarback Walker, Whisperwood Elemental, Foundry of the Consuls, Faerie Conclave are just some that come to mind.

This deck started as a budget one, and it did very well then :) it does improve with expensive cards, but not as much as you would think.

Best of luck! Upload yours when you build it and let me know of the results.

nicclypuff on Bant Eldrazi

4 weeks ago

I'm still saving up for Noble Hierarch and Engineered Explosives so I'm still using Birds of Paradise and Ratchet Bomb. Will definitely replace those as I get them. I'll try to get a playset of Stubborn Denial then test it out over Disdainful Stroke. Nissa, Steward of Elements seems like a pretty spicy tech, I'll test it out sometime.

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