Disdainful Stroke

Disdainful Stroke

Instant

Counter target spell with converted mana cost 4 or greater.

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Trade

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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common
Commander Anthology 2018 (CM2) Common
Commander 2016 (C16) Common
Khans of Tarkir (KTK) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Disdainful Stroke occurrence in decks from the last year

Standard:

All decks: 0.05%

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.03%

Blue: 0.27%

Disdainful Stroke Discussion

PurePwnage on Bitter Hollow

2 weeks ago

I say if you want to go more control, drop the Liliana's and Inquisition's entirely in favor of additional Cryptic Command's and up the land count to 24.

My recommended card's below:

4x Fatal Push

1x Dismember

4x Thoughtseize - Early game Unconditional removal

2x Drown in the Loch - Situational Removal card/countermagic

2x Mistbind Clique - Late game timewalk

4x Remand - Yet another Timewalk effect that works well with Bitterblossom to stall for turns and give you card advantage

Sideboard:

2x Collective Brutality - Control or Burn hate card

2x Disdainful Stroke - Tron, Urza, Jund, and Control

2x/3x Surgical Extraction - Dredge, Burn, Control, and Combo

3x Ceremonious Rejection - Tron, Urza, and Affinity

2x Damnation - Shit that goes wider than your deck

2x Negate

Clashboy15 on RU Sprite Dragon?

3 weeks ago

Improbable Alliance is probably not very good for this deck, since this is an aggressive deck and alliance if for tempo decks, so definitely cut it. Cut Thrill of Possibility because it requires you to have at least two cards in hand and costs two mana, which is bad for a prowess deck. Also cut Flame Sweep and Keep Safe because first of all, 2/3 of your creatures don't have flying and secondly, this is an aggro deck and you should be killing your opponent before you need flame sweep. Keep safe is interesting, but again, it costs 2 mana and is not really an effective counterspell, since it is so situational. Also cut 2 Light Up the Stage and 4 Skewer the Critics because they often dont trigger prowess. You will usually be casting them after combat, which is pretty bad.

So, you cut around 11 cards, what should you replace them with? Well, to start off put two Dreadhorde Arcanist. It is a wizard and will let you recast spells, triggering prowess at the same time. Put in 1 Treasure Cruise. Although it doesn't synergize too well with dreadhorde arcanist, there's a reason why this card got banned in modern. Because you'll be casting so much cheap 1 mana instants/sorceries, this should easiley be a one mana Ancestral Recall . So now there's 8 more cards to replace. Add 4 Crash Through, as it will draw you a card for just 1 mana, triggers prowess and gives your big creatures trample. It's a must include in any pioneer prowess deck. Next, add 2 Warlord's Fury or 1 of that and one The Royal Scions. This depends on personal preference, if you want a late game play, the scions is fine. Personally, I would use just two Warlord's Fury. Finally, put in two Spell Pierce. It is basically keep safe but cheaper and less situational. For example, it can counter key noncreature spells in a combo deck, counter a big planeswalker, counter a board wipe, or just any non creature spell, all of which can not be done by keep safe.

Lastly, the sideboard needs some work. Take out all the cards in the current sideboard. Add two Pithing Needle. It can deal with pretty much any card in the format. 3 Grafdigger's Cage or Tormod's Crypt for some much needed graveyard hate. Remember, all these cards trigger prowess as well! Put 4 Abrade in the sideboard, as it can deal with creatures pretty effectively and can kill artifacts as well. 1 Disdainful Stroke for matchups with more beefy spells. 2 Mystical Dispute because of how overpowered simic and a lot of other blue decks is. 1 Aether Gust because again, simic is really powered (also deals with lots of other cards in pioneer by countering them or bouncing them). For the last 2 cards, add Searing Blood.

Metropolis39 on Rainbow Snow

1 month ago

remand out of the sideboard is kinda bad. remand is a main deck card. sideboard counter spells can be more narrow to really slamdunk on opponents. sideboard counter spells fall into different categories, after testing the deck see what sort of matchups you struggle with, my guess would be big mana like tron or primetime.dec. Big Mana counter spells: Disdainful Stroke,Ceremonious Rejection
Protection counter spell: Turn Aside Non-creature counterspells: Mystical Dispute, Spell Pierce, Negate Swan Song creature counter spells: Essence Scatter, Exclude

The most important thing to do when playing a brew is to not give up after a few bad results. keep tuning the list and finding what works and what doesnt. good luck with the deck

I_Want_To_PlayAllTheDecks on Jeskai Miner

2 months ago

Maybe take out both Disdainful Strokes for a supreme verdict and a Dovin's Veto? One of the best things for the stroke is probably eldrazi when playing ramp decks, but ulamog has a cast trigger that would wreck, and dovins veto can hit Ugin, the Spirit Dragon

Monduck on Shadow Zoo "Shadowcat"

3 months ago

The blue is for Tribal Flames. At that point, I think it just makes sense to take advantage and use some SB slots for countermagic, but I've actually been thinking a lot about cutting The Royal Scions as you suggest so there's less tension in the maindeck prioritizing your 4th-most important color (between U and W).

I'm not really sure what I'd replace Scions with, and I'd like to test them a bit more to see how good they really are, but ideally that slot would be something that can a) push past blockers & b) mitigate flood. Do you have any suggestions?

As for Disdainful Stroke the #1 target is Primeval Titan, but I like that the card has a lot of other matchup applications (like Tron).

ZendikariWol on Shadow Zoo "Shadowcat"

3 months ago

Why is this list running blue? I mean, you could definitely cut The Royal Scions and Disdainful Stroke (is that a Tron hate card??) and save the strain on your mana base.

Doritoboy100 on Deck help Oko+Simic guild+simic mutology ...

3 months ago

Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.

The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,

Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,

Sorcery: 2 Flash Foliagex, 1 Maximize Altitudex, 1 Miming Slimex, 1 Selective Snarex, 2 Shielding Plaxx, 1 Urban Evolutionx,

Enchantments: 3 Charmed Sleepx, 3 Frogifyx, 2 Setessan Trainingx,

Artifacts: 2 Simic Signet,

Land: 4 Simic Growth Chamberx, 4 Simic Guildgate, 4 Thornwood Fallsx, X Forestx, X Islandx

Thanks!

OberstHati on Dimir Surveil

4 months ago

I‘d say remove Davriels, cut campaign to 2-3 copies, remove Blood operative, snitch and nightveil sprite, Add 2-3 soots, 2 more sabotages, 2 Quench, 2Disdainful Stroke

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