|Commander / EDH||Legal|
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|Commander 2016 (C16)||Common|
|Khans of Tarkir (KTK)||Common|
|Promo Set (000)||Common|
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Counter target spell with converted mana cost 4 or greater.
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|Have (15)||BBBr0ny , ironax , Mousemke , xXThormentXx , frederiklw , AlertKnave8075 , TheAlmostHero , RedMulligan , ninjasupahsquid , killstars , Reliva , pskinn01 , damo_rox , , 8vomit|
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Disdainful Stroke Discussion
1 week ago
Eiganjo Castle: if it works keep it, but I wouldn't spend $10 on it
Flagstones of Trokair: if you have it play it, bur don't spend $20 on it
Minamo, School at Water's Edge: this card is amazing, but doesn't combo well with any creatures you have in the deck.
Oboro, Palace in the Clouds: I like this card, but it doesn't seem to combo with anything in your deck
Baral, Chief of Compliance: this card seems very good whenever someone else plays with it, and it works with the 36 instants and sorceries you have
Consecrated Sphinx: this card is AMAZING, very very powerful
Isperia, Supreme Judge: Seems okay. But just okay
Solemn Simulacrum: Is always good, here is no different
Instants look good. But I might add Absorb over negate, but otherwise seems good.I would recommend adding:
Tithe: It is a good way to get lands
Orim's Chant: Gives you one extra turn if you cast it during someone's upkeep, stopping all the spells on their turn, and the attack.
Arcane Denial: This card is really good, you can counter your own spell to draw 3, three, card. That seems good to me.
Forbid: Buyback counterspells, always good.
Gush: draw lots of cards for returning two lands, can be very good late game. Note: it is an instant
Capsize: Returning a permanent and buyback? Sign me up!
I would recommend removing:
Disdainful Stroke: There are just better cards
Negate: Limited. Might be good, but I doubt I would play it.
I would like to commend your inclusion of Render Silent.
As for artifacts:
Look at Mind's Eye, it works very very well.
ADD Bribery. Just do. The card is AMAZING, and typically is hilarious.
Blatant Thievery is also fun
Possibly a Rout for instant speed wraths
Luminarch Ascension: Very good finisher
Future Sight: Always one more card in your hand.
Now, Narset Transcendent. You, my friend, are a trap. You NEVER will never be able to get a card off it, it is always a land. Other than that, she can be good.
Overall:I don't know how many wincons you have besides Expropriate, Luminarch Ascension or Inkwell Leviathan. That might be trouble. A Steel of the Godhead might help, but I don't know how much. Eldrazi Conscription can be good too, but that's better one on one. One idea: AEtherling, that card is amazing and is incredibly hard to kill. Or just use an Eldrazi Titan. OR, wait for it, Azor's Elocutors and Eternal Dominion. Lots of fun. If you copy Eternal Dominion, each copy gets an epic trigger, so you get a copy every turn for every copy you originally had.
DON'T SPEND $70 ON A CELESTIAL COLONNADE.
1 week ago
I took out some pieces that weren't working for the deck anymore for things that I need or can abuse.
2 weeks ago
Broken Concentration, Cancel, Convolute, Deprive, Disdainful Stroke, Dissolve, Essence Scatter, Exclude, Hinder, Hornswoggle, Interdict, Intervene, Psychic Barrier, Remove Soul, Soul Manipulation, Spell Rupture, Thassa's Rebuff, Undermine
2 weeks ago
Intruder Alarm could combo off or just give you lots of wizard tapping whenever your wizards and tokens enter the battlefield.
Panharmonicon gets more value out of your wizards and lets you make more copies. Cloudstone Curio and Ghostly Flicker lets you reuse your wizards. You could draw a lot of cards by sacrificing copied tokens to Morbid Curiosity.
Timestream Navigator can gain you two extra turns for an initial 7 mana investment.
Stonybrook Banneret helps your costs.
Magus of the Mind probably won't net you much value unless you have opponents playing storm decks.
Lunar Mystic isn't very efficient for drawing cards. You would probably draw more with Kindred Discovery.
Venser's Journal doesn't help you that much for the mana cost.
Body Double, Memory Plunder, and Spelltwine depend too much on what's in graveyards. Reins of Power is also too situational.
Mass bounce effects should work well with this deck since you can tap your wizards for effects before bouncing, and then recast them for more tokens and effects. Devastation Tide, Coastal Breach, Wash Out, Inundate are some good ones.
Once you have enough good spells, Kess, Dissident Mage is worth adding back.
Fireball is inefficient as wincon/removal compared to Comet Storm or Exsanguinate. You could try Magus of the Coffers for extra mana if you want to go down that route. Dualcaster Mage could copy your own or other players' game-winning spells.
3 weeks ago
The best counterspell-based decks in Modern are U/W Control and Jeskai Control, which can be found [here].(https://www.mtggoldfish.com/metagame/modern/full#paper) You'll notice they all run pretty similar counterspell bases, with Snapcaster Mage to flash back spells mid to late game. Cryptic Command is probably the best counterspell in Modern, but it has a high converted mana cost so most decks run a combination of Negate, Mana Leak, Spell Snare, and sometimes Remand to deal with early game stuff. Logic Knot is also fantastic mid to late game but most decks only run one or two to avoid exiling spells you could snap back later with Snapcaster Mage. You can also run Dispel and Disdainful Stroke in your sideboard to deal with certain decks like Burn or Scapeshift, respectively. It's important to note that a solely counterspell based deck is going to be terrible. You need ways to remove creatures and other permanents that have already resolved, which is why Control decks splash white and/or red for cards like Path to Exile, Supreme Verdict, Lightning Helix, Detention Sphere, and Lightning Bolt.
3 weeks ago
Feels only natural to include The Gitrog Monster, you already have half of the Gitrog deck.
Wharf Infiltrator another card that fits the theme nicely.
Is not yet out, but Muldrotha, the Gravetide (from Dominaria), will be a nice inclusionwhen it's finally released.
Undertaker for more tokens and recursion.
Mazirek, Kraul Death Priest, Thunderfoot Baloth, Beastmaster Ascension, Curse of Predation to pump all your guys.
More card draw! always need more card draw! Skullmulcher, Driven / Despair, Deathreap Ritual, Vampiric Rites, Shamanic Revelation... Some counterspells on the low cost, low color requirements side would also be handy Disdainful Stroke, Siren Stormtamer, Stratus Dancer, Swan Song maybe Stubborn Denial.
3 weeks ago
Sweet list, Sultai is such a well rounded color combination imo!
Thoughts on the Sideboard:
since you only have 4 sources (10 when including fetches), I don't think your manabase can support double green for Thrun, the Last Troll. Your chances of being able to cast him on Turn 4 are about ~55%. Your control matchup should already be quite decent, if you want to dedicate another sb-slot you could also add smth like Dispel.
Happy brewing! :)
3 weeks ago
I was initially running 19 lands but went up to 20 when I added Bedlam Reveler and Wandering Fumarole but I havent had the chance to test it too much yet but I could imagine going back down to 19 because Reveler is usually just 2 mana.
It could probably use some graveyard hate but mostly I just play against a few different people at my lgs so my meta is quite small, it would be different if I actually went to events. The Roast are for my friend who plays Eldrazi Tron and also helps against Delve creatures but honestly Remand and Vapor Snag are just as good against Gurmag Angler so perhaps 3x copies is too much.
My meta mostly consists of ETron, Infect (Electrolyze really shines here), Deaths Shadow, Elves, and some more casual decks.