Reap and Sow
Choose one - Destroy target land; or search your library for a land card, put that card into play, then shuffle your library.
Entwine (Choose both if you pay the entwine cost.)
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|Commander / EDH||Legal|
Reap and Sow occurrence in decks from the last year
Latest Decks as Commander
Reap and Sow Discussion
1 week ago
Cards that allow you to consistently tutor up and non-basic land combo pieces your are looking for include Expedition Map, Crop Rotation, Sylvan Scrying, Reap and Sow, Primeval Titan, Tempt with Discovery, Hour of Promise, and Nylea's Intervention. I'm sure there is more, but these are what come to mind.
3 months ago
7 months ago
Cool general! You might like these: Stone-Seeder Hierophant, Sporemound, Animist's Awakening, Kamahl's Druidic Vow, Genesis Wave, Hour of Promise, Pir's Whim, Reap and Sow, Crop Rotation, Expedition Map, Vesuva, Gruul Turf, Bag of Holding, Creeping Renaissance, Nature's Revolt, Dryad of the Ilysian Grove (this guy is extra good with Valakut!)
7 months ago
king-saproling - Ah, a well-knowledged player!
When I reworked this deck, my goal was to make it rely less on the commander and thusly removed pieces such as Knight of New Alara and Lovisa Coldeyes, but there are some here I really like. I really only cast him with Evolutionary Leap, Purphoros, God of the Forge, or Gaea's Cradle.
I am not too fond of cards that merely ramp lands with X in the cost, especially if it may get not value. Animist's Awakening, though can be impressive, there is better I can do with my mana.
Lotus Cobra is one I own but isn't in here. It probably should be.
Stone-Seeder Hierophant is one I have never heard of, one of my avocations being perusing older sets for unseen gems. Though it can be powerful and is findable with Imperial Recruiter, it's ramp with summoning sickness on turn four, having but one toughness. Lotus Cobra seems more idoneous.
Avenger of Zendikar is quite literally perfect for this strategy. The only reasons I do not run it is because I do not enjoy having multiple of the same finisher across my decks and it's arguably a strictly better version of my commander. I couldn't do that to Hazezon. xD
Impact Tremors is more difficult to tutor version than Purphoros, whilst being far less impactful on its own.
This deck already has quite a few tutors, and it doesn't actually make that many tokens afore turn five. The value in Enlightened Tutor and Imperial Recruiter is that they can find setup pieces early due to the low cost and have value later. Oracle of Mul Daya early, Ulvenwald Hydra later. I am not too fond of the high cost of Chord of Calling here, also because the deck has a fair amount of tutoring as is.
I have also tested with Safe Haven, though it was just far too slow.
Divine Visitation can get out of hand very quickly, but I have it as a finisher in tokens. Best not to end the games the same way as other strategies, in my eyes at least.
I used to love Shields of Velis Vel. Oh, the blowouts it bestowed. I cut it when I made the deck less reliant on the commander, but I would love to use it again.
Walukut would be fun to include, though the lands slot is rather tight, and I refuse to remove Hammerheim. (It's never done anything. Not yet, anyway.)
Thank you for the comment. You obviously know the game well, and I'll have to look at some of your decks. :)
7 months ago
Cool deck! Thoughts on these? Genesis Wave, Animist's Awakening, Lotus Cobra, Stone-Seeder Hierophant, Avenger of Zendikar, Emeria Angel, Impact Tremors, Nature's Revolt, Chord of Calling, Green Sun's Zenith, Tempt with Discovery, Reap and Sow, Creeping Renaissance, Safe Haven, Divine Visitation (gets around Hazezon's downside), Shields of Velis Vel (this one is fun with Hazezon. If somebody plays removal on him, target an opp with Shields of Velis vel and Hazezon will exile all their creatures as he leaves).
9 months ago
Boza on Water World
9 months ago
Weirdly enough, red and black, in pauper, are not the best land destruction colors. Green takes the crown, with Mwonvuli Acid-Moss, Thermokarst, Drain the Well and Reap and Sow. I really recommend that you play green as your main color. You can then play mono-green and use the ramp your land destruction generates to play big dudes that finish the game; or pair green with red and win with Roiling Terrain to stay on theme; or pair with black for even more land destruction and efficient creatures like Putrid Leech and recursion.
10 months ago
Nyxbloom Ancient puts a huge target on your head without actually winning the game on its own. Dryad of the Ilysian Grove is a card I was initially excited for, but I think I have enough extra land effects and Urborg, Tomb of Yawgmoth is better for me than the dryad's second ability.
Some recent edits!