|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2015 (C15)||Uncommon|
Combos Browse all
Artifact Creature — Sphinx
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cads in hand than you, draw cards equal to the difference.
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Sandstone Oracle Discussion
1 day ago
I'd keep Phyrexian Metamorph in the deck. Although the Imperial Recruiter + Shrieking Drake + Phyrexian Metamorph combo is more for 1v1, there have been a lot of times where I've used it to pump out a quick eldrazi that was in my hand. Because the Metamorph will get to bounce the eldrazi back to your hand once, that's still drawing 8 cards or exiling 4 permanents. The metamorph has also been really helpful for netting more mana or cards for free while trying to storm off by copying a Mulldrifter or Peregrine Drake. I've used the card for so many different plays that I have a hard time picturing the deck without the versatility it offers.
Between Dream Stalker and Man-o'-War, I would be more inclined to cut the Stalker first. For this deck's purposes, its mostly just a slightly worse extra copy of Shrieking Drake. Man-O'-War has extra utility in that it can bounce a blocker, Recover Animar if someone stole it with Gilded Drake, and in my playtesting it is one more way to delay a Hermit Druid deck by a turn by bouncing the druid.
Regarding the card-draw creature options that you listed, It's hard for me to ignore that Whirlpool Warrior and Champion of Wits only let you filter cards. They don't net you any additional cards in hand, they don't even replace themselves as a card in hand. However, I like that the Warrior can mess with opponent's hands. The downside to it in comparison to the Champion is that the Warrior is useless if you already have one combo piece in hand and are trying to dig for another piece.
Slithermuse used to be an Animar staple years ago when the first competitive versions of the deck were floating around. I used to run it, but the fact that it isn't guaranteed to draw you cards and that its triggered ability is when it leaves play were hassles. The double blue mana to keep it on board was awkward, especially since you weren't getting immediate value out of it, and casting it for the Evoke cost meant that it wasn't going to stick around long enough for you to use bounce shenanigans to net a ton of value out of it. The card always seems to hover on that borderline of being playable, and I guess it would be worth it if your meta has a lot of control decks that like to keep their hands stocked with cards.
I was mulling over the pros and cons of Slithermuse vs Sandstone Oracle as replacements for Kozilek in low budget Animar builds last night but I didn't really put in enough thought about it to come to a conclusion.
Foul Emissary comes with the chance that it won't find a creature in the top four cards, but considering how many creatures are in the deck I think that the statistical chance of that happening is low enough that it is worth consideration anyway. If it doesn't hit anything that means that it probably filtered away a bunch of non-essential ramp and land cards, although there's a good chance that tutor spells will also get swept away by it's ability. I'll admit, I'd probably want to smack my head against the table if I was in a pinch and the Emissary filtered away a tutor that was on the top of my deck without netting me a creature.
So of the options you've listed, my priority choices for cards to take out would be:
1) Ainok Survivalist. 2) Dream Stalker. 3) Man-o'-war. 4) Phyrexian Metamorph.
And my priority list for card-draw creatures to put in would be:
1) Slithermuse (meta dependent). 2) Champion of Wits. 3) Whirlpool Warrior. 4) Foul Emissary.
3 weeks ago
More changes! More colorless creatures to windmill slam for free. Also, more direct damage to keep Rakdos leading the team to victory!
- Viashino Heretic -> Scuttling Doom Engine
- Hypnotic Specter -> Sandstone Oracle
- Thoughtseize -> Fanatical Firebrand
The loss of disruption against control players sucks a bit. These changes (and other recent changes) make the deck more consistent. I'll revisit anti-control tactics after I see how these changes turn out.
1 month ago
Cool Build. I'm working on my own and I'm torn between creatures and splashy damage spells. The build here is nice in the fact that once you run out of cards, you've still got beaters... infact, with one relentless assault-type card, you'll probably knock someone out.I think Kozilek (either one) would fit the build, too. Draw cards and beat people up, Annihilator. Since I'm poor, I'm using Sandstone Oracle.
1 month ago
CUT all basic lands and we will add them again later
2 months ago
Nice list so far! +1 from me mate.
To address your card draw worry there are some decent and some not so decent choices at your discretion. Howling Mine, Tower of Fortunes, Loreseeker's Stone, Sandstone Oracle, Farsight Mask, Phyrexian Vault, Carnage Altar, Otherworld Atlas, and Jalum Tome to name a few, hope this helped slightly
2 months ago
The deck looks pretty good. It has a good amount of board wipes and ramp, but I think it could be stronger with more card draw. There's Mystic Remora, Arcanis, Skullclamp, maybe Sandstone Oracle, Recurring Insight, Slate of Ancestry, Jeskai Ascendancy and Well of Lost Dreams.
Otherwise I like the control and lifegain aspects, it looks like a good partner deck. Hope this makes it stronger