|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Commander 2015 (C15)||Uncommon|
Combos Browse all
Artifact Creature — Sphinx
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
|Have (2)||TrackerD , bpiser95|
|Want (12)||RoninH3RO , Severian42 , ablume , kovellen , hintseeker , mooseonwhiskey , Platinum13 , Filie , Wherix , rakdos24 , jerboa256 , Drewcifer07|
Sandstone Oracle Discussion
dingusdingo on Flex
1 week ago
Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!
Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden
I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet
Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good
You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.
Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.
On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.
I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.
A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.
Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.
1 week ago
1 month ago
Maybe consider Chandra, Flamecaller , Khorvath's Fury , Reforge the Soul , Rix Maadi Reveler , Runehorn Hellkite ? Or if you wanna keep things simple and cheap, Read the Bones and Moriok Replica are solid.
1 month ago
I absolutely love this deck! Once again this is another brilliant flavour filled deck you have here. Just a little suggestion but I think this deck could do with Sphinx Ambassador , it's a great card in general but also sort of adds to the flavour of asking your opponent a difficult riddle, with the added bonus of getting an extra creature if your opponent can't answer correctly, I would probably replace Mirror Entity or Sandstone Oracle if you decide to add it in. All together though I really like it keep up the great work! :)
2 months ago
Really liking this deck. It's what I've been looking for in a mono red commander list. I wanted to see if you've tested or thought about a few cards.
Has Feldon of the Third Path ever been in the list? He seems like he'd fit right in.
What do you think about Warstorm Surge ? Too expensive? It seems like a powerful effect, but maybe it doesn't do enough when you are behind.
Lastly, what do you think about Sandstone Oracle over Magus of the Wheel? Oracle is more expensive to cast, but you don't need to worry about summoning sickness, the draw is one sided, and it has synergy with Goblin Welder.
2 months ago
You're not wrong, If I had a copy I might play it and be happy. From my experience with the deck though I can say that New Kozi isn't as far off mark from old as you may think. The Colorless restriction isn't an issue going off of how many symbols there are in the deck. Half the time you're grabbing him off of your Conduit of Ruin ETB trigger, so if I wasn't in the position to either cast him, or would not net many cards, I would grab Sandstone Oracle instead. And that choice aspect really helps with these situational cards. And yeah, Annihilator 4 is dope, imagining a world where you get the cake and eat it too is a bit optimistic. New Kozi's counter ability is something completely unique to him and can be used right away, and 50% of the time I will be drawing 4 or more cards so comparing them becomes arbitrary. It's an interesting one, if I ever get an OG I wouldn't be against trying him. I will say that you may not know true happiness until you've countered a Cyclonic Rift by discarding a Marble Diamond. ;p I agree about Magus, he's one of those guys I didn't understand and traded away and now I regret that lol.
2 months ago
Alright can definitely give you some ideas than Salinas29!
Since you are playing in large pods some cards that can definitely help you would be:
- Neheb, the Eternal - Highly recommend this card!
- Etali, Primal Storm - In multiplayer pods this card is devastating!
- Vial Smasher the Fierce - Great card all around.
- Viashino Heretic - This is if you play in a artifact heavy meta.
- Twilight Prophet - Card draw and damage, love this card a lot.
- Lobber Crew - Decent effect if you have a lot of multicolored spells.
- Pyrohemia - Semi board wipe effect but also cost reducer for you.
- Pestilence - Black version of above one.
- Sunbird's Invocation - Extremely fun card to play with.
- Sarkhan's Unsealing - Can get really nasty real quick, plus low cost.
- Fiery Confluence - All modes are relevant in this deck.
- Angrath, the Flame-Chained - Control and reducer, a bit high on CMC though.
- Chandra, Torch of Defiance - An all star, ramp, reducer, and card draw.
Now for the big creatures that can provide additional utility effects, here are some cards that can be considered:
- Conduit of Ruin - Allows you to grab creatures and additional cost reducer.
- Void Winnower - Hate piece and a big filthy creature.
- Steel Hellkite - Beater that can destroy a lot of good stuff.
- Combustible Gearhulk - Card Advantage (CA) or cost reducer, win/win.
- Sandstone Oracle - Hand refill on a stick.
- Garna, the Bloodflame - Semi recursion in case of a boardwipe.
Importantly as well is to have some early game plan, ramp, CA, and utility spells. Here are some cards that can be also considered.
- Rakdos Charm
- Blasphemous Act
- Chandra's Ignition
- Go for the Throat
- Chaos Warp
- Reforge the Soul
- Phyrexian Arena
- Dark Ritual
- Culling the Weak
- Sol Ring
- Fellwar Stone
- Talisman of Indulgence
- Commander's Sphere
- Chromatic Lantern
- Mass Hysteria
The best route if you want to inflict a lot of pain is going for the big Eldrazis but I won't list them as they are quite expensive even after the reprint in UMA. If you can pick them up than definitely go for it! They are absolutely filthy creatures that would make people cry :3
Aside from that feel free to ask for any additional help, I love helping people tune their decks!
5 months ago
Rogue's Passage to make sure that big damage gets through. Cavern of Souls so your Eldrazi can't be countered. Sandstone Oracle, not really on theme but is a great lil colorless card. Belbe's Portal to cheat some Eldrazi out. Tomb of the Spirit Dragon for some life gain and should be pretty good in this deck. Sanctum of Ugin for a tutor when your good on lands.
Sandstone Oracle occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%