Sandstone Oracle

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Iconic Masters (IMA) Uncommon
Commander 2015 (C15) Uncommon

Combos Browse all

Sandstone Oracle

Artifact Creature — Sphinx

Flying

When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cads in hand than you, draw cards equal to the difference.

Price & Acquistion Set Price Alerts

CM2

IMA

C15

Ebay

Recent Decks

Sandstone Oracle Discussion

sleeper_agent007 on Shadow Jutsu [[Dimir Ninjas EDH]]

3 weeks ago

Oh Hell Yeah! I love me some ninja tech. I don't quite know what you have planned but don't forget Sakashima's Student although it might hurt the budget. Another card worth looking at, if you can squeeze it in your 50$ budget, is Duplicant because colorless exile on a stick? Yes, please. It's cc allows for some nice burn when ripping it off the top with our commander.

Now for some sweet budget tech. Sandstone Oracle is a flying threat that refills our hand and hits the table for 7 damage off the top of our library. I know Steel Hellkite is a popular budget option to deal with enchantments and artifacts in Grixis but I would give Meteor Golem a try. I find the dragon often eats removal on sight or gets chumped which prevents you from dealing with the problematic permanent you absolutely need to destroy. The golem circumvents all that with it's ETB ability. It's clean and recurrable.

Lim-Dul's Vault, Shadows of the Past, Read the Bones and Cryptic Annelid have a home here. Other interesting options include Mystic Speculation, Darksteel Pendant and Sentinel Totem which doubles as GY hate. Finally I would also consider Prognostic Sphinx, Conundrum Sphinx and Arbiter of the Ideal.

Anyway man. I'm looking forward to the build and video!

passascats on (Kinda) Colorless Animar

3 weeks ago

Don't know what you want your wincon to be, but if you want to combo at all Cloudstone Curio and Ancestral Statue are really good.
Skyscanner and Sandstone Oracle are good card draw options with the above combo cards.
Sylvok Replica could be a removal option, but I don't know how repeatable it could be.
Good Luck!!

Guerte on [[Primer]] Gonti - Night Market Shenanigans

1 month ago

So, playing Gonti means almost no artifact/enchantment removal. In order to cover that, I have to run N-Disk and O-Stone, which puts a damper on things if I have a bunch of stuff out. I’ve been trying out Meteor Golem as a way to get rid of those things without blowing up my board. I’ve been really impressed thus far and am thinking about replacing them with something else. I’m currently thinking of Sengir Autocrat as another option for infinite mana with Deathmantle/Altar (this would make it option 4; is that too many?) and Sandstone Oracle for card draw. Would these be good choices, or should I find something else? I have a whole list of other options.

jpermar on The Downward Spiral

1 month ago

Card draw that doesn't work some of the time for on-plan life loss.

pareidoliac on The Dragon Queen

1 month ago

Cryptic Gateway seems incredibly good. On top of cheating creatures into play, it lets you cheat them into play at instant speed. Allows for plenty of tricks mid-combat with Scourge of Valkas, Panharmonicon, or even Knollspine Dragon. Allows you to cast Sandstone Oracle with Panharmonicon out, draw up to an opponent's hand size, cheat all the dragons from among them into play, then draw again. Can't beat that value.

Paradox Engine seems a little slow if you're only using it to untap your dragons; you might as well play Aggravated Assault.

Why Unclaimed Territory? It's strictly worse than a Mountain if you're only using it for one color. Also, why so many haste enablers? It's a powerful effect, but many of your dragons already have haste; cards like Mass Hysteria might accidentally help your opponents more than they help you.

Lastly, many of the dragons have ETB abilities, which you've capitalized on with Panharmonicon, Minion Reflector, and Flameshadow Conjuring. Why not Conjurer's Closet? Blinking your Scourge of Valkas every turn could be a lethal firestorm of damage, and a sky full of terrifying dragons. It could blink Knollspine Dragon to draw a ton of cards, or even just untap an exerted Glorybringer to let it attack again next turn.

SaberTech on Ancestral Animar

2 months ago

I'd keep Phyrexian Metamorph in the deck. Although the Imperial Recruiter + Shrieking Drake + Phyrexian Metamorph combo is more for 1v1, there have been a lot of times where I've used it to pump out a quick eldrazi that was in my hand. Because the Metamorph will get to bounce the eldrazi back to your hand once, that's still drawing 8 cards or exiling 4 permanents. The metamorph has also been really helpful for netting more mana or cards for free while trying to storm off by copying a Mulldrifter or Peregrine Drake. I've used the card for so many different plays that I have a hard time picturing the deck without the versatility it offers.

If Torpor Orb isn't a worry for you then I think it's fine to cut the Ainok Survivalist. I've always considered it a meta pick.

Between Dream Stalker and Man-o'-War, I would be more inclined to cut the Stalker first. For this deck's purposes, its mostly just a slightly worse extra copy of Shrieking Drake. Man-O'-War has extra utility in that it can bounce a blocker, Recover Animar if someone stole it with Gilded Drake, and in my playtesting it is one more way to delay a Hermit Druid deck by a turn by bouncing the druid.

Regarding the card-draw creature options that you listed, It's hard for me to ignore that Whirlpool Warrior and Champion of Wits only let you filter cards. They don't net you any additional cards in hand, they don't even replace themselves as a card in hand. However, I like that the Warrior can mess with opponent's hands. The downside to it in comparison to the Champion is that the Warrior is useless if you already have one combo piece in hand and are trying to dig for another piece.

Slithermuse used to be an Animar staple years ago when the first competitive versions of the deck were floating around. I used to run it, but the fact that it isn't guaranteed to draw you cards and that its triggered ability is when it leaves play were hassles. The double blue mana to keep it on board was awkward, especially since you weren't getting immediate value out of it, and casting it for the Evoke cost meant that it wasn't going to stick around long enough for you to use bounce shenanigans to net a ton of value out of it. The card always seems to hover on that borderline of being playable, and I guess it would be worth it if your meta has a lot of control decks that like to keep their hands stocked with cards.

I was mulling over the pros and cons of Slithermuse vs Sandstone Oracle as replacements for Kozilek in low budget Animar builds last night but I didn't really put in enough thought about it to come to a conclusion.

Foul Emissary comes with the chance that it won't find a creature in the top four cards, but considering how many creatures are in the deck I think that the statistical chance of that happening is low enough that it is worth consideration anyway. If it doesn't hit anything that means that it probably filtered away a bunch of non-essential ramp and land cards, although there's a good chance that tutor spells will also get swept away by it's ability. I'll admit, I'd probably want to smack my head against the table if I was in a pinch and the Emissary filtered away a tutor that was on the top of my deck without netting me a creature.

So of the options you've listed, my priority choices for cards to take out would be:

1) Ainok Survivalist. 2) Dream Stalker. 3) Man-o'-war. 4) Phyrexian Metamorph.

And my priority list for card-draw creatures to put in would be:

1) Slithermuse (meta dependent). 2) Champion of Wits. 3) Whirlpool Warrior. 4) Foul Emissary.

jpermar on The Downward Spiral

2 months ago

More changes! More colorless creatures to windmill slam for free. Also, more direct damage to keep Rakdos leading the team to victory!

The loss of disruption against control players sucks a bit. These changes (and other recent changes) make the deck more consistent. I'll revisit anti-control tactics after I see how these changes turn out.

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