Shrieking Affliction

Shrieking Affliction


At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life.

Browse Alters View at Gatherer

Combos Browse all


Format Legality
Tiny Leaders Legal
Vintage Legal
Casual Legal
Oathbreaker Legal
Highlander Legal
Leviathan Legal
Custom Legal
1v1 Commander Legal
Unformat Legal
Modern Legal
Block Constructed Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Limited Legal
Pioneer Legal
Canadian Highlander Legal
Commander / EDH Legal

Shrieking Affliction occurrence in decks from the last year

Latest Decks as Commander

Shrieking Affliction Discussion

Tyrant-Thanatos on A question about triggered abilities

1 month ago

i'm curious what sources you read that said it wouldn't work that way. since you're the active player and all the triggers happen simultaneously, you determine how to order them.


603.3b If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities they control on the stack in any order they choose. (See rule 101.4.) Then the game once again checks for and resolves state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.

101.4. If multiple players would make choices and/or take actions at the same time, the active player (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active player’s left) makes any choices required, followed by the remaining nonactive players in turn order. Then the actions happen simultaneously. This rule is often referred to as the “Active Player, Nonactive Player (APNAP) order” rule.

If all of the triggers were controlled by the same player, that player would determine how to order them. Otherwise they are ordered per 603.3b. In this instance, Drana's Emissary would go onto the stack first, as it is controlled by the active player, then Shrieking Affliction would go onto the stack. Affliction would resolve first and kill OP, assuming they were unable to respond with a life gaining effect or some other means of survival.

Azeworai on A question about triggered abilities

1 month ago

A most splendid enquiry!

Whenever multiple triggered abilities are put onto the stack, they are ordered depending upon the turn and the player. 'Tis your turn in this circumstance, thus the Drana's Emissary (your trigger) would be put onto the stack first, but Shrieking Affliction (your opponent's trigger) is put onto the stack directly afterwards. The opponent's triggers resolve first.

As within this ensample. the Shrieking Afflictions would resolve first due to being put upon the stack second.

Merely to note, priority is not passed between each of these triggering, but is passed between them resolving.

My apologies for being overly specific, but I wish for this to be clear.

Zinon on A question about triggered abilities

1 month ago

Ok, so yesterday we got a little confused on what order the triggered abilities go on the stack, my opponent had 2 Shrieking Affliction and I had a Drana's Emissary and I was at 2 life, we believed that I could put the shrieking affliction triggers on the stack, then my drana's emissary, then activate other abilities to gain the life I needed, we asked an L2 judge later on that day and he said that would work, but after reading various things online it seems that it wouldn't work that way.

So what would be right, can I put the opponent's shrieking affliction trigger on the stack then my drana's emissary trigger, or does it have to happen the other way around? (and yes, I only had one card in hand for the shrieking affliction to deal damage)

Caerwyn on I need some help getting …

2 months ago

Throwing in a single copy of a card is not going to help you too much - you want to build for consistency, which means running 4 copies of most cards (sometimes 2 or 3 copies of the card of it had a high mana cost or you otherwise only want to cast it later in the game, so you don’t need to draw it early). The other exception is some cards in Vintage where you can only run one copy, but they’re powerful enough that the chance of drawing your single copy could swing entire games in your favour.

I don’t think your deck is powerful enough for Vintage, since you made a comment about that format, but discard decks can be quite effective at kitchen table.

You should look into “8-Rack” lists, one of the top discard strategies. 8-Rack runs 4 copies of The Rack and 4 of Shrieking Affliction to deal a fair bit of damage per turn. Then you lock down the opponent by using cards like Thoughtseize, Raven's Crime, and Inquisition of Kozilek to keep your opponents from being able to do very much.

Another popular discard deck is Pox. Pox uses Smallpox and similar effects, like Rankle, Master of Pranks, to slow down your opponents, while running things like Flagstones of Trokair and Bloodghast to break parity.

Monomanamaniac on Brain Getting Too Big

4 months ago

Cards to play: Psychosis Crawler which will reward you for drawing by dealing damage. Ob Nixilis, the Hate-Twisted is the better ob nixilis for this deck. Whispering Madness, Dark Deal, Reforge the Soul, Magus of the Wheel, Incendiary Command, Wheel of Fate, Time Reversal, Echo of Eons are all wheel effects that make your opponents suddenly draw a ton of cards that will then let you deal damage to everyone. Prosperity Will have everyone drawing equally. Izzet Signet, Dimir Signet, Rakdos Signet, Arcane Signet are decent mana rocks you're missing. Arcane Denial counters a spell and lets them draw and replaces itself. Stormfist Crusader howling mine effect but punishes at the same time.

Cards to take out. Pillage Very inefficient. Quest for Ancient Secrets Very slow. Sadistic Sacrament not really what this deck is truly wanting to do. Shrieking Affliction 99/100 games your opponents will have more than 1 card in hand. Darksteel Plate just too expensive to be good for this deck. Ob Nixilis Reignited not as good as the other ob nixilis. Cerebral Vortex not usually going to deal massive damage and only damages 1 opponent. Painful Quandary I like this card and probably wouldn't get rid of it, but your opponents will usually have the card to discard. Crawlspace not really going with your overall game plan, it does slow your opponents down,but not by enough. Nin, the Pain Artist it's a lot of mana to sink into an effect like this. Curse of Fool's Wisdom only targets 1 player, it's really too limited. Torbran, Thane of Red Fell a lot of your debate sources are black, this is decent with your commander but not much else. Reverberate I didn't see a huge number of decent targets forthis spell and it doesn't do a whole lot of good. Darksteel Ingot I don't personally like seeing 3 cost mana ramp, I'd suggest replacing it with a signet.

I would like to say that I really like your deck, it's an interesting take on an interesting commander. This is meant to be constructive and all with the best intentions.

GenericToaster on Just Cutting Down to 100

4 months ago

Here are my suggestions

Shrieking Affliction because you're actively trying to refill your opponents hands, so they generally wont have empty/ 1 card hands

Spellbook because when running a bunch of wheel effects, usually you're gonna have exactly 7 cards, and then you'll play some from your new hand. I doubt youll find many times where you need to extend your hand size

both Elixir of Immortality and Quest for Ancient Secrets because unless your playing against mill regularly (or maybe some nasty lifegain), being at the bottom of your library almost certainly means that you have already killed your opponents already

Load more