At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life.
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|Commander / EDH||Legal|
Latest Decks as Commander
Shrieking Affliction Discussion
4 days ago
4 days ago
6 days ago
6 days ago
Shrieking Affliction could be another good Rack-Spell. And only one Nether Spirit could be better, because of its synergie to be the only creature in this deck, he could be the only creature card in your grave.
3 weeks ago
It is 4 Rack, you need Shrieking Affliction to play 8-Rack (8 copies with the similar effect).
1 month ago
both kill faster than
. If you want to win faster in 8-rack, find more rack effects and build 12-rack. Lantern doesn’t consistently hurt the opponent, and if you end up out of cards in hand and out of permanents vs an 8-rack player (which is when the lantern finally starts helping you win faster), you’ve already lost.
For that matter, I genuinely can’t remember the last time I saw an 8-rack player with 4 lands in play...
1 month ago
You really really need to get it to the point where your opponent has none of one of those things. If they have 3 or less life, you're playing burn or they're playing Shadow. If they are out of cards, they're playing burn or you're playing 8-rack/pox. If they have no nonland permanents, then they're either control and this didn't resolve or they've already lost.
Best shell IMO is a grind engine in a pox/rack shell. Run cards like Wrench Mind and Smallpox to crush their hand and resources, and then resolve The Rack and Shrieking Affliction to pressure their life total. Then all you need is the occasional Ritual of Soot and you're pressuring all 3 angles at once.
4 months ago
i'm curious what sources you read that said it wouldn't work that way. since you're the active player and all the triggers happen simultaneously, you determine how to order them.
603.3b If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities they control on the stack in any order they choose. (See rule 101.4.) Then the game once again checks for and resolves state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.
101.4. If multiple players would make choices and/or take actions at the same time, the active player (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active player’s left) makes any choices required, followed by the remaining nonactive players in turn order. Then the actions happen simultaneously. This rule is often referred to as the “Active Player, Nonactive Player (APNAP) order” rule.
If all of the triggers were controlled by the same player, that player would determine how to order them. Otherwise they are ordered per 603.3b. In this instance, Drana's Emissary would go onto the stack first, as it is controlled by the active player, then Shrieking Affliction would go onto the stack. Affliction would resolve first and kill OP, assuming they were unable to respond with a life gaining effect or some other means of survival.