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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Winds of Rebuke
Return target nonland permanent to its owner's hand. Each player puts the top two cards from his or her library into his or her graveyard.
wallisface on Super Budget Janktastic SEE THE WILDFIRE
3 months ago
I think if you're doing anything with Delirium then Mishra's Bauble pretty quickly becomes a must-include, but i'm not sure if that's outside of your budget.
I'd maybe suggest dropping all the Planeswalkers in favor of some actually-threatening creature? Sprite Dragon, Tolarian Terror, or Bedlam Reveler could all kindof slot into this deck (some require a few more tweaks to gel than others).
I think you need to really reconsider Gaea's Will as a payoff card. That card is designed to act as a combo-piece that lets the player win-on-the-spot, but as-is you really don't have any support for it, so it's not netting you any value. Running Crashing Footfalls or Ancestral Vision in its place instead would immediately make your current deck stronger - and would come with the added benefit of re-directing your current deckbuilding decisions around a more-viable play-pattern (i.e. it would mean you could stop running those sub-optimal self-mill cards like Compelling Argument and Winds of Rebuke).
wallisface on Mill
3 months ago
if this is for a tournament, presumably you need a sideboard?
having 6 total copies of Extirpate and Surgical Extraction mainboard feels excessive - as while this effect is powerful, there are a lot of matchups where its not hugely useful. I would suggest just playing the Surgical Extraction mainboard, and moving the Extirpate to the sideboard.
Winds of Rebuke feels pretty slow/clumsy, and Fatal Push should be better in the vast majority of situations.
I’d recommend finding room for a few copies of either Ensnaring Bridge or Crypt Incursion, to help you outlast the more aggressive decks.
SufferFromEDHD on Millhouse | Bruvac Petitioners [Primer]
6 months ago
Sakashima the Impostor Bruvac #2
Winds of Rebuke and Otawara, Soaring City are good removal.
Didn't Say Please on theme.
Altar of the Brood could be a cost efficient engine.
Dust Bowl would be useful with all those basics lands.
rekkim on Ritual Mill
8 months ago
V2.0: Shifted aim toward answers from threats. Tokens aren't anything to worry about before turn seven, anyway.
Armored Skaab: Down by one.
Blex, Vexing Pest Flip: Cut. Buffing the tokens to speed up lethal is counterintuitive to much of the rest of the deck's intention to stall. Rarely, if ever find reason to use the back side, and life is valuable to this deck only so far as delays are concerned. Once you're stable, you don't need to fish so desperately for pieces.
Boneyard Wurm: Down by one.
Combine Guildmage, Swarm Guildmage: See: Blex.
Lotleth Giant: I really like this because it dodges blockers, but it's never decisive like a seven-drop ought to be. Dropped.
Decisive Denial: Dropped. Couldn't justify its use when creature-based iterations can be used to keep the effect and fuel other spells.
Drown in Filth: Dropped. Part of the issue is the mana requirement. It's hard to reliably draw all three colors in the first two turns, so a lot of my starts were awkward with this. It could also fizzle early on by not having enough of the right thing in my graveyard.
Spider Spawning: Reduced by two. Slow, and the deck is pretty heavy on recursion. Despite issues with the tap requirement, Vilespawn Spider is a body, on or off the field, and anything in the way of attackers or pumping spells is important.
Spiketail Hatchling: Added four copies. Might look for one I like with a mana cost to make the tax a greater burden. Or maybe something with lower CMC and no flying.
Winds of Rebuke: Added three copies.
Spore Frog: Added four copies.
Svogthos, the Restless Tomb: Added another copy. Realized somewhere down the line that it plays really well with Crop Sigil to return two creatures to play.
Deadbridge Chant: Added one copy. Still not wholly sold on this, but it makes sprinting against other stall decks much more viable. Valid target for Winds of Rebuke, if you happen to need to reset with elixir.
Land: Reduced prominence of black and green for blue.
Phaeophyta on Steal Yo Girl for Connor
10 months ago
Scrib Nibblers Siphon Insight Wizened Snitches Expel from Orazca Cathartic Adept Vantress Gargoyle Mind Flayer Sage of the Beyond Krydle of Baldur's Gate Consuming Aberration Dazzling Sphinx Palladium Myr Ruin Crab Dark Ritual Negate Dimir Charm Infernal Grasp Aetherspouts AEtherize Winds of Rebuke Stolen Goods Extract from Darkness Necromantic Selection Talent of the Telepath Ravenform Pyxis of Pandemonium Commander's Sphere Hedron Archive Firemind Vessel Sisay's Ring Ur-Golem's Eye
rotimislaw on Drown'em!
11 months ago
Thanks for comment and upvote Ninjew42!
Worth considering, I'll add it to my Maybeboard and playtest at some point. The truth is I added the Winds of Rebuke partly for noncreature permanents (Teferi, Hero of Dominaria, Omniscience and others) to buy me some more time against Control. But maybe it's not worth the effort and being able to kill a creature with mana value 3 or less might be more viable...
Ninjew42 on Drown'em!
11 months ago
Tyrant's Scorn is better than Winds of Rebuke IMO. Kill or bounce and you don't have to mill AND still triggers Drowned Secrets
ObIviom on Silent Naus [Tevesh + Ishai CEDH]
1 year ago
EVEN-ELITE I'll debate upon that, But I've already been debating on perhaps Winds of Rebuke instead, so the extra mana + losing 3 life in an Ad Nauseam deck kind of feels bad. Thanks for the suggestion though! I'll consider it.