Winds of Rebuke

Winds of Rebuke

Instant

Return target nonland permanent to its owner's hand. Each player puts the top two cards from his or her library into his or her graveyard.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Winds of Rebuke occurrence in decks from the last year

Latest Decks as Commander

Winds of Rebuke Discussion

Geralda on Kess, 1000$ budget

4 months ago

Да не за что ;)

Я сам когда-то у тебя подсмотрел Whispering Madness и Underworld Breach )

Раньше я тоже сильно сомневался в Simian Spirit Guide , во-многом из-за того что лично мне она ооочень редко приходит. Но в недавних партиях как специально несколько раз складывалось всё так, что нужна была именно одна цветная мана, анпример, когда пришло три фильтра подряд... (я их даже с горяча заменил после партии на чек-лэнды, но после ещё двух партий всё же вернул фильтры), или несколько раз было что оппоненты затапывались, а у меня всего 6 цветной маны с консультацией на руке и Кесс в зоне... в предпоследней партии была ситуация когда из прикрышек на руке был только Pyroblast и пришлось лишний ход ждать, что бы появилась дополнительная мана - в общем, одной цветной мне ощутимо нехватало для победы.

А на счёт ритуалов ты прав - ситуации редки (хотя в твоём случае артефактов много, и можно бытрее поставить изохрон с маной на активацию). Я сегодня решил попробовать Jeska's Will - она чуть более универсальна чем красные ритуалы.

Feed the Swarm - увидел в твоём листе и на днях выменял её в клубе, к сожалению она так и не пришла за прошлые партии, а сегодня, пересобирая деку (освобождал место под новое колесо и дуалку), я заменил её на Winds of Rebuke (раньше из баунса у меня был только Chain of Vapor , с недавних пор доложил ещё Snap ), т.к. баус всё же универсальнее точечного ремувала - можно своего же Dockside Extortionist фликать или другие перманенты спасать/убирать. Да, и как писал выше, - стараюсь минимизировать собственный урон.

Скажи пожалуйста, как тебе Echo of Eons ? И на сколько профитно играть Notion Thief ?

SufferFromEDHD on Bruvac the Grandiloquent Millage Pillage

8 months ago

Thanks for the kind words JonnyWS2019

Good observation. This deck makes you a target and aggro is on a faster clock. Winds of Rebuke on Scepter helps. Hope that I can double mill them faster than they can swing in. Are you thinking more along the lines of Propaganda/Dissipation Field?

Retraced Image acts as ramp with 20% Snow-Covered Island and 10% Persistent Petitioners. Trusted Advisor and Bruvac the Grandiloquent round out a dozen Advisors to meet the mill requirement. I had 3 playsets but cut 2 for the planeswalkers.

Daedalus19876 on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

9 months ago

Tweaks: Stitch in Time and Curfew over Mana Drain and Winds of Rebuke.

I do want to find a way to fit Mana Drain back in sometime.

mcervato on Kalamax Bundles

10 months ago

i've been playing with Thousand-Year Storm + Manamorphose + Narset's Reversal

i've been chatting on the discord server, Winds of Rebuke and Into the Roil or Blink of an Eye are good options that come with a wincon with a dockside blink line

And that's really useful! thank you!

phsycord on Consultation Kess: a Primer

10 months ago

@MrBodi88: Into the Roil has the big upside that you can bounce your own Dockside Extortionist back to your hand to make a ton of mana, which you can't do with Cyclonic Rift. You could play Winds of Rebuke instead of Into the Roil. Cyclonic rift is only more favorable in very grindy and stax heavy metas in my opinion.

muse99 on The CEDH Circu Primer

11 months ago

Thanks for the update!

Some questions and comments on card choices below.

  • First, you have two Scheming Symmetry in the list (one foil, one non-foil). This is great since it means you have another slot ;)
  • Phantasmal Image - is this a general utility slot or am I missing a key combo?
  • No Dark Confidant? Bob seems great to play on turn 1.
  • Land count and selected lands: is 29 enough considering you have Tabernacle? Maybe 29 mana producing lands would be good? Also a bit hesitant to include Prismatic Vista with only 3 basics, but I suppose you tested this. I would consider including Cavern of Souls for when you have to push through Circu for the win.
  • Have you considered Winds of Rebuke? It has synergy with the Lantern effects and is a pretty solid card anyway.
  • How has Brain Freeze performed for you? You tend to see this card in grixis storm for the synergy with Underworld Breach, but here it might be a bit win-more since your commander is a storm outlet.
  • Not sure if it's needed, but I was considering including Sigil Tracer as a backup for Isochron Scepter. Your commander is a wizard, so it will generate infinite storm with Dramatic Reversal, but might be a bit too niche and expensive.
  • I was hoping to find room for Muddle the Mixture (finds both parts of IsoRev) and/or Spellseeker (finds Reversal), but maybe they're too expensive or slow? I like muddle before wishclaw I think, which is really only usable on the combo turn.

I'll do a more extensive review and some goldfishing later!

CryingTomahawk on Consultation Kess: a Primer

1 year ago

How do you feel about Winds of Rebuke in place of Into the Roil?

dingusdingo on Fish Hulk might be a …

1 year ago

Jinchonrei The reason these two combos in particular are receiving much attention is because they've become better and easier. They are hard to interact with. Hate pieces that stop them are solved by Chain of Vapor or Winds of Rebuke or Assassin's Trophy or Abrupt Decay or any number of other cheap efficient removal pieces. The best option for handling them is counterspells, which limits the decks that are able to hack it at a competitive table. Its a deck you must be aware of when building and slotting your deck. If you can't handle the hulk, you have to be able to race the hulk. This limits the meta. The problem isn't infinite combos. There are plenty of nice and nasty combos available in the format. The problem is that these two combos in particular are so fast, so brutal, and so hard to stop that it is significantly warping the meta game around them. The printing of Thassa's Oracle collapsed Consult lines from Consult + Labman + Draw to simply Oracle then Consult, saving mana and opening more angles for comboing as you are now on a 2 card combo for discretely winning as opposed to a 3 card combo with a higher mana cost. The consult lines are now faster than they were before, and much safer to execute as you aren't afraid of labman being removed in response to the draw or being forced to draw in response to playing labman. Similarly, Hulk lines gained significantly in that you have winning lines you can stack entirely by holding priority after receiving your Hulk creatures. You also have protection piles available to use in certain circumstances where your meta is open enough to allow Dread Return. Wishing for more hate pieces isn't really going to alleviate the problem, but more cards like Angel's Grace is a step in the right direction. Unfortunately, Angel's Grace is usually slotted exclusively in the context of Ad Nauseam, so whatever new cards similar to AG come need to be flexible, cheap to cast, and have value for playing independently outside of a combo or simply stopping Hulk. This is why Counterspell is the go-to method for policing Flash or Demonic Consultation. They stop the wins, but they are also useful against every almost other spell a player can play. AG is a dead draw except if you're holding Ad Naus, someone is about to win, or you are about to lose.

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