Winds of Rebuke

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Winds of Rebuke

Instant

Return target nonland permanent to its owner's hand. Each player puts the top two cards from his or her library into his or her graveyard.

SufferFromEDHD on Millhouse | Bruvac Petitioners

12 hours ago

Sakashima the Impostor Bruvac #2

Winds of Rebuke and Otawara, Soaring City are good removal.

Didn't Say Please on theme.

Altar of the Brood could be a cost efficient engine.

Dust Bowl would be useful with all those basics lands.

rekkim on Ritual Mill

2 months ago

V2.0: Shifted aim toward answers from threats. Tokens aren't anything to worry about before turn seven, anyway.

Armored Skaab: Down by one.

Blex, Vexing Pest  Flip: Cut. Buffing the tokens to speed up lethal is counterintuitive to much of the rest of the deck's intention to stall. Rarely, if ever find reason to use the back side, and life is valuable to this deck only so far as delays are concerned. Once you're stable, you don't need to fish so desperately for pieces.

Boneyard Wurm: Down by one.

Combine Guildmage, Swarm Guildmage: See: Blex.

Lotleth Giant: I really like this because it dodges blockers, but it's never decisive like a seven-drop ought to be. Dropped.

Decisive Denial: Dropped. Couldn't justify its use when creature-based iterations can be used to keep the effect and fuel other spells.

Drown in Filth: Dropped. Part of the issue is the mana requirement. It's hard to reliably draw all three colors in the first two turns, so a lot of my starts were awkward with this. It could also fizzle early on by not having enough of the right thing in my graveyard.

Spider Spawning: Reduced by two. Slow, and the deck is pretty heavy on recursion. Despite issues with the tap requirement, Vilespawn Spider is a body, on or off the field, and anything in the way of attackers or pumping spells is important.

Spiketail Hatchling: Added four copies. Might look for one I like with a mana cost to make the tax a greater burden. Or maybe something with lower CMC and no flying.

Winds of Rebuke: Added three copies.

Spore Frog: Added four copies.

Svogthos, the Restless Tomb: Added another copy. Realized somewhere down the line that it plays really well with Crop Sigil to return two creatures to play.

Deadbridge Chant: Added one copy. Still not wholly sold on this, but it makes sprinting against other stall decks much more viable. Valid target for Winds of Rebuke, if you happen to need to reset with elixir.

Land: Reduced prominence of black and green for blue.

rotimislaw on Drown'em!

5 months ago

Thanks for comment and upvote Ninjew42!

Worth considering, I'll add it to my Maybeboard and playtest at some point. The truth is I added the Winds of Rebuke partly for noncreature permanents (Teferi, Hero of Dominaria, Omniscience and others) to buy me some more time against Control. But maybe it's not worth the effort and being able to kill a creature with mana value 3 or less might be more viable...

Ninjew42 on Drown'em!

5 months ago

Tyrant's Scorn is better than Winds of Rebuke IMO. Kill or bounce and you don't have to mill AND still triggers Drowned Secrets

ObIviom on Silent Naus [Tevesh + Ishai CEDH]

10 months ago

EVEN-ELITE I'll debate upon that, But I've already been debating on perhaps Winds of Rebuke instead, so the extra mana + losing 3 life in an Ad Nauseam deck kind of feels bad. Thanks for the suggestion though! I'll consider it.

Omniscience_is_life on Historic Mill--Because Mill

10 months ago

So far, this is my experience with the Arena Historic meta:

Lifegain, both GW and W: your life total is of no importance to me! This is probably our best matchup, although getting hit by Maul of the Skyclaves is a bit of a tough clock to beat. Our Winds of Rebuke pale in the light of Alseid of Life's Bounty, but seeing as the Maul usually comes down T3, we can usually hit the threat before they get mana to activate. Not an issue.

5c: there seem to be a lot of 5-color variants in the format, between Niv, Jodah, Slivers, etc. Slivers seem to do well against us, even with their cascading from The First Sliver thinning their deck. Lavabelly Sliver has lead to most of our few defeats.

Elves: have gave us some close games, but I think we're the better deck. The Allosaurus Shepherds give some trouble for Anticognition-ing Hoofs, but as long as we have Winds of Rebuke we should be fine.

Merfolk: Master of the Pearl Trident hurts! Probably the only reason we've taken an L to them before. The other creatures they have are certainly efficient, but bouncing a lord or two allows for great blocks with our Walls and such. Winnable matchup.

Hammertime: I struggle to win against Hammertime, but they almost always have 1-5 cards left in library at the end of the game. I think I've been unlucky on missing interaction in our games, since the deck has no protection and gets hosed by bounce. Again, winnable.

Control, both Grixis and Jeskai: another good matchup for us, since we can protect our crabs with bounce spells and Tests. Mill is a very grindy deck anyway, so having longer matchups just works in our favor. And we can hit most big finishers with Anticognition, since it can hit creatures AND PWers, so that's not a problem.

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