Expressive Iteration

Expressive Iteration

Sorcery

Look at the top three cards of your library. Put one of them into your hand, one of them on the bottom of library, and exile the third. You may play the exiled card this turn.

Expressive Iteration Discussion

legendofa on izzet spellslinging

1 week ago

Welcome to the club! For this deck, I'm not sold on Spellweaver Eternal. I would switch it for something like Soul-Scar Mage, which also gives you another one-drop. I would also suggest some more card draw/filtering, along the lines of Expressive Iteration. Opt and Serum Visions also could work, depending on how much money you're willing to spend.

wallisface on

2 weeks ago

I’m going to add here a description of what a control decks purpose is about, as hopefully this helps with your deckbuilding decisions.

The primary goal of a control is to win by having more resources in-hand than the opponent, while ensuring the opponent can’t do anything too dangerous on-board. In this vein:

  • you need ways to increase your hand size, to get ahead of your opponent in cards - so you need ways to draw 2-or-more cards (or, a card that draws as-well-as disrupts, in one package) Current control decks typically do this vua 4x Archmage's Charm and 2x Memory Deluge. But other options include Into the Story, Think Twice, Expressive Iteration, Cryptic Command, etc. Without a way to get more cards than an opponent, a control deck will run out of resources, and then lose to top-decks.

  • you need a way to finish the game that also provides incremental value. Control decks want creatures that 2-for-1, so that they maintain their resource advantage - so their creatures are things like Snapcaster Mage, Solitude, a cycled Shark Typhoon, or failing that manlands like Celestial Colonnade. If the creatures you use don’t provide you resource advantage, then they’re more likely to hurt your plans than help you.

  • lands are super important. You need to be able to cast resources from your hand to gain & maintain your advantage. A control deck that can’t play a land everyturn for the first 4-5 turns of the game, will very-often lose. Because a Control deck often has a near-full hand, there’s often no-such-thing as drawing “too many” lands, while drawing too-few is disastrous.

  • So, in summary, every-single-card in your deck that isn’t a land, either needs to provide some form of resource-advantage, or trade 1-for-1 with an opponents card (i.e Counterspell, Prismatic Ending etc).

Taking the above points and comparing them to your current build:

  • Deflecting Palm, Boros Reckoner, Hover Barrier, Ugin's Conjurant and Basri Ket are all bad choices as they offer you no form of resource advantage (and some of these, like the Conjurant, are just terrible in general).

  • Your selection of counterspells leave a lot to be desired. Too many if them have very specific targets on what they can counter, which isn’t ideal as it means your “resources” may sometimes be useless. A lot of these also cost a LOT more mana than what they should, considering their average effects.

  • you don’t have enough ways to gain resource-advantage.

  • your land count is waaay too low.

  • you have no “finisher” card that actually wants to be in this deck.

Icbrgr on Dragons and Wizards with Prowess, Oh My

2 weeks ago

yeah Expressive Iteration is a great spell but the sorcery speed just kinda kills it in this shell... my bro was originally running Light Up the Stage and just came to the conclusion that the INSTANT speed cantrips were where it was at... Opt, Manamorphose, Expedite just allow to sling spells and keep digging for more ammo as needed and combined with the value of Lava Dart and the phyrexian mana spells like Gut Shot/Mutagenic Growth he just closes out games really really quickly if the creatures dont die to removal he just wins.

Bulldawg1310 on Dragons and Wizards with Prowess, Oh My

2 weeks ago

Icbrgr i think Gut Shot is going in. i think im killin Bedlam Reveler and Expressive Iteration i cant imagine it would be super difficult to splash white i just dont wanna end up getting muddled with mana and i think ill have to pump the number of lands up for white. thank you so much for the help.

mrweaselman on Nahiri Jeskai control

1 month ago

The deck overall looks pretty solid, biggest thing IMO would just be cleaning up the list a little for consistency.

You have some good draw options already with 4 Expressive Iteration, I don't think you need the Narset, Parter of Veils. I would go one more Teferi, Hero of Dominaria, and one less Nahiri, the Harbinger.

Haven't been following the meta too closely since Lurrus ban, but pre-ban, Prismatic Ending was generally played over Path to Exile. The deck feels a bit light on counters, but one more Counterspell would fix that. Personally, I like Fire / Ice more than Lightning Bolt, but that may be preference. Detention Sphere feels out of place in the main as a one of, another Supreme Verdict would improve consistency.

For the sideboard, I'm not entirely sure what Counterflux is doing. Flusterstorm is better against Storm and Dovin's Veto is better against a control mirror or tempo. You already have enough exile effects that Anger of the Gods feels unnecessary, same with the other Path to Exile. Another Rest in Peace and tron hate like Alpine Moon would work better.

Icbrgr on Jeskai Poppet Pioneer

1 month ago

@ColonelCards yes the classic blunder of "Dies to removal" certainly poses an issue with the strategy... the way this deck aims to play through removal and disruption is countermagic via Censor/Boros Charm and draw power through Opt, Consider, Expressive Iteration to dig through the deck to find additional threats/answers.

I assume "bootleg phoenix" is referring to Arclight Phoenix deck lists? There certainly are a lot of similarities in the playstyle but I think it'd be a bit shallow to label all "spell spam/spells matter" decks as knockoffs of one another... Much like saying all variations of Aggro decks are a bootleg of RDW.

lagotripha on Need help rebuilding an old …

2 months ago

Over the last few years, modern has changed a lot, and the cards printed in MH2 have really pushed the game's power curve higher.

A lot of the budget brews I did 5 years ago are no longer viable, and even teir 1 decks need serious work-overs. There are options, but its important to look at how your local meta has changed rather than leaning too hard on generic advice.

The most important cards to get to grips with to know how the metagame has shifted;

Ragavan, Nimble Pilferer - card advantage, ramp, it goes in every deck that can afford it, until wizards finally gets around to a banning.

Solitude,Grief and the rest of the cycle made flicker effects very good.

Expressive Iteration - its card advantage that is defining R/U

Counterspell has been printed into modern.

Prismatic Ending (and recently, March of Otherworldly Light) has replaced Path to Exile as it hits all nonland cards, making enchantress/noncreature combos more vulnerable.

Dauthi Voidwalker, which is killing graveyard interactions.

Mishra's Bauble is out there pretending to be Gitaxian Probe, making every deck 4 cards smaller or more when it can be cast from the graveyard (though less now Luurus is banned).

Triomes, fetches for multiple colours, treasures etc mean that there are a lot of '4-5 colour good stuff' type lists, or two colour decks just splashing for one card.

Hammer time is no longer a meme.

Crashing Footfalls/Living end got some incredible cascade/cycling cards, so have a plan for lots of creatures early.

'Competitive' B/R is mostly just jamming voidwalker, pilferer then thoughtsieze/lightning bolt.

All of that said, there are options.Black/Red has just got a glut of tokens, that point to artifact sacrifice or similar shenanigans - I've had fun messing around with Glaze Fiend/Slaughter-Priest of Mogis. I can't say its competitive, but its not completely out of the running.

Asmoranomardicadaistinaculdacar/The Underworld Cookbook. He offers removal, life gain graveyard synergy and card advantage.

Kalain, Reclusive Painter creature buffs, tokens and ramp.

Oni-Cult Anvil makes 1/1 artifact tokens and pings.

Rakdos Headliner points to more discard strategies, but doesn't yet have enough support cards.

Brew hard, and best of luck finding something that works for your modern group.

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