Expansion / Explosion

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Expansion / Explosion

Instant

Expansion

Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.


Explosion

Explosion deals X damage to any target (creature, player, planeswalker or battle). Target player draws X cards.

multimedia on My Highest Powered Deck

1 year ago

Hey, you have an interesting/fun deck, but sorry it's casual power level (PL) 5 at most.

Lands in the manabase and ramp sources are a big sign of what PL. A low budget manabase that has Highland Lake and Temple of the False God isn't PL 7-8. Very little ramp with a 4.0 avg. CMC is not PL 7-8. Please get rid of Temple of the False God.

It's difficult to get to PL 8 or higher on a low budget because the best lands and mana rocks are some of the most expensive cards in Commander. At best on a low budget unless playing mono-colored you're looking at PL 6. Your deck doesn't have any instants or sorceries? Izzet has many good low budget instants and sorceries especially for draw.

You have an infinite combo Niv-Mizzet, Parun + Curiosity, that helps to have a higher PL. Although, Niv-Mizzet, Parun is better as a win condition when it's the Commander not inside the 99. You have many potential other win conditions: Purphoros, God of the Forge, Reckless Fireweaver, Impact Tremors, Nettle Drone, etc., but lack enablers to combo with these win conditions.

To increase PL your deck needs to be more tuned to get to the final goal which is to win the game. PL 8 uses just about all cards in the deck to help to assemble a combo win, ramp, tutor, draw, protect the combo or stop an opponent's combo. If a card doesn't help to do one of these then it's not needed in the deck. Don't try to get to PL 8 unless you can spend for expensive price cards instead shoot for PL 6.

Here's some low budget cards to increase the PL of your deck:

multimedia on The Coming Storm

1 year ago

Hey, nice upgrades for the precon on a budget.

As thefiresoflurve commented you adding a wincon. By adding Ral, Storm Conduit and Expansion / Explosion(Expansion) you have, maybe without realizing it, added an infinite combo that uses Ral's static ability of damage to opponent as the wincon.

When you control Kalamax and Ral just wait with Expansion in hand for an opponent to cast any instant or sorcery. When that happens copy it with Expansion. Kalamax triggers to make a copy of Expansion which you can change it's target to the first Expansion that was cast. Being able to change the target means the copy of Expansion isn't copying opponent's spell it's copying Expansion.

  • The copy of Expansion from Kalamax resolves and copies the original Expansion that's still on the stack and repeat.
  • This makes the copy spell loop on the stack since the original Expansion on the stack is constantly copied by the copy of Expansion and original Expansion doesn't resolve until the end of the combo.
  • The loop ends when you target opponent's spell which is on the stack with the Expansion copy and resolve the original Expansion which is a copy of opponent's spell.

The copy spell loop is what enables Ral to be a wincon because his static ability says whenever you cast or copy an instant or sorcery spell. An instant or sorcery that's on the stack is considered a spell. An infinite copy spell loop on the stack when you control Ral makes infinite damage to opponents.

Good luck with your deck.

ZendikariWol on Questioning the Iona Banning

1 year ago

You... may be in the minority, Wuzibo.

Scour and Intro are not played cards, and EDHrec will support me on this, just look at the numbers. The reason for this is simple: they are insanely overcosted. There are two non-colorless decks where I think Intro is worth running (and Scour is right out), which I also got when I checked EDHrec: Mizzix of the Izmagnus and Vadrik, Astral Archmage, because they can reduce its cost to 0. That is sweet, and those colors don't have a lot of good enchantment removal, so tbh I'd run it there, but unless I drop its cost substantially, it's not a playable card at 5 mana because 5-mana one-to-one removal is very bad.

Looking at the top 100 instants, 8 (Cyclonic Rift, Return of the Wildspeaker, Force of Will, Dig Through Time, Inkshield, Expansion / Explosion, Magma Opus, and Sublime Epiphany) meet or exceed 5 mana. They largely fall into two categories: 1- cards you can choose not to cast for 5+ mana (Cyclonic Rift, Force of Will, Dig Through Time, Expansion / Explosion, and Magma Opus), and 2- the three others: a card draw spell, an ultra-fog, and a modal spell which, to your credit, is removal, but it's removal that draws you a card, makes you a token, and bounces an opponent's creature. So.

What I'm saying is it takes a LOT of sauce to be a worth-running 5-mana removal spell, in fact I was surprised not to see Windgrace's Judgment in the top 100, which is up to three Intros without the card draw clause. It is a bad card, mate. Scour is worse.

QuestionMarc on Vadrik's Discount Spell Emporium

2 years ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

Asmoeus on Veyran, Voice of Cantrips

2 years ago

Changes: 09/24/2021

Removed Ral, Caller of Storms for Harmonic Prodigy

Removed Leap for Shadow Rift

Removed Swarm Intelligence for Expansion / Explosion - Trying to lower the curve

Asmoeus on Veyran, Voice of Cantrips

2 years ago

Flood of Tears to replace Cyclonic Rift - budget replacement.

Impulse instead of Jeska's Will - budget replacement.

Leap vs. Shadow Rift

Reality Shift vs. Expansion / Explosion

Highland Lake instead of Steam Vents - budget replacement

FatherMcHealy89 on Galazeth's Hoard

2 years ago

Trade Hypersonic Dragon for Goldspan Dragon , and Farideh, Devil's Chosen for Jhoira's Familiar Good treasure tribal cards are Xorn and Dockside Extortionist

You will have a lot of mana sitting around from Galazeth Prismari turning your artifacts into Arcane Signet , you can look into using X spells as win conditions like Earthquake , Fault Line , Finale of Revelation , Expansion / Explosion , Comet Storm , Blue Sun's Zenith , and just generally good spells like Omniscience .

Saheeli's Artistry and Invoke the Firemind are good options for trade ins depending on if you're looking to win through spell slinging over combat tricks.

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