
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Expansion / Explosion
Instant
Expansion
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
Explosion
Explosion deals X damage to target creature, player or planeswalker. Target player draws X cards.
multimedia on My Highest Powered Deck
1 year ago
Hey, you have an interesting/fun deck, but sorry it's casual power level (PL) 5 at most.
Lands in the manabase and ramp sources are a big sign of what PL. A low budget manabase that has Highland Lake and Temple of the False God isn't PL 7-8. Very little ramp with a 4.0 avg. CMC is not PL 7-8. Please get rid of Temple of the False God.
It's difficult to get to PL 8 or higher on a low budget because the best lands and mana rocks are some of the most expensive cards in Commander. At best on a low budget unless playing mono-colored you're looking at PL 6. Your deck doesn't have any instants or sorceries? Izzet has many good low budget instants and sorceries especially for draw.
You have an infinite combo Niv-Mizzet, Parun + Curiosity, that helps to have a higher PL. Although, Niv-Mizzet, Parun is better as a win condition when it's the Commander not inside the 99. You have many potential other win conditions: Purphoros, God of the Forge, Reckless Fireweaver, Impact Tremors, Nettle Drone, etc., but lack enablers to combo with these win conditions.
To increase PL your deck needs to be more tuned to get to the final goal which is to win the game. PL 8 uses just about all cards in the deck to help to assemble a combo win, ramp, tutor, draw, protect the combo or stop an opponent's combo. If a card doesn't help to do one of these then it's not needed in the deck. Don't try to get to PL 8 unless you can spend for expensive price cards instead shoot for PL 6.
Here's some low budget cards to increase the PL of your deck:
- Arcane Signet
- Talisman of Creativity
- Izzet Signet
- Mind Stone
- Shivan Reef
- Cascade Bluffs
- Glint-Horn Buccaneer
- Tandem Lookout
- Ophidian Eye
- Brainstorm
- Counterspell
- Preordain
- Ponder
- Frantic Search
- Negate
- Impulse
- Arcane Denial
- Pull from Tomorrow
- Fact or Fiction
- Sigil of Sleep
- Basilisk Collar
- Banishing Knack
- Everflowing Chalice
- Ornithopter
- Retraction Helix
- Expansion / Explosion
- Dualcaster Mage
- Solve the Equation
- Ral, Storm Conduit
- Memory Deluge
- Chaos Warp
- Capsize
- Grixis Panorama
- Temple of Epiphany
- Izzet Boilerworks
multimedia on
The Coming Storm
1 year ago
Hey, nice upgrades for the precon on a budget.
As thefiresoflurve commented you adding a wincon. By adding Ral, Storm Conduit and Expansion / Explosion(Expansion) you have, maybe without realizing it, added an infinite combo that uses Ral's static ability of damage to opponent as the wincon.
When you control Kalamax and Ral just wait with Expansion in hand for an opponent to cast any instant or sorcery. When that happens copy it with Expansion. Kalamax triggers to make a copy of Expansion which you can change it's target to the first Expansion that was cast. Being able to change the target means the copy of Expansion isn't copying opponent's spell it's copying Expansion.
- The copy of Expansion from Kalamax resolves and copies the original Expansion that's still on the stack and repeat.
- This makes the copy spell loop on the stack since the original Expansion on the stack is constantly copied by the copy of Expansion and original Expansion doesn't resolve until the end of the combo.
- The loop ends when you target opponent's spell which is on the stack with the Expansion copy and resolve the original Expansion which is a copy of opponent's spell.
The copy spell loop is what enables Ral to be a wincon because his static ability says whenever you cast or copy an instant or sorcery spell. An instant or sorcery that's on the stack is considered a spell. An infinite copy spell loop on the stack when you control Ral makes infinite damage to opponents.
Good luck with your deck.
ZendikariWol on Questioning the Iona Banning
1 year ago
You... may be in the minority, Wuzibo.
Scour and Intro are not played cards, and EDHrec will support me on this, just look at the numbers. The reason for this is simple: they are insanely overcosted. There are two non-colorless decks where I think Intro is worth running (and Scour is right out), which I also got when I checked EDHrec: Mizzix of the Izmagnus and Vadrik, Astral Archmage, because they can reduce its cost to 0. That is sweet, and those colors don't have a lot of good enchantment removal, so tbh I'd run it there, but unless I drop its cost substantially, it's not a playable card at 5 mana because 5-mana one-to-one removal is very bad.
Looking at the top 100 instants, 8 (Cyclonic Rift, Return of the Wildspeaker, Force of Will, Dig Through Time, Inkshield, Expansion / Explosion, Magma Opus, and Sublime Epiphany) meet or exceed 5 mana. They largely fall into two categories: 1- cards you can choose not to cast for 5+ mana (Cyclonic Rift, Force of Will, Dig Through Time, Expansion / Explosion, and Magma Opus), and 2- the three others: a card draw spell, an ultra-fog, and a modal spell which, to your credit, is removal, but it's removal that draws you a card, makes you a token, and bounces an opponent's creature. So.
What I'm saying is it takes a LOT of sauce to be a worth-running 5-mana removal spell, in fact I was surprised not to see Windgrace's Judgment in the top 100, which is up to three Intros without the card draw clause. It is a bad card, mate. Scour is worse.
QuestionMarc on
Vadrik's Discount Spell Emporium
1 year ago
Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.
- Call the Skybreaker
- Capsize
- Cascade Bluffs
- Champion's Helm
- Clockspinning
- Coalition Relic
- Commander's Plate
- Contagion Clasp
- Darksteel Plate
- Deflecting Swat
- Door of Destinies
- Drown in Dreams
- Elementalist's Palette
- Expanded Anatomy
- Expansion / Explosion
- Fanning the Flames
- Fatespinner
- Fierce Guardianship
- Finale of Revelation
- Fists of Flame
- Flux Channeler
- Force of Will
- Galazeth Prismari
- Haze of Rage
- Illuminate
- Insurrection
- Izzet Boilerworks
- Jaya's Immolating Inferno
- Jeska's Will
- Leyline of Anticipation
- Lonely Sandbar
- Lunar Frenzy
- Mana Drain
- Mana Geyser
- Metallic Mimic
- Midnight Clock
- Mikokoro, Center of the Sea
- Mystic Remora
- Mystic Sanctuary
- Oona's Grace
- Opal Palace
- Prismari Campus
- Reality Ripple
- Reality Shift
- Reiterate
- Rhystic Study
- Ring of Evos Isle
- Riverglide Pathway  Flip
- Runechanter's Pike
- Sage of Fables
- Scour from Existence
- Sea Gate Restoration  Flip
- Seething Anger
- Shatterskull Smashing  Flip
- Spark Double
- Storm-Kiln Artist
- Swiftfoot Boots
- Sword of Truth and Justice
- Temple of Epiphany
- Tezzeret's Gambit
- Tyrite Sanctum
- Unleash Fury
- Valakut Awakening  Flip
- Vandalblast
- Vedalken Orrery
- Volcanic Island
- Volcanic Vision
- Wandering Archaic  Flip
- Whispers of the Muse
- Zaffai, Thunder Conductor
Asmoeus on
Veyran, Voice of Cantrips
2 years ago
Changes: 09/24/2021
Removed Ral, Caller of Storms for Harmonic Prodigy
Removed Leap for Shadow Rift
Removed Swarm Intelligence for Expansion / Explosion - Trying to lower the curve
Asmoeus on
Veyran, Voice of Cantrips
2 years ago
Flood of Tears to replace Cyclonic Rift - budget replacement.
Impulse instead of Jeska's Will - budget replacement.
Leap vs. Shadow Rift
Reality Shift vs. Expansion / Explosion
Highland Lake instead of Steam Vents - budget replacement
FatherMcHealy89 on
Galazeth's Hoard
2 years ago
Trade Hypersonic Dragon for Goldspan Dragon , and Farideh, Devil's Chosen for Jhoira's Familiar Good treasure tribal cards are Xorn and Dockside Extortionist
You will have a lot of mana sitting around from Galazeth Prismari turning your artifacts into Arcane Signet , you can look into using X spells as win conditions like Earthquake , Fault Line , Finale of Revelation , Expansion / Explosion , Comet Storm , Blue Sun's Zenith , and just generally good spells like Omniscience .
Saheeli's Artistry and Invoke the Firemind are good options for trade ins depending on if you're looking to win through spell slinging over combat tricks.
FatherMcHealy89 on
Galazeth's Hoard
2 years ago
Trade Hypersonic Dragon for Goldspan Dragon , and Farideh, Devil's Chosen for Jhoira's Familiar Good treasure tribal cards are Xorn and Dockside Extortionist
You will have a lot of mana sitting around from Galazeth Prismari turning your artifacts into Arcane Signet , you can look into using X spells as win conditions like Earthquake , Fault Line , Finale of Revelation , Expansion / Explosion , Comet Storm , Blue Sun's Zenith , and just generally good spells like Omniscience .
Saheeli's Artistry and Invoke the Firemind are good options for trade ins depending on if you're looking to win through spell slinging over combat tricks.
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Want (2) | Skullzer7 , ArtistaFeo |