Expansion / Explosion

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Expansion / Explosion

Instant

Expansion

Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.


Explosion

Explosion deals X damage to target creature, player or planeswalker. Target player draws X cards.

Expansion / Explosion Discussion

MrBoombastic on Izzet is or Izzet Ain't?

9 hours ago

Titus7007 Find out what your game plan is and go from there - what do you want the deck to do? Setting up for a combo finish with Niv-Mizzet, Parun or Thousand-Year Storm ? Drawing cards and adding synergy that way? A control deck with PW's as finishers? There are many ways to go, but cards like Runaway Steam-Kin , Goblin Electromancer , Faerie Vandal , Torbran, Thane of Red Fell and Niv-Mizzet can't go in just any deck and be good. Don't get me wrong, they can all be strong cards, but they need a deck that fits them. Electromancer you won't see much outside of Arclight Phoenix decks, but it's so good there that they don't play less than 4. Niv is a mainstay in the Temur Reclamation decks because the deck is set up to play a bunch of spells, draw a ton of cards and go off with Expansion / Explosion . Torbran slays in mono red because they have a ton of reach and pings etc.

Chemister's Insight is good in a deck that wants to keep their hand stacked while keeping mana up for counter magic (ex. control) or dig for a combo piece (ex. Temur Reclamation). Outside of that I agree with Sorin_Markov_1947.

Keep in mind that all x/2 creatures you add to your deck will make your Flame Sweep worse. That doesn't necessarily mean you should avoid them entirely, but it's worth considering when brewing.

TL;DR you have a bunch of strong cards, but lack a focused plan and therefore synergy.

As for Spark Double try and check out this Temur walkers deck https://www.youtube.com/watch?v=TjbpYMKiRAA

The_Fallen_Duke on Ride the Lightning

1 week ago

Thanks for the suggestion: I already have at least Expansion / Explosion , Increasing Vengeance and Reiterate immediately available, so I guess they can begin to go into the deck and see how it improves.

AxNoodle on Ride the Lightning

1 week ago

Dual Casting , Bonus Round , Dualcaster Mage , Expansion / Explosion , Fork , Fury Storm , Increasing Vengeance , Insidious Will , Izzet Guildmage , League Guildmage , Nivix Guildmage , Reiterate and Repeated Reverberation all immediately win you the game with another instant or sorcery, Ral and your signature spell. You don't need all of these, bu adding some of the more budget-y options might be good. Most also work well with the rest of the deck. Just a thought.

Burger_1987 on The Chronoclasm

1 week ago

Nice and I agree Sevinne, the Chronoclasm is highly underrated!

I built mine to combo with Ral, Storm Conduit and Increasing Vengeance which also triggers Sevinne, the Chronoclasm to go infinite with the assumption another instant or sorcery is on the stack similar to the Ral, Storm Conduit , Expansion / Explosion combo.

My other strategies include wheeling instants and sorceries into my graveyard and taking advantage of it with Ral, Izzet Viceroy for removal or the ultimate to finish up the game. Rise from the Tides also finds this strategy to be very useful.

One card that stands out for me as a tutor is Wild Research it's brilliant to go find Pariah or Propaganda with. We can also tutor for Sevinne's Reclamation if we are unlucky enough to discard one of these enchantments.

I like all your other considerations and will definitely include some of them in my own build.

Kogarashi on Getting around Hexproof (Leyline of ...

1 month ago

Ral, Storm Conduit , Expansion / Explosion

You will regain priority after the copied Blink of an Eye resolves, during which you may cast Instants or activate abilities that don't have timing restrictions preventing you from doing so. This means that yes, you may bounce your opponent's Leyline, then target them while the original Blink of an Eye is still on the stack.

Optimator on Human Fly

2 months ago

I know you're looking for non-wheel card draw. I don't love cantrips in EDH unless there is a number-of-spells-matters effect in play but they can smooth out a deck a bit. Ponder , Preordain , Portent , Sleight of Hand , Serum Visions , etc. The sweet spot in around 3-5 CMC for me, ideally drawing CMC -1 but there aren't a ton of spells that efficient. I don't love Divination in EDH (2 for 3) but it's the gold-standard in 60-card decks for a quickie hand refill. There are tons of efficient cards like Divination too.

There are a ton of "draw 3, discard 1" for 4 or 5 mana, which are okay. Sift , Trial of Knowledge , and Amass the Components , for example. Many are costed for being commons, which isn't where you wanna be in EDH. There should be plenty of good, efficient cards to draw from though. At the same time, you have a lot of great high-CMC draw, like Consecrated Sphinx and Thought Reflection, so having a few Divination effects might smooth out your draws.

Some suggestions: Concentrate , Windfall , Cathartic Reunion , Plea for Power , Tidings , Nin, the Pain Artist , Finale of Revelation , Mind Spring , Braingeyser , Stroke of Genius , Blue Sun's Zenith , Fact or Fiction , Chart a Course , Ugin's Insight , Treasure Cruise , Dig Through Time , Kumena's Awakening , Fevered Visions , Honden of Seeing Winds , Reverse Engineer , Read the Runes , Precognitive Perception , Distant Memories , Arcane Encyclopedia , Endless Atlas , Trail of Evidence , Theft of Dreams , Borrowing 100,000 Arrows , Nezahal, Primal Tide , Kefnet the Mindful , Cavalier of Gales , Combustible Gearhulk , Thassa, God of the Sea , Shared Discovery , Secrets of the Golden City , Vivisection , Weight of Memory , Recurring Insight , Breakthrough , Niv-Mizzet, Parun , Deep Analysis , Gush , Invoke the Firemind , Expansion / Explosion , Chandra, Flamecaller , Dragon Mage , Wild Guess , Tormenting Voice , Arch of Orazca , Runehorn Hellkite , Conqueror's Galleon  Flip, Kraum, Ludevic's Opus , Ludevic, Necro-Alchemist , Commune with Lava .

SideBae on Holy Swarm

2 months ago
  1. I highly suggest Preordain to accompany your Ponder and Brainstorm . One-mana cantrips are great: They'll dig you to lands if you need them, or past them if you don't. Note that these Xerox-style cards allow you to run fewer lands, as it becomes easier to find the lands when you really need them. I suggest you run around thirty-three or thirty-four lands, at most. Similarly, Faithless Looting is great.

  2. Windfall deserves to come out of the Maybeboard into the main. I think it's better than Skyscribing , as you can cast it after an opponent tutors and make them discard whatever they got; additionally, if an opponent has more cards than you, Windfall becomes card-positive. Additionally, pairing Windfall with your Narset, Parter of Veils is... good.

  3. Mass-draw is always good. Treasure Cruise and Dig Through Time are great, though running both is slightly questionable (delving one makes the other tougher to cast). If you run Dack Fayden out of the Maybeboard (I suggest doing that), then delving becomes easier. I see Distant Melody in your Maybeboard; I think the effect is powerful, but Slate of Ancestry is better.

  4. One-for-ones like Outnumber are alright in one-on-one games, but in a usual EDH game you typically have three opponents. I think boardwipes, in addition to your Cyclonic Rift , are probably the way to go. Rolling Earthquake is a great red boardwipe in most decks, but I think straight Earthquake is better in this one (it lets your bug-things live). Similarly, By Force is great as artifact-hate.

  5. Coat of Arms is an interesting include. I think Shared Animosity is probably better deserving of that slot, if only because it is asymmetric and more affordable mana-wise. Typically you'll have a lot of bug-duders, so not pumping toughness isn't a big deal (they're disposable). However, this may be a meta-call.

  6. In colors outside green, ramp is difficult to find but still important. I suggest reexamining your rock-package; there're a lot of good rocks out there. Talisman of Creativity , Mind Stone , Fellwar Stone , the soon-to-release Arcane Signet , Coldsteel Heart , Fire Diamond and Sky Diamond are all good. In general, two-mana ramp is better than three-mana ramp, since by turn three you want to be casting more powerful cards and/or landing a threat. If you have access, Mana Vault and Mana Crypt are excellent ways to turbo-out your general.

  7. Depending on your budget, your mana-base can be improved. Prismatic Vista seems really good, especially since fetches massively improve your Brainstorm . Steam Vents is around $11 these days, and is also a good include.

  8. If you don't want to run a lot of non-basics, you can craft a sort of blue-moon package into this deck; in my experience, this can shut down a lot of opponents. Back to Basics , Magus of the Moon and Blood Moon are all good ways to take advantage of a basic-based land-base, and punish suckers like me for playing more complicated mana-bases. Cutting a bunch of your colorless lands, like Ghost Quarter or Tectonic Edge , for Snow-Covered Island can end up allowing you access to your colors while still running non-basic hate.

  9. Stranglehold is a good way to shut down opponents, similar to Ashiok, Dream Render in UB decks.

  10. I don't think Arcanis the Omnipotent is very good. Six-mana is a lot to pay, and having to wait a turn-cycle before you can start drawing cards is a big drawback that gives your opponents a long time to kill him. For six-mana, you want a bigger punch; I suggest bringing out your Consecrated Sphinx or Niv-Mizzet, Parun from your Maybeboard instead.

  11. If you pair Battle Hymn or your maybe-boarded Ashnod's Altar with an x-spell, you can get a lot of value. Expansion / Explosion is good, as is Blue Sun's Zenith .

  12. Finally, Mr. Steal-yo-Gurl cards are great as a form of spot removal. Vedalken Shackles , Control Magic , Sower of Temptation and Treachery are all great ways to make opposing threats into your threats.

Good luck! Love this general.

Load more

Expansion / Explosion occurrence in decks from the last year

Standard:

All decks: 0.39%

Commander / EDH:

All decks: 0.02%

UR (Izzet): 0.46%