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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Enchantment — Aura
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
2 months ago
Thanks for commenting.
You'll find the Bogle deck to be easy to buy, build and play. I built mine just because I had the cards on hand, later finding that I liked the simplicity.
Really only play advice I have is don't be afraid to mulligan - you only need 2 cards to start (Forest and Bogle or Scout) but you NEED them right away. As for auras, prioritize Ethereal Armor as early on the first strike and growth is key but yes that wipe protection from Umbras is next. Don't under estimate flying, I find it better then trample and reach. I like Kor Spiritdancer, just don't have any, or Sixth Sense for that matter. Would like some Witchstalker as well, just because. I had a Daybreak Coronet but I believe I needed it in another deck. Thanks again & I will check out the cards you suggested.
Zobi on RaH's Bogle
2 months ago
Hi Rahrune, I am actually building this deck! I didn't already ordered all the cards I need but here is how I made it;
I have a bunch of hexproof creatures, like Slippery Bogle, on which I try to put as much auras as I can. I have cards like Kor Spiritdancer and Season of Growth to draw a lot of cards and refill my hand. I added 4 Path to Exile to my sideboard, just in case other players have too big creatures like Lord of Extinction.
For the auras, I am relying on these;
Rancor to trample over my opponent's creatures
Sixth Sense to draw more cards
Ethereal Armor to make my creatures bigger
Daybreak Coronet to pump and give lifelink to my creatures
I understand your choice on Sigarda, Host of Herons to prevent your creatures to be sacrificed but I prefer being more aggressive. I don't know if you are really focused on auras but maybe you should try voltron strategy. If you have any tips for me I will appreciate it.
I hope this will help you Rahrune!
3 months ago
Honestly I've never been the biggest fan of Quirion Ranger. Mana-free triggers are neat, but his seems overshadowed to me by other elves.
The only exception I can think of would be something like a Landfall deck, where guaranteeing at least 1 land plays per turn is key. If you had some more mana generating elves (thinking Priest of Titania types) then Root Maze could play amazingly well. I would definitely look into at least 1 mana-generating creature besides the Spirit Guide
My own Elf deck functions easily on 1 to 2 actual Mana in play, all the rest is easily Elf-generated. I'm not certain how much you really need to focus on continually playing lands with the Ranger. If all you need is untap on a creature, I'd say there are probably better ways of going about it than this.
One enchantment I used in my Beast tribal build was Broken Fall. I get that the mana cost is a tad high for your build, but it's a free-return Enchantment with a useful effect that you could cast each turn in order to feed card draw off your Argothain Enchantress there. I suppose without really playing this deck in a bunch of games, I'm not certain how long it tends to play into midgame (which Broken Fall would most certainly be).
Other than that, maybe Sixth Sense for some more much-needed draw in a build like this? Also another Argothian trigger to cast it...
Anyway, I'm curious to see how this shapes up. Unconventional build to be sure but I think it has real potential. Best of luck to you on it!
7 months ago
I actually have a Shamanic Revelation in my binder. I have many copies of Soul of the Harvest too, but that seems a bit inefficient. (They're good enough to keep in my binder, but not good enough that they ever seem to get used lol) I think I had it in my first version of this deck. I have some auras like Sixth Sense too, but ... not sure how reliable draw that would be.
Another card I have is Greater Good, which might be useful in response to a boardwipe, right? Just sac everything. The discard might be problematic though, unless I'm able to get Emeria Shepherd or Sun Titan into play - then it might be card advantage idk.
Also, I just noticed I actually do have a spare Skullclamp, which is a no-brainer in this deck! I'm so thankful I acquired some of these cards before their prices spiked so much.
1 year ago
Playing the turn one Llanowar Elves into a turn two Tuvasa feels so good and is just so powerful. Even though they aren't enchantments, in my experience the dorks allowed me to draw that one extra card by having Tuvasa in play a turn earlier anyways.
Also, I like to use cards like Curiosity , Curious Obsession , Keen Sense , Sixth Sense , Snake Umbra and Ophidian Eye . Tack those onto Tuvasa to draw tons, or just slap it onto one of the mana dorks for some card draw.
1 year ago
I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.
The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.
The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.
If you have questions, let me know. Good luck with your build!
1 year ago
Make a test taking off Barkhide Troll and Boggart Ram-Gang and putting 4 Slippery Bogle. Your spells are very low cost, so I don't see how Llanowar Elves are needed, try to get off them and use 4 Bassara Tower Archer, it seems she works a lot better than the troll, due she's constant hexproof and keeping good your green devotion. Witchstalker is a good option for sideboard, try to use 4 Silhana Ledgewalker, she's fasten and much more hard to be blocked. Vines of Vastwood are very good, try to use 4 of it, it suits well in any situation.
1 year ago
Here are some cards you might like: Beast Whisperer, Broodhatch Nantuko, Colossal Majesty, Deep Forest Hermit, Druid's Deliverance, Evolution Sage, Explore, Full Flowering, Gaea's Blessing, Garruk, Primal Hunter, Generous Stray, Giant Adephage, Gilt-Leaf Archdruid (pushing the budget, I know. Just thought I'd throw it out there),Hunter's Insight, Paragon of Eternal Wilds, Rampaging Baloths, Runic Armasaur, Sandwurm Convergence, Second Harvest, Selesnya Eulogist, Seton, Krosan Protector, Shapers' Sanctuary, Snake Umbra, Temur Sabertooth, Verdant Rebirth, Voice of Many.
Figured I'd give you a lot of different choices and you can pick through them for the ones you like.
What I would recommend you do with this deck is turn its focus into a cat and druid tribal deck that incorporates a lot of card draw and token generators along with populate effects. I feel it would bring a lot more synergy to your deck without increasing the price.
IF you ever wanted to break budget a little bit for this deck, I'd suggest maintaining the whole cat/druid/token themes and incorporating a little more of an enchantment focus with cards like Argothian Enchantress, Verduran Enchantress, Yavimaya Enchantress, Eidolon of Blossoms, and Setessan Champion. This would both boost your druid count a bit and your card draw significantly. These combined with enchantments like Beastmaster Ascension, Parallel Lives, Season of Growth and auras such as Keen Sense, and Sixth Sense, would net you a lot of value and power.
You might also consider cutting some of your lands like Blighted Woodland, Desert of the Indomitable, Slippery Karst, and maybe 1 or 2 forests, and adding in more ramp cards. I'd suggest maybe a Kodama's Reach and some artifact ramp like a Mind Stone, but I think you should focus most of your ramp on land auras like Wild Growth, Fertile Ground, Wolfwillow Haven, and Overgrowth. They'd be really nice if you ever decided to go down the Enchantress route.
I knooow this is long I'm sorry but I just see a lot of cool fun and potential in this deck of yours. :^) I tried to keep my recommendations budget but a few pricier choices might've slipped through. I hope this helps!