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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Orzhov Charm
Instant
Choose one —
- Return target creature you control and all Auras you control attached to it to their owner's hands.
- Destroy target creature and you lose life equal to that creature's toughness.
- Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.




![Angelic Skirmisher feature for [LTMD] RTR/GTC/DGM Block Draft #2](http://static.tappedout.net/mtg-cards/gatecrash/angelic-skirmisher.jpg)

Balaam__ on Balaam__
6 months ago
I combed through the first Ravnica sets and found a few more legendofa, along with a bunch of probably not’s.
•Prophetic Prism (the Gatecrash printing, idk the abbreviation)
•Alive / Well (the Well part, obviously)
•Wear / Tear (the Wear part, obviously)
Probably Not’s
•All the Keyrunes. Again, I have no idea what the WotC-invented lore is, so I’m not sure if these keyrunes are small objects being held and looked at in the first person, or if they’re something entirely different. In any case, there are no hands shown so I doubt these qualify.
•Azorius Keyrune, Golgari Keyrune, Izzet Keyrune, Rakdos Keyrune, Selesnya Keyrune, Boros Keyrune, Dimir Keyrune, Gruul Keyrune, Orzhov Keyrune, Simic Keyrune
•Faerie Impostor hand, but I think the angle is too low to be any kind of FPP.
•Giant Growth definitely first person, but no hands, only shadow.
•Street Spasm I think that round portion under the hand is the top of a helmet, so not first person, but it could possibly be a big shoulder pauldron or something so I’m not 100% sure.
•Hands of Binding might qualify, but the angle is a bit off.
•Naturalize the angle is also too far removed from FPP I think.
mickalopagus on
6 months ago
If this is a Agent deck I would think you really wanna build around spells that maximize his potency.
Orzhov Charm as protection, or threat destruction. Mourning for recurring targeting, as well as to nerf opponents attackers, Whip Silk for the same, Kaya's Ghostform
Im not sure what youre trying to do with the landfall triggers, but if you want to maximize that get some cards like Field of the Dead and Dryad of the Ilysian Grove in there, as well as 1-2 Scapeshift as a wincon for cards like Dread Presence, etc.. Again this is assuming youre using landfall triggers and not just ramping mana. If youre just ramping id opt for dark rituals. Speaking of Dark ritual, you need 3 mana carddraw like Phyrexian Arena. I see the idol produces some for you, but also for your opponents.... that can be dangerous unless you have a way to limit their card draw.
Assassin's Trophy is almost a must add with all the land ramp, or Field of Ruin at minimum. Pir's Whim is also good in this deck context, as well as Collective Voyage, just a game wrecker with landfall triggers.
So thats what I kind of see here is like an agent/landfall theme. idol, plus massive landramp via voyage, and lotus cobra, then youre pretty much casting your deck and pissing people off haha
Fluggleshmuggits on
Cube Eternal
1 year ago
IN
Regal Bunnicorn
Palace Jailer
Mondrak, Glory Dominus
Serra Paragon
Pestermite
Displacer Kitten
Force of Will
Lorien Revealed
Virtue of Knowledge
Jadar, Ghoulcaller of Nephalia
Sedgemoor Witch
Troll of Khazad-dum
Archon of Cruelty
Dragon's Rage Channeler
Death-Greeter's Champion
Pest Infestation
Questing Beast
Timberland Ancient
Vindicate
Figure of Destiny
Showdown of the Skalds
Yuriko, the Tiger's Shadow
Expressive Iteration
Prismari Command
Witherbloom Command
Eater of Virtue
Syr Ginger, the Meal Ender
Golos, Tireless Pilgrim
Restless Spire
Restless Vinestalk
Lavaclaw Reaches
OUT
Seal Away
Ranger-Captain of Eos
Anointed Procession
Rhox Veteran
Thought Scour
Search for Azcanta
Flip
Compulsive Research
Capsize
Talrand, Sky Summoner
Vampire Nighthawk
Desecration Demon
Street Wraith
Twisted Abomination
Pillage
Bedlam Reveler
Sixth Sense
Jolrael, Mwonvuli Recluse
Elvish Aberration
Boros Reckoner
Ajani Vengeant
Dimir Charm
Electrolyze
Expansion / Explosion
Golgari Charm
Orzhov Charm
Everflowing Chalice
Prismatic Lens
Duplicant
Wandering Fumarole
Lumbering Falls
Elsterooo on
Drawing is for everyone!
2 years ago
These are all prime picks. I did take most of them into consideration, my card knowledge has improved a lot since my early days as deckbuilder. Orzhov Charm was completely off my radar as well, and is going right into my list. I've updated the deck and will be testing with Soul Partition first. If that doesn't fix this decks' weakness, I'll implement Charm and then Oath.
mememan3310 on
Drawing is for everyone!
2 years ago
If you are looking for instants to take down hasters, I might recommend Mortify, Orzhov Charm, Anguished Unmaking, and Hero's Downfall.
There's also the tried and true ones like, Fatal Push, Portable Hole, and Murderous Rider.
lagotripha on
Finally dead? I don't think so! (Budget)
3 years ago
I like the list. It has real potential.
I'm not a fan of doomed and null priest unless they are cheating out big creatures - the only big cleric I can think of is Mikaeus, the Unhallowed. Resurrecting multiple other clerics can be done in easier, less disruptable ways.
Many of the most powerful sideboard cards (mainboardable in many metas) are clerics, and that means that with 75 cards including sideboard, something that can really kick butt in a metagame is out there.
The option to ressurect Children of Korlis, Containment Priest, Ethersworn Canonist, Fiend Hunter, Grand Abolisher, Leonin Arbiter, Auriok Champion, Leonin Relic-Warder, Remorseful Cleric, Sanctifier en-Vec, Sin Collector - there are too many great clerics for this not to become something. Even stuff like Orzhov Pontiff and True Believer has seen sideboard play in the kind of creature-led deck it would be.
You have access to all the tools from soul sisters, with Soul Warden also getting Marauding Blight-Priest as another piece. Vizier of Remedies threatens a combo line. Efficient 1 drops means that tools like Orzhov Charm, Ranger-Captain of Eos and Proclamation of Rebirth look a lot better. Order of Whiteclay and oddities like Hanweir Militia Captain Flip it offer more options than you'd expect, and it only takes one good interaction with them to turn them into powerhouse engines.
All of that before looking at w/b getting the best removal in the game means that some variant of this list will make a dent in a major tournament, once someone figures it out.
TheVectornaut on
4 years ago
Hero of Precinct One and Tome of the Guildpact are some decent cards that care about multicolored without being so themselves. Orzhov picks could be Pillar of the Paruns , Beckon Apparition , Blood Baron of Vizkopa , Nightsky Mimic , Kaya's Guile , Ayli, Eternal Pilgrim , Karlov of the Ghost Council , Resolute Rider , Seraph of the Scales , or Vizkopa Guildmage . I tried to pick card suggestions that fit in with either the multicolored or the lifegain plans. Popular inclusions in more tempo or aggro focused Mimic/Divinity builds include Castigate , Orzhov Charm , Mourning Thrull , Cartel Aristocrat , Sin Collector , and Gift of Orzhova . Combine the two and you might get some value out of a shell of Ajani's Pridemate , Heliod, Sun-Crowned , Light of Promise , Wall of Limbs , and Archangel of Thune .
Anyway, now that I've probably named every black and white card ever printed, do let me know if you have questions. Good luck!
Squirrelbacon on
Esper Shadows - Plunge into Death!
4 years ago
Hi there! Sorry I am late to this, I was on a small vacation and was away from technology. Since it was already pointed out, I won't address the casting speeds on the cards, however, I think you may have just argued for adding Opt into the main over Serum Visions. A decent part of your argument for Orzhov Charm was the flexibility from the modal card AND that instant speed allows you to be more flexible overall. Here's my thoughts on it:
Serum Visions--> Card advantage engine and ability to setup. Provides a random card (guaranteed) with setup for two future turns (potentially). Scrying is often considered to be worth 1/2 a card draw, so, in theory you are drawing 2 cards from Serum Visions. Compare that to Opt, you are only losing half a card overall, but you gain both flexibility in SPEED of the spell and the knowledge of the card you are drawing (or knowledge of a card you are NOT drawing). On top of this, the sorceries are very important to this list do not line up well with Serum Visions... hand hate is much more important on turns 1 or 2 then card draw.
While it is still most likely a preference choice, your previous comment makes it sound as though you actually support opt more!
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Want (1) | Jayce_Ran |