Orzhov Charm

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Orzhov Charm


Choose one —

  • Return target creature you control and all Auras you control attached to it to their owner's hands.
  • Destroy target creature and you lose life equal to that creature's toughness.
  • Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.

lagotripha on Finally dead? I don't think so! (Budget)

1 year ago

I like the list. It has real potential.

I'm not a fan of doomed and null priest unless they are cheating out big creatures - the only big cleric I can think of is Mikaeus, the Unhallowed. Resurrecting multiple other clerics can be done in easier, less disruptable ways.

Many of the most powerful sideboard cards (mainboardable in many metas) are clerics, and that means that with 75 cards including sideboard, something that can really kick butt in a metagame is out there.

The option to ressurect Children of Korlis, Containment Priest, Ethersworn Canonist, Fiend Hunter, Grand Abolisher, Leonin Arbiter, Auriok Champion, Leonin Relic-Warder, Remorseful Cleric, Sanctifier en-Vec, Sin Collector - there are too many great clerics for this not to become something. Even stuff like Orzhov Pontiff and True Believer has seen sideboard play in the kind of creature-led deck it would be.

You have access to all the tools from soul sisters, with Soul Warden also getting Marauding Blight-Priest as another piece. Vizier of Remedies threatens a combo line. Efficient 1 drops means that tools like Orzhov Charm, Ranger-Captain of Eos and Proclamation of Rebirth look a lot better. Order of Whiteclay and oddities like Hanweir Militia Captain  Flip it offer more options than you'd expect, and it only takes one good interaction with them to turn them into powerhouse engines.

All of that before looking at w/b getting the best removal in the game means that some variant of this list will make a dent in a major tournament, once someone figures it out.

TheVectornaut on A sweet ass B/W deck

1 year ago

Hero of Precinct One and Tome of the Guildpact are some decent cards that care about multicolored without being so themselves. Orzhov picks could be Pillar of the Paruns , Beckon Apparition , Blood Baron of Vizkopa , Nightsky Mimic , Kaya's Guile , Ayli, Eternal Pilgrim , Karlov of the Ghost Council , Resolute Rider , Seraph of the Scales , or Vizkopa Guildmage . I tried to pick card suggestions that fit in with either the multicolored or the lifegain plans. Popular inclusions in more tempo or aggro focused Mimic/Divinity builds include Castigate , Orzhov Charm , Mourning Thrull , Cartel Aristocrat , Sin Collector , and Gift of Orzhova . Combine the two and you might get some value out of a shell of Ajani's Pridemate , Heliod, Sun-Crowned , Light of Promise , Wall of Limbs , and Archangel of Thune .

Anyway, now that I've probably named every black and white card ever printed, do let me know if you have questions. Good luck!

Squirrelbacon on Esper Shadows - Plunge into Death!

2 years ago

Hi there! Sorry I am late to this, I was on a small vacation and was away from technology. Since it was already pointed out, I won't address the casting speeds on the cards, however, I think you may have just argued for adding Opt into the main over Serum Visions. A decent part of your argument for Orzhov Charm was the flexibility from the modal card AND that instant speed allows you to be more flexible overall. Here's my thoughts on it:

Serum Visions--> Card advantage engine and ability to setup. Provides a random card (guaranteed) with setup for two future turns (potentially). Scrying is often considered to be worth 1/2 a card draw, so, in theory you are drawing 2 cards from Serum Visions. Compare that to Opt, you are only losing half a card overall, but you gain both flexibility in SPEED of the spell and the knowledge of the card you are drawing (or knowledge of a card you are NOT drawing). On top of this, the sorceries are very important to this list do not line up well with Serum Visions... hand hate is much more important on turns 1 or 2 then card draw.

While it is still most likely a preference choice, your previous comment makes it sound as though you actually support opt more!

icehit6 on Esper Shadows - Plunge into Death!

2 years ago


For some reason I thought of Unearth as an instant... Regardless, my point still stands true. I believe that for the cost Orzhov Charm provides more value with the amount of cheeky plays you can do with it.

Avatar of Hope is an interesting potential addition. It could definitely be a sideboard consideration against something like Elves, Goblins, or Affinity.

Regardless, I like the current spot the deck is in. On my end, I'm not interested in revamping the the deck at all. :)

Just sharing so people can take a look and see an unorthodox/interesting build!

Xica on Esper Shadows - Plunge into Death!

2 years ago

Unearth is a sorcery, Orzhov Charm is an instant, what were you trying to say?

Also consiedring the colors you play, and the speed you aim to close on low, you might want to test Avatar of Hope, this is one of the few decks with reasonable chances to get it discounted early.

And its probably the best blocker the deck can hope for.

icehit6 on Esper Shadows - Plunge into Death!

2 years ago

Hey there. I appreciate all of the suggestions. I’ve just come back into MTG recently, since my girlfriend plays with me and I’ve been teaching her.

A couple things to address on my end! Ranger-Captain of Eos versus Spoils of the Vault. I did definitely and do definitely see the value of Ranger, but Spoils allows for a few interesting things other than just fetching Death's Shadow.

With Phyrexian Unlife, I can fetch any card in the deck without worry of losing. Loss of life does not count as damage! So no infect. Following that, what makes it strong is I can grab any card in the deck at instant speed, which makes for a lot of other tricky plays past grabbing Death's Shadow.

Spoils of the Vault is also a very effective life dump. I’ve used it in many situations to make my Death’s Shadow(s) lethal without killing myself.

Unearth versus Orzhov Charm I believe is playstyle and preference. Unearth allows for an instant speed graveyard play. For one more mana, I feel Orzhov Charm provides more value overall.

For example, if I have Death's Shadow on the battlefield, and a player uses Path to Exile on it, the only way two ways the deck allows protection is Stubborn Denial or Orzhov Charm by bouncing back to my hand. Overall, I cannot afford to lose Death’s Shadow. Orzhov Charm provides board control, creature protection, and graveyard play all at instant speed, which at two mana is incredibly underrated value.

Opt is a preference. Serum Visions with one extra scry, arguably speaking, can put me one turn ahead in strategy.

Let me know your thoughts Squirrelbacon!

Squirrelbacon on Esper Shadows - Plunge into Death!

2 years ago

I experimented quite a bit with Esper Shadow a few years ago, but this was after the rules change regarding negative life so I do not have experience with that type of a set up. However, I do have a few suggestions about other versions of the shell! The list I ran was a little slower and more controlling, but it may be worth looking into one or two options:

Ranger-Captain of Eos--> If you are using Spoils of the Vault as a way to find Death's Shadow, I will highly recommend Captain in that slot instead! It's a direct tutor and it's a silence effect if need be against, well, anyone! This card was an over performing all-star for me when I ran Esper colors, probably my biggest suggestion for this list.

Unearth--> Is this card a strict upgrade to Orzhov Charm? I initially debated/ran charm, but that was before Unearth was reprinted into modern. This card is fantastic with all the creatures in the deck (lets admit it, Street Wraith doesn't count) and can allow for fun play patterns with Captain if you include him with tutoring and interfering with your opponent!

Opt--> I know you hear this one all the time, this is a preference call. Does the scry two help you much? Again, my list was more controlling and a little slower, so the instant speed was a big help for me. I fully understand the serum visions addition, just food for thought.

Again, I never played this list before the rules changes regarding negative life. However, Esper Shadow is a deck that I love and I might even consider it a pet deck of mine! I have recently swapped over to Esper Mentor again, since that was the deck that got me into esper tempo styles of play. Force of Negation and Frantic Inventory are insane in that list, not nearly as good here though! Best of luck!

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