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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Planeswalker — Ajani
+1: Target permanent doesn't untap during its controller's next untap step.
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
-7: Destroy all lands target player controls.
3 months ago
It is an interesting little budget deck your making. I just want to drop some other affordable cards for your consideration: Truefire Paladin, Rem Karolus, Stalwart Slayer, Ajani Vengeant, General Ferrous Rokiric, Deflecting Palm, Rip Apart, Eiganjo, Seat of the Empire.
6 months ago
I really like the design (plus the art you chose fits the name pretty well)!
I do wonder if the ultimate could be adjusted a bit, though. It seems rather weak for a 4.5 mana planeswalker that takes 4.5 turns to reach its ultimate (compare to Venser, the Sojourner or Sarkhan Unbroken or even Ajani Vengeant).
8 months ago
Chandra Ablaze does not seem very good in this deck, I can't see a time you really want to use her +1 and her -2 is pretty situational for control. Neither is really worth the cost either. Chandra, the Firebrand is alright, but I think that there are better planeswalker options. Chandra, Torch of Defiance is probably the best Chandra, although she's a bit more expensive. Ajani Vengeant is another pretty solid option.
Fire / Ice can replace Lightning Bolt if you find yourself light on card draw. You'll want to replace Drawn from Dreams with instant draw. A couple options are Precognitive Perception, Sphinx's Revelation, Chemister's Insight, or Thassa's Intervention.
Going over the land base, you may be able to go down 1-2 and replace them with draw, your high end is only 4-5 mana. Take out basics for 4 Mystic Monastery, 3 Battlefield Forge, and 2 either Celestial Colonnade or Wandering Fumarole. I'm not completely sure what your colored distribution is, so those numbers may not be optimal.
8 months ago
I think the issues I see with the positives you laid out are thus:
as far as consistency goes, you'll never be able to match formats that aren't singleton--it's just not mathematically possible for the odds of you drawing a single card to be equal to that of four.
there are 1,244 legal commanders for EDH as of now, with 14 being planeswalkers. That flexibility is hard to trump, and there's just always going to be more legendary creatures than planeswalkers.
But I agree with some of your other points:
putting more focus on your commander and their spell makes for dynamically different gameplay (something a format desperately needs to survive--difference).
allowing for ease of budget pushes the format--in my mind--to the realm of playability by itself. Sadly, the topic of budget, proxying, power/cost of deck balancing, etc. is a tough one to broach, so that may not carry as much weight as it ought.
1 year ago
Lanzo493 Atm Jokulhaups is in the maybe since it does hit lands which is sore subject in my playgroup thats why i was iffy on Ajani Vengeant but i see your point on both Phyrexian Rebirth and Kaya's Wrath also why i didn't add Fumigate
1 year ago
I made this deck a while ago, it's nether competitive nor maybe even good idk. It theme is have all indestructible creatures than using non-bounce, non-exile, non -1/-1 and non-sacrifice board wipes to be the only one left on the field with creatures. Worldslayer was the inspiration for this deck since i never see it used was a way to make useable somehow and than why not add more Nukes? I could use some tinkering i think any ideas to make it for fun?
Link Board state getting you down? Try Nukes! not a great name but ehh
Boards wipes atm
Starstorm, Myojin of Cleansing Fire, Novablast Wurm, Blasphemous Act, Duneblast, End Hostilities, Kirtar's Wrath, Martial Coup, Star of Extinction, Sublime Exhalation, Supreme Verdict, Wrath of God, Worldslayer and my commander Child of Alara
1 year ago
Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)
Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.
I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.
Ajani Vengeant is another one that you should only run if your group is ok with land destruction.
Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.
Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.
Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.
1 year ago
A word of advice - Cleansing Wildfire is not Land destruction as it allows the target to go get a replacement land. I'd recommend looking into Dingus Egg , Molten Rain , Fall of the Thran or even Ajani Vengeant .
I also talked about Land Destruction in Pattern Recognition a couple weeks ago, so that might help.