Ajani Vengeant

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Ajani Vengeant

Planeswalker — Ajani

+1: Target permanent doesn't untap during its controller's next untap step.

-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.

-7: Destroy all lands target player controls.

plakjekaas on Phyrexia: All Will Be One …

2 weeks ago

Conduit of Worlds's activated ability can only be activated at sorcery speed, it says right at the end. There's no breaking of timing restrictions, TypicalTimmy

I resent the description given of Gideon though. I've always loved the fact that he takes the battle into his own hands, when needed. It's one of the most consistent planeswalker abilities ever printed, Gideon Planeswalkers will turn into indestructible creatures that don't take damage. All of them. It's more consistent than a Chandra doing direct damage (Chandra, Acolyte of Flame), more consistent than Elspeth making tokens (Elspeth, Undaunted Hero), more consistent than Ajani boosting creatures (Ajani Vengeant). They might have killed him because they foresaw running out of design space because of that, but how dare you call him an Ajani/Elspeth clone when all they share is a color.

ThisIsMyAccount on Boros Leige

7 months ago

It is an interesting little budget deck your making. I just want to drop some other affordable cards for your consideration: Truefire Paladin, Rem Karolus, Stalwart Slayer, Ajani Vengeant, General Ferrous Rokiric, Deflecting Palm, Rip Apart, Eiganjo, Seat of the Empire.

TheOfficialCreator on Zleria, Madness Provoked

10 months ago

I really like the design (plus the art you chose fits the name pretty well)!

I do wonder if the ultimate could be adjusted a bit, though. It seems rather weak for a 4.5 mana planeswalker that takes 4.5 turns to reach its ultimate (compare to Venser, the Sojourner or Sarkhan Unbroken or even Ajani Vengeant).

mrweaselman on America Control

11 months ago

Chandra Ablaze does not seem very good in this deck, I can't see a time you really want to use her +1 and her -2 is pretty situational for control. Neither is really worth the cost either. Chandra, the Firebrand is alright, but I think that there are better planeswalker options. Chandra, Torch of Defiance is probably the best Chandra, although she's a bit more expensive. Ajani Vengeant is another pretty solid option.

Detention Sphere is better than Banishing Light in your colors. Mana Leak is probably better than Negate. You can always sideboard swap them if you have the space too.

Fire / Ice can replace Lightning Bolt if you find yourself light on card draw. You'll want to replace Drawn from Dreams with instant draw. A couple options are Precognitive Perception, Sphinx's Revelation, Chemister's Insight, or Thassa's Intervention.

Going over the land base, you may be able to go down 1-2 and replace them with draw, your high end is only 4-5 mana. Take out basics for 4 Mystic Monastery, 3 Battlefield Forge, and 2 either Celestial Colonnade or Wandering Fumarole. I'm not completely sure what your colored distribution is, so those numbers may not be optimal.

If you run any of the artifact bridges like Razortide Bridge you can also run Cleansing Wildfire, which may not be competitive, but is pretty spicy.

Omniscience_is_life on Why did Oathbreaker die?

1 year ago

I think the issues I see with the positives you laid out are thus:

  1. as far as consistency goes, you'll never be able to match formats that aren't singleton--it's just not mathematically possible for the odds of you drawing a single card to be equal to that of four.

  2. there are 1,244 legal commanders for EDH as of now, with 14 being planeswalkers. That flexibility is hard to trump, and there's just always going to be more legendary creatures than planeswalkers.

But I agree with some of your other points:

  1. putting more focus on your commander and their spell makes for dynamically different gameplay (something a format desperately needs to survive--difference).

  2. allowing for ease of budget pushes the format--in my mind--to the realm of playability by itself. Sadly, the topic of budget, proxying, power/cost of deck balancing, etc. is a tough one to broach, so that may not carry as much weight as it ought.

I worry that the format would get broken if too many players focused on it though--I know I could only play against Ajani Vengeant+Stone Rain so many times, and that's not even that good a combo.

Stardragon on Blowing Stuff Up

1 year ago

Lanzo493 Atm Jokulhaups is in the maybe since it does hit lands which is sore subject in my playgroup thats why i was iffy on Ajani Vengeant but i see your point on both Phyrexian Rebirth and Kaya's Wrath also why i didn't add Fumigate

Stardragon on Blowing Stuff Up

1 year ago

I made this deck a while ago, it's nether competitive nor maybe even good idk. It theme is have all indestructible creatures than using non-bounce, non-exile, non -1/-1 and non-sacrifice board wipes to be the only one left on the field with creatures. Worldslayer was the inspiration for this deck since i never see it used was a way to make useable somehow and than why not add more Nukes? I could use some tinkering i think any ideas to make it for fun?

Link Board state getting you down? Try Nukes! not a great name but ehh

Boards wipes atm

Starstorm, Myojin of Cleansing Fire, Novablast Wurm, Blasphemous Act, Duneblast, End Hostilities, Kirtar's Wrath, Martial Coup, Star of Extinction, Sublime Exhalation, Supreme Verdict, Wrath of God, Worldslayer and my commander Child of Alara

Was thinking of adding Elspeth, Sun's Champion, Elspeth Tirel, Ajani Vengeant, Doomskar, Kaya's Wrath, Vanquish the Horde, Mageta the Lion and Phyrexian Rebirth thoughts?

DadHumanPraetor on Planeswalker Anti-Defamation League Redux

1 year ago

Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)

Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.

Narset Transcendent Chandra, Torch of Defiance Jace, Unraveler of Secrets Will Kenrith and Rowan Kenrith and Dovin Baan all have insane emblems.

The Wanderer Narset, Parter of Veils Teyo, the Shieldmage Tibalt, Rakish Instigator are all good obstacles to your opponents game plans.

I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.

Ajani Vengeant is another one that you should only run if your group is ok with land destruction.

Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.

Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.

Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.

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