Planeswalker — Ajani
+1: Target permanent doesn't untap during its controller's next untap step.
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
-7: Destroy all lands target player controls.
|Have (2)||gildan_bladeborn , metalmagic|
Printings View all
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Ajani Vengeant occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Ajani Vengeant Discussion
1 month ago
Hey its Commander Replay. I played about 7 games with the deck between your version and mine so ill share my analysis of everything. Ill start with the more general stuff, and then ill dig into card specifics.
First off the hate bear plan worked great against U/x combo decks. Had their combo lines covered early and easily. On the other hand I faced blood pod several times and that seems to be a pretty bad matchup. They have a ton of answers, and with Elesh Norn at the top end its just destroys this deck. It felt like they are doing the same thing but just way better cause of Gaea's cradle and green black tutors so that wasnt amazing. I had a chance to beat it in one game but missed some land drops and drew all the swords with the giant in play, and null rod down. Had i not drawn sinew and steel could have shot the null rod, reequipped jitte, and killed the kataki that followed. I also assume that any deck that is good against blood pod, will also be good against this list. Pyroclasm is real scary.
So the single biggest problem with this deck right now, and the single biggest opportunity for improvement is mana production. You are running very little fast mana and the land count was super low. This list was running 29 and your updated on moxfield was running 30. Both conceptually and in practice, this deck isn't going to win the game on 4 mana...its not flash hulk or consultation. So i think its begging for more lands. I was able to get my list to 31 lands but honestly I think 33 or 34 or would better. Again, this list isn't winning with 3 lands.
Following the land problem there is also not enough fast mana, and things to do with 1 mana. I noticed I was getting log jammed with 2 and 3 drops and was giving away a lot of precious time. And this sort of plays into mana curve issues as well, definitely need to trim back on the 4 drops. I was able to get down to 10, and as I mentioned Id still like to go lower.
So in short the curve was high, and the deck is mana hungry.
Two other smaller problems that I didn't elect to fix since they are matchup specific, but can be solved with a few card changes. Not a lot of removal for creatures. Again, soft to blood pod. Also no main deck pyroblast, REB and Angel's grace type stuff to prevent losing on the spot. Would like to see some answers main deck.
So here are the changes I made. I won't go through all the cuts, but ill mention the big ones. A few things were cut simply for deck space so I won't worry about those.
- Helm of the host - deck isn't producing enough mana to get anywhere close to equipping this. Plus a huge blow out to instant speed interaction.
- Stonehewer looks like the only possible path to victory with this.
- Ruination - a worse armageddon. switch to static orb. its more abuseable.
- Decree of Annhilation - high cost. but i think it could return due its hard to counter nature. went with static orb in place. the orb effects are more abusable IMO.
- Elspeth - not enough impact at 4
- Karn - bad card draw, slow. would rather just pay 1 to get some extra lands.
- Aurelia Exemplar - I cut this one, but it might be worth brining back. I may have cut too much damage from the deck.
- Angel of Jubilition - lot of good abilities, cut for deck slots. might return.
- coalition relic - turn this into fast mana.
- thrill of possibility - we can better than this.
- faithless looting - I'm not a huge fan, but i know people like it.
- glorybringer - this one may need to come back with better mana production. more damage and creature removal.
Must Adds: Ok here are the cards that I think are must adds for the deck to compete in the competitive space. - Land Tax - find your lands. card advantage.
Tithe - find your lands. card advantage
Springleaf Drum - this is fast mana in a deck like this.
Chrome Mox fast mana, but card advantage problem. be sure to balance with draw.
Curse of Opulence - more turn 1 plays and fast mana.
Feast and Famine - bring this in from the Sb, its the best sword by a large margin. it also opens up combos with aggravated assault, and neheb.
Mox Diamond - if you have the $$, MTGO, or proxies legal.
Sword of the Animist - the ramp is very good, and the +1/+1 is relevant.
Smothering Tithe - broken cards are broken.
Other fast mana worth considering:
Mox Opal - rework to have metal craft fast
Mox Amber - maybe. not reliable tho
Simian Spirit Guide guide - one shot boost
Lotus Petal - one shot boost
Rite of Flame - one shot boost.
Card advantage tricks:
I still need to do some work in this area. Tectonic Giant needs more testing, but could consider Prophetic Flamespeaker instead. Its great with swords and you get both cards as opposed to always exiling one. no damage mode tho.
- Light Up the Stage i would strongly consider this is. should be 1 mana most of the time.
- Ignite the Future light up the stage #2.
- Commune with Lava this is very good with feast and famine (float first, untap then cast for like X=10) and dockside extortionist.
- Reforge the Soul strong consideration, but notion thief and narset are real cards.
- Instead of thrill of possibility i went with Daretti, Scrap Savant basically a repeatable thrill, that can bring back your equipments.
- Also I strongly considered Nahiri, the Harbinger and Ajani Vengeant for the 4 cmc slot.
- Palace Jailer strong consideration here
- Skullclampboth of us should probably be running
Win Conditions and Lock outs:
So this is where my deck was maybe a little thin, and Ill need to test a bit.
As mentioned I took Helm out because I just don't think its ever going to happen on the current mana production (but maybe if we figure out some mana tricks) so instead I went for Neheb, the Eternal Sword of Feast and Famine and Aggravated Assault. This is a favorite of mine, all 3 pieces are great on their own and game winning when together.
Winota, Joiner of Forces ridiculous with aurelia. Free creatures.
Winter Orb and Static Orb with Blinkmoth Well ghirapur aethergrid Sword of Feast and Famine and either Neheb. One sided mana production. Use Goblin Engineer to find any of the artifact pieces of the this combo, as well as sword recursion or shenanigans with the orbs.
Planar Chaos this is pet lock piece that I've been testing out. Haven't resolved it yet, but i can't imagine anyone is going to cast much into it.
Ive been strongly considering Possibility Storm with all of the rule of law type effects as an additional source of lock. You can still cast your commander, and generally that should win the game.
Helm of Possession is a fun trick I've used in some decks. good against decks where they really need their commander.
Given the absurd mana hunger of this deck I realized a massive difference in games with dockside extortionist and games without. That led me to thinking about more ways to get dockside extortionist. There are the 2 main recruiters, but I think goblin recruiter is worth looking at because you can put dockside on top, then kiki-jiki right beneath and copy it the following turn or anything else that might make sense (plus aurelia's untap)
testing out Crovax, Ascendant Hero this is to hose blood pod and green mana dorks. basically a second elesh norn. If the deck gets good at locking stuff or producing crazy mana, could look at Thalia's Lancers into Elesh Norn.
All of the 4 drops in my list require significant testing, feel free to cut any of them.
You should add Mikokoro to the main deck. Its solid.
Adriana, Captain of the Guard warrants testing. again for blood pod and other green decks...makes your team huge.
If mana production is good enough to warrant the return of Helm, also add Godo, Bandit Warlord for the additional tutoring and redundancy. Hammer of Nazahn is also pretty real. Could also consider cloud shift and ephemerate as protection and blink to further this combo.
8 months ago
As for sig. spell, I like Boros Charm since it gives you versatility and aggro, which is kinda what samurai (and boros in general) likes.
8 months ago
This will work with Estrid's +2.
To start, Loyalty Abilities are activated abilities. Like all activated abilities, you pay a cost as part of putting the ability on the stack. In the case of a Loyalty Ability, that cost is adding or removing loyalty counters from the planeswalker.
Estrid's first ability does not target, so you can pay the cost (adding 2 loyalty) and put the ability on the stack, regardless of whether that ability is going to have an effect or not. The ability resolves, and nothing happens, but that's irrelevant to your question--by that point the loyalty has already been put on Estrid.
Notably, however, this will not work if the planeswalker ability requires a target AND there are no legal targets for that ability--you cannot activate a targeted ability (and thus cannot pay the cost of gaining loyalty), unless you are able to satisfy the targeting requirements.
In practice, however, that's not going to be a big deal--Wizards went out of its way to ensure the + loyalty abilities will almost always have a sufficient number of valid targets. This is done in four ways:
The + loyalty ability will say something like "Up to one target" meaning you can choose 0 targets. This allows you to activate the loyalty ability with 0 targets, so you can still "pay" the cost of adding loyalty to your walker. Example: Huatli, Dinosaur Knight .
The planeswalker's ability will always have a target because it can target itself. Example: Ajani Vengeant .
The planeswalker might not be able to activate one of its + loyalty abilities due to lack of valid targets, but will have a second + loyalty ability that can be activated in the absence of targets. Example: Garruk, Apex Predator
The target of the loyalty ability will be an opponent, since you'll always have an opponent. Example: Ashiok, Nightmare Weaver .
So, the only situation where a player can't activate at least one + loyalty ability is going to involve a loyalty ability that requires a target and a complex boardstate rendering all those targets unavailable. For example, if Leyline of Sanctity gives your opponent hexproof, you will not be able to activate Ashiok, Nightmare Weaver 's +2 ability due to a lack of valid targets.
9 months ago
SynergyBuild: I'm running Lightning Helix over bolt for the life gain, which the deck otherwise doesn't really have (I've rarely found a chance to actually exert Sovereign). In theory the Birds makes the extra mana cost less of a down side, though I'm sure from time to time I'll regret it when I just have a stomping ground up and a Helix in hand.
Dragaan: Adversary of Tyrants does seem awesome here, getting the lord above 1 toughness would be great in the current W6 filled meta! trying out 1 Adversary and 1 Vengeant for now. Shield of the Oversoul is a cool idea, and I can see the indestructible upside making the chance of a 2-for-1 low enough to play 1 or 2. Not sure how I'd fit it though! Perhaps in the SB in place of the Rancor ...
Dromoka's Command is intriguing, though I think having Veil of Summer now covers some of the uses better, and there's not very many enchantment decks kicking around right now. I'll give it a spin though and see how it fits in here.
The red splash is mainly there for Wild Nacatl . I started with just 1 Stomping Ground , but added a second after I started liking Ajani Vengeant and moved it into the main. I often run 1 Forge-Tender and 1 Firewalker in other decks, not sure why I didn't here but I'll probably make that change.
I really like the idea of Blessed Alliance here - the Sovereign synergy is awesome and would make it a lot safer to exert. And I think I have been seeing some more Bogles.
9 months ago
alright cool, here are some suggestions to look into -
Celestial Colonnade : land with vigilance that can attack and help you keep up mana to counter and stuff.
Supreme Verdict : sorcery speed uncounterable board wipe that doesn't give your opponent lands
Lightning Helix : kills something, heals you, instant speed - what's not to like?
Jace, the Mindsculptor: big Jace, this guy will wreck your opponents day, and yours with that price tag
Teferi, Time Raveler : slows your fast opponents down, excellent at keeping you alive.
Path to Exile : instant speed, low cost, and no restrictions, this thing is nuts powerful
Ajani Vengeant : lightning helix on a planeswalker, pretty good.
Spell Snare : hits a surprising number of targets
Dovin's Veto : great to pull in during the control mirror, good sideboard card
Fetch lands - great at getting the lands you need when you need them
Force of Negation : free surprise counterspell, pretty good
Mana Leak : still one of modern's best counterspells
Snapcaster Mage : you called this one out yourself, he's pretty good.
Now obviously you won't be able to fit everything from this list into the mainboard, but this is a good starting point I think. The goal you should strive for with a control deck is to play everything at instant speed, letting you keep up mana to stop threats when your opponent plays them. having tons of sorcery speed removal and answers will slow down your ability to respond.
11 months ago
11 months ago
This looks like a fun deck! Leonin Arbiter doesn't play well with your fetches, though. You have a couple of choices here. You can leave them in, and switch to Inspiring Vantage and go up on Sunbaked Canyon ; or take them out and use something like Crucible of Worlds .
Also, since you're Red and White you might consider Ajani Vengeant .
ALSO, Pillage should probably be in this deck, at least the
1 year ago
@SP3CTR3_chelts: Interesting... "Aurelia's Parhelion △ Legion of the Damned". Not a bad idea; in spite of Her being created by Feather, retaliated against her, & became a Guildleader, & Razia is a Parun… I suppose I'll deal w/ that; though I dunno about the "of the Damned" part now...
Definetely sucks, since I'm making CMDR Decks for both; including Kruphix. I'll leave the mass draw from here...
Yeah, Ajani Vengeant ; though he abandoned the Mana by the time he followed a now dead Elspeth Tirel to Theros; but if Elspeth was mentioned to be a part of Tamiyo 's Story Circle, is Elspeth REALLY ALIVE? If the Final Moments of FATE REFORGED told us nothing, I'd reference BlazBlue while I'm at it. So how did Elspeth Tirel Escape the Starfield of Nyx , & Planeswalk to Kamigawa to meet up w/ Tamiyo in the first place?
It's odd. Gideon Jura did side w/ the Boros Legion for awhile, & his background as Kytheon Iora Flip came from an area of Theros (Gideon's Home Plane) centered on Red & Mana; & most of the cards' lore based upon this further demonstrates this point. Even Heartwarming Redemption of WAR further expands the story after Gideon's death as well. Which was Ironic as he did wield Blackblade Reforged ; which is Black mana incarnate of Weaponry.
I'll talk about a Boros OC Planeswalker another time. But she's definitely no War-Like individual; preferring to actually think than just react alone as an action.