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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Tolarian Terror
Creature — Serpent
This spell costs less to cast for each instant or sorcery card in your graveyard.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays )
psionictemplar on
Mono blue tempo?
2 weeks ago
I admire your efforts here but I don't think your deck is viable for current day modern. So many cards nowadays that outclass/outwork your creatures that even letting 1 or 2 on board can put you into a losing position. Let me try to explain where I am coming from. I have a mono blue bounce deck that uses Boomerang and Eye of Nowhere to keep opponents from having multiple lands in play until I could cast my bigger threats (little ones were answered way too easily). One of the recurring reasons I lost was using all my cards to just keep my opponent at bay and not having any reasonable way to close out games when their permanents stayed on the battlefield. At that point my things were way worse than theirs and I was left in the position of trying not to lose instead of trying to win. Our play patterns between my deck and this one are somewhat similar.
If you want to try a mono-blue tempo strategy what I might suggest is more creatures like Tolarian Terror or God-Eternal Kefnet (personal favorite) that can compete with other creatures in combat while still being castable as opposed to small creatures. Combine that with some card selection like Impulse and I think you'll be better suited for the modern format.
https://tappedout.net/mtg-decks/u-tempoprison-1/ is my version for reference although it's a bit outdated.
DashJovis1 on
Mono-Blue Control
1 month ago
I found the card because it's a 2 of in Mono-Blue Terror, and I fell in love. I immediately wanted to play it with Memory Lapse, and it resulted in this. The lack of blue sweepers, particularly in Pauper, hurts the deck a little vs aggressive matchups, but it seems pretty competent. Probably the Clear the Mind could be a threat of some kind, such as Tolarian Terror or Dirgur Island Dragon, especially if you're going into an event and need to present a win-condition within a time limit, but I think recycling the deck is actually stronger if you're not playing into time.
amarthaler on
Pauper Murmurs from the Gutter
8 months ago
Updates!
Out: 2x Tolarian Terror... 1x Murmuring Mystic... 1x Guttersnipe... 1x Ophidian Eye... 1x Mob Justice... 1x Island
In: 4x Firebrand Archer... 3x Farseek
wallisface on
uuu
1 year ago
Some thoughts:
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as a monocolored deck, there’s no point in running Evolving Wilds or Terramorphic Expanse, in fact as they make lands enter tapped, they actively hurt you by slowing you down.
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cards like Lofty Denial and Lookout's Dispersal are incredibly weak and unreliable - you’re better off running Mana Leak.
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your creature count is very high for a control deck, which will often mean you run out of ways to disrupt your opponent and get overwhelmed. Mist of your creatures are all incredibly underwhelming also, all being very small, easy to kill, and do-nothing. You would be far better-off running much less creatures, but then having those creatures that you do run be threatening, like Tolarian Terror.
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cards like Stern Dismissal, Unsummon, and Divide by Zero are all really, really bad in a control deck, as the archetype only really wins by attrition and card advantage, and these bounce spells are giving you card disadvantage - meaning you’ll run out of resources first and lose the game. If you’re having problems answering stuff on-board, you’re better-off with something like Witness Protection
jonjonhholt on
Pauper Control
1 year ago
you have a lot of instants/sorceries so Tolarian Terror might be a solid card for this deck. Love the energy theme :)
jonjonhholt on
3's a crowd
1 year ago
Oooh yeah deadly dispute-esc effects should 100% work with sneaky snacker as the draw for turn does count! That could potentially be really powerful imma have to mess around w that some. Also i think some of those flashback cards could work well but would likely be in a little different of a shell with more self mill/discard, maybe in a turbo terror style deck with stuff like Thought Scour and Tolarian Terror
wallisface on Azorius Aggro-Control deck
1 year ago
9-lives there’s the old saying of ”you can lead a horse to water, but you can’t make it drink” - I’ve provided you all my thoughts on this list multiple times, it’s up to you what you do with them.
Important final notes:
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you might like Ethersworn Canonist, but this is not the right shell for her - it makes both her and the deck weaker. Importantly, she’s not useful at being “aggro” nor “control”.
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in any deck aiming to implement control in any form, mana is super relevant - as any control player will tell you. Both Spell Snare and Stern Scolding find their way into numerous competitive lists because 1-mana is just soo efficient, and it helps prevent the opponent acquiring an insurmountable lead early.
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Tolarian Terror and Haughty Djinn are both good because they can both easily win the game on their own, both very quickly. If the deck isn’t ”full control” then you can’t ever assume you’ll be able to perma-lock the opponent, so you need creatures that can apply pressure and end the game fast. Your collection of white-weenies don’t remotely do that.
In any case, good luck with your brew. I’ve said all I can to try and help make it playable - the rest is really up to you.
9-lives on Azorius Aggro-Control deck
1 year ago
Hmmm. This is really difficult for me to give up Ethersworn Canonist. She plays such a huge role for me in my aggro-control deck. I'm trying out new ideas, but I'm not sold on them. I wouldn't have Spell Snare nor Stern Scolding; i'd rather pay 1 more mana per spell to have the openness of choosing whatever card I want to target with counterspells. The only difference in this and the current deck I currently have is Tolarian Terror and Haughty Djinn. So, it's not that big of a deal that I run Ethersworn Canonist and my current creatures.



