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Format | Legality |
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Tolarian Terror
Creature — Serpent
This spell costs less to cast for each instant or sorcery card in your graveyard.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays )
jonjonhholt on Pauper Control
2 months ago
you have a lot of instants/sorceries so Tolarian Terror might be a solid card for this deck. Love the energy theme :)
jonjonhholt on 3's a crowd
2 months ago
Oooh yeah deadly dispute-esc effects should 100% work with sneaky snacker as the draw for turn does count! That could potentially be really powerful imma have to mess around w that some. Also i think some of those flashback cards could work well but would likely be in a little different of a shell with more self mill/discard, maybe in a turbo terror style deck with stuff like Thought Scour and Tolarian Terror
wallisface on Azorius Aggro-Control deck
7 months ago
9-lives there’s the old saying of ”you can lead a horse to water, but you can’t make it drink” - I’ve provided you all my thoughts on this list multiple times, it’s up to you what you do with them.
Important final notes:
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you might like Ethersworn Canonist, but this is not the right shell for her - it makes both her and the deck weaker. Importantly, she’s not useful at being “aggro” nor “control”.
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in any deck aiming to implement control in any form, mana is super relevant - as any control player will tell you. Both Spell Snare and Stern Scolding find their way into numerous competitive lists because 1-mana is just soo efficient, and it helps prevent the opponent acquiring an insurmountable lead early.
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Tolarian Terror and Haughty Djinn are both good because they can both easily win the game on their own, both very quickly. If the deck isn’t ”full control” then you can’t ever assume you’ll be able to perma-lock the opponent, so you need creatures that can apply pressure and end the game fast. Your collection of white-weenies don’t remotely do that.
In any case, good luck with your brew. I’ve said all I can to try and help make it playable - the rest is really up to you.
9-lives on Azorius Aggro-Control deck
7 months ago
Hmmm. This is really difficult for me to give up Ethersworn Canonist. She plays such a huge role for me in my aggro-control deck. I'm trying out new ideas, but I'm not sold on them. I wouldn't have Spell Snare nor Stern Scolding; i'd rather pay 1 more mana per spell to have the openness of choosing whatever card I want to target with counterspells. The only difference in this and the current deck I currently have is Tolarian Terror and Haughty Djinn. So, it's not that big of a deal that I run Ethersworn Canonist and my current creatures.
wallisface on Azorius Aggro-Control deck
7 months ago
If I were building a deck with your colour and budget restraints, it’d be this. I’d suggest your list look very close to this, if you’re wanting to end up with an ”Azorius Aggro-Control deck”.
- 23x Lands
- 4x Counterspell
- 4x No More Lies
- 2x Spell Snare
- 2x Stern Scolding
- 4x Fateful Absence
- 4x Prismatic Ending
- 2x Supreme Verdict
- 4x Preordain
- 4x Delver of Secrets Flip
- 4x Tolarian Terror
- 3x Haughty Djinn
If you’re going down the route of specifically wanting to build around Ethersworn Canonist, it’s a completely different deck - neither aggro nor control, but instead some kind of artifact-based tempo build.
wallisface on Azorius Aggro-Control deck
7 months ago
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Preordain is miles better than Serum Visions
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yes you can trigger Lion Sash multiple times. You’d presumably always do it in the opponents end step.
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I should reiterate as I have been this whole thread that your artifact creatures aren’t very-well suited for a control or aggro shell at-all… this is why i’d suggested a bunch of creatures that would actually help you. I know you like Ethersworn Canonist but this is a really bad home for it - trying to force it into this deck is going to make it’s performance bad, and the deck worse.
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Haughty Djinns 3-mana cost can be a little awkward, but i’ll note Murktide Regent is two mana and survives fine. The trick is to know the matchups well enough to gauge when to ”shields down” to cast it - or wait till you have 4-5 lands so you can also Spell Pierce or Counterspell.
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Tolarian Terror is 1 mana and wins the game on its own. You’re in no massive rush to dump it down, but tempo-control builds could often get it down by turn 3-4 no problem.
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Touch the Spirit Realm is fine, but not great. You’re unlikely to ever channel it, but it’ll still be decent-enough.
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Detention Sphere is decent.
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of course opponents will be paying 2 mana to crack clues, but only if its the best thing for them to be doing fir their turn. Them gaining clues is an advantage for them.
9-lives on Azorius Aggro-Control deck
7 months ago
Delver of Secrets Flip works perfectly for me, considering I want to see the topdeck, and it's cheap and useful. I just don't want to be casting it more than once per turn, esepcially if Ethersworn Canonist is worth it.
Haughty Djinn isn't too useful for me, since it's 3 CMC and depends on the instants/sorceries i've casted, which won't be too much for a lot of the game. Even if I cast as many 2-CMC counter spells each turn as much as possible. Same for Tolarian Terror.
wallisface on Azorius Aggro-Control deck
7 months ago
9-lives Cool, i'll keep all my card suggestions to $3-or-less per card.
Being one card-down is not worth it for only really knowing what your topdeck is. If you are using Assemble the Players you are wasting resources for almost no gain. Added to this a point which hasn't been mentioned yet - drawing a second copy of this card is absolutely disastrous, as you can't do anything useful with it.
Lawmage's Binding is worse that Oppressive Rays because 3 mana for a card that's still not removing a creature is just really bad value. Far better spells to remove the opponents creatures are Skyclave Apparition, Stasis Snare, Oblivion Ring, Fateful Absence, Declaration in Stone, Prismatic Ending, and Path to Exile
Opt, Preordain, Serum Visions, and Consider are all cheap and are overwhelmingly better than Defiant Strike.
If you're trying to be aggressive with control, your current creatures are really lacking. The current creatures you're running would fit better in a tax-like build, where the aim is to mess with your opponents tempo but ultimately just slowly chip-through damage. If you're trying to play an aggressive-control deck (like the Murktide Regent list) in , then your best bet for creatures on a budget would probably be Tolarian Terror, Delver of Secrets Flip, Spell Queller, Haughty Djinn, and maybe Lion Sash
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