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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Yuriko, the Tiger's Shadow
Legendary Creature — Human Ninja
Commander Ninjutsu ( Return an unblocked attacker you control to its owner's hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's converted mana cost/mana value.
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2 weeks ago
In the new Commander Legends the enchantment [[Legion Loyalty] gives every creature the player controls Myriad. Myriad specifies that every attacking creature, that player creates a token copy of the creature which is tapped and attacking.
Ninjutsu's ability reads as follows "Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking."
Imagine a scenario where player A attacks player B, and because of this Myriad creates a copy. Player C does not block the attack and via Ninjutsu the unblocked creature gets exchanged with another creature, say Yuriko, the Tiger's Shadow. Yuriko is now attacking player C, but does this trigger Myriad on Yuriko creating a token copy for player B, AFTER the blockers are declared?
2 weeks ago
If you want to play a Ninja tribal deck you might want to change your commander to Yuriko, the Tiger's Shadow. For Ninja tribal decks, she is the usual way to go. Satoru is meant to cheat in big mean creatures like Toxrill, the Corrosive or Archon of Cruelty for only 4 mana. Ninjas in Satoru decks are still a good option, since they help you to continue playing your game with your pokers without the commander on the field, so if you want to keep Satoru, you might want to cut some ninjas or add some fat meanies to your deck.
If you are interested, here is my Satoru build: https://tappedout.net/mtg-decks/you-are-that-ninja/
1 month ago
That being said, some helpful pushback and discussion here are leading me to qualify my thoughts that there are some changelings which can be good in this deck and be correct play options, so I wanted to talk about which ones and why.
The first of these and the clear strongest option is Metallic Mimic. The reason for this is because it is a 2 drop "angel" that anthems every other angel you cast by increasing the number of counters that are put on it. This is amazing because unlike a Thraben Watcher whose anthem leaves the battlefield when it is removed, the extra counters will remain unless a board wipe happens. Regardless of whether I end up playing this card or not I think it is probably "correct" to play it in an optimal list.
The second of these cards is Irregular Cohort. Phule451 made a good point that this card is a two-for-one that we can cast turn three consistently. If we cast it then from turn four on we are putting at least three counters on everything, which is pretty great. Two-for-ones are great for goldfishing and provide efficiency, so this does that. There are still some downsides to this card since the angels don't fly and as four cmc is the slot where we need to get more choosy since there is more competition for slots, but I think it is a valid and very playable choice in this deck.
The third card is the weakest but is still playable and that is Universal Automaton. The "sole" reason for this is that it costs solely to cast it, and there is only one other angel we get for that rate. Again, low cmc angels don't have to do as much to justify their slot in this deck- cmc is almost good enough on it's own!
Any of the above cards can be "correct" to play in this deck, so if you want to play them, by all means do! All of that being said, I don't think that I personally will be playing any of these cards for two main reasons. The first of these is pretty much what I said before about the flying piece, but perhaps I should elaborate more. I have a lot of experience playing flyer decks across multiple formats in magic and it's something I have a strong feel for. When I've had non-flyers in decks that are built around flying, they've always felt bad, and I've wished they weren't in my deck every time. This already happened to me with Mirror Entity in this deck, and I don't want to really have much of a desire to experiment with them more. The only card I could maybe see myself playing is Metallic Mimic, but if I did play that card it would take the place of a support piece and not an angel, and I would justify it by considering it a support piece and not take a slot from an angel proper. The other reason I don't see myself playing these is more about flavor. This is an angels deck, and I want to play big flying angels with cool art, not creepy shapeshifters masquerading as the real thing. Changelings may be considered angels mechanically, but they also are not truly angels, and it feels wrong for the angel tribe in particular. I love some of the changelings I play in my Yuriko, the Tiger's Shadow deck because it seems like ninjas and changelings go together perfectly, but not so much here. Of course, this latter reason is entirely subjective, and in general I try to build my decks as optimally as possible, but where it doesn't hurt the deck's strategy I like to keep my decks as flavorful as possible as that makes it more fun in my book! That being said, I don't want to rain on anyone's parade who likes these cards and prefers them to other angels, as I think they are all playable here. I hope this helps some of you as you plan and play the deck!
1 month ago
Hi amarthaler! Thanks for the upvote and question/suggestion. Mirror Box is a cool card, and would definitely fit in the copy version of a commander like Yuriko, the Tiger's Shadow. I think the challenge here is that it doesn't synergize with enough of the deck. We don't run a ton of legends here, and the ones that we do don't benefit much from being copied. The best thing it would do is make it easier to combo with Naru Meha, Master Wizard, but the forthcoming card beastmenwarrior mentioned will do that better. I think this deck needs most of its pieces to synergize with everything else and move us in the direction of a variety of combos, and I think that other than Naru Meha and maybe Barrin and Venser it doesn't do a lot for us in other situations. Still, feel free to experiment with it if you like and let us know the results!
1 month ago
Me and my friends are planning on a archenemy/planeschase game and i drew the short end (or maybe long end) of the stick and am now the archenemy... the problem is i have now idea what commander i should go with/what to build them as. the 4 decks im up against are
Yuriko, the Tiger's Shadow ninja tribal
Averna, the Chaos Bloom Landfall/Cascade
Chainer, Nightmare Adept Reanimation and
Atraxa, Praetors' Voice Superfriends
any ideas are welcome to help me win (or at least put up a good fight) (note my budget is a hard $325)
that being said even though i have no idea what to do i was thinking of maybe going the fast stompy route like Omnath, Locus of Mana sure i may not be able to afford things like craterhoof or blightsteel but there are plenty of cheap big creatures i could play with. OR
I could go hard control. OR
The Locust God Infinite Draw/Swarm
2 months ago
A card's "mana cost" is specifically the symbols printed in the upper-right corner of a standard Magic frame. Sproutback Trudge doesn't have in its mana cost, so it doesn't interact with Zaxara, the Exemplary.
As written, Zaxara only triggers when you cast a spell, not when you activate an ability. It doesn't interact with Polukranos, World Eater.
Commander tax applies every time the commander is cast from the command zone. Zahid, Djinn of the Lamp has an option for an alternate casting cost. If you use the alternate cost to cast Zahid from the command zone then the commander tax will apply, as will any other casting cost increasing/reducing effects.
The commander ninjutsu on Yuriko, the Tiger's Shadow is an activated ability (you can see in the reminder text it's written out as "[Cost] : [Effect]", the standard formatting for activated abilities). If you use it, you're not casting the spell, so commander tax and any other casting cost increasing/reducing effects won't apply.
2 months ago
Also, Zahid, Djinn of the Lamp offers you an alternate casting cost. You can pay a reduced mana cost to cast the spell, but you're still casting the spell. Cost reductions and increases still apply, including those from Grand Arbiter Augustin IV, and command tax.
Yuriko, the Tiger's Shadow has an ability that puts her onto the battlefield from the command zone. You're not casting her, so you're not increasing her command tax and you don't have to pay command tax. Whether or not that's fair is... subjective, I guess, but them's the rules.
2 months ago
I don't think Polukranos, World Eater's Monstrous ability would trigger Zaxara's ability. It's not a spell being cast.
I'm not sure where the exact rule is, but a cost-reducing ability isn't the same as a mana cost. Magic-ese is a very technical and precise language, and a "mana cost" is defined as what you're expected to pay, not an adjustment to the payment.
Yuriko, the Tiger's Shadow's commander ninjutsu ability doesn't involve casting a spell. It's just put directly into the battlefield, and as such isn't subject to the commander tax. There are several rules cross-references for this one, including 903.8 Commander tax, 702.49 ninjutsu and 702.49d commander ninjutsu, and I can't find a rule number, but "put into the battlefield" is not the same as "cast."