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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Monastery Swiftspear
Creature — Human Monk
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
sergiodelrio on MASSIVE EDH RC ban list …
1 month ago
capwner, saber4734, with respect, but if a card wants to go in all of the decks, it should be looked at for banning. Some might consider this to be a hot take, but others have already stated it in the discussion and imho that, in isolation, is a correct attitude. From a collectors standpoint I can see the frustration, and I will also acknowledge that just looking at this isolated "stat" and make a ban decision would be short-sighted.
But think about it... at what point will EDH be in a place where, when you start building a deck, most slots will be autofilled by "cards that go in any deck" (or, related, let's make a deck that can play the biggest amount of OP cards in the most efficient way)? What would that do to format diversity?
Also, to the people saying a lot of tables having rule-0'ed those cards out anyway... As I mentioned before: rule 0 works both ways.
PS: I remember WotC banning Monastery Swiftspear in Pauper for being too "swingy". Maybe that was a consideration too of the people in charge of bannings for EDH, idk.
Hypersayia9001 on Narset / Bria
2 months ago
So, I'd personally start by looking at your creatures and seeing what doesn't have a benefit outside of itself, if that makes sense.
So, Monastery Swiftspear and Stormchaser Mage only contribute a single body to the board state and their own prowess. Beyond that, they don't offer anything. Triton Wavebreaker is similar there, though the ability to use it as an aura might be useful in some situations, most cases it's just a body and you'd prefer a cantrip. You don't have enough wizards for Adeliz, the Cinder Wind to be of use, and same vein, too few of your creatures are otters for Valley Floodcaller to work either.
In a prowess heavy deck, you want to be running as few creatures as you can get away with. somewhere in the ballpark of 20 would probably be best.
9-lives on The Party Pyromaniac
3 months ago
Yes, but if you're going for a burn deck, you will want as many burn spells as possible. Vexing Devil does this. And, it is just as useful as Monastery Swiftspear in that if they can remove a Vexing Devil, then they can remove a Monastery Swiftspear. 1 mana for 4 damage is the best burn card available. Also, the Monastery Swiftspear will at most deal 3 damage on turn 2 if you cast it on turn 1. Yes, it gets better as it goes on, but regardless you're going to have to keep her on the field. This is why I find Satyr Firedancer a fidgety card. It has to stay on the field, but it's a 1/1.
And yes! Mutiny is a rarely used card, but it's pretty good on its own. I also love Deflecting Palm as my very favorite card. No one expects it, and it really ruins some people's plans.
9-lives on The Party Pyromaniac
3 months ago
You might want to check out my deck:
Igne Natura Renovatur Integra: The Inferno of Pan
Modern*
SCORE: 7 | 10 COMMENTS | 656 VIEWS | IN 1 FOLDER
BTW, I think Vexing Devil is always better than Monastery Swiftspear. That's because if they do have creature removal, they will use it on the swiftspear just as much as the vexing devil. Then, if they don't want a 4/3 in the beginning, they will choose the 4 damage. If you draw this early in the game, just as much as you would draw a monastery swiftspear, then it's worth it.
Icbrgr on Break out
5 months ago
With the playtesting I've been doing there are 3 main observations I've made so far.
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a blind break out on turn 2+ with no other plays available feels very... "why not" ... it pseudo tutors into a card your already playing/want to see and give it haste... however it does feel bad hitting one drops like Phoenix Chick and Monastery Swiftspear; and so far I've never WANTED to just add a card in hand but the option is nice I guess.
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Regardless of the turn burning tree emissary into break out feels good amd almost feels mandatory to play together. Whether its turn 2 and just populating the board and putting on pressure or after a board wipe to get back into the game amd finish it.
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digging for specific creatures for certain situations like Scavenging Ooze or Cankerbloom can feel really strong.
CNG_Stream on Boros Aggro
6 months ago
Interesting Idea you have going here, but I think the deck isn't really focused around Kellan seeing a lack of equipment/auras that can be used to enhance your creatures. Looks like your deck is caught bettween aggro and value and not focusing enough on one or the other.
For aggro you may want to trim:
Baird, Argivian Recruiter - 4 copies too many as it is legendary and the tokens it makes are not really feeding into other strats. If you want to place focus on Boaird, would suggests different deck style.
Spellbook Vendor as the card is kind of a slow value card for a deck that looks like it is trying to be fast aggro
Rabbit Battery while decent, the pump bonus is small, you are lacking threats to really apply this to outside of Kellan
Skrelv, Defector Mite 2 copies at most since the card is bad for you to draw in multiples unless vs control
Cards to add / consider:
Cacophony Scamp - Trades up easily especially with pump and can be a way to push lethal through blockers with death trigger
Monastery Swiftspear - Works well with alot of your current spells and gives you a great 1 drop. You could consider Goblin Tomb Raider if you prefer a static bonus not requiring prowess, but you would need a more artifact focus (see next couple suggestions)
Sword of Once and Future - if you have a copy this can be a great 1 of for deck (or sideboard) as it gives relvant protections that can be added straight to hand (Birthright Boon) and can allow you to setup top of deck and small chance to cast back spells from grave. This would also make Lightning Helix a possible reconsidered spell.
Mirran Banesplitter - Decent pump bonus for 1 maan at flash making a decent combat trick that stays on board even if you lose creature and can be attached again later at a somewhat reasonable cost. Pairs great with Scamp as surprise pump.
Dire Flail Flip - This equipment would be to just have a cheap +2/0 bonus you can apply to creatures, the craft side not likely relvant. Would likely stick with Banesplitter unless you want cheaper equip cost.
Barbed Batterfist - Its like playing a 2 mana 3/1 that leaves an artifact behind once the tokens gone relevant for cards like Rebel Salvo. Also serves a creature you can search for with Kellen adventure.
Rebel Salvo - If you like the equip idea, then Salvo could be a cheaper alternative to Witchstalker Frenzy.
While I have tinkered with a deck like this in the past, problem is usually it just runs slower then red pump or the boros convoke deck. Hope these suggestions help.
Doolbeurt on Are You Shoryuken? (Street Fighter Prowess)
7 months ago
Thanks for the advice, Gattison ! I think I just needed to hear it from someone else -- that Narset is what I'm looking for. I agree about prowess, I loved that mechanic as soon as it came out. The only standard deck I ever piloted to any success was Izzet Prowess Aggro. Monastery Swiftspear FTW! (Khans was fun)
Combat tricks are right up my alley so I think Narset, Enlightened Exile is the way to go.
plakjekaas on Budget Mono Red Burn
7 months ago
If Chandra's Incinerator is your plan, I'd suggest adding Seal of Fire. T1 seal of fire into turn 2 crack it, and cast Skewer the Critics for a turn 2 Chandra's Incinerator. You already have Rift Bolt to enable the t2 Incinerator, but redundancy is key ;)
Seal of Fire also enables Light Up the Stage very well, to help out with casting your spells before combat, so you get maximum advantage out of prowess on your Monastery Swiftspear.
Edit - sniped a bit ^^
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