Monastery Swiftspear

Monastery Swiftspear

Creature — Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Latest Decks as Commander

Monastery Swiftspear Discussion

sergiodelrio on Looking for (virtual-/) 1-drops w/ …

3 days ago

Hi folks!

So I want to see how I could capitalize more on Stubborn Denial and Ponder ing creative options.

Please suggest creatures, of any color, that could be cast for 1 mana, or less, and have or easily gain a power stat of 4 or more.

Here's what I got so far:

+++ Edit:

Levellers are off the table, they just need too much mana to pump.

Which ones am I missing? Not looking for creatures that get pumped by a specific other spell, but rather pump as I play, or get heavy cost reduction. I really need stuff that reaches power 4 quickly and/or easily and not jump through too many hoops.

Thanks in advance!

Hardhitta7 on Storm Sprite

2 weeks ago

I would cut Chandra's Incinerator and add Monastery Swiftspear and find a way to get some Light Up the Stage in here.

Nox.LD on Frantic Archaeology [Infinite Graveyard Jank]

1 month ago

Yeah, I went to playtest it and tried to fetch a Steam Vents on a one land hand because I wanted to be able to cast Monastery Swiftspear and the blue cantrips in my hand and was like "huh that's weird..." haha

maxbiatch on Jund Death's Shadow

2 months ago

Cut Wraith, bring 4 Monastery Swiftspear instead, as it helps enabling Scourge of the Skyclaves so much. Also, 1-2 Temur Battle Rage are a must as this card can end games so quickly, especially with Scourge. Make Lurrus your companion, trust me, you don't want to randomly draw him in this kinda deck. Your sideboard can still play Ashiok & Engineer. I'm not sold on Fulminator Mage anyways, Cleansing Wildfire or Blood Moon seem better to me, Wildfire is key in Belcher or Oops MU, Blood Moon out of the board can just win you games on the spot (Field of the Dead, Valakut, Tron). Surgical Extraction is another card I wouldn't play, at least not mainboard. There are many matchups where it's just dead and you already have some graveyard hate in the sideboard. Bring your Mishra's Bauble count up to 4 and maybe add 2 Kroxa, Titan of Death's Hunger in place of the mainboard Lurrus. Last but not least you might wanna try 2 Kozilek's Return in the sideboard, as it helps beating wider strategies (Field of the Dead, Seasoned Pyromancer, Young Pyromancer) or creatures like Auriok Champion that your deck might struggle with otherwise.

zAzen7977 on SCOURGE BOLT (Mardu Suicide Burn)

2 months ago

Deasert_Nomads_be_godly, thanks for commenting. As Daveslab2022 and cyeRunner eloquently stated, unfortunately the fetchlands are necessary for this suicidal deck to function optimally. There is no other way to inflict damage on yourself while also advancing your board position. The closest thing are the Zendikar Rising lands, but they don’t further the strategy.

If you are looking for a similar budget friendly deck, you can cut out the fetchlands and keep the manabase mono-red, and you have a traditional and highly effective burn deck. Bring in Rift Bolt, Shard Volley, Skullcrack, Monastery Swiftspear, Goblin Guide, maybe Light Up the Stage...sideboard Blood Moon, etc.

Or you can focus on Boros, run less fetchlands, and go with Lightning Helix and Boros Charm plus a combination of the above mentioned cards. Sunbaked Canyons are amazing because you can sac’em to draw a card when you need it, and without watering down your burn spell count. Plus you get access to good artifact and enchantment removal.

Honestly, I’m not sure what works best, traditional Boros burn or this hybrid suicide Mardu version. The former is more reliable during the early game, but the latter has more staying power for longer games.

gingerthewritingdog on Watch You Burn

2 months ago

6 and 5 mana cards will be hard to cast in a list with 17 lands, so I would cut them in favour of more burn. In terms of upgrades to make the deck faster: Cut the tarfires for Skewer the Critics, the charmbreakers and double visions for 4 copies of Light Up the Stage, the stormblood berserkers and 1 torbran for Monastery Swiftspear, the electrostatic fields for Chandra's Incinerator, guttersnipes for Searing Blaze, the shocks for Rift Bolt, the pillars of flame for Goblin Guide, the last torbran and the chandras for 2 Grim Lavamancer and a mountain, and finally, 6 mountains for 4 Sunbaked Canyon and 2 Ramunap Ruins. Those upgrades make the deck pretty competitive and capable of winning very quickly, but they do make the deck less fun and interesting, as all it does it throw burn spells at your opponent.

RUST-O on Mono Red Madness Aggro

3 months ago

Changes soon to come: Replacing the 2x Lightning Strike and 2x Shock with 4x Lightning Bolt

Replacing 2x Rakdos Shred-Freak and 2x Valley Dasher with 4x Monastery Swiftspear

Replace 4x Village Messenger  Flip with 4x Goblin Guide

And DONE!

Sideboard help would be greatly appreciated

RNR_Gaming on Burning Man 2020

3 months ago

I mean I've also been a fan of Searing Blaze it's a little less good without the fast fetches Bloodstained Mire, Prismatic Vista, Wooded Foothills, Scalding Tarn and Arid Mesa. Other than that the creatures most seem to rotate between Goblin Guide, Monastery Swiftspear and Eidolon of the Great Revel - though you're probably want to be more spell based to play your burning man and snipe off creatures; if you were inclined to add black Bump in the Night does work. If you were to add white Boros Charm is super solid. Lastly, Shard Volley usually gives people a tad more extra reach.

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