Monastery Swiftspear

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Monastery Swiftspear

Creature — Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Latest as Commander

Monastery Swiftspear Discussion

dingusdingo on I think Eldraine’s Fervent Champion ...

1 week ago

Lets math it.

Fervent Champion gains effectiveness by having multiple Knights. Lets assume Fervent is the only Knight in your deck and you're running 4 of in a 60 card deck.

2 or more in opening: 6.32%

Pretty marginal benefit. However, we can assume that you don't need the second Knight until turn 2. This gives us either an additional 1 or 2 cards (play or draw)

2 or more turn 2 on play: 8.23%

2 or more turn 2 on draw: 10.3%

So if you could errata the Knights P/T to decimals, it would (effectively) be a 1.1/1.1. Does it deserve a deckslot for that power increase over say the utility of Fanatical Firebrand or Legion Loyalist ? Depends on what you want for your deck I suppose. Personally in this scenario I advocate for the slot of the Firebrand, I think the pinging to remove 1 adds much more utility than the 10% expected value on the attacks from the knight.

However

Fervent Champion performs much better in decks with more knights. This shouldn't be too much of a surprise but its worth showing the numbers for comparison

Assuming 12 knights in a 60 card deck (3 different 4-ofs)

2 or more in opening: 42.8%

2 or more turn 2 on play: 50.7%

2 or more turn 2 on draw: 58%

Having Fervent be a 1.5/1.5 is a significantly better than a 1.1/1.1. This does require you to run knightsgoodstuff.dec, so this is a card that will probably return in the future with the printing of a NEW knight that burn would run over Monastery Swiftspear or Goblin Guide .

The other scenario I foresee this card rising to prominence is if Wizards smokes meth and prints a card that is Pyrite Spellbomb stapled to Bloodforged Battle-Axe with an equip cost of 3.

StopShot on I think Eldraine’s Fervent Champion ...

3 weeks ago

Liliana69X, Legion Loyalist ’s ability is situational whereas Fervent Champion ’s first strike is unconditional. You might be able to get three creatures out consistently, but there’s always the chance one of you creatures gets removed before the start of combat which means your Legion Loyalist is no better than a Raging Goblin at that point. The other thing to note is the wasted potential that comes with having a Battalion of two or more Legion Loyalists, because if they were Fervent Champion s instead you’d be trading trample with more damage and better defenses as 2-power first strike will get you through more combat steps than 1-power first strike.

Whether it’s Noble Hierarch or Birds of Paradise , Fanatical Firebrand isn’t the only end-all-be-all card to answer them as Searing Blaze and Searing Blood make for a much better tempo play and Gutshot out of the sideboard works better with Monastery Swiftspear on the draw too. You might delay them a turn with Fanatical Firebrand , but you are also delaying yourself a turn if you got to use your only creature card as spot removal. Also don’t forget that Fanatical Firebrand isn’t going to be saving you from anything if they play a turn 1 Gilded Goose instead.

StopShot on I think Eldraine’s Fervent Champion ...

3 weeks ago

@EsperControl4Life, You are correct that burn doesn’t want too many creatures as it makes Monastery Swiftspear prowess trigger less effective. For me however I’m not a fan of Eidolon of the Great Revel , but I fully understand how good it is in burn. I just find it not nearly as good if you end up on the draw and a lot of burn decks usually board it out on the draw. If that’s the case I think there’s more room for creatures when it’s taken out or not included to begin with. My luck is poor so my first match of three usually has me on the draw anyway, and having one more draw means I’m more likely to hit a second Champion which helps quite a lot if you can start with two Goblin Guide s with added first strike.

EsperControl4Life on I think Eldraine’s Fervent Champion ...

3 weeks ago

I feel like this conversation is kind of null and void as Burn does not want to run any more than the 12 creatures it currently runs (4 Goblin Guide ,4 Monastery Swiftspear , and 4 Eidolon of the Great Revel ) as running more creatures reduces the damage consistency of swiftspear. However on another note I do believe if for budget considerations you can not run GG than I think Fervent Champion may be the best early game creature (not sold on it though) burn can run for the reasons stated by StopShot in the beginning, however this is meta dependent as if you expect games to go past turn 4 Grim Lavamancer gets more total damage through.

Liliana69X on I think Eldraine’s Fervent Champion ...

3 weeks ago

and if you remove the "haste" restrictions, theres even more options that are better than Fervent Champion . after Goblin Guide and Monastery Swiftspear , the next best option is Grim Lavamancer .

StopShot on I think Eldraine’s Fervent Champion ...

3 weeks ago

Card: Fervent Champion

Before I start I want to preface that I don’t think this card is auto-include powerful like Goblin Guide or Monastery Swiftspear , but I am of the impression that if your deck really wants a third 1-mana haste creature that this card is your best choice to include. (Not every burn deck wants more creatures, but some decks would prefer more consistency when starting the game with an early board-presence and it’s those decks where I think this card matters in.)

In the past various burn decks have tried to find success with cards such as Bomat Courier , Fanatical Firebrand , Legion Loyalist , Spark Elemental , and Village Messenger  Flip, but none of these cards have done well enough to maintain a consistent foothold in the format, and they’re mostly relegated to very fringe or budget play only. Now having any of these one-mana 1/1 haste creatures isn’t exactly horrible if it’s the only creature in your opening hand as it can deal anywhere from 2-to-4 damage depending on the matchup, if you’re going first, and whether you have a Searing Blaze to take out a potential chump blocker. Again these one-mana haste creatures pale in comparison to Goblin Guide and Monastery Swiftspear , but they do serve a purpose if you don’t have GG or Swifty in your opening hand, and it’s still very possible to win a game if you have to start it with a Fanatical Firebrand or Bomat Courier .

No, what cards like Fanatical Firebrand and Bomat Courier suffer the most from is when you run into duplicates of them in a game. While ending up with a second or third FF or BC is fairly unlikely it can make winning that game very unfavorable, because collectively a group of Fanatical Firebrand s will end up doing far less damage than a group of Goblin Guide s or a group of Lightning Bolt s. I believe it’s this distinction that separates the must-play cards from the fringe-play cards despite both groups having the capacity to win games with under the right circumstances.

I also believe this is what makes Fervent Champion different from the fringe-group of haste creatures, because the amount of damage it deals increases in the event you end up with duplicates of it. Refer to the card’s second line of text, “Whenever Fervent Champion attacks, another attacking Knight you control gets +1/+0 until end of turn.” If you have two Champions you can have them pump each other collectively dealing 4 damage instead of 2. Even if the Champion is the only Knight in your burn deck the Champion is only meant to be included to improve the consistency of having a turn 1 creature in your opening hand that isn’t set back if you end up with duplicates and that’s all we really want it to do for it to be good enough in the first place.

Lastly before I close some of you may argue that Ghitu Lavarunner would be a better creature to run over the Champion as it would be easier for a burn deck to put two instants and/or sorceries in the graveyard rather than end up with a duplicate creature. The problem with this argument is Ghitu Lavarunner is a really bad early game creature. Unless you heavily alter your deck to accommodate the Lavarunner, T1 it deals no damage, T2 after you play your two non-creature spells it deals 2 damage and by T3 the Lavarunner has collectively dealt 4 overall damage by now. If I play only 1 Champion starting on T1 like the Lavarunner by T3 the Champion will collectively dealt 3 damage overall. This is only if we compare the Lavarunner’s best case scenario however; because if our Lavarunner opening hand has another creature(s) in hand we will have to play that creature(s) first otherwise we won’t be able to maximize the damage that creature(s) can do, and thus we’d be unable to power-up the Lavarunner by turn 2. Furthermore if we don’t have two one-mana damage spells to cast by T2 or two land cards to play by T2 the Lavarunner won’t get its buff anyway. The Champion doesn’t have such glaring setbacks and will end up dealing more or equal damage than the Lavarunner under the same circumstances. In addition, if we start the game with two Ghitu Lavarunner s the most damage they could deal by turn 2 would be 1 or 2 damage. Likewise if you start the game with two Fervent Champion s the most damage they could deal by T2 would be 4 or 5 damage. It is with all this in mind that I find the Fervent Champion more practical to run in the burn deck than the Ghitu Lavarunner .

With all that being said I’ve goldfished the Fervent Champion in my own burn deck slotting it in where I would put my third set of one-mana haste creatures along with my play set of Goblin Guide s and Monastery Swiftspear s. Personally, I’d recommend running four Fervent Champion s, because it’s like playing with an extra set of Goblin Guide s whenever I get duplicates. I will acknowledge that creature removal can disrupt the damage output, but that can be said for any creature that gets removed and it frankly says a lot about the power level if my opponent would rather take out my second Champion than my G-Guide or Swifty. Also the First Strike on Champion definitely gives it some longevity on the battlefield being able to eat rather than trade with cards like Elvish Mystic or Snapcaster Mage or Dark Confidant while also being able to trade with Thalia, Guardian of Thraben as a definite advantage.

Also I don’t run any equipment or other Knights in my deck. The Champion is just good on his own and adding equipment and/or more knights would probably make your deck worse. I wouldn’t knock the Champion from your consideration until you’ve tested a play set of it for yourself. I get the feeling the card is going to be somewhat of a sleeper given it’s low price tag right now.

shadow63 on

1 month ago

Hes fallen out of favor in modern but for awhile he was one of the most played cards in the format. Theres also Monastery Swiftspear but your list doesn't look like it would take full advantage of the swift spear theres Seasoned Pyromancer but hes pretty pricey. Another card that has fallen out of favor in the format is Electrolyze . Not that good in the current meta but I'm still a fan of it

Caerwyn on Sorin to victory (orzhov vampires)

1 month ago

Realistically, I don't see Anowon, the Ruin Sage winning you many games - I just think it's going to be too low-impact to make that big of a difference, except in the limited situation that you're in a stalled board. That it gets past Cast Down is a non-issue-- Cast Down is a only used as a budget option in Modern, and one that isn't really worth building around. Again, Modern is a very brutal format, not exactly conductive to budget decks--you're not going to get into a stalled board-state very often, and should be focusing on plays that can quickly and decisively swing the game to your favour. For example, Champion of Dusk , which was previously suggested, refills your hand and will likely net you some additional Vamps or removal options.

However, if you do want to keep it, you should cut two copies of it. Most of the time, it's going to be a dead draw (too much mana or you already have one fielded). You'll want to minimize your chances of drawing into a second copy of it. You should also add something to replace it in your sideboard - it does close-to-nothing against any creatureless deck or any deck that can spam creatures quickly and thus always has fodder for sacrificing.

With regards to four-drops, I misspoke, and meant to say four plus drops. I'd still probably cut Vampire Outcasts - it's just not that exciting. You can get some better lifelink enablers (or more copies of Sorin, which would help your curve some).

Regarding Sorin's Thirst vs Fatal Push , There is a huge, huge difference between a card that costs and a card that costs . That alone makes Fatal Push an order of magnitude better than Thirst. You're also able to hit some commonly played cards, such as Thing in the Ice  Flip, the Batterskull germ, a boosted Monastery Swiftspear , and some other threats with a CMC of two or less. Used post-combat, when you set up a creature to die while blocking, you can ambush a large portion of the larger threats in the game. The lifegain I just don't see as important enough to make a difference, even with some synergies.

Load more

Monastery Swiftspear occurrence in decks from the last year

Modern:

All decks: 0.41%

Red: 6.48%

Rakdos: 2.86%

Legacy:

All decks: 0.34%