Monastery Swiftspear

Monastery Swiftspear

Creature — Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Latest Decks as Commander

Monastery Swiftspear Discussion

t5686monroe on Budget Burn - Chandra's Incinerator

1 month ago

coleslaughter i think for right now to help keep the deck under budget i'll run Monastery Swiftspear but i have seen a few other builds with Soul-Scar Mage and if i ever add to this deck later on i will definitely consider it !

i'll rework the maindeck and sideboard now with all of this in mind. thanks again to both you and Barbarian_Sun_Pope for all of the advice, it really has helped !

coleslaughter on Budget Burn - Chandra's Incinerator

1 month ago

Another suggestion is Soul-Scar Mage instead of Monastery Swiftspear. Its trade off is haste vs poisonless infect. Its a large tradeoff, but it might be worth it.

zapyourtumor on Fire & Lightning it burns, oh my!

2 months ago

Adding some creatures for a mix of some aggro with the burn is usually good (e.g. Monastery Swiftspear ). Eidolon of the Great Revel is also a powerhouse. Browbeat is bad, if you want to run draw Light Up the Stage is much better, or maybe Magmatic Insight to get rid of your dead lands.

Incinerate and Lightning Strike suck, I'd go up to 4x Searing Blaze and 4x Rift Bolt instead.

For the sideboard, Red Elemental Blast (and Pyroblast ) are both not legal in modern. Chain Reaction is two expensive and late game, Curse of the Pierced Heart is way too slow and Reverberate is usually not great either. I'm not too well versed in burn sideboards so I won't give any suggestions here -- you can probably find plenty of good suggestions on google.

Hardhitta7 on H: Sacred Foundry W: Soul-Scar/Swiftspear

3 months ago

As the title says I have a Gatecrash Sacred Foundry and I wanna trade for either 2x Soul-Scar Mage or 4x Monastery Swiftspear or 2x TSR Monastery Swiftspear .

I also have a Monastery Mentor I could trade. Hit me up with any offers.

Going by TCGplayer Market the trades are within $1 of each other.

Hardhitta7 on Competitive Dimir Mill

3 months ago

Archive Trap is the best mill card in the deck, almost every deck in Modern plays fetchlands, would definitely keep 4 copies. Plus Field of Ruin can make them search.

I would make room for some Drown in the Loch or Fatal Push . Gonna need to kill Monastery Swiftspear , Soul-Scar Mage , and Sprite Dragon early cause they can kill you quick.

I’ve also seen a lot of people run Shelldock Isle . Can get you a free Archive Trap or something later on.

Hardhitta7 on H: Binder W: Pioneer Prowess

4 months ago

I’m looking to build my first Pioneer deck, and of course it’s prowess! I have some random cards mostly EDH stuff that I wanna trade for my new deck. If you’re interested in cards under $2 you can look through my binder, can’t promise everything is up to date though.

Edit: My Binder is now up to date so you can check that out if you wish.

DreadKhan on Burn

4 months ago

Well, the way I use Fireblast in burn is to finish people off with 1 or 2 casts for free, after I've used up my mana for the turn. They usually just sit in your hand until your opponent gets to 4 (or 8), then they lose immediately for no additional mana. Very rarely they can be hardcast (if you get flooded, it's slightly better than a Lightning Bolt), and if you absolutely need to hit a target for 4 at instant speed (and have no mana), this will let you do it... You might still lose if you are land screwed afterwards, but this gives you an option.

I could be wrong, but the ability to cast Fireblast for free is pretty good with Monastery Swiftspear . If you play Mountain + Swiftspear > Mountain + Swiftspear + 1 Burn Spell > Mountain + 3 Burn Spells + Fireblast would give 31 damage on turn 3 (if you are on the draw), which leaves you 3 burn spells that can remove blockers. YMMV, but I think I'd want the chance of a 4 spell turn 3 with this deck. If instead you play only burn spells and mountains, you are at 18 damage on turn 3, and have used 9 cards do it (counting lands). Again, if you are on the draw Fireblast can close out the game that turn.

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