Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Combos Browse all
|Commander / EDH||Legal|
Monastery Swiftspear Discussion
3 weeks ago
I also have a Monastery Mentor I could trade. Hit me up with any offers.
Going by TCGplayer Market the trades are within $1 of each other.
3 weeks ago
4 weeks ago
I’m looking to build my first Pioneer deck, and of course it’s prowess! I have some random cards mostly EDH stuff that I wanna trade for my new deck. If you’re interested in cards under $2 you can look through my binder, can’t promise everything is up to date though.
- 4x Steam Vents
- 3x Spirebluff Canal
- 3x Soul-Scar Mage
- 2x Sulfur Falls
- 3x Riverglide Pathway Flip
- 2x Sprite Dragon
- 4x Monastery Swiftspear (would prefer Time Spiral remastered but any will work)
- 1x Prismari Command
- 2x Shivan Reef *
- 4x Expressive Iteration
- 3x Aether Gust
- 4x Wild Slash
- 1x Alpine Moon
- 2x Crash Through *
- 1x Spikefield Hazard Flip
- 1x Annul or Annul *
- 2x Shock *
- 1x Fry
- 2x Lava Coil
- 8x Island and 8x Mountain *
1 month ago
Well, the way I use Fireblast in burn is to finish people off with 1 or 2 casts for free, after I've used up my mana for the turn. They usually just sit in your hand until your opponent gets to 4 (or 8), then they lose immediately for no additional mana. Very rarely they can be hardcast (if you get flooded, it's slightly better than a Lightning Bolt), and if you absolutely need to hit a target for 4 at instant speed (and have no mana), this will let you do it... You might still lose if you are land screwed afterwards, but this gives you an option.
I could be wrong, but the ability to cast Fireblast for free is pretty good with Monastery Swiftspear . If you play Mountain + Swiftspear > Mountain + Swiftspear + 1 Burn Spell > Mountain + 3 Burn Spells + Fireblast would give 31 damage on turn 3 (if you are on the draw), which leaves you 3 burn spells that can remove blockers. YMMV, but I think I'd want the chance of a 4 spell turn 3 with this deck. If instead you play only burn spells and mountains, you are at 18 damage on turn 3, and have used 9 cards do it (counting lands). Again, if you are on the draw Fireblast can close out the game that turn.
2 months ago
Yeah the discard can be good, especially if you aren’t running it main deck.
With the new set I expect Prowess to become even more popular so having some extra 1 mana removal like Fatal Push and Bloodchief's Thirst for Monastery Swiftspear / Soul-Scar Mage / Clever Lumimancer .
And Plague Engineer can be useful as well.
2 months ago
Hey vladpontes, thanks for your suggestions. In the past I ran a different variation of burn which used creatures like Monastery Swiftspear and Goblin Guide , and it worked very well. With enough burn spells it doesn’t need Scourge of the Skyclaves to win, but it runs out of steam really fast. This is why I transitioned away from prowess and focused on reducing my life and my opponent’s as fast as possible with this new hybrid “suicide burn.” Since I was running fetches and Sunbaked Canyon already, I thought I would take advantage of the synergy and put the life-loss to good use.
Like you I was reluctant to run Death's Shadow s at first. I thought too many creatures would water down the burn potential of the deck. But after many games it turns out that the Shadows work very well. Running 4 Scourges and 3 Shadows make it likely to draw at least 1 of either during the game. There are no other creatures with the size potential of Scourge or Shadow for their mana cost that I am aware of.
Also I think you’re placing too much importance on the creatures instead of focusing on dealing damage. The burn spells are the most consistent way to deal damage in burn decks. In the early game, a strong blocker will immediately shut down burn decks relying on Swiftspear, Guide, etc, but Lightning Bolt always deals damage.
This variant has Shadows and Scourges to fill in during the mid-late game (which is turns 3-5 for burn decks) and Canyons and Street Wraith s for card draw, whereas other decks have tiny blockers and rely on top decking a burn spell to seal the deal. Shadows and Scourges are unique because they are aggressive by being defensive and lock down the board, so I can stall a turn or two if necessary. The trick is carefully monitoring life totals to not overextend too quickly. I want to be in control of the life loss.
Goblin_Guide, thanks for commenting. You make a good point about using cheap reanimation spells like Unearth to bring back Shadows and Scourges if they die. That is definitely a valid approach. Personally I really like Apostle's Blessing as a way to pay life while preventing a creature’s death, or making it essentially unblockable. This prevents graveyard interaction so I can run Rest in Peace on the sideboard and ignore grave-hate in general.
3 months ago
Nixin72, you scared me when you started to act concerned about a burn deck "burning out quickly" or having to "maintain a board presence", but I see what you mean and I quite agree. Though I hope the burn deck is not trying to play any sort of long game both Monastery Swiftspear and Eidolon of the Great Revel are very powerful tools.
All that I am trying to say, purely mine own opinion on burn, is that sacrifices of raw power and damage for some sort of elusive long-game advantage are rather foolish most of the time. In the case of Monastery Swiftspear in particular however it is such an amazing card, it and eidelon can snap up those Spark Elemental and Keldon Marauders spots.
as for lands, one that you may want to consider is Barbarian Ring . a more freeroll card can never be found, and having such reach can be very good. The same logic sort of applies to Ramunap Ruins , though I would be careful with 5 mana Shock s.
Good luck and a +vote