Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
wallisface on Dual Laughing Crabs
1 week ago
It feels like you’ve deviated a bit off the mill path here.
I’m unsure why you’re running Monastery Swiftspear because you’re never winning by damage. Surely this should just be more crabs instead?
I’m unsure why you’re running Goblin Electromancer when the vast majority of your spells don’t have any non-coloured pips - there are very few spells you’re running that the goblin can actually help you with here.
Expressive Iteration also feels like a really strange choice here. Your mana curve is quite high, so being able to play the exiled-card is less guaranteed (your copy-spells don’t even want to be played this way). You could just be running something like Visions of Beyond and get to keep all 3 cards for half the mana-cost.
DreadKhan on Yugioh in MTG part 2
1 week ago
Not to be rude, but if you lose Trample on Ball Lightning the card goes from 'played nowhere' to 'what's worse than no play??', I'm pretty sure Trample is more important than Haste on it, you could print a RR 6/1 Trample that auto-dies after attacking, must attack and cannot block and it'd see some play, what you seem to be ignoring is that a turn 2 6/1 haste gets blocked by everyone's 1 drop, and without trample all your Burn deck did turn 2 is play a Red Doom Blade vs a 1 drop. If you're on the play, it's even worse, they might have a 2 drop with First Strike to just kill your Attack Force without risk, Thalia, Guardian of Thraben is a pretty popular card in formats where people play Burn, or has been (she's a bit small/slow now).
There are other creatures you can compare it to in Red, and it doesn't compare well, vs pure creatureless control you'd rather have Goblin Guide, it's almost impossible to counter a 1 drop creature for most Control decks, so it gets on board and starts doing damage, and it'll quickly do more than 6 if they can't remove it for some reason. Vs a deck that uses creatures, Burn might want Vexing Devil, this is a 4/3 body (which is exactly as much total stats as a 6/1 btw) for only R, and many people are stuck vs it and just pay the 4 life, meaning WotC very much printed a R spell that deals 4 a lot of the time to players.
At 3 mana, if you wanted a better blocker than a 6/1 Haste for 2 mana, there is Mijae Djinn, which is a 6/3 blocker so it'll actually survive blocking some stuff, and it can technically swing for 3 on average which is fine for RRR if you're playing it mostly as a blocker, it trades with some fairly big drops. As an attacker, there was Ydwen Efreet, which gives you a super-beefy 3/6 attacker that isn't a great blocker, this sees no play either. Red doesn't want blockers, and cards need to be shockingly good to see play in Red Burn lists when stuff like Monastery Swiftspear can swing big turn 2 and 3 to just win the game, and that card costs under $.5 a copy.
Finally, there was also Keldon Marauders, a 2 drop that is a useful blocker the turn it comes out, but it hits for 2 just for coming and going, meaning you're getting a blocker, an attacker, and a shock for 1R, and this card is not a problem in any metas it's legal in, it's rarely played in Budget lists even.
For the record, actual Lightning Bolt is more or less a design mistake, but it's one that was so popular (and printed at common, and people had to pay serious money for that common in lots of cases because they were so popular) they couldn't quite get rid of it. As noted, Red can do more damage than that turn 1 sometimes, so while it's not obsolete they have printed higher ceiling stuff.
lespaul977 on mono red burn needs help
1 month ago
Hi RockIV! I know there are a lot of mono-red burn decks that don’t run many creatures so I don’t think you’re off-base for only running 11. There are some cards that might be fun to add, like Thermo-Alchemist and Guttersnipe, but I don’t thing you’re “wrong” by any means. I run a few more creatures in my Stomp. Burn. Destroy. V2.0 deck (which isn’t the best example of a competitive deck), but that’s just what I prefer. Play what is fun for you.
As far as other solid creatures go, you’ve already got Monastery Swiftspear, which is a great 1-drop, but Ghitu Lavarunner and Soul-Scar Mage are also good 1-drop options if you do decide to add some more creatures.
It looks like you have a lot of cool burn cards in your deck, but a lot of them cost 2. I think it might be a good idea to take a look at Shock (as well as similar cards like Play with Fire) and Skewer the Critics, and other cards you can get out for 1 mana. Also, I’ve had good luck with Light Up the Stage in my burn deck as a nice way to get some card advantage.
Best of luck on the build! I have a lot of fun with burn decks, and I’m sure you will too.
lespaul977 on Pattern Recognition #266 - Prowess
2 months ago
Thank you so much for talking about Prowess and Monastery Swiftspear! I recently added that card to one of my decks, and I feel much better prepared and extremely excited to bring that card into the battlefield. Cheers!
ToxicMCTV on Skred Red
2 months ago
It's a good list, I'd see if you can out in Monastery Swiftspear and/or Lava Spike Lightning Bolt
MrGuizee666 on Grixis wincons viability
3 months ago
wallisface Thanks for your valuable input. Unfortunately I can't buy Ledger Shredder, Ragavan, Nimble Pilferer or Murktide Regent yet, they're too expensive. Gonna brew some decks with Manamorphose. I thought about using creature cards like Monastery Swiftspear, Sprite Dragon and Dreadhorde Butcher with Mutagenic Growth, Gut Shot and Manamorphose for explosive damage.
Batman18 on Just concede
4 months ago
5 months ago
Oh, and I noticed that whenever I put into play Monastery Swiftspear she often only attacked once or twice before removal. -___- Also, my Eidolon of the Great Revel was useless in the two rounds with two people. They hardly casted any 3 or less MV cards.
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