Sedgemoor Witch

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Sedgemoor Witch

Creature — Human Warlock

Menace

Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), you gain 1 life."

Dete on Kess EDH

3 months ago
Young Pyromancer => Sedgemoor Witch si es q poni chain of smog obvio

Jace's Sanctum ya teni otros 3 q hacen reduccion, hasta sacaria 1 mas

Thousand-Year Storm real es la raja pero demasiado setup, mejor poner Bonus Round

Mana Geyser/Jeska's Will muy pocas cosas con rojo

muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas

jaymc1130 on Pin Cushion

3 months ago

Ugh, lag double post. Sorry mate!

jaymc1130 on Pin Cushion

3 months ago

Do me a favor and play around with the Sedgemoor Witch + Chain of Smog win line and tell me how it fares for you! Need a Yawg player to offer me some insight.

Icbrgr on Poppet Mentor But black

4 months ago

Oof waitaminute.... would Dreadhorde Invasion not mesh with a flipped Poppet Stitcher  Flip?

Sedgemoor Witch might work instead?

wallisface on Inspired to brew UWR tokens

4 months ago

It's an interesting card for sure. It does have some hurdles to overcome however.

  • 3cmc is a lot of mana for this kind of effect. By default, it'll make it pretty hard to compete with Young Pyromancer. In the 3-mana slot, it is competing directly with both Sedgemoor Witch and Monastery Mentor, both of which make more durable tokens. It feels like you need a really solid reason to be running this card over the above 3-mentioned ones... that's likely going to mean you need a really solid reason to be playing blue.

  • Poppet Stitcher  Flip flipping between its sides can be cute, but it's also going to get annoying really quickly. Blue "spells matter" decks typically want to take things slow, because they run countermagic. In that scenario, this card then is likely to be flip-flopping every single turn, making it super awkward to profit from casting spells.

  • While Poppet Stitcher  Flip is on its front side, the tokens it creates die after attacking, making them far less useful as a value-engine than the abovementioned 3 token-creators. And, while its on its backside, you can't produce any more tokens, effectively shutting-off your engine (and preventing itself from being able to attack!). It feels to me, that the deck you're making wants to be able to cast a bunch of spells in a single turn, flip the Stitcher, and then immediately win with the 3/3s you have. But that feels awkward, and hard to justify when you could just be playing a storm deck.

I think the card has potential to make something super casual, but that's about it. Typically, Young-Peezy style decks want to win through incremental value, and shutting off the opponents options to play (via killspells, hand-disruption, counter-magic). Unfortunately that playstyle doesn't sit well with Poppet Stitcher  Flip, that will be constantly flipping to a worse version, and creating (mostly) limited-time-tokens. Trying to go down a different avenue, and fast-ball a bunch of spells all at once to win in a single turn (or 2) feels like just playing a worse version of Storm.

nbarry223 on Aggro Pox

5 months ago

Break the Ice might be an option for some of your land destruction slots. It's one less CMC and most of the utility lands you want to destroy can produce colorless anyway.

Dauthi Voidwalker may be a gravehate option for you, that could even let you benefit from making them discard a fatty.

Stoneforge Mystic could be some secret sideboard tech that would be highly unexpected by your opponent. Living weapon cards like Batterskull and Kaldra Compleat have pretty good synergy, in addition to the free card when played. Various swords also let you go up a card in addition to protection against colors, for example, Sword of Feast and Famine and Sword of Fire and Ice.

There's of course Liliana of the Veil as a pricier option, and Sedgemoor Witch is a decent token producer with all the instant/sorceries in here.

wallisface on Grixis Aggro

6 months ago

Some thoughts:

  • 24 lands seems a little high given your mana curve. I think you can get away with 21-22.

  • Typhoid Rats does nothing for you as your deck is playing to be on the offensive. Sanitarium Skeleton is just generally a bad card, and probably shouldn’t be in any deck, let-alone an aggro one.

  • both of Malakir Cullblade and Savage Gorger are very risky cards, in that a single killspell removes the entire threat. Consider swapping them for the likes of Young Pyromancer and Sedgemoor Witch that will each offer the same overall power, while being much harder to nullify (because they get their power from making additional creatures)

  • your current selection of killspells are pretty lacking in power, especially Murder. I’d recommend considering the likes of Fatal Push, Infernal Grasp, and Flame Slash.

  • i’d suggest ditching Eternal Thirst. Auras in general are bad as they tend to put you behind in card advantage.

jacobpmesser on Pyromancer Ascension Control

7 months ago

I was just working on a Pyro-mill deck and saw a lot of value in my interaction and thought this.

Of course, someone else did, too.

This needs updated. This is my goal... maybe Monastery Mentor for the win. Sedgemoor Witch if I go into black.

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