Sedgemoor Witch

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sedgemoor Witch

Creature — Human Warlock


Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), you gain 1 life."

wallisface on "Players can't pay life" and …

4 months ago

No, the opponent can still pay the life cost of Sedgemoor Witches ward ability - as Ward is a triggered ability, not an activated one or a spell, it has no impact on Yasharn, Implacable Earth.

Yasharn, Implacable Earths ability has absolutely no effect on Sedgemoor Witch interaction.

TehGrief on "Players can't pay life" and …

4 months ago

My opponent controls Yasharn, Implacable Earth, which says that "Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities".

Is my opponent able to bypass the Ward (pay 3 life) of my Sedgemoor Witch?

Oof_Magic on I think this is the …

7 months ago


Honestly, I can't tell.

Thoughtpicker Witch is a wizard. Sedgemoor Witch is a warlock. Bog Witch is a spellshaper. Spiteflame Witch is a shaman. Who the hell knows anymore.

Azoth2099 on Oloro Esper Lifegain EDH

8 months ago


Hey man!

Oloro, Ageless Ascetic is one of those Commanders I've always suspected could be busted, but never extensively brewed. That being said, I still gathered some data on him...

Firstly, you need more Mana sources. Being a 6-drop is a big deal nowadays, & you're gonna need way more Rocks & possibly a few Rituals as well if you want to get him out on time. I'd recommend running 10+ Rocks - all of your Guild Signets and Talismans plus a few more, and a handful of Instant-speed Rituals like Dark Ritual & Cabal Ritual. You'll need as much Mana available to draw cards with, which we'll get to in this next paragraph.

Secondly, I'd recommend some low-cost Lifegain Spells that will scale with the activity of both you & your opponents like Archivist of Oghma, Blood Artist, Deathgreeter, Leonin Elder, Soul Warden, Soul's Attendant, Profane Memento, Ashes of the Abhorrent & Spectrum Sentinel. All of these will draw you a bunch of cards as long as your Commander is on the field. Prism Ring & Tablet of the Guilds would likely do a lot of work here as well. Sedgemoor Witch could be a great value engine here, too. Things that allow you to devote your floating Mana to your Commander's triggered ability without having to necessarily pay Mana for each Lifegain trigger OR wait for your own upkeep to draw cards are solid gold here.

Thirdly, once you resolve your chunky 6-drop Commander, you need to protect it! Your entire deck engine relies too heavily on Oloro, Ageless Ascetic's presence to allow him to be easily removed. Lightning Greaves & Swiftfoot Boots are non-negotiable imo. Along with a few ways to Tutor them up, like Steelshaper's Gift & Enlightened Tutor.

It might end up being quite a bit faster than a typical midrange deck, though, as you'll be drawing a ton of cards per turn cycle on your way to your combo win.


Idoneity on What was the last iconic …

10 months ago

I'd like to define "iconic" subjectively for sake of this post, being a card that is indicative of how MTG exists at its core. Infamous cards like Ragavan and Oko, whilst famed, are not iconic for being enjoyable or indicative of ideal gameplay: just for being broken.

The first card that came to mind was Sedgemoor Witch, as it was and remains beloved by the community. Other definitions of "iconic" naturally exist, but this card struck my definition quite purely.

wallisface on Green Black Deck

1 year ago

DeadTree i’m going to ignore Ebony Treefolk for now as it’s not a modern-legal card, and imo doesn’t work particularly well with your other cards anyway.

It looks like your ganeplan should be around going-wide with token-creatures, to give Creakwood Lieges buffs as much power as possible, while also gaining life to benefit Blood Researcher.

I think Sedgemoor Witch fits this theme perfectly, as it makes an army of creatures for Creakwood Liege, while also gaining you life for Blood Researcher. The only other creature i’d suggest running is Slitherhead and some Scavenging Ooze, and then a whole lot if killspells.

Suggestion decklist below. I’m not sure on your budget - i’ve tried to low on cost but let me know if this needs to be cheaper.

philsonwilson on Witch's Brew

1 year ago

The website went down for a bit there and I appear to have lost part of my reply!

I wanted to mention Fate Unraveler and Ayara, First of Locthwain are great early on to add to the previously mentioned tick damage.

For extra punch with creature hits, Diviner's Wand can be great on cards like Fallen Shinobi or a flipped Kindly Stranger  Flip, but also Sedgemoor Witch (flying, menance and ward is always nice!). Speaking of Sedgemoor, her and Chittering Witch can add pesky little 1/1's that are great for sac fodder or adding to the poke damage we've accrued.

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