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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Gaea's Will
Sorcery
Suspend 4— (Rather than cast this card from your hand, pay and exile this with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast this without paying its mana cost.)
Until end of turn, you may pay lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
nothingstar on
1 year ago
There are some more green staples you could include for ramp purposes
There are also a loooot more green spells that can return things to hand. For this deck I'd suggest finding dual-purpose spells for recursion. For example
Dryad's Revival is also nice because of the flashback. Love some flashback in a deck that's unlikely to have a lot of draw. And Recycle!
Blood Clock would be funny.
Battle Hymn would be good for getting a lot of mana for those x-costed spells.
Also it is possible to cast cards directly from grave in these colors:
Final suggestion: Eldrazi Monument
Goldberserkerdragon on Jetmir's Myriad Debauchery
1 year ago
Kamerot Word man, that's awesome. The myriad stories of how we all become players, the bonds we make, the commanders we fall in love with--it's poetic almost. My first commander was Krenko, Mob Boss and I still operate and maintain him--turbo fun--makes all the bodies you want. I tried Kamahl once as an Animation deck. Turns out it's pretty difficult to justify turning all your lands into creatures that can die, even with mass land recursion spells such as Splendid Reclamation, Gaea's Will, etc. lol. I really like the Living Lands, Life and Limb, and Nature's Revolt cards but even Yedora just makes it oops combo.
wallisface on Super Budget Janktastic SEE THE WILDFIRE
1 year ago
Ahh yes my bad on suggesting Mishra's Bauble - forgot about the cmc relevance.
Gaea's Will + See the Truth is just a really round-about way of cascading into Ancestral Vision instead. In any case, using Gaea's Will like this is a lot of hoops to jump through for a fairly sub-optimal payoff (especially so as the cards your drawing aren't going to particularly help progress your boardstate/win-condition).
I think your primary goal should be to include some cards into the deck that can actually help you win the game - whether that be some kind of combo-piece, or a threatening creature like Tolarian Terror. And then build the rest of your deck to accommodate that. At the moment your decks biggest weakness is its inability to threaten and actually defeat an opponent.
wallisface on Super Budget Janktastic SEE THE WILDFIRE
1 year ago
I think if you're doing anything with Delirium then Mishra's Bauble pretty quickly becomes a must-include, but i'm not sure if that's outside of your budget.
I'd maybe suggest dropping all the Planeswalkers in favor of some actually-threatening creature? Sprite Dragon, Tolarian Terror, or Bedlam Reveler could all kindof slot into this deck (some require a few more tweaks to gel than others).
I think you need to really reconsider Gaea's Will as a payoff card. That card is designed to act as a combo-piece that lets the player win-on-the-spot, but as-is you really don't have any support for it, so it's not netting you any value. Running Crashing Footfalls or Ancestral Vision in its place instead would immediately make your current deck stronger - and would come with the added benefit of re-directing your current deckbuilding decisions around a more-viable play-pattern (i.e. it would mean you could stop running those sub-optimal self-mill cards like Compelling Argument and Winds of Rebuke).
wallisface on Super Budget Janktastic SEE THE WILDFIRE
1 year ago
I'm not sure what the win-condition is here.
Even after your Bloodbraid Marauder/Gaea's Will combo, you still need to pay mana for the spells you're casting from the grave etc, so it's not netting you any insane amount of value. Even if you ramp really heavily I don't see you being able to cast more than 2 spells after resolving a Bloodbraid Marauder. But also, those spells you'll be recasting aren't actually particularly useful, as they don't really hurt the opponent at all.
Imo you need some way to actually win against an opponent. At the moment it looks like you pretty-much need Chandra, Torch of Defiance to do a LOT of work to get even close to getting your opponent to 10 life... but you don't really have the tools to keep her alive long enough to close a game out.
Puzzle_Master12 on Interaction between Gaea's Will and …
1 year ago
If Hypergenesis is in my graveyard and I cast Gaea's Will can I cast hypergenesis from my graveyard?
Noholdmine on Garth One Eyed Cheater
2 years ago
Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!
Nemesis on Power Overwhelming
3 years ago
Duplicates removed - Monir's additions
Thought Monitor – do we have enough affinity support?
Gaea's Will – do we have cascade or ways to make this free?
Sanctum Weaver – do we have enchantment support?
Selvala, Heart of the Wilds – older card, have we ever talked about it?
Have (2) | JordanSanFran , metalmagic |
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