Bloodchief's Thirst

Bloodchief's Thirst

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.

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Legality

Format Legality
Standard Legal
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Pre-release Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Brawl Legal
Limited Legal
Highlander Legal
Pioneer Legal

Bloodchief's Thirst occurrence in decks from the last year

Latest Decks as Commander

Bloodchief's Thirst Discussion

Kazierts on Monoblack Infect [Competitive/Primer]

1 day ago

Apollo_Paladin, I appreciate the suggestions, though there are a few problems with them.

  • Unstable Frontier is, honestly, nothing more than a meme. Yes, it makes the third mode of Funeral Charm better, but just that. The last mode is nothing more than an added bonus. Giving swampwalk is just a cute trick that can help close a game. If I wanted to go down this route, I'd just run more copies of Urborg, Tomb of Yawgmoth .

  • Witch's Vengeance can be kinda useful. Still, it's a bit too situation. If I were to swap my boardwipes, I'd just run Damnation , as it's more effective. The ability to leave my creatures intact is a decent upside, I just don't know if I'd rather have a boardwipe, in the sideboard, that's good against any board or that's good against some decks.

  • Inscription of Ruin is completely off the table. While it's technically correct to say all of its modes are useful, at 3 CMC they aren't good enough. Making an opponent discard two cards of their choice for three mana isn't good, hence why something like Mind Rot has basically never seen play and Hymn to Tourach is an insanely powerful card. The Unearth "effect" also isn't good. It does seem nice to reanimate some of the cheap creatures but this list has only eight targets that cost two mana. Honestly, I don't want to spend three mana for a two mana creature. The last mode is just a worse Fatal Push or Bloodchief's Thirst . On the other hand, Collective Brutality gives me knowledge about my opponent's hand while also allowing me to pick the card, which could, and probably will, be a removal spell, thus being better than an effect similar to Unearth . It's decent removal that bypasses indestructibility and regeneration. And last, but not least, the drain mode can actually help against burn/aggro matchups and minimises the the lifeloss from Castle Locthwain and Thoughtseize . The cherry on top of all of that is I don't need to pay extra mana for extra modes, which is great considering this deck caps out at four mana.

  • Call of the Death-Dweller is basically in the same spot as the Inscription, so I'll just talk about what's unique to it. Giving menace and deathtouch isn't really worth the cost. I could just run another equipment that gives something similar.

  • There are quite a few reasons why Fatal Push is better than Bloodchief's Thirst . Chief among those is the fact it's an instant. Aside from Thoughtseize and the singleton Raven's Crime , the deck has no true turn one play. Funeral Charm is something that can be played turn one but isn't really wanted. Fatal Push allows for a better use of my mana on the first turn, whereas the Thirst forces me to wait until turn two unless I'm on the draw. That being said, I'm actually considering swapping one copy of Yahenni's Expertise for one Thirst.

Sorry I took so long to reply and my reply seems like I shitting over your suggestions. I do appreciate the time and effort you took to comment.

Icbrgr on Grix-kess control

3 days ago

Yes! This looks great. Do you have any thoughts on Hero's Downfall / Murderous Rider over Bloodchief's Thirst ?

Grubbernaut on Strong U/B control shells?

5 days ago

Kinda depends; one of the struggles of modern u/b is having to decide between discard, counterspells, or both. It's also easy to drift into a kinda-sorta tempo shell. Some general cards to consider... Thoughtseize , Inquisition of Kozilek , Drown in the Loch , Mana Leak , Archmage's Charm , Remand , Delay , Fatal Push , Bloodchief's Thirst , Murderous Rider , Brazen Borrower , Spell Snare , Cryptic Command , Snapcaster Mage , Jace, Vryn's Prodigy  Flip, Behold the Multiverse , Rise / Fall (pet card of mine - might be worth a splash for it, Bolt, and K-command).

Of course, sweepers would be a good idea, too - depending on your own creatures. Damnation , Consume the Meek , Ritual of Soot , Languish , Witch's Vengeance , etc

Apollo_Paladin on Historic B/W Cleric Tribal

5 days ago

Heya, pretty sure I played against you earlier this morning (that or someone who netdecked this exact build)! I was playing my Mono-Black Hand Hate (MTG Arena Build) deck to farm up a couple of black spellcasting dailies. I'm going to assume it was you, but even if not here's some thoughts:

I ended up winning, but your deck definitely has a lot of answers for stuff. Couple things I noticed here:

  • Ajani's Pridemate is just all-around better than Hallowed Priest since he starts @ 2/2 for the same mana. I've seen a lot of mono-white lifegain decks run both, but since you only use one of them here I'd definitely go for the pridemate.

  • Bloodthirsty Aerialist might not be a bad call along those same lines, with some flying for defense (I did quite a bit of damage to ya just with 1/1 fliers in addition to my Discard arsenal)

  • Indulging Partrician could be a good fit here, to add in some more damage-dealing to your lifegain.

  • Need at least a little Planeswalker hate (at least the option) with either Bloodchief's Thirst or more ideally Murderous Rider since he's got Lifelink for extra synergy once in play. (Bloodchief is always a 4-mana play to destroy a planeswalker, as I don't believe there are any 2-mana walkers in any of the Arena cards). I was able to whittle ya away for quite a few turns just with creature destroy and 1 or 2 weenie blockers with Davriel, Rogue Shadowmage just sitting in play. He's far from the most devastating walker option out there, but having some ability to control them would be ideal.

  • Call of the Death-Dweller would not be a bad call here either, to make better use of Village Rites with your cheap-cast creatures.

Either way, hope at least 1 or 2 of these suggestions are helpful. +1 on the build regardless!

Weird_Frisbee on INFECT IN STANDARD??!!?

2 weeks ago

Mido_, I really enjoy that idea, it would be epic but I don't wanna really go Jund and further complicate my manabase lol

SaintFinni, Poison the Cup is a solid idea, right next to Grasp of Darkness . I think for right now tho, the sheer mana efficiency of Bloodchief's Thirst coupled with Eliminate is really appealing to me as this is a fairly hyper-aggro deck.

SaintFinni on INFECT IN STANDARD??!!?

2 weeks ago

You’ve said in another comment that card draw is more important to you that creature recursion, so might I suggest Poison the Cup ? Either could do 2 & 2 of it and Bloodchief's Thirst You could even do a 2 & 2 of Poison Cup and Eliminate . In a pinch, Poison Cup could potentially top deck a much needed duplicate or card(s) to complete your stack(s). Even though it’s foretell cost ends up being more than it’s normal CMC, the foretell, to me, is worth the scry 2.

Nice setup, though! Gonna try this out on Arena, as I have most of these cards and quantities of them I could make this work. Good luck!

meME12 on A.T.T. (Abusing Tiny Tramplers) Turn 3 Win

1 month ago

The one card I think that could make this deck better is Ranger's Guile or Snakeskin Veil, because with cards such as Bloodchief's Thirst (just to name one) this deck can be crushed by early game removal. I mostly play standard and EDH, so I do not know the modern world. But I feel that one removal spell could crush your gameplay and the extra +1 +1 or +1 +1 counter will also put in an extra 1 damage (or 2 with doublestrike).

meME12 on Tendrils of Storm

1 month ago

Thanks, its a reanimator deck focused on card draw through graveyard hate, reanimating with Reaping the Graves and winning with cards and combos like Vito, Thorn of the Dusk Rose + storming off with Tendrils of Agony and either Burnt Offering or Culling the Weak on Serrated Scorpion or Blood Pet to generate more storm count and mana. It has ways to deal with hexproof or shroud with Innocent Blood and normal removal with Bloodchief's Thirst

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