Kicker (You may pay an additional as you cast this spell.)
Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
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|Commander / EDH||Legal|
Latest Decks as Commander
Bloodchief's Thirst Discussion
2 days ago
I failed to mention the last time I commented on your deck, you really need 24 lands? I was looking at each of the cards in your deck and sideboard, you can get away with 21-22 lands even without flipping Malakir Rebirth Flip. Maybe more removal like Bloodchief's Thirst or a 1-drop creature like Moss Viper ?
6 days ago
1 week ago
My only suggestion is to...
4x Baleful Mastery .
1 week ago
I think Bloodchief's Thirst beats out Fatal Push here in every aspect but one. Early game they're about the same, but the thirst option just requires more mana to get the full version, whereas push requires losing a permanent. Kroxa can do this well but that requires another card. Push kind of puts the control in your opponent's hands and at worst is a dead draw, while Thirst is at worst a slower, more expensive Murder . Dreadbore is more mana dependent, which I'm wary of but that does seem to be less of a problem nowadays. I'd go with Thirst or maaaybe Dreadbore out of the three.
2 weeks ago
Wow, this deck has gotten some good suggestions before I even come in!
With DanMcSharp's (good) suggestion about Elite Spellbinder taken, you now have 5 copies of it between your main board and your sideboard. It's not really a sideboard card, so you may as well take it out of there entirely. Kunoros also isn't great for a sideboard (although he is a good pupper). If you want graveyard hate, put Cling to Dust or Weathered Runestone . Kunoros is easily removed from the battlefield, especially as many graveyard-based decks will be running black, the color of amazing removal.
Since this is a low average CMC deck, you don't really want tapped lands most of the time. I'd recommend removing the temples for more basics or for some of the new Snarls, if you have them/don't mind crafting them.
Shadrix Silverquill is not a good card imo. Let's think about some possible scenarios:
You don't use his ability. He's now a 2/5 flying double strike. At that point, just play Baneslayer Angel . Even with the counters in the deck, it's better.
You give your opponent a 2/1 flying. That blocks your biggest flier, which may be Shadrix. So that ability basically blanks his attack for the turn.
You give your opponent a card for a life. Easily his best mode, but now you've given your opponent card advantage. You can't really afford that in a deck that already lacks a lot of card advantage methods.
Your opponent's creatures get larger. Situationally the best. However, your opponent either isn't a creature-based deck (and so has removal for Shadrix or is already losing badly), or will be racing you with their ground creatures, in which case the counters really help. Sure, you'll be getting some benefit from Shadrix too, but the floor of the card is very low. I don't think it's competitively viable.
Your only real creature to sacrifice to Village Rites is Eyetwitch . I'm not sure that's enough to justify having it in the deck, but use your experience and judgement to decide if you're getting good use from the card or if it's just better to find something else. Same thing with Eyetwitch itself, actually. It's your only learn-related card right now. I think you should either find more learn cards or ditch the mechanic altogether. Only having three copies of something that learns is not worth having that many lessons in the sideboard.
Closing Statement feels... Okay. Your own end step is possibly the worst time possible to remove a creature, and five mana for a Murder that hits planeswalkers and a +1/+1 counter is not a good rate. I'd recommend Bloodchief's Thirst instead, or more Heartless Act s.
Blot Out the Sky is a possible finisher if you find you struggle to close out games or need a mana sink late in the game. At X=3 it's pulling a decent rate, and past that you're just getting value.
Those are my initial thoughts on the deck. I still feel like it's missing a big insta-win card to make the deck great, but for a homebrew, it's not a bad list. +1 from me.
3 weeks ago
Yeah the discard can be good, especially if you aren’t running it main deck.
With the new set I expect Prowess to become even more popular so having some extra 1 mana removal like Fatal Push and Bloodchief's Thirst for Monastery Swiftspear / Soul-Scar Mage / Clever Lumimancer .
And Plague Engineer can be useful as well.
3 weeks ago
I'm not sure about cards that specifically disallow "wishing" in cards from outside of the game, but typically wish decks are a bit slower. For that reason, cheap counterspells ( Spell Pierce , Force of Negation , Mystical Dispute , Negate , Dovin's Veto , Spell Snare , etc) are often effective.
Alternatively, just go faster!
What are his actual win conditions? Depending on your colors, there's tons of good removal in modern to hit creatures. Fatal Push , Bloodchief's Thirst , Heartless Act , even cheap things like Doom Blade or Go for the Throat if you want budget options. Path to Exile , Oust , Condemn , and of course sweepers like Wrath of God , Damnation , Supreme Verdict , Extinction Event , etc
It really depends on what his deck is specifically trying to do, and also what kind of deck you'd like to play.
3 weeks ago
Maybe board (8)