Bloodchief's Thirst

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Bloodchief's Thirst

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.

CNG_Stream on Kickers

3 days ago

Considering the high costs of all your cards I would Highly suggest Skyclave Relic to provide you ramp and still have kicker synergies for the deck. The card is also great as the artifact is indestructible, so not many cards will remove this mana source.

A number of your cards are not very strong and you may want to consider cutting for the purpose of splashing a color for more affordable (mana value) cards. Pending on if you want to make your deck more agressive or controlling would change up the suggested cards. I tink you could make a decent control deck splashing black, but also a decent creature focused deck if you went for red/green splash.

Control options splashing black: Bloodchief's Thirst, Skyclave Shade, Inscription of Ruin, & Rona's Vortex.

Creture deck options splashing red/green: Vodalian Mindsinger, Inscription of Abundance, Untamed Kavu, Yavimaya Iconoclast, Battlewing Mystic, Hallar, the Firefletcher, Verazol, the Split Current

Cards I would definetly cut: Cunning Geysermage, Field Research, Sea Gate Stormcaller (<-unless you splash black)

The suggested cards are just me showing some options you may have overlooked. I think your deck is built to easily go with the black splash suggestios and the creature variant would be a different deck entirely.

Best of luck with the deck.

Syr_Francis on Orzhov's Purulent Plague!

2 weeks ago

I ABSOLUTELY LOVE this Basics of this Deck! Any thoughts on updating this to a Post-MH2 Modern Deck?

Mishra's Factory to replace the Mutavaults?

Vindicate because it's freakin' Vindicate (can't argue with that reasoning!)

Bloodchief's Thirst is an option!

Fracture for the Sideboard!

A Tourach, Dread Cantor or 2 might be neat!

Also, not sure if it's playable or would find a spot in here, but the new The Raven Man has me intrigued... & if he's making more Token creatures, Bone Shards & Village Rites might be solid too!

There's also the Urza's Saga "Saga Pox" route... but I think I like what you're already doing more than Saga's.

I love Rack/Pox stuff & have been debating what style of the deck to build for Modern & this just feels super neat, fun, & semi-unique! Cheers!

seshiro_of_the_orochi on Beast Tribal (Needs Feedback)

2 weeks ago

I have no idea if this is actually playable in competitive modern, but I like what you did there!

Those two Utopia Sprawl look super-weird, as does the sorcery section. Have you considered the new Cut Down? It fills a similar role as Bloodchief's Thirst without being able to kick out the restriction, but then again, it's instant speed and your creatures are massive enough to deal with bigger creatures anyways. Might be worth trying. Explore could be another great addition, espacilly considering Rampaging Baloths's landfall trigger.

Nordlys on I'll have the Full Rack with a Side of Rats Please

3 months ago

Hi there! How is it going? I know this deck was uploaded many years ago, but since it says it was updated two weeks ago from now, I'll drop a comment.

Even though it is a budget deck, you can still put one or two Liliana, Waker of the Dead since it is an economic card that does what you need.

Notes: - 21 lands seems too few for a deck that discards lands to Raven's Crime and also sacrifices lands to Smallpox - 3 copies of Murderous Cut seems too much since you won't be able to quickly drop 15 cards to your graveyard for it's delve. I really like the card, but the safest choice would be to play a singleton (only 1 copy) since you don't to see more than 1 in your hand. So maybe replace 2 copies of it for Fatal Push or Bloodchief's Thirst - Taking out all 8 racks for the whole rat pack would turn your discard cards kinda useless since you won't be getting any advantage out of your empty handed opponent (except for that single Nezumi Shortfang  Flip ). So maybe what you should for the second match is to take out the Smallpox and the Wrench Mind and also the Raven's Crime since you will prefer to discard those extra lands to Pack Rat instead of discarding them to Raven's.

ThisIsMyAccount on 101% Mono Black Burn

3 months ago

Pain's Reward deck? lol

For real though, I think Cast Down not hitting legendary creatures is sort of a big deal because of Ragavan, Nimble Pilferer and Omnath, Locus of Creation seeing so much play. Maybe Bloodchief's Thirst, Murderous Rider, Profane Command, or Dismember fit the budget?

Then, I would say you want a more creature focused deck if you're playing Zulaport Cutthroat or to just drop that card for more spells like Smallpox or something. I think playing more creatures along with Warlock Class could be fun, though. You could throw in Ruthless Ripper, Vicious Conquistador, Spawn of Mayhem, and maybe even Reaper's Talisman to just be really aggro with the creatures.

Finally, I think Soot Imp and/or Killing Wave could work for the sideboard.

lhetrick13 on I'll Raise you +1/+1...

4 months ago

Drestlin - I do like how Baffling End comes from one of my favorite sets! Otherwise, I feel like it is similar to a lot of the other low cost removal from out there in terms of having a condition to meet to be effective, having a negative side effect, or losing those at the expense of cost such as Fatal Push, Infernal Grasp, Bloodchief's Thirst, Assassin's Trophy, Maelstrom Pulse, Vindicate...

The cheaper removal stuff from also has limiting conditions conditions or negative side effects like Smite, Swallow Whole, Reciprocate, Condemn, etc...which was one of my problems to begin with, not being able to always removal the creatures I needed consistently with Swallow Whole. Not saying that my idea to use Retribution of the Ancients for removal is not without its faults as you have to have +1/+1 counters to lose but at least it does not give the opponent a boost in land or creatures or take a 10th of my health (which the high number or fetch, shock, or pain lands already do that and more!).

Playtesting Retribution of the Ancients so far has had mixed reviews. I have either lost playing against decks like Living End where creatures are not really a thing until they are a thing and its to late or I have gotten it out and it does work effectively to help clear the board of essential pieces or just enough so I can get unblocked creatures for the win.

Chasmolinker on I'll Raise you +1/+1...

5 months ago

First off, Thanks for the recognition lhetrick13. I don't know about infamous, but I'll take it. And thanks for reminding me to update that list ASAP. lol

As for the rest:
- Retribution of the Ancients, I never tried it. I don't know if you want to rely on it to heavily. If you go into there is SOOO much removal that becomes available. Fatal Push, Infernal Grasp, Thoughtseize, Bloodchief's Thirst, Assassin's Trophy, Maelstrom Pulse, Vindicate...

- Swallow Whole can definitely go for something more reliable. At sorcery speed, you probably already took damage by the time you're casting this. The additional +1/+1 counters seems like an uneven tradeoff.

- Hopeful Initiate seems fine. Scavenging Ooze could replace one of the 3 copies currently in the list.

Daghatar the Adamant works really well if you need a mana sink. I would probably go up to 4 copies of Luminarch Aspirant though TBH.

Kazierts on Pushing Poison

5 months ago

As someone who loves infect, I have to say your list has waaaaaaaaaay too many creatures and lands. Even slower versions like mine, a Monoblack one, run around 12 creatures + 4 Inkmoth Nexus. Infect is a strong mechanic. So, in order to make it balanced, WOTC made the creatures really bad, which is why it's usually a bad idea to run this many of them. And 28 lands is asking to get mana flooded

Nevertheless, I'll give my suggestions without trying to chance to core ideia of the deck. If playing this was is how you have fun and it works for you and your friends, then I just want to help you make it better without modifying its core.

https://scryfall.com/search?q=%28c%3Ag+or+c%3Ab%29+usd%3D%3C1+legal%3Amodern+%28o%3Adestroy%29&unique=cards&as=grid&order=cmc&dir=asc

If you want me to give you suggestions more aligned with how Infect is normally played, tell me and I'll be happy to help. I just wanted to respect your deckbuilding style as much as possible with these.

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