Bloodchief's Thirst

Bloodchief's Thirst


Kicker (You may pay an additional as you cast this spell.)

Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.

Latest Decks as Commander

Bloodchief's Thirst Discussion

Kazierts on Ichorous

6 hours ago

As someone who has been playing Infect since highschool, although a Monoblack version, I got a few things to say.

  • You're not the aggro. Without you can't aggro. Not having a 1 drop stops you from applying pressure fast enough. You'll want to play kinda like a control deck.

  • If you're playing just Kitchen table, Proliferate should be fine. I just want to warn you. In case you want to power it up and optimize deck, you'll probably have to cut most of this theme.

  • Since you're a slower deck, your main weakness is going to be aggro decks. As such, the deck wants a lot more removal.

With these general stuff out of the way, I'll talk specifically about your list.

  • Don't even think about Fuel for the Cause. to counter a single spell and Proliferate is a terrible trade. If you really want to go all in the Infect theme, you could maybe run a single copy of Corrupted Resolve.

  • Mana Leak is perfectly decent for the deck. I'd cut a single copy of Spell Pierce, or at least put the other copy in the sideboard. A removal spell like Fatal Push is a good option, although a bit non-budget (but I'll be talking about options of removal later).

  • I'd completely ditch the artifac package. They're insanely slow and playing them on curve they don't help you develop your strategy. Maybe add a single copy of Karn's Bastion to your manabase if you really want something to Proliferate repeatedly.

  • About removal, nowadays we have a ton of removal, and almost all of them being removal. Power Word Kill, Bloodchief's Thirst, Cast Down, the old and iconic Doom Blade, Eliminate, Go for the Throat and a lot more.

  • I completely understand if you don't want to include Inkmoth Nexus because of its price. Affinity decks coming back to Modern made really expensive again. However, I have to say they're a breaking point for Infect decks. As soon as I got my copies, I felt the power level of my deck increase significantly. You can maybe add a few Cathedral of War to help buff your creatures.

I still have some more stuff to say but I don't want to bore you to death :P Tell me what you think. You can take a look at my primer for Monoblack Infect if you're interested. Also, you can call me for a chat so I don't pollute you comment section.

Durahan-Brewer on Modern Dimir Ninja Fae

1 day ago

wallisface Thank you for such an in-depth comment! Sorry I couldn't get back to you sooner Dauthi Voidwalker is very complimentary for the deck, there are some parts of the card that aren't as well however. BB hard recast and after a Ingenious Infiltrator requires BBB. I am practically also always losing DMG when I nin off Dauthi Voidwalker. Multiple copies aren't particularly strong unless already good against the deck, it's graveyard utility paired with unlockable 3 ticks (and if needed nin target) still make it a great card, just not one I'm seeking to have more than 1 in hand of.

I have since taken Dismember out! Bloodline Culling would be what I'd run instead also testing some copies of Bloodchief's Thirst unfortunate its sorc but deals with over Fatal Push ceiling + Planeswalkers.

Bitterblossom is a card I seem to always be off and on considering. I can see the merit, because it brings a lot to the table. The things that stop me are the mainly 1). Life drain, since no life gain and can be out-raced. 2). If I T2 Bitterblossom I dont actually get a ninjustu off it until T4 which seems kinda big.

The land count has been something that has been working perfect for me, sometimes I flood even.

Teferi, Time Raveler and Prismatic Ending could be something worth looking into Spellskite Actually has a lot of applications, like blowing out Boggles or any equip deck (Hammertime). Its a decent side into Stoneforge Mystic decks too since you can take their equipment at certain times, or even prowess its decent into as well. Love that card, isnt defender so can nin off it too if theres an opening

Grubbernaut on Bubonic Rat Epidemic

2 days ago

Fatal Push, Bloodchief's Thirst, Infernal Grasp for removal.

Pack Rat is really good, but I think you'd be better off playing non-tribal to increase the overall card quality; the payoff of having a lot of relatively weak creatures just to get some buffs isn't great. I think Piper of the Swarm is interesting, though.

Chittering Witch is neat if you stick with tribal.

BEDECK on Scheming Symmetry

3 weeks ago

Idk about Spell Pierce. I have the impression you could focus the mainboard on dealing with creatures and leave the counterspell battle for the sideboard.

I think a simple addition for the deck is Ashiok, Dream Render. Because it makes Scheming Symmetry unilateral.

Also I've grown fond of the Spell Lands and one in particular seems to fit well in here: Hagra Mauling  Flip. I think you can also go for more efficient removal like Bloodchief's Thirst or even a more versatile card like Murderous Rider.

As of now I think what I would particularly try is to make a deck capable of handling creature decks since it comprises of most of the Modern format. Then I would probably leave the Control/Combo battle to the sideboard.

I also don't know if you saw these new cards from recent sets, so I'll leave them here in case they are useful to you: Sudden Edict, Infernal Grasp.

zapyourtumor on Sexy Vampires

1 month ago

yeah i was too lazy to give actual feedback on nonland cards sorry

Gatekeeper is really good, I'd put it in as a 3 of at least. If you wanna lean more into the sacrifice for value build with Blood Artist/Viscera Seer/Bloodghast/Cordial Vampire etc you can run Kalastria Highborn.

For Doom blade replacements, we have Bloodchief's Thirst, Dismember, Infernal Grasp, maybe Heartless Act. With the new innistrad sets running Victim of Night seems like a bad idea so I won't suggest it.

cyeRunner on Orzhov Angels

1 month ago

I agree with ShieldOfHolyShadows: your Manacurve end's to high.
Exchange Rampage of the Valkyries and Starnheim Unleashed for early interaction, either Discard: Duress, Inquisition of Kozilek, Thoughtseize or Removal: Dismember, Bloodchief's Thirst, Fatal Push (if you have the Fetchlands)
Also you probably can exchange one Temple of Silence for a Seraph Sanctuary to help you with your lifegain.


zapyourtumor on Mono Black Food (Budget)

1 month ago

Ovalchase probably deserves to be a 4 of imo. To make space I'd maybe cut the copters.

Also, Fatal Push is probably better here than Bloodchief's Thirst, since you can trigger revolt pretty easily.

GoblinsBeatElves on Historic Rock

1 month ago


Yeah, I guess I could try adding Heartless Act in for few trophies. Heartless Act is one of the better removal spells in Historic, (other ones I’ve seen played are Bloodchief's Thirst, Eliminate, Power Word Kill, and I’d guess that new one from IMH will end up being pretty good.

As far as splashing red, I thought about it a little, but I was just worried a little bit that the added strain on the mamanbase (both in terms of lands, not having fetches and all, and in terms of budget, you’d need a ton more wildcards and less basics) wouldn’t be worth what the splash would give you. Lightning Bolt isn’t legal in Historic, sadly, so I can’t play that. This deck doesn’t really seem built for Kroxa, not milling itself like the Arcanist decks that use Kroxa to be able to escape it, so I think it’d probably just be a 2 manandiscard spell that sits in your graveyard for the rest of the game here. (In addition to making BB (Gifted), GB (Chevill), and RB (Kroxa) needed in terms of mana on turn 2, which seems difficult to pull of every game) Kolaghan’s Command is an awesome card, and I’d love to run it, but I just wasn’t sure splashing a third color would be worth it. What do you think?

Thanks for all the advice, it was really helpful.

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