
Bloodchief's Thirst
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
Trade
Have (0) | |
Want (2) | ConsumingKiribo , PTsmitty |
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Latest Decks as Commander
Latest Decks
Bloodchief's Thirst Discussion
lhetrick13 on
I'll Raise you +1/+1...
3 weeks ago
Drestlin - I do like how Baffling End comes from one of my favorite sets! Otherwise, I feel like it is similar to a lot of the other low cost removal from out there in terms of having a condition to meet to be effective, having a negative side effect, or losing those at the expense of cost such as Fatal Push, Infernal Grasp, Bloodchief's Thirst, Assassin's Trophy, Maelstrom Pulse, Vindicate...
The cheaper removal stuff from also has limiting conditions conditions or negative side effects like Smite, Swallow Whole, Reciprocate, Condemn, etc...which was one of my problems to begin with, not being able to always removal the creatures I needed consistently with Swallow Whole. Not saying that my idea to use Retribution of the Ancients for removal is not without its faults as you have to have +1/+1 counters to lose but at least it does not give the opponent a boost in land or creatures or take a 10th of my health (which the high number or fetch, shock, or pain lands already do that and more!).
Playtesting Retribution of the Ancients so far has had mixed reviews. I have either lost playing against decks like Living End where creatures are not really a thing until they are a thing and its to late or I have gotten it out and it does work effectively to help clear the board of essential pieces or just enough so I can get unblocked creatures for the win.
Chasmolinker on
I'll Raise you +1/+1...
1 month ago
First off, Thanks for the recognition lhetrick13. I don't know about infamous, but I'll take it. And thanks for reminding me to update that list ASAP. lol
As for the rest:
- Retribution of the Ancients, I never tried it. I don't know if you want to rely on it to heavily. If you go into there is SOOO much removal that becomes available. Fatal Push, Infernal Grasp, Thoughtseize, Bloodchief's Thirst, Assassin's Trophy, Maelstrom Pulse, Vindicate...
- Swallow Whole can definitely go for something more reliable. At sorcery speed, you probably already took damage by the time you're casting this. The additional +1/+1 counters seems like an uneven tradeoff.
- Hopeful Initiate seems fine. Scavenging Ooze could replace one of the 3 copies currently in the list.
Daghatar the Adamant works really well if you need a mana sink. I would probably go up to 4 copies of Luminarch Aspirant though TBH.
Kazierts on
Pushing Poison
1 month ago
As someone who loves infect, I have to say your list has waaaaaaaaaay too many creatures and lands. Even slower versions like mine, a Monoblack one, run around 12 creatures + 4 Inkmoth Nexus. Infect is a strong mechanic. So, in order to make it balanced, WOTC made the creatures really bad, which is why it's usually a bad idea to run this many of them. And 28 lands is asking to get mana flooded
Nevertheless, I'll give my suggestions without trying to chance to core ideia of the deck. If playing this was is how you have fun and it works for you and your friends, then I just want to help you make it better without modifying its core.
-
Cut Viridian Betrayers, Contagious Nim and Cystbearer and max out on Rot Wolf. All of these cards aren't really strong but at least the wolf lets you draw cards when it kills something, meaning its usefulness grows exponentially with Hand of the Praetors on the field.
-
Tangle Angler and Blightwidow are really bad. If you want a real threat for four mana, Phyrexian Vatmother is the best choice. While not a powerhouse, being a 4/5 with Infect is gonna do the same thing as the Angler's ability. Trust me, no one will let 4 infect damage go through if possible.
-
Cut Flensermite and Necropede for more copies of Ichorclaw Myr. The myr is a very good Infect card. It actually sees some niche competitive play, though in more budget decks.
-
Don't even consider Vector Asp.
-
If you're really worried about Melira, Sylvok Outcast and Solemnity, there are soooo many options in that easily deal with it. Below I'll post a list to a list of cards that are both under one dollar and can deal with the cards you worry about. Just copy and paste it tp have a look. Some notable ones are Natural State, Bloodchief's Thirst, Broken Bond, Eliminate, Feed the Swarm, Wilt and many more.
https://scryfall.com/search?q=%28c%3Ag+or+c%3Ab%29+usd%3D%3C1+legal%3Amodern+%28o%3Adestroy%29&unique=cards&as=grid&order=cmc&dir=asc
-
There is also a huge number of lands that are dirty cheap and can be very useful in your deck. From the top of my head I cam remember Ifnir Deadlands and Hashep Oasis. You could also run some of the MDFC ones such as Vastwood Fortification Flip, Khalni Ambush Flip and Pelakka Predation Flip. Llanowar Wastes, Skemfar Elderhall and Temple of Malady couls be very useful too.
-
Lastly, Contagion Clasp is not good. Just run any other creature.
If you want me to give you suggestions more aligned with how Infect is normally played, tell me and I'll be happy to help. I just wanted to respect your deckbuilding style as much as possible with these.
Blackgate on
Innistrad: Witherbloom Werewolves (GB midrange)
4 months ago
Thanks for the link Sorin_Markov_1947!!
Taking a look at it and seems that removal is the way to go to help against mono-green.
Infernal Grasp, Bloodchief's Thirst and Necrotic Fumes will be effective against all the big creatures in the deck. The addition of Containment Breach as per your recommendation should help against Ranger Class and more importantly Unnatural Growth. Outland Liberator Flip would also be good for artifact / enchantment removal and is a werewolf too. I added a few deathtouch cards to the maybe board that could also be effective and work as “removal”: Infuse with Vitality and Bladebrand.
Re: Mono-white - Crippling Fear in the sideboard may come in handy to wipe out those pesky wennies.
PuddinWing on
Ferngully (Help Wanted!)
4 months ago
Cut the River of Tears and an Island for complete sets of Polluted Delta and Watery Grave. Even with a set of Deltas, I still don’t think it would be reliable enough to turn on Fatal Push. Considering removal, Infernal Grasp, Dismember, and Counterspell all have homes here. Murktide Regent will be tricky to handle without them. Bloodchief's Thirst in the side is a great way to deal with Wrenn and Six; other planeswalkers when kicked. I have more that I can’t think of right now.
xlebec on
Life Force
5 months ago
Update!
In
Main
- 3x Authority of the Consuls
- 2x Bloodchief's Thirst
- 4x Voice of the Blessed
- 2x Infernal Grasp
- 3x Skyclave Apparition
- 3x Vito, Thorn of the Dusk Rose
Side
- 1x Fracture
- 3x Tormod's Crypt
- 1x Drannith Magistrate
Out
Main
- 2x Ajani, Strength of the Pride
- 2x Bloodthirsty Aerialist
- 2x Murderous Rider
- 1x Castle Ardenvale
- 1x Teferi's Protection
- 4x Vampire of the Dire Moon
- 3x Gods Willing
- 3x Hallowed Priest
Side
- 1x Baneslayer Angel
- 1x Consecrate / Consume
- 2x Duress
- 1x Settle the Wreckage
- 1x Phyrexian Arena
zAzen7977 on
Always Standard Discard
5 months ago
Hey legendofa, I’m right there with you regarding the lack of good discard interactions in standard. But I think it can work in Mono-Black. Check out what I’ve been working on, I recently updated it:
TERGRID’S TORTURE CHAMBER - Discard Control [VOW]
In my build I run no creature or hand exile effects, since those effects are non-bo’s with Tergrid. We want to be able to keep the stuff we force the opponent to discard and ‘sac. Plus I think you could run more 1-drops on the mainboard, like Dread Fugue and Bloodchief's Thirst.
Acquisitions Expert is strictly better than Elderfang Disciple since both hit 1 card of the opponent’s choice, but the Expert has 1 additional toughness.
Also, Professor Onyx is a good option for a finisher, since her ultimate can do up to 18 damage to the opponent, depending on how empty the opponent’s hand is. And she really synergizes well with Tergrid!
zapyourtumor on
Rats and Rats
5 months ago
I don't have much to say but I think some better discard like Inquisition of Kozilek and Dread Fugue would help a lot. 4x Fatal Push is definitely a must have for removal. To make space I'd cut all your current sorceries, since untargeted discard isn't as good and the removal spells are really high cmc. Bloodchief's Thirst is an option for additional removal.