Twisted Abomination

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Twisted Abomination

Creature — Zombie Mutant

: Regenerate Twisted Abomination.

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.)

ClockworkSwordfish on Stairwell to the Apocalypse

2 years ago

Always love to see decks built around my favourite card! This looks like a solid build, and the focus on one-drops should help it build up quite quickly.

Some other suggestions I think you might like to consider:

Vengeful Dead is nasty with the Stairwell, since it triggers on each player's turn, and he counts each player's dying zombies. You can very easily wipe out multiple foes without even attacking if you pair these two together.

Twisted Abomination is a little slow, but he's a two mana way to grab another land while simultaneously putting another body in your graveyard. And if you draw him in the late game, a 5/3 regenerator isn't too shabby!

Noxious Ghoul is a rude one, since he also counts everyone's zombies and will quickly wipe the board of anything that isn't undead. And of course, the more creatures die... the more zombies are showing up!

Gravespawn Sovereign: of course, you don't want your opponent to be getting too many zombies... since your own tokens can't attack on other peoples' turns, you can just tap five of them (after combat) to reanimate one of your foe's dead critters for free. Talk about adding insult to injury.

Sadistic Hypnotist meanwhile, acknowledges that all of your zombie tokens are dying at the end of each turn regardless. You can feed them to Carrion Feeder, of course, or you can also cash them in to empty out your opponent's hand in short order. Not a bad option to have.

Tiny_Sir on One Imaginative Boi

3 years ago

Mainboard Cuts: Worn Powerstone kinda sucks. I'd rather pay one more for Hedron Archive or even Sisay's Ring.

Cathartic Reunion is just better Tormenting Voice in your deck. Run Chandra hugging mom instead of Tormenting.

Cuts from the Sideboard listed cards:

Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.

25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):

  1. Final Parting: Double tutor, one to the yard one to hand. Good investment for 5 mana. It's no Buried Alive but we can't expect many cards to be. (Price: .90)

  2. Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)

  3. Soliton: Another U: untap is solid. (Price: 0.10)

  4. Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)

  5. Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)

  6. Blighted Bat 1 for haste is worth it when not having Anger in GY or Hammer of Purphoros on board. (Price: 0.05)

  7. Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)

  8. Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)

  9. Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)

  10. Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)

  11. Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)

  12. Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)

  13. Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)

  14. Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)

  15. Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)

  16. Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)

  17. Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)

  18. Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)

  19. Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)

  20. AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)

21/22. Isochron Scepter/Dramatic Reversal: With enough mana rocks infinite mana and with that you can win for sure. (Price for both: 5.30). I think it's a worth it investment.

  1. Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)

  2. Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)

  3. Pyroclasm: Clears tokens easily. (Price: 0.16)

Total Price: $12.94

Some pump activated abilities may be a good other add.

Jlai47 on Mono Black Pestilence Rats Pauper

4 years ago

Jlai47:

I built this deck around the power of Crypt Rats and Pestilence. Both are powerful board sweepers and can deal massive amounts of damage to your opponent. In this deck, you should be able to repeatedly use them to control the board and help kill your opponent.

Early in the game, you want to use your removal to control the board and build up your mana. If you need to, you can use Vampiric Link on an opponent's creature early as psuedo-removal since you will gain life for each damage the creature deals. Be careful because due to the wording of this card, if the creature's attack will take your life to zero, you will lose the game before you gain the life back. (When you get a chance to sweep the board with Crypt Rats or Pestilence, you will be able to permanently remove that creature anyway.)

Guardian Idol helps you ramp into your 4 casting cost spells on turn 3 or could let you play a Crypt Rats turn 3 with mana open to activate it for 1. When you play Pestilence with Guardian Idol in play, if your opponent kills the last creature in play to try to trigger the Pestilence end of turn sacrifice, you can use two mana to activate the Guardian Idol so you won't have to sacrifice Pestilence. Tendrils of Corruption and Corrupt can be used to kill creatures, but also will keep your life total healthy.

Pristine Talisman ramps your mana as well as repeatedly gains you life so you can stay ahead of the damage race since both of you will be taking damage from Crypt Rats and Pestilence. The mana from Pristine Talisman and Guardian Idol can help you pay for the colorless mana cost of Pestilence and Crypt Rats so you keep your black mana available for immediate activation. The mana ramp artifacts also help you cast your higher cost spells earlier, Guardian Idol activations, and help pay for the flashback cost of Chainer's Edict.

If have a hand full of spells but you are having trouble finding land early on, another way to build up your mana is to use the Swampcycle ability of Twisted Abomination to search your library for a Witch's Cottage, then use the Witch's Cottage to put Twisted Abomination back on top of your library to do it again next turn. This ensures you will hit your land drops every turn for several turns.

Although I mentioned using Vampiric Link as early removal, the better use of Vampiric Link is on either Twisted Abomination or Crypt Rats. Obviously, a 5/3 regenerator will be able to keep gaining you life even if they chump block. If you put the Vampiric Link on Crypt Rats, the point is not just to gain 1 life if it deals combat damage; if you activate its "X" ability to deal X damage to all creatures and players, you gain life for ALL damage that it dealt, including to itself. This combo can result in quite a lot of lifegain if there are multiple creatures in play! When the Crypt Rats dies, you can re-use it by using Witch's Cottage to put it on top of your library.

Having a Pestilence in play with a Thorn of the Black Rose or Twisted Abomination in play lets you activate the Pestilence for two damage a turn (both on your turn and your opponents turn). This lets you kill all of your opponent's X/2 creatures without losing your Pestilence. However, keep in mind Twisted Abomination can regenerate if you want to activate Pestilence more than two times a turn. If you are ahead in life or have one or more Pristine Talisman in play to keep your life healthy, these combos can end the game quickly.

Enjoy!

killer_eye on Aztec Death Whistle (Songs of the Damned Combo)

5 years ago

hey! it's me again, have you seen Witch's Cottage from ELD? i think it's good with Twisted Abomination , though i'm not sure if the number of our swamp will suffice to have a good chance for witch's cottage to get down untapped. what do you think? is it worth it?

Cartrix on Tombstone Recycling Center

5 years ago

After playtesting a bit more, I really like how the Altar of Dementia and Embalmer's Tools work together with these temporary zombies from the Tombstone Stairwell . But I still consider the Barren Moor a dead card because it comes in tapped so you get no immediate benefit and when you cycle it, you don't get a creature in the grave. I would definitely say -4 Barren Moor , +2 Swamp , +4 Twisted Abomination , -2 Something.

Cartrix on Tombstone Recycling Center

5 years ago

I like the milling aspect. But have you considered Twisted Abomination instead of the Barren Moor ?

TheAnswerer on Message from Surgeon-General Yawgmoth Re: COVID-19

5 years ago

First off I wanna say nice kewl deck, I like it. I saw you mentioned mana being tight and I run a small combo to make some mana with my Liliana, Heretical Healer  Flip deck that might help, although it involves many cards you would need to add. Liliana of the Dark Realms gets you a Swamp every turn, Lake of the Dead , tap said Swamp and Lake of the Dead and get 5x each turn. With this combo you'd wanna also be running Crucible of Worlds in case Liliana of the Dark Realms gets blown-up. And you already run Expedition Map. Also Twisted Abomination is good for Swampcycling and getting a Swamp in hand. Also because you can destroy opponents creatures pretty well Sangromancer might be a worthy addition. And you some discard effect's for your opponents so Geth's Grimoire might be a worthy addition just a thought but you really don't need as Yawg and Vilis add more than enough card draw. Anyways best regards and GL TheAnswerer

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