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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sprite Dragon
Creature — Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
wallisface on
UR 101st Airburn
1 month ago
Some thoughts:
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I'd drop both Snapcaster Mage and Jace, the Mind Sculptor. With only 18 lands and almost-no card draw, getting the mana to use either of these cards effectively is going to be hard and clumsy.
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It really feels like you want to be running some number of Spell Pierce Mainboard. And Unholy Heat.
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Unsummon is a cute card, but not particularly useful.
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To make the most of Sprite Dragon and Pteramander you probably want stuff like Manamorphose and Expressive Iteration in here.
zapyourtumor on
The Art of Deflection
2 months ago
The deck could definitely use some tuning, but I like the concept a lot, especially the flavor bonus of Jeskai plus a deflection theme.
Cards to Cut
First off I would cut a lot of the straight up bad cards. Divine Reflection obviously fits with the theme but the card just takes too much mana and offers too little for what it costs.
Shu Yun doesn't really do much for the 3 mana he costs, and his double strike effect even makes you pay two more mana every time.
Boros Charm is really more of a burn card, and I don't think it does very much in a tempo list like this. The indestructible choice can come in clutch sometimes, but the 4 damage or double strike options seem pretty mediocre. There are loads of great cards to run in Jeskai, and I don't think this is one of them.
Snapcaster Mage is obviously a great card. However, assuming you're on a budget, you also have to consider the fact that this card is taking up 1/3 of your decks price (for only 2 copies). More importantly, I'd actually argue that Snappy is far too slow for your tempo deck, which wants to be relatively aggressive with early threats like Swiftspear and Delver. The extra $40 you save can go towards some really nice upgrades for the deck, some of which I will suggest below.
The Manabase
I've had to build manabases for multicolor budget decks before, and I feel your pain. This is always easily my least favorite part of deckbuilding on a budget, and it just feels bad in general that your deck can't even run smoothly without spending a ridiculous amount of money on lands. But that's what WotC decided its going to make half its profit from so it is what it is.
I'm not going to make any specific card suggestions here, but your manabase is pretty clunky. This isn't really a criticism, since any manabase below a triple digits is going to be clunky, and I think the combination of basics+checks does an okay job all things considered. Thank god none of your cards have double pips of one color. I think any number of shocks are going to be out of your price range. Check lands are nice, but they basically require shocks to work well. Some other land cycles you can look into are Painlands, Innistrad Slowlands, Temple (Scry) lands, Amonkhet Cycle lands, and Pathway lands.
Maindeck Card Suggestions
Path to Exile: While some of the deflection cards can hit creatures, you technically only have three copies of bolt in the removal department. In my opinion, you should definitely expand that to a more diverse suite of removal spells which can cover all the bases. Path is probably the best catch-all creature removal you can run. It excels in the midgame, removes annoying threats like Murktide, Archon of Cruelty, Primeval Titan, Yawgmoth etc, and only costs one mana. It's also affordable! I think running around 1-2 copies would be good, with potentially another in the sideboard.
Prismatic Ending: A very strong removal spell that compliments Path very well. While path takes out all the high cmc creatures, ending deals with the cheap creatures easily while also dealing with any other problematic permanents. Most 3+ color decks of this kind that run white should run this card in my opinion. Ending also dropped in price a lot so it's quite cheap.
Lightning Helix: I definitely think you should max out 4 copies of bolt first, but helix would be like copies 5+. It also kind of fits the deflection theme since it gains you life (equivalent to preventing damage) while also dealing damage.
Monastery Mentor: Definitely on the more expensive side of my suggestions, but still a lot cheaper than Snappy. If you want to run a 3 cmc threat, I would highly recommend Mentor over Shu Yun. With all the noncreature spells you're slinging around, you will quickly amass an army of monk tokens with prowess.
Sprite Dragon: My replacement of choice for Stormchaser Mage. One of my favorite cards, Draggy is a threat that your opponent must answer quickly, or risk getting run over. Definitely a very solid 2 drop in this kind of deck.
Expressive Iteration: Iteration is a bit slower than most of my suggestions and most of the cards in your deck (besides Snap), but what we get for being slower is grind power and card advantage. EI is such a strong card that most decks from the aggro-midrange-tempo-control spectrum in UR colors choose to run it. Of course, if you are short of card slots then I think my earlier suggestions fit the deck a little better.
Consider: While I don't think you have space to add Consider in addition to Serum Visions, I do think it is worth cutting Visions for this card. You lose a little bit of digging power, but the instant speed is invaluable in a deck that wants to hold up mana for counterspells and instant speed removal/deflection effects. Opt works if you want to save a little bit of money since you have no graveyard synergy besides Snappy (which I think you should cut anyways).
Sideboard Card Suggestions
Tormod's Crypt: Grave hate.
Spell Pierce: Additional copies of Pierce are always good for decks with lots of those noncreature spells.
Wear / Tear: Remains some of the best artifact/enchantment removal in these colors, especially good against saga decks. Cheap also.
Hallowed Moonlight: Hits a surprisingly large number of decks right now, from Creativity to Scam to Rhinos to Yawgmoth to Living End--you get the idea.
Dress Down: This card is just crazy versatile and absolutely hoses saga tokens, and it is probably relevant in more matchups than you would expect. You can cast it in response to Murktide to make it a 3/3, you can shut down hammer and Yawg, stop Titan and Archon from using their ETBs, cast it in response to a Thassa's Oracle, etc.
Alpine Moon: Mainly for Urza's Saga, but it also stops Tron and hits some random stuff like Valakut Scapeshift and Lotus Field shenanigans.
Mystical Dispute/Aether Gust: Just decent color-hate options, if you need more flexible sideboard pieces and have extra space.
Blossoming Calm: Another card I like in decks like this, great against Burn and Rakdos Scam but also stops stuff like Archon and Yawg Combo from targeting you.
Deck Description Suggestions
Each person usually has their own style of deck descriptions, but I can give some suggestions based on my own deck descriptions.
Accordion tabs are usually my go-to, and I'm glad you already started one here.
- Deck overview/general deck goals
- Gameplan
- Maindeck card choices (can be broken up into sections: creatures, interaction, etc.)
- Sideboard card choices
- Matchups/Sideboarding Guide (optional)
- Nonbudget Upgrades (optional)
In terms of stylistic choices, if you contact Yeago (the site owner) on the discord and request CSS perms you can do internal/embedded CSS. You can do inline css without perms, but it is pretty limited and only allows you to customize the objects in the description itself.
If you made it this far, thanks for reading all of my comments; I hope at least some of it was helpful lol. Happy brewing!
wallisface on
Super Budget Janktastic SEE THE WILDFIRE
3 months ago
I think if you're doing anything with Delirium then Mishra's Bauble pretty quickly becomes a must-include, but i'm not sure if that's outside of your budget.
I'd maybe suggest dropping all the Planeswalkers in favor of some actually-threatening creature? Sprite Dragon, Tolarian Terror, or Bedlam Reveler could all kindof slot into this deck (some require a few more tweaks to gel than others).
I think you need to really reconsider Gaea's Will as a payoff card. That card is designed to act as a combo-piece that lets the player win-on-the-spot, but as-is you really don't have any support for it, so it's not netting you any value. Running Crashing Footfalls or Ancestral Vision in its place instead would immediately make your current deck stronger - and would come with the added benefit of re-directing your current deckbuilding decisions around a more-viable play-pattern (i.e. it would mean you could stop running those sub-optimal self-mill cards like Compelling Argument and Winds of Rebuke).
MrGuizee666 on Grixis wincons viability
3 months ago
wallisface Thanks for your valuable input. Unfortunately I can't buy Ledger Shredder, Ragavan, Nimble Pilferer or Murktide Regent yet, they're too expensive. Gonna brew some decks with Manamorphose. I thought about using creature cards like Monastery Swiftspear, Sprite Dragon and Dreadhorde Butcher with Mutagenic Growth, Gut Shot and Manamorphose for explosive damage.
mrpatriot on
Thousand Years of Phoenix
4 months ago
For BioProfDude I keep Storm-Kiln Artist in the deck not for his ability to get big, but for his ability to create Treasures with every Instant and Sorcery I cast. It helps me keep the mana flowing when I'm Storming off. I do see the appeal of Sprite Dragon though. Appreciate the tip!
BioProfDude on
Thousand Years of Phoenix
4 months ago
I think Sprite Dragon is just better than Storm-Kiln Artist. With this many instants and sorceries, you should probably run 4 of them. I think also putting something like Essence Scatter into at least the sideboard would be wise as there are sooo many creature decks running around right now in Pioneer. At least a couple of Fading Hopes and/or Stern Dismissals (a great answer for Fable of the Mirror-Breaker Flip).
Cool deck! +1 from me!
wallisface on
~☆WIZARDS GONE WILD 2023☆~
6 months ago
Some thoughts:
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i think your current creature selection require far too much mana to be useful. Ideally in a prowess deck you want to be as-low-to-the-ground as possible, so you can apply pressure early and secure a fast win. I’d suggest ditching all your creatures that cost 3-or-more mana. Replacements to consider include Monastery Swiftspear, Soul-Scar Mage and Sprite Dragon. If you’re able to afford Manamorphose, then Stormwing Entity becomes a good pick also. You probably only want your creature count to be around 18-19.
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I don’t know why Unstable Mutation is here.
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For some more useful spells, i’d suggest Gut Shot, Lava Dart, Lightning Bolt, and Mutagenic Growth. I’d advise on not using cards like Counterspell, as they generally don’t help your creatures get anywhere useful (its a potential sideboard card).
Housegheist on
Miirym or Double the Fun
7 months ago
Well, yeah. Until i was asked, i haven‘t seen her as clone tribal commander at all :D
Sprite Dragon was on my potential cut-list as well as Dragon Turtle, the latter is pretty funny though.^^
Earthquake Dragon is a hilarious powerful card, especially with Miirym. Each copy-token has cmc… therefore he is going to be cast fo 5-7 ( or sometimes even ). 10/10 flample with the possibility of recursion is absolutely phenomenal… and in case you‘re lucky enough to have Miirym out to cooy it… game over!
I wanted to test Gale's Redirection but it haven’t occurred yet but true, leave 5 mana open is not the best way to play this deck. Maybe it will be replaced with Panharmonicon as i have 15 card which could interact with it…
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