Sprite Dragon

Sprite Dragon

Creature — Faerie Dragon

Flying, haste

Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

Browse Alters


Have (1) gildan_bladeborn
Want (1) Fellowship_Games

Printings View all

Set Rarity
Ikoria: Lair of Behemoths (IKO) Uncommon

Combos Browse all


Format Legality
Arena Legal
Vintage Legal
Brawl Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Modern Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal
Standard Legal
Limited Legal
Legacy Legal
Oathbreaker Legal
1v1 Commander Legal
Leviathan Legal
Pre-release Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Highlander Legal

Latest Decks as Commander

Sprite Dragon Discussion

ThisIsMyAccount on Rainbow dragons

1 day ago

I would suggest upping Dragonlord's Servant to 4 copies and also adding Sarkhan, Fireblood.

Also, maybe playing some dragons with lower CMC like Loch Dragon, Sprite Dragon, Thunderbreak Regent, maybe even Slumbering Dragon.

defamagraphy1 on Three True Colors | Jeskai Control

3 days ago

Up your Sprite Dragon and include Opt or the new scry 2 draw a card. Some Infuriate mainboard to ensure the Dragon's survive. Spikefield Hazard  Flip in place of a few lands to drop Lotus Cobra Roil Eruption is a good card for this as well.

jthebeloved on Izzet Prowess - Modern

6 days ago

Hi there! Having played variations of this deck in playtesting a TON, I highly recommend the following. Lava Dart is a must. While 1 damage is seemingly minimal, the fact that you can do it at instant speed AND then play it back from the graveyard by sacrificing a tapped mountain allows double triggers and the combined 2 damage is often enough to remove blockers or clinch the win. Sprite Dragon is a MUST. The fact that the counters are permanent vs prowess triggers which fall off at EOT is out of control! I noticed you like your Boomerang effects. May I suggest Brazen Borrower. He does it all. Petty theft their blockers or attackers for only one more than say a Vapor Snag, trigger prowess, but then have access to flashing him in late game as a 3/1 flyer is extremely useful. Just some thoughts. Cheers!

Lezen on I'm sorry, did that go too fast for you?

1 week ago

Check my Copy and Prowess deck, maybe you get some ideas, I rather use Assault Strobe than Temur Battle Rage , Use 4 Lightning Bolt and get rid of the Shock, then Opt for Preordain since it's not Modern legal, and Slip Through Space it's better than Distortion Strike.

You also need more Mutagenic Growth and Manamorphose to draw cards and Prowess your creatures.

And about Sprite Dragon, hes fast af, and uses counters not prowess, so basically you can bust him up 2 turns until you have enough mana to make him 10 with double strike unblockable.

Poseidon31 on Grixis Delver

2 weeks ago

Opt, Serum Visions, Fatal Push, Spell Snare, Mishra's Bauble and Inquisition of Kozilek are perfect cheap spells.

You only need 3 of Tasigur and Gurmag combined and even Pyromancer can be cut down to 2. Sprite Dragon is a great substitute.

You can cut down Stubborn Denial, Izzet Charm, Think Twice and Vapor Snag completely and Mana Leak down to 2-3. Countersquall, Drown in the Loch and Archmage's Charm are great alternatives.

multimedia on Kalamax-imum Overdrive

3 weeks ago

Hey, good upgrades of the precon. Interesting version with lots of creatures. I've been playing Kalamax on a budget since he was released and I personally prefer less creatures and more instants/sorceries. My version is very different than yours, but I have some suggestions of how you can improve your version.

Cards from the precon to consider adding:

Kessig Wolf Run is one of the better support lands with Kalamax since it can a repeatable source of trample. Getting both Run and Encampment or Settlement with Crop Rotation is nice. Run is a land upgrade for Sapseep Forest. Harrow is one of the better land ramp spells with Kalamax because you sac one land to search for four basic lands of your choice and put them onto the battlefield untapped. Getting the basic lands untapped gives you mana to cast a spell on an opponent's turn and that's really the strength of Kalamax. Harrow is better than Natural Connection.

Primal Empathy is a fine repeatable draw source since Kalamax is going to most likely be the biggest creature on the battlefield and if he isn't then put another counter on him to make him bigger. The three Bounce lands are good budget lands that are upgrades for Guildgates and Life lands (Rugged Highlands).

Some cards to consider adding:

Narset's Reversal is powerful with Kalamax since it can be a repeatable instant. You can return the original Reversal back to your hand with the copy of Reversal that Kalamax makes and still get a copy of opponent's or your own instant/sorcery you first copied. The repeatable interaction is nice with Guttersnipe and other creatures who ping your opponents. Reversal could replace Volcanic Geyser.

Shared Summons is an instant creature tutor that can get any two different creatures. With Kalamax it can tutor for four different creatures. Summons could replace Whiplash Trap. Wavebreak Hippocamp could replace Lunar Mystic. It's one less mana and the draw is repeatable for no mana cost. Sprite Dragon is a upgrade for Spellgorger Weird. It's one less mana and has evasion flying to take more advantage of having a lot of counters.

Paradise Druid can tap to make any color of mana and can use this mana to cast any card. Paradise is a ramp upgrade for Vodalian Arcanist. Cultivator's Caravan is an upgrade for a three drop mana rock because of crew 3 which is a repeatable way at instant speed tap Kalamax.

Good luck with your deck.

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