Compulsive Research

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Compulsive Research

Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

FierceTierce on Ultra Low Budget Mill

1 week ago

As mentioned above, Dream Salvage will never draw you any cards in this deck, as mill and discard are different things. Suggest trading in Compulsive Research for this.

erikthor13 on Slogurk, Lands Don't Matter

11 months ago

i think you could get some use out of some of the better Moonfolk that return a land to your hand, combined with things that you have like Ayula's Influence. Meloku the Clouded Mirror and Uyo, Silent Prophet are probably the best but a couple other cool ones are Soratami Mirror-Mage and Soratami Savant. some other useful tricks to return lands to your hands are Vapor Snare, Deprive and Tragic Lesson. Trench Behemoth could also be an alternate win condition along the same vein. a few other land discard cards are Trade Routes and Compulsive Research. Greenseeker would also be very useful here. sweet deck overall and probably not room to add all of this but a few more tweaks could really make this shine.

multimedia on Your Local Aquarium

1 year ago

Hey, well done on a low budget, nice flavor of sea creatures.

Consider expanding on looting? Looting is draw and then discard.

A reason to play more looting is to have more instants or sorceries in your graveyard for Octavia. Another reason is Wonder which is a card you want to discard and when it's in your graveyard and you control an Island gives all your creatures flying especially Octavia. Pair the flying effect of Wonder with Stormtide Leviathan who's a big sea creature upgrade. He makes all nonflying creatures unable to attack, but Wonder gives all your creatures flying.

Whelming Wave will consistently wreck your opponents creatures and not bounce your creatures including Octavia. Sol Ring and Arcane Signet are staple budget mana rocks in Commander. Kefnet's Monument reduces the mana cost all of your blue creatures and each time you cast a blue creature you get to tap an opponent's creature who could be a blocker.

Sea-Dasher Octopus and Thought Sponge are some small sea creature upgrades. Deep-Sea Kraken is another budget big sea creature upgrade. It's ability to remove time counters from itself whenever any opponent cast a spell is good in multiplayer Commander.

Good luck with your deck.

Flooremoji on

1 year ago

obZen: As a sweaper Thunder is quite underwhelming, (it needs a very large ammount of mana to kill even 1 important creature) and it isn't needed to win you the game with drake combo. You can already draw your deck then bolt (or even Compulsive Research if you choose to add that) your opponents to death by putting them back on top of your library looping Mystic Sanctuary or two Archaeomancer effects.

If you don't really care about Drake Combo, might I suggest dropping it from your deck altogether? Without the redundant pieces it looses much of it's power, and the pieces by themselves aren't that amazing.

Flooremoji on

1 year ago

Hypothesizzle , Rolling Thunder , Grixis Panorama , Wayfarer's Bauble and Warped Landscape are all pretty bad.

I'd reccomend Fire Prophecy , Compulsive Research , Snow-Covered Island and Volatile Fjord in their place.

I also wouldn't be playing Desert in a deck with so many color requirements, it could probably be replaced with another snow land.

Most of your colorless rocks also don't seem that great with nothing to accelerate into, I'd probably cut at least Thought Vessel , Ur-Golem's Eye , and Sisay's Ring since you have so few cards that actually require 2 or more generic mana, and extra hand size is irrelevant most games. Mind Stone would be better, but I still don't know if it would be very good anyway.

You could use many more pieces to make your combo more consistent, including but not limited to: Displace , Izzet Chronarch , Mnemonic Wall , Scrivener , and Salvager of Secrets . Maybe not all of them though.

You are still missing some of the better cantrips, ( Gitaxian Probe , Brainstorm , etc.) so if you end up with more room I'd reccomend adding those.

Good luck with your boring deck! :P

Grind on Big Stompy Stampede Sneaky Snaek Serpentine Deck

1 year ago

Cool deck!!!
I would run Impulse over Compulsive Research .
Also Wood Elves and Solemn Simulacrum are good landfall triggers. As is one of my favorites Seedguide Ash .
And Flooded Grove is great!
Just some thoughts.

MtG-Crash on Tatyova [PAUPER EDH]

1 year ago

Hi BOXES_O_MOXES

I have worked a lot on PDH Tatyova and Im glad to see another Tatyova enthusiast! :) Im the guy who has come to [PDH] Tatyova Combo, maybe youre interested :) Let me invite you to the PDH Discord server "PDH Home Base" where some of us really like to discuss some cPDH decklists in depth!

Id be glad to see more Tatyova enthusiasts there! :)

Btw, High Tide is way easier to find than Peregrine Drake, because Merchant Scroll, Dizzy Spell and Muddle the Mixture (through Merchant Scroll) can all find it. In my experience I combo with High Tide in like 90% of the cases, because I only use Peregrine Drake if I draw it of course. But High Tide I can always search for. And in the end I came to the conclusion that a Compulsive Research loop is my best win con, because it is the best card outside of the combo. A Stream of Thought just doesnt do anything for me outside of the combo, wheras Research draws me some cards.

Another thing I was super glad to find out about is Tidal Bore, because that card combos with Tatyova + Mystic Sanctuary + any of the landdroppers like Sakura-Tribe Scout. That card took away so much pressure from Ghostly Flicker so I finally could cut Displace, which I only ran because if Ghostly Flicker got exiled I had no chance to combo anymore.

Greetings, Crash =)

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