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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Demon
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
4 days ago
Some suggestions from similar control decks I play :
Desecration Demon forces them to sac creatures until they can't.
Blood on the Snow is more expensive than your board wipe, but gets you a creature back.
Regular sized Pox combos with its little brother.
Raven's Crime is a solid discard option.
Phyrexian Obliterator is frankly game breaking. They can't block it if you are playing control.
3 weeks ago
Hey there you two, thanks for responding! I have changed it to be default now, but that is a good trick to know!
As for your suggestions, Blue, yeah Sheoldred, the Apocalypse is fantastic, I see why it's an expensive card. As for Desecration Demon, I may need you to sell me on it a bit. I just filled in my 4 mana drops on my curve with Gonti, Lord of Luxury and Rankle, Master of Pranks as card draw, but I'm open to suggestions for that slot. However, it seems like Spawn of Mayhem would be a better flying beatdown creature for the same mana or less (with Spectacle), right?
I really like the sound of mono black devotion, what would that look like? What cards go into it? I assume Gray Merchant of Asphodel is a 4x of as a finisher, but what else?
3 weeks ago
Man it’s really hard to tell what’s going on based off the way you have your deck organized, may I suggest just using the default sorting method?
As for finishers if budget wasn’t a concern then Sheoldred, the Apocalypse is where it’s at right now
Since it is though how about Desecration Demon?
Honestly I’d just build mono black devotion
2 months ago
What i'm suggesting isn't an aggro strategy - it's a pretty stock-standard midrange approach (aggro would be to be playing cards prettymuch exclusively costing 1-2 mana).
Dark Ritual is a strong spell for sure, but it can also be a self-imposed trap. It has two major issues:
You can't rely on drawing it to do the stuff you need to do, so while it can be really helpful in a pinch, it can't really justify playing higher-costing spells.
Even if it helps you cast a spell, you're still effectively losing 2 cards to cast 1 card, so its a pretty big resource disadvantage. If the spell you've cast isn't hugely impactful, then you've probably put yourself behind in the game, long term.
^ Keep in mind with the above I'm not saying to not-run Dark Ritual. It's a fine card and probably worth including. I'm just suggesting that including it is not an excuse to have a slow/clumsy mana-curve.
Of your current creature option that you're running - Desecration Demon, Phyrexian Obliterator, and Skinrender. Firstly, i'll re-iterate that having all these 4-mana cards is a really bad idea, due to how clumsy it will make your plays... if an opponent is just playing burn spells you'll be dead before any of these can attack. Of those 3 creatures, Phyrexian Obliterator is by-far-and-away the strongest, and a pretty decent card overall. Skinrender feels ok, but not great for its mana investment. Desecration Demon I think is the worst of the bunch - giving your opponent a choice is normally a really bad idea, because they can always just choose the best option for them... and aside from that this downside it's just a vanilla creature with big stats.
2 months ago
hello there, thx for answering. the goal of my deck is to be a control monoblack, strong in removal, with strong creatures to support it, thats why i got the Phyrexian Obliterator. I noramlly play with friends with aggresive decks, normally my goal is to kill everything they send and finish them with strong creatures. I also found the Skinrender very usefull normally is a removal and creature at the same time. the same with the Desecration Demon i feel that its very cheap for a 6/6 that fly. i recently got some Lashwrithe, they my be usefull. Do you think that i could optimise the deck with other creatures? about the lands, 20 is not enought you think? how many i shuould use? About budget, i have no problem in spending some money, but i dont think that i would buy more expensive cards like the Obliterator. I think that with all the creatures i have now i can create something strong. i dont know if this answered you, if there are still more questions tell me :D ty alot :D
4 months ago
I second the idea of looking into a sacrifice-matters strategy. It's a good archetype for Rakdos that can be played on a low budget in casual settings. In my deck, Sacrifice in Flame, I make use of free sacrifice outlets like Viscera Seer or Carrion Feeder to get value out of sacrificing things, especially if those things are actually my opponent's creatures stolen via Act of Treason effects like Kari Zev's Expertise, Claim the Firstborn, or Bloody Betrayal. You can also sac for damage with Thud, Rite of Consumption, and other Flings, something that makes big cards with downside like Abyssal Persecutor, Desecration Demon, and Goldnight Castigator much better without needing a Harmless Offering or the like. As you can see, demons often take a starring role in such decks and from what you have here, it does look like you enjoy demons. The tribe isn't super well supported, but you could take a look at Raphael, Fiendish Savior or Liliana's Contract.
5 months ago
I’d suggest something along the lines of (as an example):
5 months ago
I think your 2 weakest demons are Archfiend of Depravity and Goremand. Archfiend feels like its not going to do much with how much removal you’re currently running - your opponent is unlikely to have more than 2 creatures anyway. Goremand is a LOT of mana and has a potentially-annoying cast condition. Though personally I think Indulgent Tormentor is your best big-mana creature by a long way here, as it plays to your strengths - i’d suggest dropping Blood Speaker entirely, and just running 3x Indulgent Tormentor and 1x Reaper from the Abyss as your demon suite. Alternatively, a playset of Desecration Demon would be really strong here.
Typically modern decks want their average CMC being just-below 2, so that they can be performant and maintain tempo. You are running some larger creatures that could skew that, but i think aiming for a lower curve would still be good. Maybe 2.2 is a good point to aim for.