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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Quest Magic | Legal |
Vintage | Legal |
Troll of Khazad-dum
Creature — Troll
Troll of Khazad-dûm can't be blocked except by three or more creatures.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.)






DemonDragonJ on
Legacy Banlist
1 month ago
With March 31's banned and restricted announcement, I have added Sowing Mycospawn and Troll of Khazad-dum to this list.
Amuneth on
The Dark Lord Rises
7 months ago
Replacements from Precon
Mountain => Minas Morgul, Dark Fortress
Boon of the Wish-Giver => March from the Black Gate
Deep Analysis => Call of the Ring
Goblin Dark-Dwellers => Dimir Signet
Goblin Cratermaker => Izzet Signet
Guttersnipe => Mauhur, Uruk-hai Captain
Inferno Titan => Rakdos Signet
Monstrosity of the Lake => Spiteful Banditry
Siege-Gang Commander => The Balrog, Durin's Bane
Summons of Saruman => Chromatic Lantern
Troll of Khazad-dum => Sauron, the Dark Lord
capwner on turn 1 Iona, sheild of …
1 year ago
since you're using entomb and buried alive to tutor your big creatures, I would run just 1 iona not 4. same with any big creatures, you never really want her in hand, and having 1 of each bomb makes entomb really good because you can find the best creature for your situation. also note that the legacy version of this deck plays Troll of Khazad-dum and Grief, both very strong targets for reanimate.
jonjonhholt on
Dead Metal II: Rage
1 year ago
Oliphaunt or Troll of Khazad-dum could be a nice way to help fix your mana(probably alongside a single copy of the duals such as Geothermal Bog) but also you can go turn one: cycle into turn two:Exhume without needing to find faithless or study. Foil is also funny imo for reanimator strategies as you can pitch your big creature as the 2nd card. Finally, you may be purposefully avoiding him but Ulamog's Crusher is probably the best reanimation target in pauper and with its ability to destroy lands can lock opponents out of the game if you can get it in the first couple turns of the game.
Icbrgr on
Eriette of the Charmed Apple
1 year ago
to make room for more lands id cut Brilliant Restoration; super high mana cost and you are already running Retether. Next id cut Cruel Reality; also a high mana cost... and they will probably just sacrfice things that you have enchanted anyway. Id also cut Eagles of the North/Troll of Khazad-dum... well i guess instead of paying mana for a lans you could probably just play land?
wallisface on
1 year ago
Some thoughts:
-
don’t include either of those sideboard cards into your deck, they’re bad.
-
Profane Tutor is much better than both Grim Tutor and Diabolic Tutor. I’d just run the Profane Tutor and ditch both of these other tutors entirely in favour of more early game interaction (killspells).
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your land count of 28 seems good, especially as Cabal Coffers ”isn’t a land” and won’t be helping you at-all until you have 3 other lands in play anyway. However, you could replace some swamps with Troll of Khazad-dum, as they can act both as land-fetches early game, and large creatures late game.
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if you’re planning on making big mana, Tainted Adversary is going to be a lot more useful than Gifted Aetherborn.
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you never want to be paying more than 2 mana for a killspell. In that vein i’d recommend either Infernal Grasp, Bloodchief's Thirst, or Sheoldred's Edict instead of Murder.
-
I don’t think Hypnotic Specter is very useful - a lot of decks will already be empty handed by their own play-patterns before this thing swings. I’d swap it for one of the before-mentioned killspells (or Damnation),… if you really want a creature, maybe something like Tourach, Dread Cantor.
I think the biggest hurdle to this deck is that while you’re probably going to be able to play a land every turn, that’s still pretty slow ramp-wise, so you should be investing a lot more resources into ensuring you can slow the game down in those early turns (by killing your opponents threats) so that you can reliably do stuff with your big spells in the late game.
Fluggleshmuggits on
Cube Eternal
1 year ago
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