Thought Scour

Thought Scour

Instant

Target player mills two cards. (They put the top two cards of their library into their graveyard.)

Draw a card.

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Trade

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Printings View all

Set Rarity
Jumpstart (JMP) Common
Mystery Booster (MYS1) Common
Iconic Masters (IMA) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Dark Ascension (DKA) Common

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Pauper Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Leviathan Legal
Modern Legal
Commander / EDH Legal
Pauper EDH Legal
Highlander Legal
Noble Legal
Duel Commander Legal
Block Constructed Legal
2019-10-04 Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Thought Scour occurrence in decks from the last year

Modern:

All decks: 0.37%

Commander / EDH:

All decks: 0.01%

Thought Scour Discussion

Valengeta on Mxnst3r Mill

3 days ago

The deck has potential, but I think it's lacking in answers and the average CMC is a bit high for Modern. If you only focus on Milling you're gonna have a bad time handling the board and you might die before you can do your thing

I recommend Breaking, Thought Scour, Fraying Sanity and Visions of Beyond for Mill and hand refreshment

And also Inquisition of Kozilek, Thoughtseize, Spell Pierce, Remand, Fatal Push, Go for the Throat, Ritual of Soot, Displacement Wave and Ratchet Bomb so you don't be helpless while you Mill

Xica on Esper Shadows - Plunge into Death!

5 days ago

Like Squirrelbacon said, the flexibility you get by spending mana at instant speed is hard to oversate in ANY deck that runs counterspells. It's the difference between losing to an early Liliana of the Veil, or catching it with Stubborn Denial.

Serum Visions's main strength is setting up the top of library for cards that care, like Delver of Secrets  Flip, or any card featuring the miracle mechanic - maybe Counterbalance...

Without the presence of such cards, Opt (supports counters), Thought Scour (helps with delve and escape costs), or even Hieroglyphic Illumination (scales well into late game) can all be superior options.
Of course just because you play esper, it doesn't mean you need to play counterspells.
However you need to make a resultion, and build your deck accordingly. Either run counterspells (with fully playset Stubborn Denial at bare minimum) and support for them, or don't.
Half assing that decision is a terrible idea.

gamingnow on Pako Partner

2 weeks ago

I would consider switching out cards like Curiosity and Keen Sense for things like Hunter's Insight, Return of the Wildspeaker, Hunter's Prowess, or Rishkar's Expertise. My guess is that you'll get a lot more value out of 1-time large draw effects as Pako will be a prime target for removal. Rishkar's/Return of the Wildspeaker are insane value if you're able to attack just once and keep Pako around.

Thought Scour seems like an inefficient cantrip, if you want to keep the curve low maybe Ponder would be better suited for the slot?

Wilderness Reclamation, Seedborn Muse, Leyline of Anticipation, and Vedalken Orrery all seem like great ways to further utilize Halden's ability during everyone else's turns which could be very powerful.

Dakra Mystic seems odd given that no matter what the card on top either goes into your opponents hands or their graveyard, removing your ability to choose whether or not you want cards to remain on top of their library.

Wizened Snitches seems expensive for this effect

Given that you can play lands with Halden I think the Dryad/Oracle effects are very strong and a great inclusion. Same with Song of Creation in this deck. Perhaps consider playing Azusa, Lost but Seeking as well?

Maybe swap one of your removal spells for Beast Within, card is so good given it's flexibility.

dichia on Force of negation/rage

1 month ago

lagotripha, I was already thinking of adding a black splash honestly, but I don't feel comfortable with 4 colors. If they didn't ban Deathrite Shaman it would have been great, but.. I already tried some self milling strategies, and I actually run Tamiyo, Collector of Tales which basically is there for that. Self mill is very good to find Griffin and Squee faster, but on the other hand if you mill a force, and you don't have Eternal Witness to return it in hand, it will burn a key card. Thought Scour and Logic Knot seem really good though and I will try them out for sure, so I can get rid of Sinister Sabotage that never convinced me.

GoblinElectromancer on RUG Graveyard exile

1 month ago

Eternal Scourge is another card you can cast from exile. I think self mill could definitely help like Tome Scour or Thought Scour. Maybe lower the mana curve a bit and play a couple more one drops? It's kind of high.

+1 Good Luck!

lagotripha on Force of negation/rage

1 month ago

Have you considered building around Leyline of the Void in concert with Altar of Dementia? That said, the deck would need to be making more value from exile effects for me to be comfortable with it. It'd be less green and more black, likely running Wasteland Strangler style effects.

Exiling squee/griffin as a card advantage engine is neat, but more 'meat' for turns 1-3 seems essential- since you are sitting on '0 cost' spells, cheap creatures with good activated abilities so you can keep mana up seems good- lavamancer and ooze go a way to this, but I'd run more stuff like Spectral Sailor alongside sweepers to play like a control deck.

Another option is delve spells and stuff like Thought Scour- Logic Knot is a spectacular spell when you want to exile cards, and although it competes with escape costs, there are enough self-mill options out there to power the deck.

Yuri200X on modern mono blue aggro (budget)

2 months ago

At the moment your deck looks a little bit confusing... It doesn't seem too consistent in terms of a battle plan. I've seen Mono Blue Aggro thrive in 2 ocasions: merfolk and tempo aggro.

I think you're not much interested in merfolk since this lisr is clearly not based on that tribe.

So, I think you could go for a tempo-ish route that's still somewhat budgety:

Faerie Conclave can be a 2 or 4-of... (Depending on the tempest djin mechanics) Tempest Djinn is pretty neat Cryptic Serpent is interesting, but doesn't have evasion Pteramander is a 5/5 by turn 3-5 Thing in the Ice  Flip has some disruption that doesn't bother you too much...

With that in mind you could very well run Thought Scour to mill yourself and help your own creatures Think Twice since it's instant and gives 2 draws Opt because it's an instant Remand and Vapor Snag to build that tempo...

This way you could play on your opponent's turn while you build up your game and close the game with the creatures... I think I'd go with 4 thing in the ice, 4 pteramander and 2-4 tempest djin... And probably run 20-22 lands

4 think twice 2-4 thought scour 2-4 opt

And then leave the rest for remand, mana leak and whatnot

DragonzBane on Pyromancer Storm

2 months ago

I think you're kinda stuck between 2 deck themes here. You have aspects of an Arclight Phoenix deck and aspects of a storm deck. I would really go one way or the other. If you want to be a storm deck I would add Baral, Chief of Compliance and another Goblin Electromancer and go for something link this: https://www.mtgtop8.com/event?e=25143&d=377298&f=MO

However, if you like the Arclight Pheonix part of the deck, I would drop the grape shots completely because you're only going to get a couple point of dmg, if any, from them. I would replace them with another Lightning Bolt and 2x Opts. I would also find room for the full 4 copies of Thought Scour. In addition, if you went this route, you would probably want a few more lands.

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