Thought Scour

Thought Scour


Target player mills two cards. (They put the top two cards of their library into their graveyard.)

Draw a card.

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Thought Scour Discussion

Corrosive_Cat on Delve Recycling

3 weeks ago

BurningWaffles Upon further inspection, I see he already had Thought Scour in the deck! I see what you meant now; makin' sillies all round.

Corrosive_Cat on Infinite Kaldra: One Man Army (w/ sideboard swap)

3 weeks ago

Amazing! A few of Dance of the Manse might not be terrible; if you leaned into graveyard strats with Thought Scours instead of Serum Visions, and perhaps some Taigam's Schemings and/or Gifts Ungiven, you could absolutely make it your game strategy, get all your stuff out at once. Really neat deck!

keizerbuns on Milking a Miracle

1 month ago

As always thanks for the feedback zapyourtumor! After playtesting this deck some more I'm starting to see your point. I think, like you said, cutting the blinks entirely is the right choice and I should focus more on the drawing/scrying and dumping cards into my graveyard.

I am trying to keep this deck as budget as I can so unfortunately that puts Jace, the Mind Sculptor and maybe even Path to Exile out. The only reason I have some expensive lands in here is because I already had them sitting around haha. I will add a couple Terminus and play around with the Considers and Thought Scours to see which one I like best.

My thinking with Dictate of Kruphix was that it would let me draw into my deck further each turn so that I can draw past the miracle I would be putting back on top of my deck every turn. That's not an issue anymore with all the cantrips and scrying cards I have now so I'll take those out too. I would take Double Vision out as well but I think it's a lot of fun so for now I'm gonna leave them in. Also, my thinking with Test of Talents was that it got more value out of it than the average counter spell and anything it can't counter I can just bounce or kill anyways, but I think you're right about swapping it out for Counterspell. Although I'll still hold on to Test in my side board.

Thanks again for the suggestions and feedback, I always appreciate them coming from you! :D

zapyourtumor on Milking a Miracle

1 month ago

I'm 90% sure soulherder isn't worth it here just to blink Bloodwater and keep doing miracles. You only have 5 other target creatures to blink and if they remove the bloodwater your soulherder becomes useless. I'd cut it. Similarly, I don't think Ephemerate is worth it either. All these cards are too situational, Bloodwater Entity is already good here without them.

Getting rid of soulherder also lets you play some Terminus mainboard. Even if Tide bounces Bloodwater to your hand, there's a lot of decks where Terminus is needed to slow them down and Tide barely does anything. Basically any aggro deck can just dump their hand again if you bounce: it does almost nothing against hammertime, affinity, burn, prowess etc. It also doesn't do much against midrange decks built around cheap+efficient creatures like Deaths Shadow, Jund Sagavan, BRx midrange piles etc. I would most definitely play at least 2 mainboard Terminus.

In general, I'd move more towards a control-miracles shell where Bloodwater Entity is like your snapcaster that lets you play stuff for miracle cost. I don't know why Dictate of Kruphix is here, since miracle only triggers on the first card you draw each turn. Double Vision is also probably not worth it.

Okay, now for some card suggestions. Jace, the Mind Sculptor is an incredibly powerful planeswalker that also lets you brainstorm every turn to do some miracle stuff. It only takes 1 more mana investment than Brainstone and its a lot better. I'd add 2 if you can afford it (I'm not sure if you want to keep this deck budget or not).

I'd add a little more spot removal that doesn't depend on miracles, I suggest Path to Exile to hit creatures out of Thunderous Wrath range. I'd also add some maindeck counterspells, which in my opinion you need to keep the game going long enough to get serious value out of Bloodwater and the miracle spells. Counterspell is pretty budget and probably your best bet. I don't really know why Test of Talents is here, it's only really good against ad naus or rhinos or weird stuff like that.

You might want to consider some graveyard fueling cantrips like Consider and Thought Scour (I think consider is better). Although you can't dump as many in the yard as Gaze, they replace themselves with a draw.

sbh on Izzet blitz? yes it is! (budget)

1 month ago

instead of Fiery Islet ill replace the Considers with Thought Scours

zapyourtumor on Izzet blitz? yes it is! (budget)

1 month ago

General comments: I'd say you have too many creatures, not enough instants. Also, a lot of the creatures you chose are kind of slow.

Creatures: You need 4x Monastery Swiftspear. Losing Soul-Scar Mage definitely hurts but his price is pretty ridiculous. Delver of Secrets  Flip is kinda slow. You're never going to cast Niv-Mizzet, Parun, just cut it. Not sure why Fanatical Firebrand is here.

Curious Obsession is better than Curiosity since you want to be swinging every turn anyways.

4x Lava Dart is a must.

You don't have DRC so I'd run Consider over Thought Scour.

zapyourtumor on Dimir Midrange Death's Shadow

2 months ago

If you ditched Lurrus, I'm not sure why you aren't running the classics from boomer UBR shadow (man I used to play that in 2017 and it was hella fun): Street Wraith and our new Gurmag Angler which is Murktide Regent. Glad to see some Stub at least.

4 Dismember seems very suspicious, I normally don't like seeing more than 2 of them. Is there a ton of Kaldra Compleat in your meta or something? If not, I'd probably cut 2-3. Infernal Grasp is a nice unconditional removal, and Counterspell is also a decent 2 of which could replace Quicken.

Consider might be better than Thought Scour. Personally I'm not sure which one's better, but Consider is almost certainly better if you aren't running Murktide. If you are it feels 50/50 to me. I guess you could replace the Serum Visions with Consider.

Any reason for no 4x Thoughtseize + 2-3x Inquisition of Kozilek package?

Also Dress Down is pretty nice in shadow since it kills a lot of stuff and shuts down other stuff. Makes your shadows 13/13. Also if you drop one on the opp end step you can cast TITI on your turn and it enters with no counters so you can flip it after only 1 spell. Cool stuff.

wallisface on Crab Crushers

2 months ago

Ok so it sounds like you want to build a mill deck. This is an archtype I know really well (competitive deck here)

For what you’re starting with (i’m not sure what your budget is so i’m guessing) I would suggest:

  • Modern is a fast format. It’s uncommon for a deck without ramp to run more than 4ish cards costing 4 mana, and usually nothing higher than this cost gets played. Lowering your mana curve will also let you run less lands (around 22-23)

  • if you’re planning to win by milling out the opponent, then ignore running any cards that don’t help you with your cause. Namely, this means probably just running Hedron Crab and Ruin Crab as creatures. The other creatures are quite slow and don’t particularly help you complete your plan.

  • as the cheaper option to Surgical Extraction, I would recommend running a playset of Extirpate in the mainboard. A big strength of Mill is being able to remove an opponents key-card they need to be able to perform optimally. Removing something important can often mean giving yourself an extra 2-3 turns, or just winning the game on the spot.

  • Get a playset of Field of Ruin into your landbase. It’s cheap, but it’s great for helping fix your colours, as well as triggering the crabs an additional time, and messing with your opponent.

  • I would recommend 3 playsets of “heavy milling” spells. You’ve already got Maddening Cacophony which is great, and i’d suggest getting the playset of that. After that, the most accessible cards are Fractured Sanity, Tasha's Hideous Laughter, and Glimpse the Unthinkable - so i’d suggest picking two of those spells to get playsets of also (or, in any case, just aim for 12 “heavy milling” spells total).

  • To keep you alive long enough to mill out the opponent, you’ll need some good board control. I see you have Murder, but this is very slow at 3cmc. I can recommend Crypt Incursion for giving you crazy amounts of life, and Drown in the Loch is great also. Outside of this, consider Fatal Push and/or Infernal Grasp as the best killspell options.

  • I you’re looking for cards to help you reach the 60, Thought Scour is great.

I hope this helps- not sure if this is the direction you want to take the deck, or if i’ve just veered off into some insane rambling :)

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