Thought Scour

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Thought Scour

Instant

Target player mills two cards. (They put the top two cards of their library into their graveyard.)

Draw a card.

Nathanael97 on U/B Faerie Tempo Control

3 weeks ago

I think one of the biggest draws towards UB in the current meta is Drown in the Loch. To facilitate this, I would probably run Thought Scour over Opt, though I do understand that it is technically a worse cantrip.

I'm also wondering what matchup you're siding in 3 Vendilion Clique?

blakesmach1 on Death's monkey shadow (post ban)

3 months ago

Not a bad looking list. Right now everything is so up in the air there’s no telling who’s right or wrong yet. If you want to you can check out my list for some inspiration. But off the top of my head I prefer Thought Scour over consider. Also to help with shadow I would cut two basics for two more fetches if possible. I’ve only ever seen terminate in the sideboards as that’s usually only better than heat or push in the murktide/Titan matchups. Also I think at least 6 discard spells is necessary so I’d add 2 Inquisition of Kozilek.But in regards to just cuts with what you have id move 2 terminate to the sideboard, cut 1 murktide, cut 1 consider, and add 1 unholy heat. Also chalice seems like an odd fit in the sideboard as it puts such a strain on your own deck if you cast it for 1 and then if you get the mana to put chalice on 2 I’d hope I was already way ahead or way out of it and chalice won’t bring me back in. Just my thoughts and still like what you’re doing. Nothing new is found if nothing new is tried. Wish you the Best of luck

RDWDTR on General Mills

4 months ago
  • Ruin Crab loses a lot of its punch without Hedron Crab and fetch lands backing it up. It's still worth the playset but I just thought I'd let you in on this since the other guy didn't. The optimal version of this deck is heavily based around running both crabs with fetches (it also typically runs a second color, either white or black). You could try Evolving Wilds and/or Terramorphic Expanse to mimic this, but you're going to really slow the deck down. The optimal version is also heavily based around an expensive card called Archive Trap. Something like Sphinx's Tutelage could help fill this void.

  • Glacial Grasp, Thought Collapse and Vedalken Entrancer are terrible cards, you don't want them in your deck, trust me. I'd mainboard Dismembers for removal, use plain ol' Counterspells, and play literally any other blue creature respectively.

  • You could play the full 4 of Sanity Grinding.

  • Very spicy Sword of Body and Mind, but I really think this slot could be put to better use, especially given the $ value of the card. You don't have many good creatures to even equip it to. Now, if you had a few Jace's Phantasms, that might be a different story. A 5/5 flyer for 1 mana is already nuts, but now it's a 7/7 that mills for 10 and makes wolves.

  • You need some stronger control elements. I'd play more counterspells in the sideboard... Mana Leak, Negate, and Essence Scatter are all worth experimenting with. You'll get way more mileage out of those cards than something like Thought Scour or Jace Beleren. You could experiment with Unsummon effects too, they pair nicely with counters.

  • You should consider an alternate win condition. I know this is supposed to be a mill deck, but there are going to be matchups where this won't work (at least not in the budget version). You could accept that and not care, or you could make some concessions. To that end, I would propose just playing like an honest control deck and running 1-2 Prognostic Sphinx or Sphinx of the Final Word. It doesn't have to be mainboard.

  • Manic Scribe, Overwhelmed Apprentice and Wall of Lost Thoughts are low quality cards that happen to fit your theme. They're not as bad as the other three I singled out, but these would still be among the first places I made cuts.

Corrosive_Cat on Delve Recycling

5 months ago

BurningWaffles Upon further inspection, I see he already had Thought Scour in the deck! I see what you meant now; makin' sillies all round.

Corrosive_Cat on Infinite Kaldra: One Man Army (w/ sideboard swap)

5 months ago

Amazing! A few of Dance of the Manse might not be terrible; if you leaned into graveyard strats with Thought Scours instead of Serum Visions, and perhaps some Taigam's Schemings and/or Gifts Ungiven, you could absolutely make it your game strategy, get all your stuff out at once. Really neat deck!

keizerbuns on Milking a Miracle

6 months ago

As always thanks for the feedback zapyourtumor! After playtesting this deck some more I'm starting to see your point. I think, like you said, cutting the blinks entirely is the right choice and I should focus more on the drawing/scrying and dumping cards into my graveyard.

I am trying to keep this deck as budget as I can so unfortunately that puts Jace, the Mind Sculptor and maybe even Path to Exile out. The only reason I have some expensive lands in here is because I already had them sitting around haha. I will add a couple Terminus and play around with the Considers and Thought Scours to see which one I like best.

My thinking with Dictate of Kruphix was that it would let me draw into my deck further each turn so that I can draw past the miracle I would be putting back on top of my deck every turn. That's not an issue anymore with all the cantrips and scrying cards I have now so I'll take those out too. I would take Double Vision out as well but I think it's a lot of fun so for now I'm gonna leave them in. Also, my thinking with Test of Talents was that it got more value out of it than the average counter spell and anything it can't counter I can just bounce or kill anyways, but I think you're right about swapping it out for Counterspell. Although I'll still hold on to Test in my side board.

Thanks again for the suggestions and feedback, I always appreciate them coming from you! :D

zapyourtumor on Milking a Miracle

6 months ago

I'm 90% sure soulherder isn't worth it here just to blink Bloodwater and keep doing miracles. You only have 5 other target creatures to blink and if they remove the bloodwater your soulherder becomes useless. I'd cut it. Similarly, I don't think Ephemerate is worth it either. All these cards are too situational, Bloodwater Entity is already good here without them.

Getting rid of soulherder also lets you play some Terminus mainboard. Even if Tide bounces Bloodwater to your hand, there's a lot of decks where Terminus is needed to slow them down and Tide barely does anything. Basically any aggro deck can just dump their hand again if you bounce: it does almost nothing against hammertime, affinity, burn, prowess etc. It also doesn't do much against midrange decks built around cheap+efficient creatures like Deaths Shadow, Jund Sagavan, BRx midrange piles etc. I would most definitely play at least 2 mainboard Terminus.

In general, I'd move more towards a control-miracles shell where Bloodwater Entity is like your snapcaster that lets you play stuff for miracle cost. I don't know why Dictate of Kruphix is here, since miracle only triggers on the first card you draw each turn. Double Vision is also probably not worth it.

Okay, now for some card suggestions. Jace, the Mind Sculptor is an incredibly powerful planeswalker that also lets you brainstorm every turn to do some miracle stuff. It only takes 1 more mana investment than Brainstone and its a lot better. I'd add 2 if you can afford it (I'm not sure if you want to keep this deck budget or not).

I'd add a little more spot removal that doesn't depend on miracles, I suggest Path to Exile to hit creatures out of Thunderous Wrath range. I'd also add some maindeck counterspells, which in my opinion you need to keep the game going long enough to get serious value out of Bloodwater and the miracle spells. Counterspell is pretty budget and probably your best bet. I don't really know why Test of Talents is here, it's only really good against ad naus or rhinos or weird stuff like that.

You might want to consider some graveyard fueling cantrips like Consider and Thought Scour (I think consider is better). Although you can't dump as many in the yard as Gaze, they replace themselves with a draw.

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