Target player mills two cards. (They put the top two cards of their library into their graveyard.)
Draw a card.
|Have (2)||TheAnnihilator ,|
Combos Browse all
|Commander / EDH||Legal|
Thought Scour occurrence in decks from the last year
Latest Decks as Commander
Thought Scour Discussion
1 month ago
Ad Nauseam is, of course, built around the card Ad Nauseam. Frequently Ad Nauseam into Tendrils of Agony earns the deckname ANT. Doomsday ANT is another popular deck, and arguably the hardest deck to play in MtG (there's about a dozen ways to accidentally kill yourself early in the game).
MUD stands for "Mishra's Ultimate Domination" and refers to the old borders on artifacts, such as Black Lotus. Sometimes this deck is referred to as "Mono-Brown." It relies on Mishra's Workshop with the occasional Mishra's Factory to cheat out huge threats early on in the game. Initially, it was pretty much limited to Vintage. But in recent years, the deck has been moved over to Legacy where it uses Cloudpost instead of Mishra's Workshop. People have also tried playing the deck in Modern, trying to abuse Chalice of the Void, Trinisphere, and Lodestone Golem. However, Modern doesn't have the powerful mana to make the deck stronger than Eldrazi or regular Tron. What separates this deck from other colorless decks and Tron, however, is its ability to abuse "artifacts matter" mechanics.
Goblin Charbelcher has been one of the most popular combo cards since it was first printed. It sees play in every format it's legal in, since it's one of the most consistent turn 1 kills in Magic.
Xerox is definitely something that has gotten more viable as the game gets bigger. It's a type of tempo-control deck that relies on cantrips to constantly generate value. The archetype is viable in Vintage, Legacy, and Pauper. I've even messed around with it in Standard. As more cards like Opt, Serum Visions, Thought Scour, Brainstorm, and so on get printed, the viability of the deck across all formats only increases.
Show and Tell/Sneak Attack/Through the Breach/Eureka/Hypergenesis/Channel are IMO all part of the same archetype of putting dumb cards into play for no mana. Probably could put this all under the hub of "Sneak and Show."
@RemoteV & : "Big Red" is the Standard/Modern version of Dragon Stompy. Use a strong mana base to pump out prison cards and cheap, efficient threats like Bonecrusher Giant or Inferno Titan. Stompy decks are typically built around Sol lands (Ancient Tomb, City of Traitors) and other fast mana. I think what we really need is a hub for Stompy decks. Mono-Green Stompy is one of the oldest archetypes in Magic and I'm surprised there isn't a hub for it already. There's also Fairy Stompy, Sea Stompy, and MUD. If MUD doesn't get a hub, we definitely need Stompy to file it under.
2 months ago
There are some okay creatures that are legal in a variety of formats the you can use. Multani, Yavimaya's Avatar with enough land-dumping cards like Hour of Promise, Rampant Growth in Modern, and more.
Soulflayer build do work, their only weakness being that half their creatures are impossible to cast, so you're either using 'flayer or Unburial Rites(in Modern) to use them. IMO, use Gifts Ungiven with Rites and a ton of massive, heavily abilitied creatures to set up quick kills. Use cards like Tome Scour, Thought Scour etc.
3 months ago
Hello fellow Gifts Player!
Should you not already own the Search for Azcanta Flip i would strongly advise againts them, as they are too slow for the current meta and instead invest the saved money for an Elesh Norn, Grand Cenobite as this card is crucial for creature decks like Merfolk, Humans, etc. and in my opinion by far the best reanimation target.
As JKRIce already said, you want to diversify important cards like your boardwipes to always hit one in a gifts package. My budget recommendations for this are Languish Ritual of Soot Day of Judgment (worse but regeneration is rarely relevant)
I can recommend Murderous Cut As a 1-of removal with 4 of Thought Scour as your primary Cantrip in the place of Serum Visions to fuel the Delve. This also gives you the potential to accidentally mill your Reanimation Targets and your unburial, which will greatly accelerate your gameplan. Then you can also add one or two Tasigur, the Golden Fang for early pressure or a strong late game plan.
But all in all you already put together a great deck. I hope I was able to help :)
3 months ago
I know they aren't the same card, but it is a suitable replacement.
I have always liked decks revolving around Protean Hulk. Plus 1 from me.
3 months ago
3 months ago
Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.
Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.
For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.
If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.
4 months ago
Hi Gressil, I made and example deck for you, that fits the budget :) (mtggoldfish cause tappedout is a bit unstable those days): (https://www.mtggoldfish.com/deck/3375006#paper)
If you're playing control decks you need an stable mana base -23-24 lands. Speaking about finisher it doesnt really matters, your mission is dissable your opponent threats with counters, inquisitions, removals, etc... And then a big creature to finisih it.
Kess, Dissident Mage is perfect!!
Yeah maybe you're right about card draw, in the list I linked uses like 9-10. Thought Scour is super good cause you can put Tasigur in maybe t2-3, and feeds Kess.
4 months ago
I like the list! I have been running Thieves' Guild Enforcer as well and I think it is highly underrated! If you also run Thought Scour it helps keep the ability online. Thought Scour also makes Drown in the Loch better.