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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Prismari Command
Instant
Choose two, choose each mode only once —
- This deals 2 damage to any target (creature, player, planeswalker or battle).
- Target player draws two cards, then discards two cards.
- Target player creatures a Treasure token. (It's a colourless artifact with ", Sacrifice this token: Add one mana of any colour.")
- Destroy target artifact.
DreadKhan on
Improbable Alliance
5 months ago
I agree you probably want to be at 60 cards (this makes decks more consistent), and land base upgrades would be pretty helpful; there are some cheap duals that are quite solid in your colours, Shivan Reef and Cascade Bluffs, and as already mentioned there is Fiery Islet if you're willing to splurge a bit. I would switch out some Basics for untapped duals (I'd also pull the enters tapped dual), this will make your deck more consistent, Legacy is the format where people can legally use Volcanic Island and Scalding Tarn, you don't need to use cards that are that good, but I'd recommend upgrades of some sort.
I don't love your complete lack of removal, there are creatures in Legacy that you need to remove quickly, and sometimes you need to remove a small blocker, either way you probably end up winning more if you run some! Have you seen Flame of Anor? Since you have some Wizards, you can sometimes pick 2, and if you're ever getting that it's a really good card IMHO. Broadside Barrage is a more budget option, and you'd mainly use it to remove a blocker and draw your 2nd card before combat, Flame is way better, but both can trigger your clauses and deal with a blocker. I KINDA like Mishra's Command, it's an instant that can draw 1 OR 2 cards (and thus work on either turn), and it can ping something useful, but it can also be used to buff a creature in a pinch. Finally I guess there's Prismari Command (which I thought was banned, but apparently isn't), it's smaller and isn't card advantage, but it's really versatile.
SufferFromEDHD on
Cracked out Lizard
1 year ago
Confused by this card. The Viashino are on old tribe with Dash and Haste. They like to return to hand! Eating your own kind/strategy seems counterproductive. On top of that it's an artificer which implies artifacts and here we have yet another Izzet legend slinging instants and sorceries. Whatever WOTC has been smoking the past few years they need to start sharing with the rest of us.
Prismari Command always useful
SufferFromEDHD on
Throw It Overboard - Captain Howler
1 year ago
Turbulent Dreams/Devastating Dreams useful effects that now draw cards
Forbid reusable counterspell seems good
Prismari Command one of the best Swiss army knives
Frantic Search/Faithless Looting/Breakthrough/Read the Runes cheap and efficient looting
Cephalid Coliseum land looting
Masticore old school cool now becomes an engine
Anger to compliment the Wonder
All this discard Squee, Goblin Nabob
would be valuable
DemonDragonJ on
Patriotic Pride
1 year ago
I have replaced Boros Charm
, Izzet Charm, and Grand Arbiter Augustin IV with Prismari Command, Prosperous Partnership, and Sunhome Guildmage, which improved the color balance of this deck, because, as great as were, I feel that the newer cards are better suited for this deck.
DemonDragonJ on
Fire and Ice
2 years ago
I have replaced the two copies of Pillage with two copies of Prismari Command, since the latter card is far more versatile, and is also an instant, rather than a sorcery, and doing so did slightly upset the balance of colors, in this deck, but not so much as to affect how it shall play.
SufferFromEDHD on
Avoiding Consequences
2 years ago
Really like this shell. Corpse Dance and Sneak Attack are pet cards of mine and this is a great home for both!
Urza's Saga get dreadnought or your ring.
Hall of the Bandit Lord and/or Flamekin Village haste is useful in a pinch.
Riptide Laboratory commander protection.
Demonic Collusion neat discard outlet.
Prismari Command and/or Kolaghan's Command really neat swiss army knives.
Jaxis, the Troublemaker and/or Saheeli, the Sun's Brilliance on theme.
Fluggleshmuggits on
Cube Eternal
2 years ago
IN
Regal Bunnicorn
Palace Jailer
Mondrak, Glory Dominus
Serra Paragon
Pestermite
Displacer Kitten
Force of Will
Lorien Revealed
Virtue of Knowledge
Jadar, Ghoulcaller of Nephalia
Sedgemoor Witch
Troll of Khazad-dum
Archon of Cruelty
Dragon's Rage Channeler
Death-Greeter's Champion
Pest Infestation
Questing Beast
Timberland Ancient
Vindicate
Figure of Destiny
Showdown of the Skalds
Yuriko, the Tiger's Shadow
Expressive Iteration
Prismari Command
Witherbloom Command
Eater of Virtue
Syr Ginger, the Meal Ender
Golos, Tireless Pilgrim
Restless Spire
Restless Vinestalk
Lavaclaw Reaches
OUT
Seal Away
Ranger-Captain of Eos
Anointed Procession
Rhox Veteran
Thought Scour
Search for Azcanta
Flip
Compulsive Research
Capsize
Talrand, Sky Summoner
Vampire Nighthawk
Desecration Demon
Street Wraith
Twisted Abomination
Pillage
Bedlam Reveler
Sixth Sense
Jolrael, Mwonvuli Recluse
Elvish Aberration
Boros Reckoner
Ajani Vengeant
Dimir Charm
Electrolyze
Expansion / Explosion
Golgari Charm
Orzhov Charm
Everflowing Chalice
Prismatic Lens
Duplicant
Wandering Fumarole
Lumbering Falls
Gidgetimer on
Mutate, Mutate, Mutate, Mutate
3 years ago
On the subject of Vadrok + Double major, it does give infinite mutate triggers (assuming you have a non-human creature on the battlefield). With any of the non-creature cards not named Double Major in the graveyard it gives infinite damage.
- Cast Vadrok, Apex of Thunder via mutate targeting the non-human.
- Cast Double Major targeting Vadrok
- Double Major resolves making a copy of the Vadrok spell targeting the non-human and going to the graveyard.
- Copy Vadrok resolves giving mutate triggers.
- Steps 2-4 ad infinitum. You now will get multiple copies of Vadrok's mutate trigger and can cast the other non-creature spell between double major casts.
The way each other non-creature spell gives infinite damage is:
- Igneous Inspiration and Prismari Command deal damage.
- Solve the Equation fetches Prismari Command. Brings the mana needed up to 9.
- Field Trip learns getting Start from Scratch out of the sideboard. Then learns on the next loop allowing you to discard Start from Scratch.
The combo isn't really competitive Modern viable. But the tags say this is a casual deck, so it is a fun interaction.
| Have (1) | metalmagic |
| Want (2) | qao50 , freshie9000 |




