Prismari Command

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Prismari Command

Instant

Choose two, choose each mode only once —

  • This deals 2 damage to any target (creature, player, planeswalker or battle).
  • Target player draws two cards, then discards two cards.
  • Target player creatures a Treasure token. (It's a colourless artifact with ", Sacrifice this token: Add one mana of any colour.")
  • Destroy target artifact.

DreadKhan on Improbable Alliance

5 months ago

I agree you probably want to be at 60 cards (this makes decks more consistent), and land base upgrades would be pretty helpful; there are some cheap duals that are quite solid in your colours, Shivan Reef and Cascade Bluffs, and as already mentioned there is Fiery Islet if you're willing to splurge a bit. I would switch out some Basics for untapped duals (I'd also pull the enters tapped dual), this will make your deck more consistent, Legacy is the format where people can legally use Volcanic Island and Scalding Tarn, you don't need to use cards that are that good, but I'd recommend upgrades of some sort.

I don't love your complete lack of removal, there are creatures in Legacy that you need to remove quickly, and sometimes you need to remove a small blocker, either way you probably end up winning more if you run some! Have you seen Flame of Anor? Since you have some Wizards, you can sometimes pick 2, and if you're ever getting that it's a really good card IMHO. Broadside Barrage is a more budget option, and you'd mainly use it to remove a blocker and draw your 2nd card before combat, Flame is way better, but both can trigger your clauses and deal with a blocker. I KINDA like Mishra's Command, it's an instant that can draw 1 OR 2 cards (and thus work on either turn), and it can ping something useful, but it can also be used to buff a creature in a pinch. Finally I guess there's Prismari Command (which I thought was banned, but apparently isn't), it's smaller and isn't card advantage, but it's really versatile.

SufferFromEDHD on Cracked out Lizard

1 year ago

Confused by this card. The Viashino are on old tribe with Dash and Haste. They like to return to hand! Eating your own kind/strategy seems counterproductive. On top of that it's an artificer which implies artifacts and here we have yet another Izzet legend slinging instants and sorceries. Whatever WOTC has been smoking the past few years they need to start sharing with the rest of us.

Prismari Command always useful

SufferFromEDHD on Throw It Overboard - Captain Howler

1 year ago

Turbulent Dreams/Devastating Dreams useful effects that now draw cards

Forbid reusable counterspell seems good

Prismari Command one of the best Swiss army knives

Frantic Search/Faithless Looting/Breakthrough/Read the Runes cheap and efficient looting

Cephalid Coliseum land looting

Masticore old school cool now becomes an engine

Anger to compliment the Wonder

All this discard Squee, Goblin Nabobfoil would be valuable

DemonDragonJ on Patriotic Pride

1 year ago

I have replaced Boros Charmfoil, Izzet Charm, and Grand Arbiter Augustin IV with Prismari Command, Prosperous Partnership, and Sunhome Guildmage, which improved the color balance of this deck, because, as great as were, I feel that the newer cards are better suited for this deck.

DemonDragonJ on Fire and Ice

2 years ago

I have replaced the two copies of Pillage with two copies of Prismari Command, since the latter card is far more versatile, and is also an instant, rather than a sorcery, and doing so did slightly upset the balance of colors, in this deck, but not so much as to affect how it shall play.

SufferFromEDHD on Avoiding Consequences

2 years ago

Really like this shell. Corpse Dance and Sneak Attack are pet cards of mine and this is a great home for both!

Urza's Saga get dreadnought or your ring.

Hall of the Bandit Lord and/or Flamekin Village haste is useful in a pinch.

Riptide Laboratory commander protection.

Demonic Collusion neat discard outlet.

Prismari Command and/or Kolaghan's Command really neat swiss army knives.

Jaxis, the Troublemaker and/or Saheeli, the Sun's Brilliance on theme.

Gidgetimer on Mutate, Mutate, Mutate, Mutate

3 years ago

On the subject of Vadrok + Double major, it does give infinite mutate triggers (assuming you have a non-human creature on the battlefield). With any of the non-creature cards not named Double Major in the graveyard it gives infinite damage.

  1. Cast Vadrok, Apex of Thunder via mutate targeting the non-human.
  2. Cast Double Major targeting Vadrok
  3. Double Major resolves making a copy of the Vadrok spell targeting the non-human and going to the graveyard.
  4. Copy Vadrok resolves giving mutate triggers.
  5. Steps 2-4 ad infinitum. You now will get multiple copies of Vadrok's mutate trigger and can cast the other non-creature spell between double major casts.

The way each other non-creature spell gives infinite damage is:

The combo isn't really competitive Modern viable. But the tags say this is a casual deck, so it is a fun interaction.

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