Weaponcraft Enthusiast

Weaponcraft Enthusiast

Creature — Aetherborn Artificer

Fabricate 2

Latest Decks as Commander

Weaponcraft Enthusiast Discussion

AkaAkuma on Tayam's Fun and Interactive Combos!

3 months ago

Hey BransBranflakes, I like the list! Thanks for the inspiration.

I play Tayam in the 98 with Ishai, Ojutai Dragonspeaker and Reyhan, Last of the Abzan at the helm. But Tayam is so synergistic in there that i want to put him into the spotlight with his own deck.

But the further i read on Tayam, the more bland he becomes with the same infinite combos between Ashnod's Altar and various creatures you noted (and Weaponcraft Enthusiast ). What is your experience on the diversity of Tayam and people who play against it? Is it the same song and dance with this commander every game, or can you win on different matters?

The ability got me with so many ideas.. I mean its nothing like Karador! First I was thinking of going tokens with a sacrifice subtheme. I could use Teysa, Orzhov Scion that can also create white tokens from the black tokens that e.g. Dreadhorde Invasion or Ophiomancer create. It will be an endless loop!.. Or landfall, as Tayam can make some cool land recurring triggers using Evolution Sage , Felidar Retreat and many more landfall critters. He also makes a cool Abzan coloured Enchantress (recurring Animate Dead or Pernicious Deed while drawing cards from Setessan Champion and enchantresses alike and even a Hapatra, Vizier of Poisons subtheme sounds good, where Ammit Eternal , Devoted Druid and Yawgmoth, Thran Physician are great inclusions.

ShutUpMokuba on Yawgmoth M.D

11 months ago

Last changes:

Black Sun's Zenith -> Grim Tutor; Crumbling Ashes -> Insidious Dreams Added more tutors, which means more chances to hit the win cons combos

Bontu's Monument -> Jet Medallion Far more efficient for ramp

Whip of Erebos -> Nightmare Shepherd The whip looks better than it actually is. I don't usually attack so the "lifelink" aspect is basically useless. The reanimation effect is too expensive, The Shepherd looks more efficient at what it is supposed to do.

Phyrexian Altar, Tombstone Stairwell -> Ashnod's Altar, Nim Deathmantle The point here is to include an infinite combo with creatures like Sengir Autocrat, Weaponcraft Enthusiast and Chittering Witch. Basically you can keep recasting the creature thanks to the Nim Deathmantle by sacrificing the tokens to the Ashnod's Altar. With a Blood Artist effect on the table is game over. Not the most efficient combo in here, but a solution that may become the backup plan.

This is the closest built from the final version of the deck i had in mind when i started building it. The last two changes would be Phyrexian Arena -> Necropotence and Necroskitter -> Contamination. I don't know If i want to get there because this deck looks pretty good imo as it is now.

Archon_Bel on Need Help Developing an "Ertai, …

1 year ago

Ertai, the Corrupted

I've decided I want to try building this guy next, but I'm going to need some help doing so. Right now, I'd like the main strategy to be reanimator and theft; I'm thinking I can best do this by wheeling opponents and reviving their creatures to my side or by using enchantments like Mind Control to steal them. Being able to take advantage of their spells with things like Insidious Will or Redirect would be in theme with this also.

Given the nature of Ertai's ability, though, I think an Esper Aristocrats strategy would also be good to use, especially with Solemnity in play with Undying or Persist creatures on board. Solemnity is the only card I know of in Esper that can prevent counters, but that's why having reanimation or recycling spells will be particularly useful.

Finally, I'm thinking about using tokens. Stuff like Weaponcraft Enthusiast or Grave Titan would build my board up and provide fodder for Ertai's ability, which will be used to hinder opponents' strategies and protect my own.

I think all of these strategies can mesh very well together, but my main concern is that I'll be spreading myself too thin if I try to incorporate every single one of these elements to their fullest. That's why I'm looking for help and advice on how to best take this deck.

Buffstu on Garna Combo

1 year ago
This deck is not going to be the fastest out the gate lets get that clear right away and nor is it going to be drawing nervous glances around the table early on as you turn your vast army sideways, but what Basic this can do is put some ever so slight pressure on someone who has decided to play creature-less or is just playing mana dorks as this deck does run a few token creators and can get some beats in on an unprepared opponent...But lets be real most of the time early game we are gonna try and get into a stable mid game, try and not look like the weakest or the strongest at the table and start setting up some of engine pieces and mana to begin looping for value. This means finding sac outlets, mana reducers, mana rocks and draw cards are gonna be part of this phase of the game.
Now once we have enough mana and/or mana reducers to play something from our hand and Garna with a sac out let we are in business next stop value town, we play the card from hand and Sac it then play Garna, responding to Garna's ETB by sac'ing her while her ability is on the stack, then Garna's ETB will resolve and put back to hand both the first card you played from hand ( and any other cards that hit your graveyard this turn) and Garna and that is a basic loop ( What I will refer to as Looping). So now the question is what is the point of all of this Looping?

Here is were I will explain what we can do with the basic loop premise to gain value: Is the creature we are casting from hand a token generator? like Weaponcraft Enthusiast or Goblin Instigator or even Doomed Dissenter if we can keep looping these cards then we will end up with more and more tokens to play with.

Is the creature we are Looping creating mana via treasures or Eldrazi Scions? Dire Fleet Hoarder,Wily Goblin,Carrier Thrall then everytime we loop we are building a stockpile of mana for our future turns.

How about more cards? Dusk Legion Zealot,Phyrexian Rager

But we can get more than just value from the creature we are sac'ing oh much much more, how about value from the sac outlet it self? Viscera Seer Start scrying through your deck for your combo pieces ThermopodAshnod's Altar Help you generate more mana for more cards to be cast from hand for multiple card loops Carrion Feeder Keep adding +1/+1's to make a threat that needs to be dealt with before it spirals out of control Spawning Pit why not add more tokens to this to create a potential army of 2/2's that can snap into existence at instant speed? Greater Gargadon How about ticking down a clock to a 9/7 coming to smash your enemies into small digestible pieces?

You think we are done with what value we can get from Looping? not even close, what about other effects that occur when they see cards getting sac'd for greater good of value? Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim This will start putting pressure on opponent's life totals whenever you sac a creature, or cast in the case of Bontu's and special mention to Syr Konrad as he also does damage when they go back to hand from your yard...oooh that value.

You want card draw? we got it,now its not as clean as blue draw and it does have a distinct smell of decomposing flesh but hey we will take it. Smothering AbominationGrim HaruspexMidnight Reaper even Hazoret's Monument as you do cast in a loop and remember all discard cards will be put back to hand via Garna's ETB.

Mana? Sifter of Skulls,Pitiless Plunderer we got you covered

You might be wondering with all this value being gained from sac'ing creatures what could we do to sac more of our own creatures per turn? I like your thinking and that's why we have multiple creatures that replace themselves mana wise. Cards like Priest of Gixor Priest of Urabrask or Cathodion even Overeager Apprentice and Bog Witch ( remember we will get the discarded card back via Garna's ETB) the fact that Garna gives haste also allows Basal Thrull and Generator Servant to be able to activate their abilities the turn they come down as long as you do it when Garna is in play and therefore you are probably doing it in response to her ETB as your about to sac her to get her to go to your hand.

What all this mana positive and mana neutral creature casts lets us do is frankly more of the same, play multiple creatures a turn to make multiple treasures or make multiple tokens or scry multiple times it all depends on the set up you have at the board at the time but the more creatures to sac the more effects, the more the merrier the bigger the better.

So its gotten to the later stages of the game, hopefully we find our selves in value town but how do we actually win? Well this deck has a few options for you to choose depending on what cards end up in your hand.
DeathrenderThis is the Big daddy of the combo's we have, so big in fact that Hoarding Dragon is here mainly just to get this card in our hand and to be honest so is Dimir House Guard. The combo starts like this: Deathrender on the field and attached to any creature, a sac outlet and enough mana to cast Garna we start by sac'ing the creature attached to Deathrender and then we put another creature from our hand onto it, repeat until all creatures are out of hand, then sac the last creature and flash in Garna in response to the deathrender trigger on the stack, and then respond to this by sac'ing Garna, now Garna's ability will be on the stack and resolve and get back every card that hit your graveyard this turn, including herself. Now resolve the Deathrenders ability and well now you have a full hand of creatures ready to be sac'ed so pick one of them to be attached and begin the deathrender sac fest all over again and this is an infinite loop since you can keep getting Garna's ETB from deathrender. An important thing to note is that when getting Garna to the battlefield via the Deathrender ability is to make sure there is allays at least one other creature in hand when you put Garna to the battlefeild, since the way the ability's will stack is that the deathrender ability will pull something out ( that being Garna in this case) then that will trigger any ETB's and we will respond to that by sac’ing Garna, this will trigger the deathrender trigger and this will occur BEFORE we can refill our hand with Garna's ETB, so we just need one creature in hand to be pulled onto Deathrender and then everything will go back to hand and we can keep sac'ing and looping infinity.

We now have an infinite loop going and this deck can use this in multiple ways to end the game. Refer to the infinite loops section to see all the options

You have seen the best now lets get on to the rest, another combo that has far more hoops for the same payoff. It begins with Zombie Infestation in play and at least 4 creature cards in hand, with a Pitiless Plunderer in play, and just a smidge of mana reduction in play, actually you need at least 3 total mana cost reduction for specifically Garna, oh and a sac outlet, got all that? good then lets gooo So now we discard all 4 creatures with zombie infestation, creating 2 zombie tokens, don't get too attached as we immediately sack them via our sac outlet and create a black and a red mana via Pitiless Plunderer now with a black and a red mana and our mana cost reducerd Garna is free to cast! so we play her and sac her as her ETB is on the stack and get all 4 creatures that we discarded and Garna back to hand to begin the Loop again.
So we have found yourself in an infinite loop via the methods above^^ how do we win?

Do we have Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim any of these with an infinite loop will end the game

Do we instead haveDesecrated Tomb or any creature that creates tokens as part of our loop? make sure to end the loop with several millions tokens created and stop the loop with Garna in play, all your tokens now have haste.... Good game? This can also be done is a few other more janky ways using Spawning Pit and either Ashnod's AltarPitiless PlundererSifter of SkullsBlood PetCarrier Thrall and clever use sage of sac'ing for counters and then sac'ing for mana ( or just allays sac'ing for counters if Plunderer or Sifter are in play).

alechodgin23 on Whisper, Blood Liturgist (Value/Combo/ETB Deck)

1 year ago

DadHumanPraetor

I appreciate the comment. I actually considered that card, BUT I'm a big fan of things that do something as soon as they come in to play. Unfortunately most of the time, he may not do anything except get me 2 tokens the turn he comes in. There's much cheaper spells that can do that for me like Weaponcraft Enthusiast

slantedandenchanted on

1 year ago

Weaponcraft Enthusiast could replace the caller or work as redundancy

triproberts12 on

1 year ago

As for cuts, I'm lukewarm on Bloodthirsty Aerialist, Priest of the forgotten gods, but the creature count feels a little low for what you're doing, so I'm hesitant to remove creatures, especially with Syr Konrad, the Grim. Much like Aerialist, I've found Carrion to be just a little slow and inefficient for what it does. You're not a big-creature deck, so it's probably going to net you 3-4 bodies for 3 mana, but it's a bad draw after a board wipe, so Genesis Chamber, Orzhov Enforcer, Pawn of Ulamog, Sling-Gang Lieutenant, and Weaponcraft Enthusiast should all probably see play before it. I'd also cut Diabolic Tutor, since it's pretty inefficient. I'd also test to see how reliably you can get to the mana for Plague Wind and In Garruk's Wake. As for the big-mana zombie spells, zombies are a little awkward for an Aristocrats deck, since they don't Skullclamp well (btw, where's the clamp, my dude?), but if you decide to throw Gravecrawler combos into the mix, then keeping a few zombies on hand is good.

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