Creature — Aetherborn Artificer
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|Commander / EDH||Legal|
Latest Decks as Commander
Weaponcraft Enthusiast Discussion
7 months ago
Only because i only looked at my Gisa deck
8 months ago
Whip of Erebos -> Nightmare Shepherd The whip looks better than it actually is. I don't usually attack so the "lifelink" aspect is basically useless. The reanimation effect is too expensive, The Shepherd looks more efficient at what it is supposed to do.
Phyrexian Altar, Tombstone Stairwell -> Ashnod's Altar, Nim Deathmantle The point here is to include an infinite combo with creatures like Sengir Autocrat, Weaponcraft Enthusiast and Chittering Witch. Basically you can keep recasting the creature thanks to the Nim Deathmantle by sacrificing the tokens to the Ashnod's Altar. With a Blood Artist effect on the table is game over. Not the most efficient combo in here, but a solution that may become the backup plan.
This is the closest built from the final version of the deck i had in mind when i started building it. The last two changes would be Phyrexian Arena -> Necropotence and Necroskitter -> Contamination. I don't know If i want to get there because this deck looks pretty good imo as it is now.
9 months ago
I've decided I want to try building this guy next, but I'm going to need some help doing so. Right now, I'd like the main strategy to be reanimator and theft; I'm thinking I can best do this by wheeling opponents and reviving their creatures to my side or by using enchantments like Mind Control to steal them. Being able to take advantage of their spells with things like Insidious Will or Redirect would be in theme with this also.
Given the nature of Ertai's ability, though, I think an Esper Aristocrats strategy would also be good to use, especially with Solemnity in play with Undying or Persist creatures on board. Solemnity is the only card I know of in Esper that can prevent counters, but that's why having reanimation or recycling spells will be particularly useful.
Finally, I'm thinking about using tokens. Stuff like Weaponcraft Enthusiast or Grave Titan would build my board up and provide fodder for Ertai's ability, which will be used to hinder opponents' strategies and protect my own.
I think all of these strategies can mesh very well together, but my main concern is that I'll be spreading myself too thin if I try to incorporate every single one of these elements to their fullest. That's why I'm looking for help and advice on how to best take this deck.
11 months ago
Is the creature we are Looping creating mana via treasures or Eldrazi Scions? Dire Fleet Hoarder,Wily Goblin,Carrier Thrall then everytime we loop we are building a stockpile of mana for our future turns.
But we can get more than just value from the creature we are sac'ing oh much much more, how about value from the sac outlet it self? Viscera Seer Start scrying through your deck for your combo pieces ThermopodAshnod's Altar Help you generate more mana for more cards to be cast from hand for multiple card loops Carrion Feeder Keep adding +1/+1's to make a threat that needs to be dealt with before it spirals out of control Spawning Pit why not add more tokens to this to create a potential army of 2/2's that can snap into existence at instant speed? Greater Gargadon How about ticking down a clock to a 9/7 coming to smash your enemies into small digestible pieces?
You think we are done with what value we can get from Looping? not even close, what about other effects that occur when they see cards getting sac'd for greater good of value? Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim This will start putting pressure on opponent's life totals whenever you sac a creature, or cast in the case of Bontu's and special mention to Syr Konrad as he also does damage when they go back to hand from your yard...oooh that value.
You want card draw? we got it,now its not as clean as blue draw and it does have a distinct smell of decomposing flesh but hey we will take it. Smothering AbominationGrim HaruspexMidnight Reaper even Hazoret's Monument as you do cast in a loop and remember all discard cards will be put back to hand via Garna's ETB.
What all this mana positive and mana neutral creature casts lets us do is frankly more of the same, play multiple creatures a turn to make multiple treasures or make multiple tokens or scry multiple times it all depends on the set up you have at the board at the time but the more creatures to sac the more effects, the more the merrier the bigger the better.
We now have an infinite loop going and this deck can use this in multiple ways to end the game. Refer to the infinite loops section to see all the options
Do we instead haveDesecrated Tomb or any creature that creates tokens as part of our loop? make sure to end the loop with several millions tokens created and stop the loop with Garna in play, all your tokens now have haste.... Good game? This can also be done is a few other more janky ways using Spawning Pit and either Ashnod's AltarPitiless PlundererSifter of SkullsBlood PetCarrier Thrall and clever use sage of sac'ing for counters and then sac'ing for mana ( or just allays sac'ing for counters if Plunderer or Sifter are in play).
1 year ago
I appreciate the comment. I actually considered that card, BUT I'm a big fan of things that do something as soon as they come in to play. Unfortunately most of the time, he may not do anything except get me 2 tokens the turn he comes in. There's much cheaper spells that can do that for me like Weaponcraft Enthusiast
1 year ago
Weaponcraft Enthusiast could replace the caller or work as redundancy
1 year ago
As for cuts, I'm lukewarm on Bloodthirsty Aerialist, Priest of the forgotten gods, but the creature count feels a little low for what you're doing, so I'm hesitant to remove creatures, especially with Syr Konrad, the Grim. Much like Aerialist, I've found Carrion to be just a little slow and inefficient for what it does. You're not a big-creature deck, so it's probably going to net you 3-4 bodies for 3 mana, but it's a bad draw after a board wipe, so Genesis Chamber, Orzhov Enforcer, Pawn of Ulamog, Sling-Gang Lieutenant, and Weaponcraft Enthusiast should all probably see play before it. I'd also cut Diabolic Tutor, since it's pretty inefficient. I'd also test to see how reliably you can get to the mana for Plague Wind and In Garruk's Wake. As for the big-mana zombie spells, zombies are a little awkward for an Aristocrats deck, since they don't Skullclamp well (btw, where's the clamp, my dude?), but if you decide to throw Gravecrawler combos into the mix, then keeping a few zombies on hand is good.
1 year ago
Weaponcraft Enthusiast and Promise of Bunrei (1 death trigger) go infinite with an Altar and Tayam. Caller of the Claw (2 death triggers) and Hallowed Spiritkeeper (2 other creatures in grave) will require more setup.
My list is similar to yours, tayam-is-on-my-side. Still trying to figure it out.