Desecrated Tomb

Desecrated Tomb


Whenever one or more creatures cards leave your graveyard, create a 1/1 black Bat creature token with flying.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Desecrated Tomb occurrence in decks from the last year

Latest Decks as Commander

Desecrated Tomb Discussion

seshiro_of_the_orochi on An old elephant learns new tricks

4 days ago

This looks awesome. Have you considered Desecrated Tomb ? Having (pesudo) redundany for Quintorius seems important. Other cards to consider: Myr Retriever , Scarecrone .

I love the interaction between your commander and Yidaro, Wandering Monster . This is a beautiful case of thinking out of the box, veeery cool.

Yesterday on Do spells with Escape cast …

2 weeks ago

I control a Desecrated Tomb .

I have five creature cards in my graveyard, including Chainweb Aracnir . I cast the Chainweb for its escape cost by exiling the other four creature cards.

Do I get 1 or 2 bats?

Trveheimer on Araumi Deck

1 month ago

oh also Desecrated Tomb worth considering with any graveyard strat and especially since you have to exile cards so at least you get a 1/1 body if it has to be a creature

Zehs on Homura's Tribal Phoenixes

2 months ago

I also have a phoenix deck but that one focuses more on the phoenix death and reanimation ability such as Spiteful Prankster Desecrated Tomb Underworld Breach and Flayer of the Hatebound as just some of the examples and i also run Homura who also defends my other creatures against earthquakes

loricatuslupus on The Beast and the Harlot

3 months ago

I am confused by this deck, for I do not understand its purpose. To start with, you have some some demons - big, expensive demons - and a small amount of ramp to help get them out eventually but I don't see any real synergy or payoff beyond Liliana's Contract. Many of these, as well as cards like Severed Strands, have abilities that require sacrificing other creatures but you have almost no token producers to make fodder and your other creatures seem to have been chosen to be useful when they're still alive. I would think about adding in more cheap things, preferably with a death trigger (low CMC is good for Citadel too) and maybe even Grave Pact effects if you take this further. These could replace things like Gifted Aetherborn (you have no vampire synergy and if you just want Deathtouch Foulmire Knight does that and more). Might be worth checking out some of the Rakdos Sacrifice staples such as Demon's Disciple, Village Rites and Archfiend's Vessel. Not having Rune-Scarred Demon is pretty strange too. Finally I think some of your other spells can just be upgraded: for the same price as Murder you could have Hero's Downfall/Murderous Rider or one more gives you the excellent Eat to Extinction; In Garruk's Wake is so expensive you'll usually wish you had a straight Damnation or Kindred Dominance while Beacon of Unrest gives you some more options and is reusable when compared to other spells. I wouldn't bother with Desecrated Tomb at all - design is great but at the end of the day it costs three and the return on it is a singular 1/1 when you resurrect something. This will not win you a game of commander. On the subject of reanimation, if that's one of your main lines then graveyard stockers such as Buried Alive are vital. While I quite like the look of the deck I would think about which aspects you like about it most (controlling opponents, value sacrifice, reanimation, casting big demons etc) and focus on just two or three of these. This will make your deck increasingly consistent and harder to disrupt as you'll have more redundancy. Hope that helps!

Oh and don't play Karn. You need him in the 99 to access that sideboard (which doesn't exist in EDH, so check with playgroup before you play that btw) and even then you'll probably only ever get one activation. If those cards are strong enough to be in your deck, and I see none which combo with with the rest of it beyond being good like the swords, then make room for them there. Do you honestly think that any opponent will allow you to untap with a Karn after they see you fetch Mycosynth Lattice? No, they'll kill him and leave you with a card that does absolutely nothing for you as you have no "artifacts matters" strategies and in fact might benefit them by being able to tap lands for other colours, something of no use to you in mono-black. I run him in a Karn, Silver Golem deck that is specifically focussed on artifacts but even there it's all about the static and I only play him when I think he'll survive. The "sideboard" he can fetch is the set of Kaldra pieces and Argentum Armor for flavour which I mainly keep on hand to swap out for the harsher stax cards.

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