Hazoret's Monument

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hazoret's Monument

Legendary Artifact

Red creature spells you cast cost less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

Crow-Umbra on Alesha EDH

3 months ago

Always happy to see another Alesha player! She was my favorite and longest running deck for a while before I took her apart about a year ago to build my Isshin deck.

All in all your deck looks fairly solid and like you have most of the core components that a more combo focused Alesha deck would want. Pulling off the Master of Cruelties resurrection with Alesha once is definitely a favorite memory from my time playing it.

I'd recommend checking out Jaxis, the Troublemaker if you like Preston, the Vanisher for getting additional token copies and value. Jaxis fits really nicely with Alesha's general game plan and does some solid work of filling your yard and also drawing with Blitz.

Although it may sound counter-intuitive, I'd actually recommend swapping out 2-4 lands for some mana rock ramp, like the cycles of Talisman of Indulgence or Orzhov Signet or even something like Hazoret's Monument. 40 lands is a bit high for a deck that isn't necessarily Landfall focused, or utilizing a higher land count as part of its strategy. Being able to cast mana rocks can be helpful on those earliest turns. Besides ritual spells and treasures, mana rocks are the next most helpful way for the non-Green color combos to try and keep pace on ramp.

Crow-Umbra on What do we say to the God of Death?

4 months ago

Alesha has received some cool new tech in the past year that I'd recommend checking out:

Not new tech, but also worth looking at:

I hope these suggestions are helpful.

JazzElves on Alesha, who keeps playing cards

4 months ago

Thanks for the notes, Crow-Umbra!

It's hard to put my finger on where the "slow" feel comes from, though I'll probably have a better answer the next time I get a couple games in. I agree that draw is the most likely culprit here. I haven't had issues with the "amount/speed of mana" part of ramp, but I have had a couple issues with the "right colors" part of ramp, so that's under the magnifying glass right now. It was a toss-up between "3-mana rocks that hit all Mardu colors" and "2-mana rocks that hit 2/3 each" when I was first building, and I'm not 100% sure which I prefer. I'll try the smaller rocks out and see how it feels.

Good lookout on Hazoret's Monument and Welcoming Vampire especially, I hadn't thought of them. They both enable things I want to do and I think I can fit them in.

Duergar Hedge-Mage is in there mainly because it hits both artifacts AND enchantments under the right conditions, but Loran's card draw is really tempting, so it's worth considering the swap-in.

Thanks very much for the feedback, and yeah, I'm having a lot of fun with Alesha so far!

Crow-Umbra on Alesha, who keeps playing cards

4 months ago

Happy to see more people giving Alesha a try. She was also my first venture into graveyard shenanigans.

In regards to the sluggishness, what about your deck feels slow? Your deck looks like it could use a little more draw, & maybe some slightly faster ramp (at quick glance).

I think Boros Signet & co, and Talisman of Conviction & co could replace some of your 3 mana rocks.

Some cool draw pieces that can fit in:

Hope these suggestions are helpful. Alesha is a really fun commander.

Kret on Rionya, Fire Dancer

5 months ago

You are running a lot of cards that make you draw and discard cards. I think that Squee, Goblin Nabob would fit in this deck well. You can discard him and get him back in your upkeep and you can do it over and over again.
In the recent sets WoTC printed a couple of really good impulse draw cards in red like March of Reckless Joy, Reckless Impulse, Light Up the Stage or Rob the Archives. If you have no way to use cards in your graveyard then these 4 are in my opinion better than all versions of Thrill of Possibility you play. If you want to keep playing all versions of Thrill of Possibility then I'd consider adding some cards that you can cast from your graveyard like for example Mishra's Research Desk. Endless Atlas could draw you lots of cards.
You're running 32 creatures so Hazoret's Monument will save you more mana than any mana rock and will also let you filter your hand like crazy. Lastly, Skullclamp, Idol of Oblivion and Terrain Generator seem to have good synergies with all the mountains you have and all the 1/1 tokens this deck can produce. Heraldic Banner - for just 1 more mana you get a mana rock and an anthem for your go wide strategy.
Hope you find some of the suggestions helpful.

Wyrbak on Spellstutter Sprite vs Ragemonger

5 months ago

I cast my Kragma Warcaller with a Ragemonger and a Hazoret's Monument on the battlefield bringing the casting cost to {2}. My opponent plays a Spellstutter Sprite with a Cloud of Faeries on the battlefield. Is the Kragma Warcaller countered?

amarthaler on Hellfire Barrage

7 months ago

Great build! I love the fact you're using a lot of the AFR and CLB cards.

I can't think of many recommendations, but I'll throw some out there just for thought - not saying they'd necessarily be better than anything currently in the deck.

Rivel on Krenko's Goblin Cannon

1 year ago

Im gonna go ahead and list off some goblins that I think will be great additions to your deck, while also trying to keep them mostly cheap to acquire. Goblin Matron, Goblin Warchief, Goblin Trashmaster, Siege-Gang Commander, Krenko, Tin Street Kingpin, Goblin Ringleader, Goblin Recruiter, Goblin Instigator, Muxus, Goblin Grandee, Warren Instigator

Token Generation: Dragon Fodder, cheap, creates more goblins. Nuff said. Removal: Chaos Warp. Mono red staple.
Burn: Massive Raid, great way to cut an opponents hp pool down to size or act as a finisher. Also can serve as targeted removal in a pinch. Impact Tremors, I cannot recommend this card enough for your deck! It fits in soo well. Carddraw: Hazoret's Monument also doubles as discount! Endless Atlas card draw for practically no downside. Haster: Fervor, much harder to remove than your goblins that add haste. A solid card for any red aggro deck.

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