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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
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Historic | Legal |
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Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Goblin Instigator
Creature — Goblin Rogue
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.



![Fists of Flame feature for [PDH] Zada, Card Advantage Grinder](http://static.tappedout.net/mtg-cards-2/J25/fists-of-flame/regular-1734508141.png)




Sliverguy420 on
Goblin Tweakers
4 months ago
if you're willing to use cards above MV 1, theres plenty of cards to make goblin tokens for your Goblin War Strike. things like Krenko's Command, Hordeling Outburst, Dragon Fodder, Goblin Instigator, and Kuldotha Rebirth
griffstick on Archetype Name and Card Recommendations
5 months ago
You could just make it hard to attack you with cards like Ghostly Prison and force people to attack with cards like Fumiko the Lowblood
sergiodelrio on Zinnia fun
11 months ago
Not an EDH player, but I felt inspired to do a quick search and I hope it's not too embarrassing... I focused mostly, but not exclusively, on 1 power creatures for max synergy:
-
Faerie Miscreant (I think the copies will see each other if you stack triggers correctly)
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Goblin Instigator and the likes
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Double Suture Priest seems worth it?
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Double Esper Sentinel triggers certainly worth it
-
Young Pyromancer and Murmuring Mystic might get outta hand quickly if you choose to play nonpermanent spells, but maybe too inconsistent
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Defiler of Faith seems good, I believe the cost reduction ability stacks??? but not 100% sure
happy brewing
nuperokaso on
Boros Impact
11 months ago
- Replace 3 Krenko's Command and 1 Dragon Fodder with 4 Rally at the Hornburg. Those tokens have haste, unlike the original, making them a superior choice.
- Replace the 3 Goblin Instigator with 3 Forbidden Friendship. One of those tokens has haste, making them a superior choice. Also you prefer 2 tokens rather than a create plus token, since you play an Intangible Virtue.
- Replace 1 Resolute Reinforcements with the 4th Raise the Alarm. As mentioned, since you play Intangible Virtue, you prefer tokens.
- Your deck plays no 3 drops. That's a mistake - 3 drops are more powerful than 2 drops, and since you have nothing better to play on your third turn, you want to convert a few 2 drops to a 3 drop. Otherwise you just waste 1 mana and play a lower-power spell. Remove the last 2 Resolute Reinforcements and the last 2 Dragon Fodder and add 4 Hordeling Outburst.
- Sacred Fire is not that good. Remove them and just play 4 Lightning Helix.
- Firemane Angel is way too expensive and you can ignore the abilities that work only in the graveyard. Replace it with a Nobilis of War.
DavidSP on
Brudiclad (and Magda)
1 year ago
Update 2024: 1. Lower the curve 2. Bring in Magda and some dwarfs 3. Faster Mana 4. Update some lands
- Mana Vault
- Izzet Locket
- Expedition Map
- Skyclave Relic
- Stoneforge Masterwork
- Glint-Horn Buccaneer
- Goblin Instigator
- Goblin Kaboomist
- Sharding Sphinx
- Galazeth Prismari
- Storm-Kiln Artist
- Magda, Brazen Outlaw
- Tectonic Giant
- Vault Robber
- Axgard Cavalry
- Krenko, Tin Street Kingpin
- Mirrodin Besieged
- Chaos Warp
- Kuldotha Rebirth
- Preordain
- Ghired's Belligerence
- Role Reversal
- One with the Machine
- Dwarven Reinforcements
- Temple of Epiphany
- 3 Mountain
- Scalding Tarn
- Kher Keep
- Molten Tributary
- Bant Panorama
Gearhead93 on
Mono Red Goblin Tribal Burn needs help
2 years ago
I'd recommend adding a playset of Lightning Bolt for extra creature removal and burn to close out games. Rundvelt Hordemaster may be the better lord to run since anytime one of your goblins, token or otherwise, dies you get a card out of the deal. If you go this way I'd also replace one of your token makers with Goblin Instigator since it's still two goblins for two mana but it can be cast off of the Hordemaster.
I'm not sure the warren instigators are doing as much as you'd like. It's pretty easy to block and/or kill, and you don't have many ways to clear the way for it.
GameDragon111 on
Torbran's Goblin Hose
2 years ago
This deck seems to be strong and has great foundations. However, I would suggest that you replace Swab Goblin with Purphoros, God of the Forge and Goblin Instigator with Krenko, Tin Street Kingpin.
The god will help you deal mass amounts of damage, especially with Torban as your commander, and the other Krenko will help you create more goblins than Goblin Instigator can.
Also, if you want to deal more damage, you may want to add Fiery Emancipation to your deck. I would replace End the Festivities with that card.
Hope this helps
multimedia on
Tariel wrecker of holes
2 years ago
Hey, you haven't really made a complete deck yet to begin optimizing? Since there's only 14 lands here and you have to know that's not enough lands for a Commander deck?
There's some good ideas here, such as stealing opponent's creatures, attacking with them and then sacing them, but you want more sac outlets for this strategy. Making opponents discard cards is good, but giving an opponent the choice of what card to discard can be problematic for Tariel since opponent is not going to discard a creature. There's some reanimation and lots of recursion here which is good in these colors, but there's few enablers to get your creatures into your graveyard.
Some causal budget deck building advice to get started.
- 36 lands (Command Tower)
- 10 ramp sources (Arcane Signet)
- 10 draw sources (Magus of the Wheel)
- 10 removal for opponent's creatures (Plaguecrafter)
To start add 36 lands, they can be all basic lands to begin, can change some to dual lands later. Have 36 lands so you fill all the spots that are needed for lands and to clearly see how many cards have to be cut for lands. The double faced cards represented as lands here are all terrible cards for the mana cost. Cut them all and replace them with basic lands?
To add more lands next cut all the Pacifism removal? This type of creature removal doesn't interact with Tariel, Reckoner of Souls because it doesn't kill opponent's creature putting it into opponent's graveyard. If you want to utilize Tariel's ability then your opponent's creatures have to be put into graveyards, not exiled or stuck on the battlefield unable to attack or block.
- Pious Interdiction
- Pacifism
- Withercrown
- Arrest
- Choking Restraints
- Luminous Bonds
- Nahiri's Binding
- Minimus Containment
The next cards to cut to add more lands are the high mana cost creatures who don't do enough for Tariel, Reckoner of Souls. Tariel is the high mana cost spell you want to cast more than the rest, the other spells played should have some interaction with him or interact with opponent's creature in some way such as In Garruk's Wake. Keep Wake, cut the rest?
- Gloom Sower
- Returned Pastcaller
- Baleful Beholder
- Scion of the Swarm
- Epicure of Blood
- Boneclad Necromancer
Cards to cut last are some that just aren't doing enough for the mana cost and don't have any interaction with Tariel, Reckoner of Souls or the other strategies being played.
- Skymarch Bloodletter
- Death Cultist
- Contaminated Ground
- Hold at Bay
- Spreading Rot
- Seismic Shift
- Rubble Reading
- Tectonic Rift
- Settle Beyond Reality
- Goblin Instigator
- Marauding Blight-Priest
- Skemfar Shadowsage
All these cuts make enough spots for 36 lands. When you have enough lands then you can begin to optimize the rest of your deck. Good luck.
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