Goblin Instigator

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goblin Instigator

Creature — Goblin Rogue

When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.

Sliverguy420 on Goblin Tweakers

4 months ago

if you're willing to use cards above MV 1, theres plenty of cards to make goblin tokens for your Goblin War Strike. things like Krenko's Command, Hordeling Outburst, Dragon Fodder, Goblin Instigator, and Kuldotha Rebirth

griffstick on Archetype Name and Card Recommendations

5 months ago

You could just make it hard to attack you with cards like Ghostly Prison and force people to attack with cards like Fumiko the Lowblood

sergiodelrio on Zinnia fun

11 months ago

Not an EDH player, but I felt inspired to do a quick search and I hope it's not too embarrassing... I focused mostly, but not exclusively, on 1 power creatures for max synergy:

happy brewing

nuperokaso on Boros Impact

11 months ago

Gearhead93 on Mono Red Goblin Tribal Burn needs help

2 years ago

I'd recommend adding a playset of Lightning Bolt for extra creature removal and burn to close out games. Rundvelt Hordemaster may be the better lord to run since anytime one of your goblins, token or otherwise, dies you get a card out of the deal. If you go this way I'd also replace one of your token makers with Goblin Instigator since it's still two goblins for two mana but it can be cast off of the Hordemaster.

I'm not sure the warren instigators are doing as much as you'd like. It's pretty easy to block and/or kill, and you don't have many ways to clear the way for it.

GameDragon111 on Torbran's Goblin Hose

2 years ago

This deck seems to be strong and has great foundations. However, I would suggest that you replace Swab Goblin with Purphoros, God of the Forge and Goblin Instigator with Krenko, Tin Street Kingpin.

The god will help you deal mass amounts of damage, especially with Torban as your commander, and the other Krenko will help you create more goblins than Goblin Instigator can.

Also, if you want to deal more damage, you may want to add Fiery Emancipation to your deck. I would replace End the Festivities with that card.

Hope this helps

multimedia on Tariel wrecker of holes

2 years ago

Hey, you haven't really made a complete deck yet to begin optimizing? Since there's only 14 lands here and you have to know that's not enough lands for a Commander deck?

There's some good ideas here, such as stealing opponent's creatures, attacking with them and then sacing them, but you want more sac outlets for this strategy. Making opponents discard cards is good, but giving an opponent the choice of what card to discard can be problematic for Tariel since opponent is not going to discard a creature. There's some reanimation and lots of recursion here which is good in these colors, but there's few enablers to get your creatures into your graveyard.

Some causal budget deck building advice to get started.

To start add 36 lands, they can be all basic lands to begin, can change some to dual lands later. Have 36 lands so you fill all the spots that are needed for lands and to clearly see how many cards have to be cut for lands. The double faced cards represented as lands here are all terrible cards for the mana cost. Cut them all and replace them with basic lands?

To add more lands next cut all the Pacifism removal? This type of creature removal doesn't interact with Tariel, Reckoner of Souls because it doesn't kill opponent's creature putting it into opponent's graveyard. If you want to utilize Tariel's ability then your opponent's creatures have to be put into graveyards, not exiled or stuck on the battlefield unable to attack or block.

The next cards to cut to add more lands are the high mana cost creatures who don't do enough for Tariel, Reckoner of Souls. Tariel is the high mana cost spell you want to cast more than the rest, the other spells played should have some interaction with him or interact with opponent's creature in some way such as In Garruk's Wake. Keep Wake, cut the rest?

Cards to cut last are some that just aren't doing enough for the mana cost and don't have any interaction with Tariel, Reckoner of Souls or the other strategies being played.

All these cuts make enough spots for 36 lands. When you have enough lands then you can begin to optimize the rest of your deck. Good luck.

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