Crashing Drawbridge

Crashing Drawbridge

Artifact Creature — Wall

Defender

: Creature you control gain haste until end of turn.

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Set Rarity
Throne of Eldraine (ELD) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Crashing Drawbridge Discussion

multimedia on Siona, Captain of the Pyleas

1 day ago

Hey, Shielded by Faith is a combo with Siona to make infinite 1/1 tokens, but you can't actually win the game by attacking with tokens unless those tokens have haste. Without haste you have to wait until your next turn, a full cycle of your opponents turns, to then attack with the tokens. Giving each opponent a full turn to kill the tokens with a board wipe or stop them another way.

With Crashing Drawbridge on the battlefield and able to be tapped it can give all tokens haste which is a way to win attacking with tokens the turn you create them. Sigarda's Aid with Faith gives your opponents less interaction to stop the combo. With Aid and Siona on the battlefield, at your last opponents end step, cast Faith enchanting/attaching to Siona to combo. Then on your turn you can attack and win with the tokens. Doing it this way an opponent can only have mana and an answer at instant speed to stop you. Aid is a good card with other Auras and interactions with enchantments which Drawbridge is not.

Flickering Ward and Alpha Authority are good with Aid since then they can protect Siona at instant speed. Ward has other uses since it can bounce itself back to your hand which is good to repeatedly make tokens or draw with enchantresses.

Good luck with your deck.

Suns_Champion on An Arrow to the Heel

2 weeks ago

Good start! +1

At some point I think you'll want to hold back on the anthems and Exalted and get more haste enablers, 2 cmc ramp, and doubletrike/double power effects in here. Reason being, in my opinion, you only really want to see 1 anthem per game, to get him to 7 power, the rest should be getting him out early or with haste to get attacks in, and then giving him doublestrike/power to kill in two hits. Haktos decks are going to rely heavily on mulligans to get the right set up.

Good luck! If you could return the favor and check out and upvote my deck here, that'd be awesome: OH LORD JESUS IT'S A FIRE! | Neheb EDH | PRIMER

Suns_Champion on Suns_Champion

2 weeks ago

seshiro_of_the_orochi hello! Thanks for the upvotes!

He's an interesting design, and a tricky commander to work with. I haven't decided if I'll build him, but I assume I'll cave in eventually :P

How would I build him? First off, no equipment or auras. Not worth the risk. Plus:

702.16d "A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. "

I'm pretty sure this means anything that's the wrong CMC would just fall off.

If I were to build him, I'd have two key things: haste enablers like Fervor and Crashing Drawbridge , and anthems like Crusade , Glory of Warfare , and Always Watching . Bloodsworn Steward does both. That gets him on the 3-turn clock on turn 4ish.

Next, I'd have ways to shore up his weaknesses. Bastion Protector , Chalice of the Void , and Sanctum Prelate . Then other indestructible effects to protect against board wipes. Boros Charm and Unbreakable Formation .

If you have a bunch of slots to fill after that, I'd suggest going wide because of the anthems and Boros Charms. Concerted Effort might be fun.

I'd also be careful with the RRWW mana cost. Keep the utility lands to a minimum. No colorless mana rocks, I might even not do sol ring, but it wouldn't be a bad choice.

That's what I would, and might, do. I'd love to see your list.

RNR_Gaming on [PEDH] Ley best pauper combo [Primer]

1 month ago

Not a huge fan of Jace's Erasure . If they've let me gain infinate mana I can just respond to whatever they draw and make them deck themselves. I cannot think of anything that would stop me that's a common. I do like Crashing Drawbridge as a haste enabler; though outside of that function I'm not sure it's all that great I'd need to test it. Sprout Swarm is an alternative win condition just incase; it's not a primary win condition so I'm not sure If id want to dedicate more slots to it. Qurion ranger was in my initial draft of this deck but I kinda decided against it because I wanted more dig cards. Deep Analysis was also a consideration but Foresee and Tamiyo's Epiphany allow us to look deeper into the deck and smooth out the drawa; I wanted consistency over just raw cards. I was actually going to add mystic sancuary after seeing it in a naru mecha deck just hadn't gotten around to it; very cool card but wondering if 10 islands will be enough to get its effect. Displace is a cool back up and adds redundancy I'll probably try it. I'm still trying to get people at my lgs back into commander so I think Night Soil is a pretty sweet tech card but I'm not sure how my meta will shape up. Like Mystic Remora is a great card but sometimes I swap it out because people at my lgs like their creature based tribal decks. Also, this isn't a heavy flicker deck. We only really flicker to combo not for value; while I like those cards I dont think they fit in this shell. I did consider the other cards you mentioned as well but space is tight and I like being more proactive than disruptive. Anyways, thanks for the suggestions:)

Spell_Slam on [PEDH] Ley best pauper combo [Primer]

1 month ago

Great deck! I do think that Ley/Lore Weaver is probably the best Commander in PDH to date, especially when it comes to combo-control gameplay.

The fact that you have access to these combo pieces in your command zone leaves me wondering why you run so many extra "copies" of them in your mainboard. I am especially curious about the land untappers, since they are generally pretty bad when it comes to ramp. You can afford to cut out most of these cards in exchange for more draw/counters/better ramp, in my opinion. The only ones I think are worth keeping are Arbor Elf and Voyaging Satyr.

Aside from that, I have a few suggestions. Jace's Erasure might be worth running in order to not have to give your opponent the card draw to mill them out with Lore Weaver.

If you do plan on keeping all your untappers, I would suggest Crashing Drawbridge . Not only will it let you go mana positive on many of your untappers depending on how many auras you have, but it also lets you instantly-win with Sprout Swarm.

Quirion Ranger can untap your untappers and give you another land drop and ramp on its own.

Deep Analysis Should definitely be in here if you're playing cards like Tamiyo's Epiphany.

Mystic Sanctuary is an easy inclusion with your flicker sub-theme and bouncing.

Pulse of Murasa is a card that sees a lot of play in tron decks in regular pauper and is a great way to get back lost combo pieces and give you a bit of life. It's also a great card to get back with Archaeomancer and ilk.

It's always nice to have a back-up Flicker to combo off with. Displace Fits the bill perfectly.

Some graveyard hate would be nice. I like Night Soil in green decks.

In decks that run flicker shenanigans, I tend to prefer Farhaven Elf and Ondu Giant over Sakura-Tribe Elder. The Giant is particularly underrated.

Fetchable removal with Transmute like Lignify and Deep Freeze might also be worth an inclusion.

Fathom Seer does a decent Gush impression, if you're looking for more card draw.

DeltaMoth on Combo-Cades: The Wallmaster | EDH

1 month ago

IATEAREPUBLICAN | Yeah I can imagine the synergies with ETB and LTB effects on Deadeye with stuff like Intruder Alarm out to be very tasty indeed. About the equipment, I really wouldn't know where to put it either, plus I'm not sure I really need it. Nice suggestion though, I use my Lightning Greaves to fill that spot anyway.

enpc | Lack of win condition | The deck doesn't really need a strict win condition to be able to close out a game, this is helped by my general being able to draw cards when you play a defender as well as the milling abilities of Wall of Lost Thoughts . You can easily set up a scenario of drawing your entire library after getting infinite mana with things such as Temur Sabertooth and Quicksilver Wall which then can be used to find your answer cards like Shaman of Forgotten Ways (and the Lightning Greaves / Crashing Drawbridge to tap him with) or infinitely flickering Wall of Lost Thoughts, thank you for the suggestion though!

In this deck, Beatdown can also be a choice. Those walls hit hard.

golgarigirl on Arcades Wall/Flicker

1 month ago

Other defenders to consider: Crashing Drawbridge , Wall of Junk , Geist of the Archives , Resolute Watchdog , Portcullis Vine , Suspicious Bookcase , Wakestone Gargoyle , Grappling Sundew

Ways to Win: Tower Defense , Tree of Redemption , Bar the Door , Solidarity , Slagwurm Armor , Meishin, the Mind Cage , Primal Rage , Sidar Kondo of Jamuraa

Flicker: Ghostway , Panharmonicon

Removal: Generous Gift , Arcane Denial

Other things: Search for Tomorrow , Treefolk Umbra , Brave the Sands , Guardian Project , Darksteel Plate

Notes: This deck has an absurdly low curve, and wants it's ramp in it's 1 slot, if it has much at all. Most good options are going to be a bit expensive if they're any good. Card draw shouldn't be a problem...pay attention to what problems you run into while playing. Are you stalling for a way to push through? Do you need creature removal that isn't board clear? ETC.

Voltron010 on Garruk Token Deck

1 month ago

Neat. It needs some cheaper or turn 1-2 creatures though. I'd try to swap in some of these:

Plus maybe some of these kind of effects to bump up the danger:

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