Crashing Drawbridge

Crashing Drawbridge

Artifact Creature — Wall

Defender

: Creature you control gain haste until end of turn.

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Set Rarity
Throne of Eldraine (ELD) Common

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Legality

Format Legality
Arena Legal
Pauper EDH Legal
Unformat Legal
Oathbreaker Legal
Pioneer Legal
Modern Legal
Pre-release Legal
Standard Legal
Duel Commander Legal
Brawl Legal
Pauper Legal
Block Constructed Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal
Custom Legal
Leviathan Legal
Vintage Legal
Limited Legal
Historic Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal

Crashing Drawbridge occurrence in decks from the last year

Latest Decks as Commander

Crashing Drawbridge Discussion

jakeyuki12 on Wyleth precon upgraded

10 hours ago

Here are a few of my thoughts: Seeing that Wyleth incentivizes you to go all in on Wyleth, there are a few things Wyleth appreciates. 1) Number 1 priority is protecting Wyleth. Wyleth has no inherent protection, and will become the target of removal when you get a ton of equipment an auras onto it. I think Mother of Runes and Giver of Runes are both excellent inclusions for this. Sejiri Shelter  Flip can double as a land but also be a protection spell. Depending on your budget, Deflecting Swat and Flawless Maneuver are both excellent options for protecting Wyleth (for free!). 2) Wyleth really appreciates free equips. You're already running Ardenn and Sigarda's aid. Brass Squire is another good one to include. Hammer of Nazahn also free equips your equipment when they enter the battlefield. Magnetic Theft is okay, but only works once. Auriok Windwalker is a bit more clunky but also gets the job done. 3) Wyleth really appreciates haste. You want to slam down Wyleth, get him suited up, and be swinging in right away to get the card draw ability, so haste is very appreciated. You've already got a handful of equipment that give haste. Crashing Drawbridge is an excellent creature that blocks early and gives haste. There are enchantments that can give haste like Fervor and Hammer of Purphoros. There are other creatures that do it like Anger, Urabrask the Hidden, or even the land enchantment Footfall Crater.

So that's a lot of card suggestions, and I'm not suggesting you run all of them. Make sure you have the best options from each category and that you have enough of them.

mrmateoja on Marchesa, Karate Chop Surprise!

1 month ago

Lokotor, thanks for the suggestions. Very helpful.

I have recently found myself with more haste enablers on board than I need. Urabrask the Hidden would be the first one I cut. Crashing Drawbridge has been great to protect Marchesa early since it can come down before her and allows her to get a +1+1 counter immediately.

The avg. CMC shows artificially high because of Blasphemous Act. It is actually closer to 3.3 CMC for what I usually cast Blasphemous Act for. That said, lowering the avg. CMC even more is a work in progress. Balancing efficiency with the Timmy in me has always been a challenge...

I have plenty of card draw in this deck, so churning through my library and hitting land drops has worked well with 35 lands, though 36 would feel better. There are actually 9 sources of ramp in here, NOT including the Phyrexian Altar, Ashnod's Altar or Phyrexian Tower.

The real value I find with Sidisi, Undead Vizier and Rune-Scarred Demon is the ability to recur them to keep tutoring for answers or win cons once they’re on the battlefield. My meta is a little slower and our games tend to go long. Rune does double duty on attacks as a flyer and Sidisi does double duty as a sac outlet.

I have added Scroll of Fate to my short list. I’ll start testing that one.

Lokotor on Marchesa, Karate Chop Surprise!

1 month ago

your average mana costs seem a bit high. you have 13 CMC 5+ creatures. that's over 1/3 of your creatures and definitely way too many considering you only run 35 lands and maybe 6 mana ramp effects.

i don't think you need haste enablers all that much personally, but between Crashing Drawbridge Ogre Battledriver and Urabrask the Hidden i'd cut urabrask and probably the drawbridge even since it can't attack.

i know you're running Sidisi, Undead Vizier and Rune-Scarred Demon as tutors, but consider that since they're so expensive that you can't really play them AND sneak attack etc. in a turn. you really want tutors to be as cheap as possible.

consider adding Scroll of Fate as another way to cheat things in.

you may also like this primer for some ideas

The_Big_Elf on Kinnan and the Noodly Boiz

1 month ago

Prophet of Distortion with Basalt Monolith can draw your entire deck and let you play all the Eldrazis. If you add in Crashing Drawbridge you can give them haste and win that turn. If the drawbridge also came out that turn Lightning Greavesor Swiftfoot Boots does the trick. It may seem like a lot of peices, but you only need 2 to draw the entire deck

Cmi1103 on Rhys the Redeemed (Shell)

2 months ago

Grove of the Guardian is a good land you could throw in, gives you a big token that can be copied. Cryptolith Rite is insane ramp. Illusionist's Bracers to copy Rhys's copy abillity, working very similarly to Doubling Season and crew. Crashing Drawbridge is a good budget way to give all your tokens haste which can be very valuable. Throne of the God-Pharaoh and Altar of the Brood are good wincons if you're not able to attack for whatever reason. Huatli, Radiant Champion, Mentor of the Meek, and Runic Armasaur are all pretty consistent card draw options throughout the entire game. And Aura Shards is a huge defensive piece, keeping opponents' games out of sync with their key artifacts and enchantments. A few tutors to get out creatures and enchantments help as well... a few are Idyllic Tutor, Enlightened Tutor, Eladamri's Call, and Green Sun's Zenith. That should be a pretty good list to get you started, you can check out my Rhys deck if you would like for any other inspiration you may find: 0-60 in 3.5! (Rhys tokens). Rhys is such a fun commander! Make a big emphasis on ramp and quick token generation and watch it fly out of control! If you would like any help with cuts or any questions let me know!

Themysteriousone on Goreclaw's Big Green Pack

2 months ago

Also if Concordant Crossroads is a little over the budget I recommend Crashing Drawbridge so you can get these guys out and swinging asap.

multimedia on Zagras and the Dethtouch Party

2 months ago

Hey, you're welcome.

There's 12 rogues here for the party, but only 5 clerics, 4 Warriors and 1 Wizard. These ratios of party members will make it difficult to have much mana cost reduction for Zagras especially Wizards. My advice is make these numbers more even to give you more chances to have different party members on the battlefield at once. Changeling Outcast is a budget one drop party member who can be any creature type you choose for party and it's unblockable which has good interaction with several tribal combat damage effects.

Budget Wizards to consider adding:

There's some party members who could be upgraded to better budget creatures especially the Warriors:

Blood Beckoning could be upgraded to Nullpriest of Oblivion who is a two drop Cleric or if you cast with kicker you can reanimate any creature in your graveyard. Beckoning doesn't reanimate it recurs the creature/creatures to your hand which is a big difference. Searing Barrage could be upgraded to any Wizard party member because this removal spell is not needed as it's the least good and costs the most mana for what it does.


Some cards to consider cutting:

Pump spells that only pump one creature one time such as Infuriate are subpar in Commander especially when you can only cast them once. If the spell pumped all creatures you control, protected the creature from removal or it made the creature have huge power with evasion then that's different, but the pump spells here don't do that. More draw is more impactful than pump.

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