Beacon of Unrest
Put target artifact or creature card from any graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
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|Commander / EDH||Legal|
Beacon of Unrest occurrence in decks from the last year
Latest Decks as Commander
Beacon of Unrest Discussion
6 days ago
I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:
-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much
-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.
I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.
-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)
Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch
-1 Stormfist Crusader... One extra card per opponent usually won't matter
-1 Glasses of Urza... this card will never be relevant. Ever.
Nothing much to say here in terms of cutables.
-1 Angrath, the Flame-Chained... To expensive, too little payoff
-1 Ob Nixilis Reignited...inefficient card draw/removal engine
Cards to Consider
Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)
4 weeks ago
I am confused by this deck, for I do not understand its purpose. To start with, you have some some demons - big, expensive demons - and a small amount of ramp to help get them out eventually but I don't see any real synergy or payoff beyond Liliana's Contract. Many of these, as well as cards like Severed Strands, have abilities that require sacrificing other creatures but you have almost no token producers to make fodder and your other creatures seem to have been chosen to be useful when they're still alive. I would think about adding in more cheap things, preferably with a death trigger (low CMC is good for Citadel too) and maybe even Grave Pact effects if you take this further. These could replace things like Gifted Aetherborn (you have no vampire synergy and if you just want Deathtouch Foulmire Knight does that and more). Might be worth checking out some of the Rakdos Sacrifice staples such as Demon's Disciple, Village Rites and Archfiend's Vessel. Not having Rune-Scarred Demon is pretty strange too. Finally I think some of your other spells can just be upgraded: for the same price as Murder you could have Hero's Downfall/Murderous Rider or one more gives you the excellent Eat to Extinction; In Garruk's Wake is so expensive you'll usually wish you had a straight Damnation or Kindred Dominance while Beacon of Unrest gives you some more options and is reusable when compared to other spells. I wouldn't bother with Desecrated Tomb at all - design is great but at the end of the day it costs three and the return on it is a singular 1/1 when you resurrect something. This will not win you a game of commander. On the subject of reanimation, if that's one of your main lines then graveyard stockers such as Buried Alive are vital. While I quite like the look of the deck I would think about which aspects you like about it most (controlling opponents, value sacrifice, reanimation, casting big demons etc) and focus on just two or three of these. This will make your deck increasingly consistent and harder to disrupt as you'll have more redundancy. Hope that helps!
Oh and don't play Karn. You need him in the 99 to access that sideboard (which doesn't exist in EDH, so check with playgroup before you play that btw) and even then you'll probably only ever get one activation. If those cards are strong enough to be in your deck, and I see none which combo with with the rest of it beyond being good like the swords, then make room for them there. Do you honestly think that any opponent will allow you to untap with a Karn after they see you fetch Mycosynth Lattice? No, they'll kill him and leave you with a card that does absolutely nothing for you as you have no "artifacts matters" strategies and in fact might benefit them by being able to tap lands for other colours, something of no use to you in mono-black. I run him in a Karn, Silver Golem deck that is specifically focussed on artifacts but even there it's all about the static and I only play him when I think he'll survive. The "sideboard" he can fetch is the set of Kaldra pieces and Argentum Armor for flavour which I mainly keep on hand to swap out for the harsher stax cards.
1 month ago
Nice win tonight - I was down early to an Ephara deck (had Luminarch Ascension out early and started pumping 4/4 flyers out), and after an overloaded Cyclonic, I had to recast a bunch of cards. And then my Ashnod's Altar got countered, but Beacon of Unrest came through big. I was able to get the Altar back out and start an Ayara >> Krav >> sac >> next creature chain that drained out my opponents quickly. An Expedition Map that I drew in one of those cycles also came though since I pulled a Cabal Coffers, and off we went. It was fun playing with Endrek - definitely some interesting combo opportunities that just kinda pop out of nowhere, such that the Ephara player didn't know what to counter. More to come, but this deck is a keeper.
1 month ago
For the infinite etb/die triggers, you might also include Thornbite Staff attached to Gisa, together with something that can provide any amount of like Phyrexian Altar. I know you dont plan on buying any other cards and those two cards might be a bit more expensive, but just another option you can think about.
Im thinking about adding Gisa, Thornbite Staff and some other cards to my Syr Konrad, the Grim's For the Void deck, but its already hard enough to find any free spot... :D I run several cards as you as a combo pieces, so you might check those out, its a mix of aristocrat/reanimator.
I would replace Tormented Thoughts - since this isnt really any discard focused deck for Beacon of Unrest - just to have another reanimator spell that can hit anyone's graveyard, but more importantly, it can bring back some of yours artifact combo piece. Land budget variant could be Buried Ruin.
2 months ago
HELLcaster19: If you have both Reservoir and Bolas's Citadel, Sensei's Divining Top helps with the combo aswell. Its infinite damage with Sensei, Necropotence is not (without Elixir of Immortality), so anyone who just gains a lot of life is out of reach.
Beacon of Unrest or Buried Ruin are both fairly nice to return some destroyed combo pieces back to board/hand. Hall of Heliod's Generosity to get back either Necropotence for combo or just some other googie enchantments to recast with Bolas's Citadel.
Tainted Sigil - could help you to get your lost life back from either damage or enables you to pay some huge amount of life for Necropotence, etc.
2 months ago
Temporal Extortion could be pretty nice with K'rrik, you either reduce someones health by half, take an extra turn or with Vilis on board, you can pay half your life and draw that many cards. It gets even crazier if your playgroup allows you Panoptic Mirror.
Beacon of Unrest - to get your citadel/sensei/reservoir combo piece back into play.
Sadistic Sacrament - probably one of my most favorite black cards. Exiling up to 15 cards from target opponent's deck can be really huge or game winning. Especially since you would pay only for kicker cost and with K'rrik.
Priest of Gix - maybe not as good as Overeager Apprentice, but could work aswell.
Emergence Zone - is a great utility land to combo out at the end of your opponent's end step.
Malakir Rebirth Flip - to protect K'rrik or Vilis, which would also draw 2 cards or just use it as an extra land if needed. For only and isntant speed spell, its really nice card to have. Erebos's Intervention - could help with removing some annoying indestructible creature, gain some life back and help agaisnt some graveyard focused decks. Also similar to Suffer the Past.
2 months ago
Im not sure yet how strong i want to build this deck. Initially i thought of a power level around 7-8. but the nature of the deck often leads to turn 3-4 combos which feels quite competitive. If i decide to up the power leven Lake of the Dead and Sadistic Sacrament will be included. however in my casual playgroup exiling 15 cards from a single player might lead to me losing some friends ;)
2 months ago
I'm personally not a fan of Reservoir/Citadel/Top combo, but your deck looks just great! :D Got you some cards which you might think about putting in. :D
1) Beacon of Unrest - should definitely be there to get Reservoir/Citadel/Top back.
2) Malakir Rebirth Flip - to protect K'rrik or any other important creature, also land if needed. :)
3) Feed the Swarm - to get rid off some annoying enchantments.
4) Sadistic Sacrament - not really any combo card, but with K'rrik out you can easily pay for Kicker cost and 6 life to exile 15 threatening cards in target opponent's library. People have some mixed opinions on this, but its pretty interesting card that can win just by exiling the right cards. Also spying on an opponent's deck (Bitter Ordeal is love).
5) Lake of the Dead - You could also include this as an additional ramp.
6) Tortured Existence - I play this in my Syr Konrad For the Void deck and its just great.. its part of a combo, but could be also helpful here to get some big creatures back to hand or into graveyard to reanimate them.
7) Also, with Sheoldred, Whispering One and Sudden Spoiling in the deck, you might use Massacre Wurm. Get wurm intwo graveyard, let Sheoldred's upkeep reanimator ability trigger, target Wurm, cast Sudden Spoiling. Creatures of target player become 0/2, Wurm resolves and finishes them off.