Panglacial Wurm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Rare

Combos Browse all

Panglacial Wurm

Creature — Wurm

Trample

While you're searching your library, you may cast Panglacial Wurm from your library.

Panglacial Wurm Discussion

Mj3913 on And The Wurms Ate Into His Brain (Atla)

1 month ago

Made some changes based on your suggestions, let me know what you think. Longish read condensed.

Burnished Hart --> Skyshroud Claim : The point was made that 6cmc for 2 lands is not optimal, so we reduced it to 4cmc.

Sakura-Tribe Scout --> Elvish Mystic : The former was included in case of an overflow of lands in hand. However a dork is always useful.

Advent of the Wurm --> Mirror Entity : Eggs = Instant creatures, Making everything an egg during a wipe is almost equivalent to someone casting Cyclonic Rift in your favor.

Crush of Wurms --> Congregation at Dawn : 21 mana total for 6 tokens... while flavorful it can't be hatched.

Urza's Incubator --> Ashnod's Altar : both cost the same, produce the same basically, the latter offers a sac outlet for eggs. (Still debating Thornbite Staff )

Wurmcoil Engine --> Nesting Dragon : Mostly to reduce the budget, increase fliers, and better synergy

Panglacial Wurm --> Gruul Ragebeast : Never have I ever... been able to cast the P- Wurm from the deck. Ragebeast will be in testing.

Argothian Wurm : Early game goodness, late game could slow us down facing certain decks that can abuse lands.

Voracious Wurm : Pelakka Wurm and Mayael's Aria are our only instances of lifegain in the deck now (thought there was more) it is however the cheapest wurm in the deck. Replace with dork, or keep?

Saltskitter : Triggers Gruul Ragebeast , Elemental Bond , and Warstorm Surge potentially every turn. Too cute?

Naya's Charm: I have mixed feelings about. 3dmg to creature only feels like a waste. Returning a card from the yard could prove useful if commander tax adds up. Lastly and most used is clearing a path to swing. Should this slot be filled with a better removal spell, or is there worth I'm missing here?

Lurking Predators : Our new commander has a similar ability that's less annoying. Also its not a 'May' trigger so we could potentially be forced into casting our deck into a wipe.

Mayael's Aria : There's no other counter synergy in the deck, but bigger is always better. Surprise wincon? Slot in something better?

Garruk, Primal Hunter vs Vivien Reid : One or both? Garruk protects himself on the ground, draws cards, and makes a mess of Wurms. Vivian finds critters, destroys flyers (glaring weakness in the deck), and an emblem to boost our field. Both technically have the same turn clock to go off except Garruk can be used as a 5cmc one shot draw spell, whereas vivian can minus and have points remaining.

Something else I've been mulling over is what to replace these last 2/3 with... as they are no longer as useful, at least not all of them. Piper may have a use to stay being: a) it's a creature that can be egged, and b) with a haste enabler out it can be 5cmc for 2 creatures.

Belbe's Portal : 8cmc(5/t:3) investment for 1 creature limited to type.

Quicksilver Amulet : 8cmc (4/t:4) investment for 1 creature

Elvish Piper : still may have it's uses. 5cmc (4/t:1) investment, haste enabler preferred prior to casting.

Funkydiscogod on Shared Fate theme deck

3 months ago

I have a slightly different take on the Shared Fate archetype. The traditional method of making the deck is to not have any win conditions, and win by stealing your opponents' things. The problem is that this leaves you open to all the opponents' mischief. And any removal spell that you can use to slow them down will be used against you when you cast a threat from their library. This almost guarantees the opponent will always have a superior board position: anything you have that is good against their board before Shared Fate will be good against you after.

So, what you want are cards that break the symmetry:

  • Suspend: Suspend cards can only be suspended from your hand. An opponent could not suspend Ancestral Vision , and could not cast it for its mana cost, effectively making it a blank card under Shared Fate. Other suspend cards like Ith, High Arcanist or Mindstab , the opponent would have to wait many turns before being able to cast, if it even did them any good.

  • Flashback: These are generally symmetric. Before Shared Fate, you can cast it twice. After Shared Fate, the opponent can cast it, and then you can cast it. Lingering Souls is the best one, because it's cheaper for you to flashback then for them to cast.

  • Aftermath: I'm sure you heard this before, but the opponent can get the first half of the spell, but only you can get the aftermath half. These vary wildly in usefulness, but Never Cut Rags Spring Farm Start are all worth considering, especially because you can still get the first half before Shared Fate is on the battlefield.

  • Eternalize: These cards work differently from your graveyard, allowing you to actually have win conditions. Consider, for example: Proven Combatant . Before Shared Fate, you have a 1-mana 1/1. After Shared Fate, your opponent gets a 1-mana 1/1, but you get a 6-mana 4/4. Bonus points, because it's a zombie and cannot be targeted by Victim of Night , allowing you to have removal spells that can kill the opponent's creatures, but the opponent cannot use to kill your eternalized creatures. Of these, Adorned Pouncer , Sunscourge Champion and Dreamstealer are the pretty good, but Champion of Wits is absolutely nuts: eternalizing it with Shared Fate on the battlefield is "draw 4" with no drawback.

  • Dredge: You can choose which draw replacement effect replaces your draw, allowing you to dredge even from under Shared Fate. This means you can always get your Darkblast . Bonus points if you're using Aftermath and Eternalize cards.

  • Origins Flip Planeswalkers: This cycle of 5 specifically says to return it to the battlefield under its owners' control, so an opponent could never control them in their planeswalker form. I saw you had the blue one in your deck, but only Liliana, Heretical Healer  Flip can be forced to transform against her controller's will (the opponent will still get the 2/2 zombie she makes).

  • Cycling: Cards that cycle must be in your hand, but there are a few important cards to consider: Gempalm Polluter and Krosan Tusker don't have any abilities for casting them normally, only cycling. Faerie Macabre isn't really cycling, but it is important because it is one of the few graveyard hate spells the opponent cannot use from under Shared Fate.

  • Recover: These cards from Coldsnap allow you to keep putting the card back in your hand from your graveyard, if you have the mana to do so. None of the cards its printed on are particularly good, but of these Sun's Bounty , Krovikan Rot and Grim Harvest might be the closest to playable. It's too bad there aren't more good cards in red for Shared Fate, because Rekindled Flame is pretty sweet.

  • Other: Fragmentize can kill a Leyline of the Void but not a Shared Fate . Damping Matrix and Damping Sphere work regardless of who played them. You'll be able to cast Panglacial Wurm when cracking a fetchland you got from the opponent's deck. If you have any targeting spells or abilities that only you can repeatedly use (like Darkblast ), or ways to exile it from your graveyard that only you can use (like Bone Dragon ) then Eternal Scourge can provide a lot of value.

You're probably wondering about how any or all of these ideas fit the theme of Shared Fate, and the answer is simple: unlike the traditional style, where you're trying to beat them with their deck, these ideas center around a Shared Deck; both you and the opponent will be playing your cards, and it doesn't really matter what's in their library. Sure, their cards give you more options, but the idea is that you can win without ever casting anything of theirs.

FroggyTroller on Selvala "Twiddlestorm Explorer" cEDH Primer

4 months ago

Hi SP3CTR3_chelts,

I think I might try Gaddock Teeg ; it seems good against a lot of the cEDH meta. I'm just concerned with it preventing my own spells from being cast.

As for Seedcradle Witch , I don't think its combo with only Wirewood Channeler makes it good enough. I'd rather play Sword of the Paruns if I wanted a combo piece that also is good at reusing Selvala, and I cut that a while ago for being to slow and mana intensive.

Finally, as fun as Panglacial Wurm sounds, I enjoy being friends with the judges and players at my LGS, and would like to not give them this headache of an interaction. In addition, it would only work once before people knew how to deal with it, and the free scry whenever I search my library doesn't seem worth the card slot.

Thank you for your suggestions!

SP3CTR3_chelts on Selvala cedh

4 months ago

Hi I have a very similar selvala deck, but i run a small amount of stax.

Gaddock Teeg i find is a great little interference piece and would definitely recommend considering it. even though i run cards that he stops, it definitely stops other people more than me and i can easily win when he is still on the battlefield.

Seedcradle Witch is my other recommendation. due to its white mana requirement it does only fully combo off with wirewood channelers but it is a good way of re using selvala a couple of times.

and lastly Panglacial Wurm ! This is the way to give your opponents a headache (and possibly a nearby judge). If you ever search your library when selvala is untapped look at the top card of your library (without changing the order as you look though) if you want it in your hand declare that you are attempting to cast Panglacial Wurm and tap for mana (including selvala). This will put the top card of your deck into your hand thanks to selvala. If you have enough mana it will be cast, if you do not as per selvalas ruling you can reverse the activation of all other mana abilities (not selvala's) and return the card attempted to be cast to its original zone (your deck) [for use later]. This is literally the best way to get a free scry. =

the rulings for both cards are here:

https://gatherer.wizards.com/pages/card/details.aspx?name=Panglacial%20Wurm

https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382357

SP3CTR3_chelts on Selvala "Twiddlestorm Explorer" cEDH Primer

4 months ago

Hi I have a very similar selvala deck, but i run a small amount of stax (i am still debating if all of the cards i use for it are worth it). Personally i have kept in the winters orb and Armageddon as it stops people without lots of mana rocks/mana dorks

Gaddock Teeg i find is a great little interference piece and would definitely recommend considering it. even though i run cards that he stops, it definitely stops other people more than me and i can easily win when he is still on the battlefield.

Seedcradle Witch is my other recommendation. due to its white mana requirement it does only fully combo off with wirewood channelers but it is a good way of re using selvala a couple of times.

and lastly Panglacial Wurm ! This is the way to give your opponents a headache (and possibly a nearby judge). If you ever search your library when selvala is untapped look at the top card of your library (without changing the order as you look though) if you want it in your hand declare that you are attempting to cast Panglacial Wurm and tap for mana (including selvala). This will put the top card of your deck into your hand thanks to selvala. If you have enough mana it will be cast, if you do not as per selvalas ruling you can reverse the activation of all other mana abilities (not selvala's) and return the card attempted to be cast to its original zone (your deck) [for use later]. This is literally the best way to get a free scry. =

the rulings for both cards are here:

https://gatherer.wizards.com/pages/card/details.aspx?name=Panglacial%20Wurm

https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382357

Rhadamanthus on Rule 110.5g question

6 months ago

Gift of Immortality isn't the best example, since state-based actions will erase the token before the triggered ability will resolve anyway. This rule was introduced to prevent unintended and unintuitive interactions with cards like Momentary Blink , where an object is moved from the battlefield to exile and back again all within the resolution of a single effect, or some bizarre corner cases involving token copies of Panglacial Wurm .

seshiro_of_the_orochi on Her Royal Fluffness

10 months ago

RxPhantom: thanks a lot for the awesome input. I really like all of these suggestions.

Pilgrimage and kodama's reach are perfect. It's just hard to decide what to kick for them.

My tower is in my k'n't deck...but goreclaw is great enough to put it over here. Good call!

Whiptongue is a weird card. I always think "yeah, powerful card", and then I look at it and it underwhelms me. Arbor colossus and especially ulvenwald hydra are great fits. As I only have colossus, I'll add that for now.

The three small creatures are cool, I'll add them if I can get my hands on bellower.

Regarding your questions:

I have only just played very few games with the deck, so I can't say too much about caller. In theory, it should be a blast. Bow of nylea has some great upsides for the deck: the combination of deathtouch and trample is ridiculous. Each of the four possibilities of the activated ability are useful here, and the chance to put a dead Panglacial Wurm back into the library is awesome. Revelation is one these spells that are great when you have a good board. As the deck is good at flooding the board and basically all of the creatures have power 4 or greater, it should draw a lot. Unfortunately, I added it after my last game with the deck, thus I can't be too sure here.

I hope I answered your questions accordingly. Is your goreclaw deck uploaded here? I'd love to have a look at it. Btw, if you like mine, an upvote would be very kind :)

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