Golgari Guildgate

Golgari Guildgate

Land — Gate

Golgari Guildgate enters the battlefield tapped.

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Golgari Guildgate Discussion

Gidgetimer on How Many Dual Lands Should …

1 month ago

I run 8-9 dual colored lands in 2-color decks and it works out fine for me. Many of them are tapped lands and that also works out fine for me. Realistically most people are not playing at a high enough level that the difference is going to matter. People like to talk about how bad the slow lands are in that they will not come in untapped on the first two turns and then proceed to run a mana curve that is more like a wall at 7 and an average cmc of 4.5+. Pick a lane. If you are going to complain about my Golgari Guildgate being slow, you don't get to also complain that the deck as a whole is too efficient and consistent. (Yes, I have had the same person make both complaints about the same deck.)

Like, if you really want to nerd out about it Pip density, color balance, how much non-land fixing you have, and what color (if any) that fixing is in will all play a role in how many dual colored lands you will want to run. A good starting point is 25-30% of your lands making both colors and then adjust from there depending.

Balaam__ on Sliver

3 months ago

Any suggestions offered would be contingent on how competitive/expensive you’re trying to make this. Legacy is a brutal, fast paced format with access to many of the most powerful and effective cards in the game. That’s also why it can quickly become exorbitantly expensive.

If this is somewhat budget oriented or more casual in nature, I’d recommend first shoring up your mana base. Lands that enter tapped like Golgari Guildgate and Skyshroud Forest should be the first to go; replacing them with similar cards that don’t enter tapped (Llanowar Wastes/Yavimaya Coast) will speed things up considerably, and are still cheaper alternatives to Tropical Island or Overgrown Tomb.

Mechanon on Glissa's artifacts (50$ budget deck)

1 year ago

Golgari Guildgate could probably be swapped for Command Tower . Other useful cards might be Darksteel Juggernaut , Bonehoard , Shambling Suit , Steel Overseer and Traxos, Scourge of Kroog . There's some pricey versions of some of these cards for a few bucks or more but there's also 50 cent versions.

multimedia on golgari elves

1 year ago

Hey, consider Sol Ring ? It's a staple mana rock in Commander. Consider less Swamps and more Golgari dual lands? Green mana is much more important than black. 11 Swamps really reduces the consistency of having a green source turn one for a green one drop mana dork. You don't want to draw all Swamps and no Forests.

You can speed up game play and help color fixing by adding more dual lands that can ETB untapped:

Others:

Several of these lands could replace lands that always ETB tapped: Foul Orchard , Golgari Guildgate , Jungle Hollow , Golgari Rot Farm . Elves of Deep Shadow is very helpful since can make black mana. Deathrite Shaman if playing multiplayer since can exile lands from opponents graveyards.

Good luck with your deck.

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