Golgari Guildgate

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Golgari Guildgate

Land — Gate

Golgari Guildgate enters the battlefield tapped.

: Gain or .

BossUltinuc on Golgari Elves (Commander/EDH)

5 months ago

Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.

One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?

Commander: - Abomination of Llanowar

Planeswalkers: - Freyalise, Llanowar's Fury - Tyvar Kell

Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves

Instants: - Putrefy - Golgari Charm - Murder - Village Rites - Grisly Salvage - Wrap in Vigor - Cast Down - Malakir Rebirth  Flip - Ghastly Demise - Infuse with Vitality

Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade

Artifacts: - Sol Ring - Arcane Signet - Commander's Sphere

Enchantments: - Elderfang Venom - Moldervine Reclamation - Prowess of the Fair

Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13

Gidgetimer on How Many Dual Lands Should …

8 months ago

I run 8-9 dual colored lands in 2-color decks and it works out fine for me. Many of them are tapped lands and that also works out fine for me. Realistically most people are not playing at a high enough level that the difference is going to matter. People like to talk about how bad the slow lands are in that they will not come in untapped on the first two turns and then proceed to run a mana curve that is more like a wall at 7 and an average cmc of 4.5+. Pick a lane. If you are going to complain about my Golgari Guildgate being slow, you don't get to also complain that the deck as a whole is too efficient and consistent. (Yes, I have had the same person make both complaints about the same deck.)

Like, if you really want to nerd out about it Pip density, color balance, how much non-land fixing you have, and what color (if any) that fixing is in will all play a role in how many dual colored lands you will want to run. A good starting point is 25-30% of your lands making both colors and then adjust from there depending.

Balaam__ on Sliver

9 months ago

Any suggestions offered would be contingent on how competitive/expensive you’re trying to make this. Legacy is a brutal, fast paced format with access to many of the most powerful and effective cards in the game. That’s also why it can quickly become exorbitantly expensive.

If this is somewhat budget oriented or more casual in nature, I’d recommend first shoring up your mana base. Lands that enter tapped like Golgari Guildgate and Skyshroud Forest should be the first to go; replacing them with similar cards that don’t enter tapped (Llanowar Wastes/Yavimaya Coast) will speed things up considerably, and are still cheaper alternatives to Tropical Island or Overgrown Tomb.

Mechanon on Glissa's artifacts (50$ budget deck)

1 year ago

Golgari Guildgate could probably be swapped for Command Tower . Other useful cards might be Darksteel Juggernaut , Bonehoard , Shambling Suit , Steel Overseer and Traxos, Scourge of Kroog . There's some pricey versions of some of these cards for a few bucks or more but there's also 50 cent versions.

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