Necromantic Selection

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Necromantic Selection

Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colours and types. Exile this.

Madcookie on Necromantic Selection and Hurl Through …

1 week ago

Tough question, but I do believe both should work.

For Necromantic Selection since they changed the rules for commander dying, it is now NOT a replacement effect, but a state-based effect, meaning it can be enacted whenever a player would get priority and that is not during a spell resolving.

Rule 903.9a If a commander is in a graveyard or in exile and that object was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone. This is a state-based action. See rule 704.

Since state-based actions are only checked after Necromantic Selection has resolved and the chosen commander is not in a graveyard, but back on the battlefield, the opponent can't put it back in their command zone.

Hurl Through Hell doesn't specify from which zone the card can be cast and since the command zone is public zone i.e not hand or library, the spell shouldn't lose track of the exiled object (the commander).

Rule 400.7h If an effect causes an object to move to a public zone, other parts of that effect can find that object. If the cost of a spell or ability causes an object to move to a public zone, that spell or ability’s effects can find that object.

That is all I could find, hope this helps. Cheers!

Voralnic on Necromantic Selection and Hurl Through …

1 week ago

Ok so, I have both Necromantic Selection and Hurl Through Hell in my Rakdos deck, they are both able to steal other people's creatures but I wanna know if they are able to steal commanders, I am not too familiar with how SBAs work and when they are checked.

When a commander is destroyed, they go to it's owner's graveyard, and then it's owner can decide if they stay there or if they go to the command zone. However, when Necromantic Selection destroys a commander, does it's owner get to send it to the command zone before the ability fully resolves and it tries to reanimate it as a zombie ? And if they do, Necromantic Selection destroyed the commander anyway, it doesn't specify if it needs to be in a graveyard or not so does it even matter if the commander stays in it's owner's graveyard or if it changed zones ?

Hurl Through Hell doesn't specify that you can only cast the creature from exile so I don't know if it cares about a commander moving from exile to the command zone or not.

Any explanation with rules attached to prove it would be VERY welcomed, thank you very much.

jarncards on StickMan

3 weeks ago

I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.

Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.

Blossoming Wreath,Gnaw to the Bone probably heal less than lifelink, and there's a ton of ways to give lifelink.

Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.

And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.

Moodmark Painter gives the +x/+x buff and is on a body Garruk Relentless  Flip flips into Garruk, the Veil-Cursed, but its tricky to make this one work

Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.

Mesmeric Orb,Stitcher's Supplier would be an amazing graveyard filler.

Zombie Infestation and Wild Mongrel is usefull for dumping creatures out of your hand

I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.

Life from the Loam and Bala Ged Recovery  Flip would be good helps for mana and options.

As long as you run Filth run Crop Rotation and Urborg, Tomb of Yawgmoth too since it will make every creature you have unblockable.

Deathrite Shaman would benefit from more fetch lands Marsh Flats,Verdant Catacombs,Misty Rainforest would help mana fix as well as throw more lands into your graveyard.

You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.

DreadKhan on Big Problems Require The Maddest Solutions

2 months ago

You could run Snuff Out over Price of Fame I suspect, I feel like if you have enough less picky removal it will rarely be a problem. For Phyrexian Purge, I wonder about one of those '3 damage wipes', I feel like Purge is a better selective wipe if you for some reason want someone to have creatures on board still, presumably to deal with whomever used to be the archenemy for you idk how political your groups get. I think Purge is probably a lot better than Fire Covenant if people run lots of beefy creatures in your area. If your group has zero politics, Necromantic Selection is pretty hilarious, having the only creature, and it being the best creature, is usually a good position to be in if everyone is purely in free-for-all mode.

legendofa on necromantic selection and spellskite

3 months ago

The word "target" doesn't show up in Necromantic Selection's text box, so it's not a targeted effect and can't be affected by Spellskite, or anything else that changes a target. (I'm assuming the Spellskite survived using a Welding Jar or Sheltering Light or something.)

Swebb87 on necromantic selection and spellskite

3 months ago

If I cast Necromantic Selection and my opponent controls a Spellskite, after the spell resolves and all creatures are destroyed, I can select a creature put into a graveyard this way. Two questions. 1) is that targeting a creature? 2) can my opponent activate their spellskite to force the target?

Lanzo493 on Paths of Pain Commander

8 months ago

When I think of Nagato, the card that comes to mind is K'rrik, Son of Yawgmoth since he uses his life as a means for power. Reminds me of Nagato and how messed up his body ends up being. But being mono black wouldn't let you represent his other abilities effectively. I would use Jodah, Archmage Eternal since he has that "I can do anything" feel that Nagato has with all of his insane abilities.

As far as the attractive and repulsive forcers are concerned, I think of Kira, Great Glass-Spinner, Erayo, Soratami Ascendant  Flip Mass Manipulation, Perplexing Chimera, etc.

The summoning Pain can be represented by Tooth and Nail, Genesis Wave, and the like.

Absorbing chakra sounds like Mana Drain, Draining Whelk, Plasm Capture, and Spell Swindle.

Mind's Dilation could work for reading a person's mind. There's also Sen Triplets.

Living Death, Necromantic Selection, Ruinous Ultimatum, Eerie Ultimatum, and many other cards can represent his control over life and death.

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