Necromantic Selection

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare

Combos Browse all

Necromantic Selection

Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

Necromantic Selection Discussion

Optimator on Nikki Borgees

4 months ago

"One-card wincons" to consider: Insurrection , Expropriate , Painful Quandary , Rise of the Dark Realms , Revel in Riches , Cut / Ribbons . Perhaps Clone Legion , Rite of Replication , Mogis, God of Slaughter , Hour of Promise , Blatant Thievery , Grave Betrayal , or Mind's Dilation .

The Chain Veil , Inexorable Tide , Contagion Clasp , and Contagion Engine maybe?

One thing to think about is getting Nicol Bolas flipped and maybe joined by the other planeswalkers and casting Obliterate , Jokulhaups , Devastation , or Decree of Annihilation . Almost guaranteed ultimates. Nicol Bolas, Dragon-God would be the best--proxy for now and include in first build?

Possible upgrades:

Boardwipes: Toxic Deluge , Black Sun's Zenith , Hour of Devastation , Decree of Pain , Curse of the Swine , In Garruk's Wake , Deadly Tempest , Evacuation , Nevinyrral's Disk , Last One Standing , Perilous Vault , Oblivion Stone , Kindred Dominance , Necromantic Selection , Subterranean Tremors

Removal: Capsize , Bedevil , Hero's Downfall , Chaos Warp , Kolaghan's Command , Reality Shift , Pongify , Rapid Hybridization , Vraska's Contempt , Rakdos Charm , Price of Fame , In Bolas's Clutches , Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Unstable Obelisk , Vandalblast , By Force , Shatterstorm , Hostage Taker , Yawgmoth's Vile Offering , Settle the Score , Dark Impostor , Hour of Glory , Sever the Bloodline , Silence the Believers , Spread the Sickness , Slave of Bolas , Electrodominance

Draw: (I would add Erebos once you're home) Patient Rebuilding , Phyrexian Arena , Greed , Arguel's Blood Fast  Flip, Notion Thief , Windfall , Mystical Tutor , Blue Sun's Zenith , Pull from Tomorrow , Stroke of Genius , Braingeyser , Mind Spring , Expansion / Explosion , Invoke the Firemind , Deliver Unto Evil , Augur of Bolas , Painful Truths , Fevered Visions , Search for Azcanta  Flip, Fact or Fiction , Dig Through Time , Treasure Cruise , Tidings , Thassa, God of the Sea , Day's Undoing , Reforge the Soul , Standstill , Deep Analysis , Necrologia , Steady Progress , Tezzeret's Gambit , Oath of Jace

Random utility: Ophiomancer , Metallurgic Summonings , As Fortold, Pendrell Mists , No Mercy , Stranglehold , Fated Return , Dark Intimations , Spellseeker , Sire Of Insanity , Thief of Sanity , Spark Double , Primal Amulet  Flip, Dragon's Hoard , Mystic Retrieval , Shreds of Sanity , Spelltwine , Ashiok, Dream Render , Torpor Orb , Baleful Strix , Darksteel Myr , Solemn Simulacrum , Wayfarer's Bauble , Vedalken Orrery , Saheeli, Sublime Artificer , Will Kenrith , Mana Geyser , Gem of Becoming , Thran Dynamo , Narset, Parter of Veils , Keranos, God of Storms , Thrilling Encore , Star Compass , Coldsteel Heart , Kazuul, Tyrant of the Cliffs , Ensnaring Bridge , Crawlspace , Expedition Map , Burnished Hart , Torment of Scarabs , Cruel Reality , Mnemonic Betrayal , Yawgmoth's Will , Bloodchief Ascension , Nightscape Familiar , Gonti, Lord of Luxury , Thaumatic Compass  Flip, Dreadhorde Invasion , Fraying Omnipotence , Thrummingbird , Viral Drake , Past in Flames , Mizzix's Mastery , Omniscience , Tainted AEther , Aid the Fallen , Deepglow Skate , Flux Channeler , Rings of Brighthearth , Silent Arbiter , Meekstone , Mudslide , Astral Cornucopia , Everflowing Chalice , Lethal Vapors , Sunbird's Invocation , Stolen Strategy , Maze of Ith , Spreading Plague , Merchant Scroll , Polluted Bonds , Black Market , Grave Upheaval , Memory Plunder , Pain Magnification

Beaters: Dragonlord Silumgar , The Scorpion God , The Locust God , The Scarab God , God-Eternal Kefnet , God-Eternal Bontu , Darksteel Colossus , Colossus of Akros , Visara the Dreadful , Tsabo Tavoc , Avatar of Woe , Balefire Dragon , Nicol Bolas , Hellkite Tyrant , Bladewing the Risen , Grave Titan , Inferno Titan , Steel Hellkite , Vampire Nighthawk , Torrential Gearhulk , Noxious Gearhulk , Combustible Gearhulk , Dominus of Fealty , Roil Elemental , Tidespout Tyrant , Kokusho, the Evening Star , Keiga, the Tide Star , Ryusei, the Falling Star , Wrexial, the Risen Deep , Etali, Primal Storm , Nezahal, Primal Tide , Tetzimoc, Primal Death , Dread , The Haunt of Hightower , Niv-Mizzet, the Firemind , Razaketh, the Foulblooded , Enigma Drake , Crackling Drake , Archfiend of Depravity , Sheoldred, Whispering One , Thing in the Ice  Flip, Niv-Mizzet, Parun , Sepulchral Primordial , Molten Primordial , Diluvian Primordial , Ob Nixilis, Unshackled , Sire of Stagnation , Utvara Hellkite

multimedia on Mono black

4 months ago

Hey, good start, but with Liliana as Commander consider expanding on the sacrifice theme? Sacrifice strategies with aristocrats can be good and powerful, but you need to commit to them with many sac outlets to make the payoffs for sacing creatures worth it. Cards such as Liliana herself, Pawn of Ulamog , Sifter of Skulls , Grim Haruspex , etc. are payoffs for sacing creatures, but they're lackluster without sac support.

Cards that are within your deck's budget to consider adding for sacrifice strategy:

Reanimation is a fine secondary strategy to use consider also expanding on it:

Other cards to consider adding:


Cards to consider cutting (no order):

gaarvaag on Scarab God EDH

4 months ago

Thanks for all the tips, already made a few changes to the deck now that I'm quite happy with. Still considering making more changes. I have now included Mind Stone and Basalt Monolith for more ramp. Also running Frantic Search , Careful Study and Ancient Excavation now.

I also added a few more lands that I can sack to get more value out of Crucible of Worlds , not looking to invest too much money in lands though because of the overall low impact of including those expensive lands ( Cabal Coffers being the only thing I might really want because of its high impact). Three sac lands was really not enough to justify Crucible of Worlds , honestly should've done something about that far sooner.

Going to consider putting Harvester of Souls in the deck, not going to invest in a Damnation however, a bit too expensive for what it does. More likely to run Life's Finale or Necromantic Selection instead if I feel like I need more boardwipes.

Wanted to mention why I run Unstable Obelisk . It's in the deck as a way for me to deal with non-creature permanents, it's more a removal spell that also acts as a mana-rock instead of the other way around. It's also a great bartering tool in my opinion (not to mention Ashes to Ashes is also kinda unattractive since I don't want to exile creatures, I'd rather have them die so I can Eternalize them with The Scarab God ).

I did end up cutting Soul Ransom , but the card was honestly used more to gain card advantage, I was totally fine with people discarding two and letting me draw two (basically Divination and Mind Rot for one card). You can even sack the creature in response to the discard, you still get the cards, but they don't get the creature back. Holding their commander hostage this way is in my opinion pretty good. If you don't draw cards off of it at least you get to have control of the creature, so win-win really (admittedly this card is way worse if they have cards they don't mind discarding in hand, but still, you at least draw two).

What I should've mentioned before is that I'm not too keen on running more tutors. Too many makes the deck too repetitive to play and more importantly, to play against. Friends have already complained about my life-drain combos being a bit much and happening too frequently.

Going infinite is not something I typically look to do either, which is why Gravecrawler is in the maybe section. I know he's incredible, but he kinda feels too easy to exploit, still on the fence about including him.

Overall thank you again for all your ideas, some of the changes you've suggested have helped already and I certainly have plenty of choices to consider now! Feeling a lot more con

PhotogenicParasympathetic on General problems with Deckbuilding

6 months ago

The answers to your questions vary more based on your deck than they do based on your meta.

If you are playing a control deck, 8ish counterspells is usually sufficient (providing you've got plenty of card draw to make sure they show it). I usually go for some selection of Disdainful Stroke , Arcane Denial , Counterspell , Negate , Essence Scatter , Dissolve , Sinister Sabotage , Swan Song , Commit / Memory and if you can afford them Pact of Negation , Mystic Confluence , Cryptic Command and Mana Drain . Important to remember that Cryptic is not as good in commander as it is in 60-card formats, and Force of Will is mediocre at best. If you are NOT playing control, don't play counters.

Board wipes, if you are playing a heavy creature based aggressive deck, should be zero. If you are playing control, three-four. If you're playing superfriends, 8-9. At least two of Wrath of God , Day of Judgment , Supreme Verdict and Damnation should always be the first ones you put in, followed by Merciless Eviction , Blasphemous Act , and Austere Command then some selection of Cyclonic Rift , Evacuation , AEtherize , Settle the Wreckage , Fumigate , Kaya's Wrath , Chain Reaction , Akroma's Vengeance , Terminus , In Garruk's Wake , Necromantic Selection , All Is Dust and Kindred Dominance . Prioritize your picks to 1) be cheap so you aren't restricted from casting them and 2) be flexible - Merciless Eviction and Austere Command should be high pirority picks, and things that bounce/tuck/sacrifice are good for indestructibility.

As for spot removal... play little to none. Unless your deck focuses on it, it's fairly weak. I'd run things like Hero's Downfall / Vraska's Contempt / Beast Within / Swords to Plowshares / Path to Exile because they are cheap, flexible, and can deal with hard-to-answer permanents, but I wouldn't typically run more than two-three in a deck. The exception, of course, is right here: Shameless self promotion.

Remember that you're playing in multiplayer pods. If you spend one card to answer an opponent's one card, you're down by the two cards your other two opponents didn't have to spend. That makes both spot removal and counterspells much worse than usual. Board wipes are by far preferable to both options.

HongerigeHenry on Zombie Tribal

7 months ago

ColonelCreampuff, thanks for your comments! You are totally right regarding the high cost creatures, as Josu Vess, Lich Knight is also playable for 4 mana (and probably wins the game at 10), and Lim-Dul the Necromancer & Rot Hulk are so powerfull in combination with the Zombie Tribal theme, I decided to keep them. I did replace Overseer of the Damned for Grimgrin, Corpse-Born , thanks for the tip!

Furthermore, replaced Necromantic Selection and Plague Wind with Bontu's Last Reckoning and Diabolic Intent which will also provide the answers I need but are easier to cast.

Again thanks a lot for the advice! :)

ColonelCreampuff on Zombie Tribal

7 months ago

First off, I love both the choice in tribal as well as the commander! As someone who has been running and refining a zombie tribal deck for a couple years now, I can see that you've got some great choices in there. From what I noticed, (on the mainboard, I didnt check too much of the sideboard,) you fell into a bit of a zombie tribal trap. There are a lot of cards that create soooooo many zombies that it feels wrong to not run them. But in my experience, you never really have all the mana to use these big swinging spells effectively. Josu Vess, Lich Knight is a great example of a card that would pretty much close out a game, except she sits in hand and never really gets to the point where you can kick her. There are just a lot of cards that you can't get out cuz dimir just doesn't get the kind of ramp to run them. The cards that i would say fall in this too expensive to be worth it category are Josu Vess, Lich Knight , Lim-Dul the Necromancer , Overseer of the Damned , Rot Hulk is a really good card and might just push that boundary of good enough to be worth the mana, I'd keep it in and see how the deck feels, In Garruk's Wake , Kindred Dominance , Necromantic Selection , and Plague Wind . The last four are tremendous board clears, but are not really worth the mana for it when you could throw in some sacrifice fun stuff to clear out an opponents board, because The Scarab God basically means that no matter the creature, you'll essentially always have two. Again, this is a pretty easy trap to fall into, it just makes the game unfun when you sit on these huge uncastable spells.

Beyond that, there are some card choices that are maybe a bit meh, but frankly it just isn't the end of the world. One suggestion that I feel duty bound to make is Grimgrin, CorpseBorn. With tokens, he is unstoppable, and if you have The Scarab God out, you can bring back anything that you sack to Grimgrin. One last note as well is to be careful with the amount of non-zombie creatures in the deck. It comes back to bite you more often then you'd think. Overall, this is a great deck and there's even some cards in here that I plan on adding to what I thought was an optimized deck! Definitely a +1 and I'm interested to see where your deck goes from here!!!

thirstythirstin on Mikaeus, the Unhallowed

7 months ago

You have a lot of sorceries. They're not necessarily bad, but they are taking up space where zombies could be. You can get rid of innocent blood (use fleshbag marauder instead), aether snap, twilight's call, life's finale

You don't really need vensor's journal or whispersilk cloak. You don't really have big creatures that do anything on combat damage to a player.

For instants I think tendrils of corruption, grasp of darkness, murder, go for the throat, and doom blade do well in mono black

And you got some jank creatures. What is that vulture? no. No dross hopper, no gangrenous zombies, no zombie brute, gutless ghoul is kind of crap, you have a lot of things with activated abilities and I just don't think you're going to be using them that much.

You also don't have card draw. You have a sign in blood and that's it really. Black has some good pay with life card draw cards.

You have the sanguine bond/exquisite blood combo, but your sanguine bond is completely useless. You don't gain any life except from vensor's journal and you don't have much card draw, so it's not going to do much.

Good zombie cards to add: Fleshbag Marauder (so good with mikaeus) Ghoulcaller Gisa Ghoulraiser Graf Harvest Grave Betrayal Grave Defiler Graveborn Muse Gravecrawler Infernal Caretaker josu vess Liliana's Mastery Lord of the Accursed Maalfeld Twins Necromancer's Stockpile Necromantic Selection Noosegraf Mob Open the Graves Grave Titan Liliana's Reaver Cadaver Imp Corpse Connoisseur Accursed Horde Archdemon of Unx cemetary recruitment Cryptbreaker Diregraf Colossus Doomed Dissenter Empty the Pits (is hilarious) Ever After Overseer of the Damned Plague Belcher Rakshasa Gravecaller Relentless Dead Risen Executioner Rot Hulk Shepherd of Rot Stir the Sands Zombie Infestation

I think I have some of these. You can have them if I do

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Necromantic Selection occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.16%