Necromantic Selection

Necromantic Selection

Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colours and types. Exile Necromantic Selection.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Necromantic Selection occurrence in decks from the last year

Latest Decks as Commander

Necromantic Selection Discussion

dritchie on No time to rest – Drana, Reanimator (Primer)

3 weeks ago

I see a lot of things that dont synergise very well or cost far too much mana, i would remove Meteor Golem for Artisan of Kozilek i know its slightly more mana but has more versatility and more power. Nirkana Revenant id say is a must because she gives you more mana and can one hit someone, Reanimate , Rise of the Dark Realms , Sepulchral Primordial , Puppeteer Clique , Geth, Lord of the Vault , Chainer, Dementia Master

Malakir Rebirth  Flip has no real value in this deck id remove this for Sudden Spoiling or Tragic Slip or Entomb . you need some lower mana tutors at the like Diabolic Tutor , Vampiric Tutor , Exsanguinate would be good to help balance the life. board wipes like Necromantic Selection , Decree of Pain and Black Sun's Zenith . Nim Deathmantle . things like Grave Pact woundn't be a bad idea to add. Mortuary Mire and Crypt of Agadeem

sorry i feel like ive just ripped apart the deck

Optimator on Frugal Faeries

1 month ago

You have Flood of Tears --also consider Wash Out , Devastation Tide , and Fade Away . Crux of Fate and Deadly Tempest are good budget board-wipes ("wraths") as well. Necromantic Selection is expensive but it has the upside of being able to steal a commander. In Garruk's Wake and Plague Wind are budget too but they're sooo expensive, mana-wise.

I would switch Doom Blade for Control Magic , personally.

Jonesbond49 on Zombie Tribal

3 months ago

I've decided to make more than one list but each one should be helpful to you in the future. Also, you don't need to put in all these cards. There are too many here for you to fit in the deck.

Liliana cards:

Liliana, Death's Majesty (can be a board wipe but don't count on it), Liliana, Dreadhorde General (also doubles as amazing card draw), Liliana, Heretical Healer  Flip, Liliana, the Last Hope, and Liliana, Untouched By Death (has a removal ability).

Zombie tribal cards:

Shepherd of Rot, Lord of the Accursed, Risen Executioner, Relentless Dead, Field of the Dead, Undead Augur (also card advantage), Havengul Runebinder, Stitcher Geralf, Gleaming Overseer, Call to the Grave (rude card), Endless Ranks of the Dead (my favorite zombie tribal card), Graf Harvest, Graveborn Muse (also card advantage), and Josu Vess, Lich Knight.

Never/Return is zombie themed removal.

Necromantic Selection is a zombie themed board wipe.

Ramp cards:

Dimir Signet, Talisman of Dominance, Charcoal Diamond, Sky Diamond, and Fellwar Stone.

I hope this helps!

shivanlord on

5 months ago

Solid, but your short game is going stuggle. Commander games are faster now and having a high costed voltron deck doesn’t feel like it’s going to get there. I think having small creatures in the interim, will help protect you in the early game. At least with white you have all the Ghostly Prison effects to help protect somewhat early but black doesn’t have those.

Or going the route of even more single target removal might work better, I also think a Toxic Deluge can go a long way over Necromantic Selection, which seems too slow, the reanimate effect isn’t that necessary.

The rituals aren’t great in multiplayer, 1 removal spell basically negates those, as I imagine you’ll really only use them to get your general out faster. But drawing them late game is a major feels bad.

Many of the enchantments you have, could be cut for more creatures or removal, as equipment already go a long way as repeatable voltron pieces.

You may also want to add a couple more mana rocks, just to accelerate your plan, but things like Thran Dynamo isn’t really built for a deck like this in its current form, as you don’t have a ton of big mana spells, sticking to two costed mana rocks are usually best. It’s likely an error that I have it in my list but I’ll need to test more.

Hopefully some of this helps ya out. My list isn’t perfect but maybe it’ll give ya some ideas. Infectious Steel

Tylord2894 on Can you interact with a …

7 months ago

There are only a few cards that can interact with a commander due to the rules change. Necromantic Selection is one of them.

Provided that someone doesn't want their commander in the graveyard, they will get a chance to move their commander when state-based actions are checked and performed. This happens before anyone gets priority. This happens anytime after a non-mana ability or a spell resolves. For example, if I cast Murder targeting your commander, it will go to the graveyard during the resolution of Murder and will go the command zone when SBAs are performed.

So, you need an effect that will kill and steal a creature during the resolution of the same spell/ability (such as Necromantic Selection).

Hope this helps!!

Vash13 on Geth

10 months ago

Sheoldred, Whispering One, Mikaeus, the Unhallowed, Triskelion,Phyrexian Devourer, Grave Pact, Necrotic Ooze, Magus of the Abyss, Black Sun's Zenith, Necromantic Selection, I think would all play nicely here plus many more since mike is the key to tons of mono black combos, but wow what a crazy commander, it almost reads "whether I win or not, you won't like me" lol

vomitpile on Otrimi Mutate

11 months ago

JUNDforDaWin there’s definitely not enough removal and I think Decree of Pain, Necromantic Selection and Cull the Weak would be good additions. Room is tight currently and this is the draft still, haven’t tweaked the numbers yet.

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