Momentous Fall

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Momentous Fall

Instant

As an additional cost to cast Momentous Fall, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Grind on Meren

2 months ago

cool deck!!! it looks great.
a couple comments:
I prefer Caustic Caterpillar and Reclamation Sage over acidic slime because of lower mana cost. the caterpillar is great because you can recur him and he sacs himself.
i prefer Regrowth to restock as 2 mana is much easier to pay than 5.
having sac outlets is very important to meren, High Market is decent, as is Viscera Seer.
having recurrable creatures that double as removal is great for controlling the board. some options are: Big Game Hunter, Nekrataal, Bone Shredder, Plaguecrafter, Demon's Disciple.
creatures with innate recursion are useful, i like Reassembling Skeleton.
some great low mana value enchantments: Phyrexian Reclamation, Animate Dead.
it's good to pack draw spells, some to consider, Life's Legacy, Momentous Fall, Rishkar's Expertise, Skullclamp.
last comment, more ramp is good, and boardwipes might be helpful. Decree of Pain is solid because it can draw you a ton of cards. and lots of good ramp in green out there, i like to run 10 ramp cards. Wood Elves can fetch you Haunted Mire, 2 mana ramp like three visits and nature's lore are good, or cultivate and kodama's reach are solid performers. when deciding what to cut, i look at the top of the mana curve. having fewer 5, 6, and 7 drops will help make your early game more consistent and will make your deck more competitive.
anyway just some thoughts, hope it helps and keep on having fun!!!

IHATENAMES on Her Royal Fluffness

2 months ago

Cool concept! Gorclaw does great work.

Ideas

Traverse the Outlands power based ramp

Momentous Fall or Greater Good type effect draw equal to power.

Tanuki Transplanter equipment creature

Crow-Umbra on My Viper Don't Want None Unless You've Got-

2 months ago

Thank you for the suggestions SufferFromEDHD. After some consideration I decided to swap out Karametra's Acolyte for Questing Beast (I have a copy in my binders), and Utopia Sprawl for my copy of Birds of Paradise from my recently recycled Brokkos, Apex of Forever deck. I liked Utopia Sprawl since it dodged most of the removal that Mana Dorks are most susceptible to. Is it necessary for a mono-green deck? It's debatable, but I'm usually happy to draw into it early on.

I like Life's Legacy because of its low CMC, although I do like that Momentous Fall is an instant, but don't currently own a copy. I do have a copy of Greater Good though.

I picked up Hall of Gemstone for about $5 a couple of years ago, and was surprised when I saw what its new price is. It's a good card, but I can understand why other players might omit it from their lists between the its effect and the price tag.

As for your other suggestions, I don't currently own copies of any of them, but will consider them a bit more. I'm planning on picking up cards for other decks in the next month or two, but had this deck as one of the lowest in my consideration for new upgrades aside from maybe a Silverback Elder

SufferFromEDHD on My Viper Don't Want None Unless You've Got-

2 months ago

Thank you for running Hall of Gemstone in your mono green deck. Far too many users on this site leave it out and it always bothers me.

With all those basic forests I think Dust Bowl would be more useful than Field of Ruin

Instead of Life's Legacy what about Greater Good or Momentous Fall?

Green Sun's Zenith + Dryad Arbor + Natural Order = one of the strongest mono green combos

Is Utopia Sprawl necessary in a mono green deck?

Questing Beast should be in the main.

jarncards on StickMan

3 months ago

I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.

Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.

Blossoming Wreath,Gnaw to the Bone probably heal less than lifelink, and there's a ton of ways to give lifelink.

Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.

And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.

Moodmark Painter gives the +x/+x buff and is on a body Garruk Relentless  Flip flips into Garruk, the Veil-Cursed, but its tricky to make this one work

Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.

Mesmeric Orb,Stitcher's Supplier would be an amazing graveyard filler.

Zombie Infestation and Wild Mongrel is usefull for dumping creatures out of your hand

I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.

Life from the Loam and Bala Ged Recovery  Flip would be good helps for mana and options.

As long as you run Filth run Crop Rotation and Urborg, Tomb of Yawgmoth too since it will make every creature you have unblockable.

Deathrite Shaman would benefit from more fetch lands Marsh Flats,Verdant Catacombs,Misty Rainforest would help mana fix as well as throw more lands into your graveyard.

You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.

legendofa on How is Camaraderie a Bend?

3 months ago

Skagra42 Which part of Shamanic Revelation do you think is the bend?

As I see it, Collective Unconscious and Regal Force show that can draw cards based on number of creatures, although it's more typically based on power, like Greater Good or Momentous Fall. Both Unconscious and R.Force might also be bends, but I don't think they are.

Momentous Fall bring us to the life gain side. ability to gain big chunks of life has quite a bit of precedent, with cards like Blossoming Wreath, Nourish, and Wandering Stream. Gaining life based on power has become more prevalent recently, but has been around since at least 2006, with Gristleback, and Feed the Pack was printed just before Shamanic Revelation.

Furthermore, S.Revelation has been reprinted in eight different products, and is virtually a staple for precon Commander decks. I don't think a bend card would receive that much exposure, but that's entirely my speculation.

So my interpretation is that while the individual parts may not come together often, every part of Shamanic Revelation is acceptably , with established and demonstrative precedent. is probably the second or third best color for both drawing and life gain, but it's reasonable for it to do both.

marco-online on Hosenfurz

4 months ago

Ok I just realized I can not edit that comments :) since the gameplan looks now clearer to me I would change some cuts and make some other suggestions.

Caller of the Pack Very expensive, After you tapped out and if it sticks ( survives one whole round ) you only got more fatties out of it and the tokens will leave the field then!. -> Armada Wurm costs less, has more devotion towards your gods Karametra, God of Harvests, Heliod, Sun-Crowned and the token sticks

Zendikar Farguide Unplayable mediocre evasion. no synergy. Thats just bulk. -> replace this with Thragtusk with the same cost you get a token and life gain

Impervious Greatwurm is strictly MORE-WIN. -> Instead of a meaningless fatty I would include a fatty that helps at least your creatures and tokens ( If you manage to fokus on something here.. ) Elesh Norn, Grand Cenobite

Nyx-Fleece Ram slow and only viable in enchantress or lifegain ( well seems you would like lifegain ) I would suggest Authority of the Consuls instead. No one want to kill Authority of the Consuls and it triggers all the time I have seen it. There is also Soul's Attendant in creature form but the enchantment is stictly better ( it sticks around as an engine )

Trudge Garden this card is just playable if you commit more to lifegain... so yeah lets do that. dont cut this anymore pls.

Conclave Guildmage This fragile setup card has no synergy rate. Token 4cmc to expensive and tapping for trample is something you will mathematically never really benefit from. I would replace it with some real oomph here -> The Great Henge ( Its really broken )

Jewel Thief is pure garbage for green ramp. You play green man. USE IT BETTER -> I would to another ramp which is also a library fix and lifegain. good ol Courser of Kruphix

Heal the Scars is way to expensive to hold back for a battle trick. Unplayable. -> If you want stuff like that I would let it die and play -> Momentous Fall. Can also be used If it would die in your combat step.

Mirariis unplayable here. dead card. That fits in a blue wizard spellslinger/artifact deck consider the very versatile Knight of Autumn

There is Blossoming Sands or Graypelt Refuge to have more chance of lifegain triggers

Trelasarra, Moon Dancer as far as the math went ( or is ) you dont get any meaningfull recursive life but you can try him would not cut him anymore.

Second Harvest This is a card just playable if you commit 100% towards tokens. Dont make the deck bad Instead of a WINMORE play WIN. You dont want to pay 4mana for cloning one or two 1/1 or 2/2 tokens -> I would replace it with Archangel of Thune

Growing Ranks This is a card just playable if you commit 100%% towards tokens. you could replace it with some of the horses like Crested Sunmare

Knotvine Paladin maybe you misread this it does not get a +1/+1 counter it just gets +1/+1 until end of turn. This card has no synergy anf if you think it gets big because of all the creatures you have then its MORE-WIN - replace it with some protection (lacking in the deck) Heroic Intervention

Loxodon Smiter this card is just a vanilla 4/4 for you No one lets you discard this there is no reason for it replace it with protection (lacking in the deck Teferi's Protection

Murasa Rootgrazer only viable for a landfall deck. - replace with more protection Dauntless Escort note that sac: is instant speed when i is on the field.

Chatterstorm unplayable. this is no storm/spellslinger deck at all. Random suggestion here you like mean ones like Hornet Queen dontu

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