Momentous Fall

Momentous Fall

Instant

As an additional cost to cast Momentous Fall, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Latest Decks as Commander

Momentous Fall Discussion

Sephyrias on Phylath

3 months ago

Mossfire Valley is a decent budget land and Highland Forest is tutorable. I also like Blighted Woodland , Warped Landscape and Guildless Commons this deck. Don't think you need Reliquary Tower here though.

The proliferate cards like Retreat to Kazandu, Bloom Hulk, Vorinclex, Stumpsquall Hydra, Pridemalkin and Managorger Hydra don't fit so well to Phylath in my opinion. Going wide instead of big will get you better results. All you want in this deck is card draw, interaction, a lot of land ramp and some mass-pump spells. When cutting these cards, I'd also take out Inspiring Call, Soul's Fire, Thud and Fling. Plummet doesn't strike me as good enough. Kazuul's Fury can maybe work because it doubles down as a land. Gruul Locket, Wayfarer's Bauble, Commander's Sphere and maybe even Gruul Signet and Thought Vessel can be cut for more land ramp. I would even disregard single target protection like Swiftfoot Boots. Your commander dying is sometimes even advantageous, because then you can cast it again to get another bunch of tokens, similar to how Prossh, Skyraider of Kher can play.

Here some nonland cards that I'd definitely add either way:

Beanstalk Giant , Predatory Rampage , Nature's Claim , Impact Tremors , Momentous Fall , Overrun , End-Raze Forerunners , Rampaging Baloths , Abrade , Valakut Exploration , Heraldic Banner , Farhaven Elf

I personally like Creeperhulk and Gigantomancer , because they increase creatures' base stats, so Pylath's +1/+1 counters up the target's power even more. Very easy to get a handful of 10/10 plants this way. Vitalizing Wind can also win you the game, but costs a lot of mana upfront. Wort, the Raidmother can come in handy too. If you can afford it, Greater Good does very well in this deck as card advantage engine.

Quickspell on Non-Creature Naya Card Draw?

3 months ago

I'm looking for Naya colored card draw in a few-creatures-deck.

My Atla Palani, Nest Tender contains only 10 selected creatures, most of them huge like Avacyn, Angel of Hope , Ulamog, the Ceaseless Hunger , and Blightsteel Colossus .

Since there are so few creatures, most green card draw engines like Beast Whisperer , Guardian Project , Greater Good , or even The Great Henge is pointless and will barely trigger.

I am running one cantrip ( Explore ), Harmonize , and also Sylvan Library . The best card is probably Skullclamp with Atla's tokens and I am running Steelshaper's Gift specifically to fetch it.

Otherwise I'm running Garruk, Primal Hunter (for it's -3), Hunter's Insight , Momentous Fall , and Soul's Majesty that can draw a huge amount of cards once the huge creatures are out. But unless I get to that point, I won't be drawing cards.

How can I access more card draw/ card advantage under these circumstances?

DevoMelvminster on The Power of Draw

4 months ago

MLS91 Yeah, I get that it can draw a card, but there are tons of 1 and 2 cmc ramp in the deck that can be dropped after playing Skyshroud Claim and paying the same cmc for tapped mana doesn’t seem worth the ability to cycle it to me.

Used to run Nissa, Who Shakes the World and just cut her because once i’m at 5+ mana I want to be playing big bois, not more ramp. That being said I do run Traverse the Outlands and that is just because it’s pretty easy to just grab ALL of my basics with it... that and it’s a power matters deck and I wanted to put every “equal to the greatest power” kind of card in I could. Either way, she’s always in and out of rotation. I’ll slot her into the maybe board to represent that.

Priest of Titania is great, but both Karametra's Acolyte , and Selvala, Heart of the Wilds get me huge mana more reliably. Don’t really need another big mana dork.

Protean Hulk is basically for grabbing Loaming Shaman to shuffle my graveyard back in. With an instant speed sac outlet ( Momentous Fall , Greater Good , etc.) I can do it whenever I need to keep from decking myself. It can also grab any of the big mana dorks and removal ( Reclamation Sage , Kogla, the Titan Ape ). Last but not least it can grab various win cons (most notably Mossbridge Troll ) while also just being big enough that it doesn’t feel dead outside of those uses.

As for the rest, I have all of those in a competitive green deck I am working on and didn’t want to buy em all again, nor did i want to have too many tutors when I can just draw through my deck instead. That’s way more fun!

Thanks for the ideas! Some are certainly worth it if you want to tune the deck up a bit.

WhiteTrashMagic on A GRUUL-ing X-perience (OVERKILL)

4 months ago

Profet93 honestly Arena sucks, but as i have limited creature removal as it is, i like having it as an option. Khenra Charioteer has actually worked out really well for me, it would be a hard cut, it was easier to cut Momentous Fall for finale than khenra. i get told to add green sun and Genesis Wave and Genesis Hydra all the time. and to be honest with you that's what i thought of when you said greens sun's, green sun would't be that bad in here.....but im pretty damn happy wiht how this is playing. i try not to have too many tutor effects, as my mardu alesha deck has burned me out on tutoring and shuffling every....single.....turn......it's nice trying to just play topdeck for the most part

Osbert on Morophon eldrazi stomp

5 months ago

Your deck will be a bit slow to start up because you're running 3-4 CmC ramp so if you wanted to speed up the deck start replacing Explosive Vegetation and Vastwood Surge with Rampant Growth , Into the North , Farseek , Nature's Lore , or Three Visits .

You also aren't running many draw spells which is concerning. since you're going stompy I highly suggest the draw spells that care about power like Rishkar's Expertise , Return of the Wildspeaker , Garruk, Primal Hunter , Life's Legacy , Greater Good , Momentous Fall , etc.

Of your whole list of creatures i would only consider cutting 2: Desolation Twin and Essence Depleter . Twin only get's you a token if cast so it doesn't play nice with the cheaty effects and Depleter isn't a needed combo piece if you have access to Dimensional Infiltrator .

Profet93 on Atarka, World Render: Double Dragon

5 months ago

Forkbeard

I am not addressing dragon choices in this comment, but I think we should discuss them later

+1 Potential cuts include winmore cards such as....

Kiki-Jiki, Mirror Breaker - Most people just remove him in response. How often do you get a real benefit out him. How often do they just leave a dragon for you to copy?

Sarkhan's Triumph - Nice as an instant, but how often do you find yourself tutoring for dragons under 6 cmc? Fierce Empath as a body on the ground might be worth considering.

Gratuitous Violence - BEST case, you cast haste enable with ramp early on. Cast this, then commander. Worst case, you spend a turn to cast it get beat in the face. You play your dragon, they remove it. Cutting high CMC cards like this and the others below with lower the CMC avg of your deck and not making you as reliant upon cards like Purphorous or Sneak attack or massive mana acceleration such as Mana reflection in order to produce continuous threats.

Fiery Emancipation - See above

Asceticism - I actually like this card a lot, not even sure if should be cut. But it faces a similar problem to the above cards, these are all expensive enchantments.

Reflecting pool - Only gives you mana you already have, better to swap with Bonders' Enclave

Given I only see about 5 sources of card draw, potential inclusions are as follows.....

Harmonize - Simple standard draw, nothing too flashy.

The Great Henge - Draw and ramp that beefy dragons help pay for

Ancient Tomb - Ramp

Selvala, Heart of the Wilds - Ramp and draw

Castle Garenbrig - Ramp

Rishkar's Expertise - Very powerful if it goes off. A bit of a gamble and while I usually ignore gambles, the upside is too powerful to ignore

Momentous Fall - Draw and lifegain, saved me many games. Be wary of blue players as sac is additional cost to cast

Life's Legacy - Similar to above but no lifegain and sorcerry speed. Best used when you know your opponents have removal but you still have priority. Its also easier to cast a dragon and then this as opposed to holding mana for momentous (or any card draw spell that matter). Again, beware of blue.

Overall, I really like this deck (and your name). If you were to add some ramp and card draw, I feel the deck would function more smoothly.

Be sure to let us know in your description (and here) your budget per card, your playgroup power level, etc....

Osbert on Morophon Eldrazi balanced

5 months ago

For the Stompy version I would start by cutting Ruination Guide, Pitiless Plunderer, Sifter of Skulls, Blight Herder, Brood Butcher, Emrakrul’s Hatcher, Catacomb Sifter, Drowner of Hope, Awakening Zone, Etchings of the Chosen, Eyeless Watcher.

If you put in Rings of Brighthearth it combos with Basalt Monolith to make infinite mna. Both Monolith and Rings are 3 CmC and artifacts so they are tutorable with the same tutors you have in here for Fist of Suns. With infinite colourless mana Dimensional Infiltrator will be able to exile your opponents libraries, Essence Depleter can drain out the table, and Prophet of Distortion will let you draw your library. Rings doesn't have a lot of synergy with other cards in your list BUT if Golos was your commander it has a seriously powerful ability that would be awesome to copy.

Eternal Scourge + Food Chain is another combo you can consider which will make infinite COLOURED mana for creature spells and have infinite EtB and LtB triggers so this will end a game with Flayer Drone or Vela the Night-Clad in play. If you wanted to abuse the mana you would need Cloudstone Curio or a non-eldrazi bouncing creature as all the eldrazi bouncers are processors and it is unlikely your opponents will have an infinite pile of exiled cards.

I suggest adding in Pathrazer of Ulamog , Barrage Tyrant , World Breaker , Dread Defiler , Endless One , Not of This World , Rapacious One , Reality Smasher , Thought-Knot Seer , Ulamog, the Infinite Gyre , Ulamog's Crusher , & Vile Redeemer as suitable eldrazi stompy options. Barrage Tyrant and Dread Defiler get a special mention because Fling is an amazing effect that can give you the reach you need to close out a game or off a player hiding behind a pillowfort.

Here is a list of support cards off the top of my head: Sarkhan's Unsealing , Temur Ascendancy , Commander's Plate , Mana Maze , Cultivate , Kodama's Reach , Rampant Growth , Ugin, the Spirit Dragon , Everflowing Chalice , Thran Dynamo , Rishkar's Expertise , Return of the Wildspeaker , Garruk's Uprising , Hunting Grounds , Sneak Attack , Animar, Soul of Elements , Mana Geyser , Mirari's Wake , Ugin, the Ineffable , Show and Tell , Terror of the Peaks , Warstorm Surge , Alena, Kessig Trapper , Ilysian Caryatid , Momentous Fall , Greater Good , Sacellum Godspeaker , Selvala, Heart of the Wilds , The Great Henge , Eldritch Evolution , Energy Tap .

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