Momentous Fall

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Momentous Fall


As an additional cost to cast Momentous Fall, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

artaud21 on Azusa High Power

2 months ago

Hi kikimaki, Azusa is my deck of choice from the very beginning I started playing Commander (it was after original Kamikawa block so figure) so I may have some experience playing it. I know it's explosive and it can score wins even at cEDH tables but only if properly built. 60 lands is little overkill but it's also more fun I guess. Anyway you need to speed it up if you seek optimal build. Green Sun's Zenith + Dryad Arbor, Crop Rotation or even Elvish Spirit Guide will allow T2 Azusa which is huge if you'll be able to drop more lands each consecutive turn. You're right about card advantage and you cannot do much about it except to focus on one or two draw engines green allows (not mentioning silver bullets like Sylvan Library). First are power-matter spells like Momentous Fall, second lands that draw cards like War Room or Mikokoro, Center of the Sea. Your creature selection is fine but you miss few important utility creatures like Seedborn Muse or Lotus Cobra. I see you don't use fetches - it's probably of budget reasons but you should invest in them anyway if you plan on taking Azusa into next level ;)

BlackoutX on Lathiel's got gains

4 months ago

Lets start with a list of easy cuts from a deck like this, Nearheath Pilgrim, Predator Ooze, Abzan Battle Priest, Archon of Sun's Grace, Oketra the True, and Pounce.

Legion's Landing  Flip This card is good in white decks since they need ram, your in green so it doesn't matter nearly as much. Dawn of Hope is another card good in white bad in green (even with the synergy) and the same with Cosmos Elixir.

Some good card draw for your deck would be cards like Greater Good, Rishkar's Expertise, Momentous Fall, and Life's Legacy these all work very well with a big creature strategy and especially well with cards like Ajani's Pridemate or a less budget option Ajani, Strength of the Pride.

Greens most powerful attribute is its land ramp due to it being very hard to interact with. Unless you are running a three-drop commander that you really need out right away you shouldn't be relying on mana dorks. Cards like Harrow, Three Visits, and Primal Growth are exemplary due to getting untapped lands while still being on curve for a four-mana commander. Cards such as Rampant Growth or Roiling Regrowth are still good but come with the downside of getting tapped lands.

I also personally like Wild Growth and Utopia Sprawl although they aren't actually land ramp, they can be used with Arbor Elf (one of the only man dorks that I would still suggest running) to get even more value.

Another thing that you should get for this deck is some protection for your commander, the easiest options for this are Lightning Greaves and Swiftfoot Boots.

Lastly I would suggest running, Daxos, Blessed by the Sun, Nesting Grounds and Karn's Bastion due to the synergy with your deck

KBK7101 on Her Royal Fluffness

4 months ago

Goreclaw is such a great card. I have one in basically any big fatty creature deck with that I have. I do have a few (kind of unoriginal) suggestions, though.

Woodland Bellower synergizes really well with Fierce Empath. It seems like it would be the kind of card that's either been in the deck before and then cut or just not your preference, though. Momentous Fall probably suffers the from same fate?

Guardian Augmenter works best in partner decks in my opinion, but any green deck should at least take a look at it to see if it works for them.

Vernal Bloom is another mana doubler. Only for forests, though, which doesn't seem to bother you any!

Hope the deck hits 100 upvotes soon!!

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

4 months ago

If I can suggest something, Mirri, Weatherlight Duelist is great in a deck where you can tap and untap her at will, but not here. If you want some protection from attacks, Ghostly Prison and Reconnaissance serve you better (activating Reconnaisance during your "end of combat" step effectively gives your creatures vigilance).

I see you run Akroma's Will, Boros Charm, Heroic Intervention and Flawless Maneuver. Unless you play in a boardwipe-heavy meta, you can remove the Charm and Intervention for Gamble (if you can trade into it) and Helm of the Host. 9 mana is expensive to tech into, but it is a instant win condition with many of your cards, unlike Soul Foundry.

How reliable is Momentous Fall in your deck? The more I play, the more I value repeated draw on permanents (like Keeper of Fables) over single-use instant or sorceries (and I started as a blue control mage - dark times indeed). But if the Keeper is not working for you, bring back Eladamri's Call to get the creature you need from your deck, even if it is just to ramp into Ghired.

Lastly, unless you play against nonbasic land hate, I believe you should include Gavony Township, and Kessig Wolf Run in your deck. They are mana sinks stapled on lands for when you have unused mana laying around or don't want to commit your cards in hand. If you're worried about not having the proper colored mana with that many lands, Skyshroud Elf fix you for all and costs while ramping you for . Also, you can run Mossfire Valley and Sungrass Prairie to filter colorless into colored mana.

Coward_Token on Kamigawa: Neon Dynasty

4 months ago

Yeah there's some OK stuff available:

(contains superfluous stuff like Grafted Growth or even Cocoon)

And obviously you can get counters from other sources, it's just that twofers are nice for more easily fulfilling all three conditions, especially since I don't think Kosei lets you commit to enchantments or go-wide enough to benefit from green's drawing power within those deck themes. I guess you can eat him with Momentous Fall for five and then recast when you got the stuff

Profet93 on KRAMPUS

5 months ago

What is your budget per card? Intended power level? Meta?

Godo, Bandit Warlord - Strong synergy with embercleave, not sure why cleave is here without Godo

Your deck needs a bit more ramp given it's Avg cmc is on the high end of Xenagos decks near 5. As such...

Somberwald Sage - Mana dork

Shaman of Forgotten Ways - Mana dork + potential wincon

Cultivate - Another Kodama's reach, the redundancy is needed in this build

Sakura-Tribe Elder - Blocking ramp

Wood Elves - Ramp that can fetch duals

Inferno Titan - Removal + Beater. Works on ETB which is nice given how people hold removal for Xenagos decks

Skyshroud Claim - Ramp that gets duals

Now onto draw. You have about 7 sources, most of them coming from burst draw which makes sense for a Xenagos deck. Not sure if you want to consider some other options to help you maintain gas in the late game. If you feel your draw lacking or rather as in most cases with Xenagos, hit or miss, you might want to try some of the following....

Harmonize - Simple yet effective. No need for creatures on board to fuel your draw or rely on unreliable combat damage

Momentous Fall - One of my favorite cards in Xenagos. While this works best in more ramp based, cheating in fatties deck, this can still pull it's weight if your meta is more casual (which seems to be the case based on your decklist). You use this in response to removal so your fatty can provide you benefits upon death. Do be wary of the blue player

Life's Legacy - Similar to above, but easier to cast, despite sorcerry speed, I have found this to be as useful if not more useful than the above.


Heroic Intervention - Prevent removal by making your board almost untouchable. Very useful

Decimate - 4 for 1, the value!

Berserk - Very fun! Use on Malignus, another big beater, or on an opponent's commander/creature attacking another opponent. Puts in some serious work for 1 green. Allows you to bluff for future interactions as well.

Deflecting Swat - SUCH a good card for Xenagos. Redirect their targetted removal, draw, extra turns and more! All for free? Sign me up!

I have some other ideas but I feel this should suffice for now. Be sure to let me know what you think of each suggestion.

Profet93 on Aggression Filled Lands

5 months ago

Circle of Dreams Druid - Budget cradle that synergizes with your token production and land into creatures. Think, rude/sylvan awakening.

Boundless Realms - With high basic count, this should help with your mass land reanimation

Momentous Fall - With Azusa, you dump your hand quickly so you will need to refill it. This works well as most of the time, your creatures will be removed anyways, so you can use this in response to removal. Do be wary of blue players though

Greater Good - Similar to aboe

Horn of Greed - Draw which benefits you more than others

Sol Ring - Do I need to say it?

Garruk, Primal Hunter - Draw or token generation, either work well

Nissa, Vital Force - +1 is on theme, -3 is recursion, and it's ult (right after +1) is gamewinning

Tireless Tracker - Draw

Courser of Kruphix - Draw

Eternal Witness - Recursion

Multani, Yavimaya's Avatar - Recurrable big beater

Terramorphic Expanse - Cheap fetch which works well with crucible and ramunap

Fabled Passage - Upgraded version of above

Cryptic Caves - Draw when you need it, works well with crucible and ramunap

Tectonic Edge - LD for coffers, cradle, nykthos, etc.... works well with crucible and ramunap

Beast Within - Best removal green has to offer

I can suggest cuts should you wish. Let me know what you think of each suggestion. Gave you some slightly expensive options so you can pick and choose what you like

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