
Momentous Fall
Instant
As an additional cost to cast Momentous Fall, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Trade
Have (2) | metalmagic , Azdranax |
Want (0) |
Combos Browse all
Legality
Format | Legality |
Duel Commander | Legal |
Gladiator | Legal |
Vintage | Legal |
Casual | Legal |
Historic | Legal |
Leviathan | Legal |
Block Constructed | Legal |
Modern | Legal |
Legacy | Legal |
Unformat | Legal |
Oathbreaker | Legal |
1v1 Commander | Legal |
Limited | Legal |
Highlander | Legal |
2019-10-04 | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Tiny Leaders | Legal |
Arena | Legal |
Custom | Legal |
Momentous Fall occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Momentous Fall Discussion
Osbert on
Morophon eldrazi stomp
2 days ago
Your deck will be a bit slow to start up because you're running 3-4 CmC ramp so if you wanted to speed up the deck start replacing Explosive Vegetation and Vastwood Surge with Rampant Growth , Into the North , Farseek , Nature's Lore , or Three Visits .
You also aren't running many draw spells which is concerning. since you're going stompy I highly suggest the draw spells that care about power like Rishkar's Expertise , Return of the Wildspeaker , Garruk, Primal Hunter , Life's Legacy , Greater Good , Momentous Fall , etc.
Of your whole list of creatures i would only consider cutting 2: Desolation Twin and Essence Depleter . Twin only get's you a token if cast so it doesn't play nice with the cheaty effects and Depleter isn't a needed combo piece if you have access to Dimensional Infiltrator .
Profet93 on
Atarka, World Render: Double Dragon
2 weeks ago
I am not addressing dragon choices in this comment, but I think we should discuss them later
+1 Potential cuts include winmore cards such as....
Kiki-Jiki, Mirror Breaker - Most people just remove him in response. How often do you get a real benefit out him. How often do they just leave a dragon for you to copy?
Sarkhan's Triumph - Nice as an instant, but how often do you find yourself tutoring for dragons under 6 cmc? Fierce Empath as a body on the ground might be worth considering.
Gratuitous Violence - BEST case, you cast haste enable with ramp early on. Cast this, then commander. Worst case, you spend a turn to cast it get beat in the face. You play your dragon, they remove it. Cutting high CMC cards like this and the others below with lower the CMC avg of your deck and not making you as reliant upon cards like Purphorous or Sneak attack or massive mana acceleration such as Mana reflection in order to produce continuous threats.
Fiery Emancipation - See above
Asceticism - I actually like this card a lot, not even sure if should be cut. But it faces a similar problem to the above cards, these are all expensive enchantments.
Reflecting pool - Only gives you mana you already have, better to swap with Bonders' Enclave
Given I only see about 5 sources of card draw, potential inclusions are as follows.....
Harmonize - Simple standard draw, nothing too flashy.
The Great Henge - Draw and ramp that beefy dragons help pay for
Ancient Tomb - Ramp
Selvala, Heart of the Wilds - Ramp and draw
Castle Garenbrig - Ramp
Rishkar's Expertise - Very powerful if it goes off. A bit of a gamble and while I usually ignore gambles, the upside is too powerful to ignore
Momentous Fall - Draw and lifegain, saved me many games. Be wary of blue players as sac is additional cost to cast
Life's Legacy - Similar to above but no lifegain and sorcerry speed. Best used when you know your opponents have removal but you still have priority. Its also easier to cast a dragon and then this as opposed to holding mana for momentous (or any card draw spell that matter). Again, beware of blue.
Overall, I really like this deck (and your name). If you were to add some ramp and card draw, I feel the deck would function more smoothly.
Be sure to let us know in your description (and here) your budget per card, your playgroup power level, etc....
Osbert on
Morophon Eldrazi balanced
2 weeks ago
For the Stompy version I would start by cutting Ruination Guide, Pitiless Plunderer, Sifter of Skulls, Blight Herder, Brood Butcher, Emrakrul’s Hatcher, Catacomb Sifter, Drowner of Hope, Awakening Zone, Etchings of the Chosen, Eyeless Watcher.
If you put in Rings of Brighthearth it combos with Basalt Monolith to make infinite mna. Both Monolith and Rings are 3 CmC and artifacts so they are tutorable with the same tutors you have in here for Fist of Suns. With infinite colourless mana Dimensional Infiltrator will be able to exile your opponents libraries, Essence Depleter can drain out the table, and Prophet of Distortion will let you draw your library. Rings doesn't have a lot of synergy with other cards in your list BUT if Golos was your commander it has a seriously powerful ability that would be awesome to copy.
Eternal Scourge + Food Chain is another combo you can consider which will make infinite COLOURED mana for creature spells and have infinite EtB and LtB triggers so this will end a game with Flayer Drone or Vela the Night-Clad in play. If you wanted to abuse the mana you would need Cloudstone Curio or a non-eldrazi bouncing creature as all the eldrazi bouncers are processors and it is unlikely your opponents will have an infinite pile of exiled cards.
I suggest adding in Pathrazer of Ulamog , Barrage Tyrant , World Breaker , Dread Defiler , Endless One , Not of This World , Rapacious One , Reality Smasher , Thought-Knot Seer , Ulamog, the Infinite Gyre , Ulamog's Crusher , & Vile Redeemer as suitable eldrazi stompy options. Barrage Tyrant and Dread Defiler get a special mention because Fling is an amazing effect that can give you the reach you need to close out a game or off a player hiding behind a pillowfort.
Here is a list of support cards off the top of my head: Sarkhan's Unsealing , Temur Ascendancy , Commander's Plate , Mana Maze , Cultivate , Kodama's Reach , Rampant Growth , Ugin, the Spirit Dragon , Everflowing Chalice , Thran Dynamo , Rishkar's Expertise , Return of the Wildspeaker , Garruk's Uprising , Hunting Grounds , Sneak Attack , Animar, Soul of Elements , Mana Geyser , Mirari's Wake , Ugin, the Ineffable , Show and Tell , Terror of the Peaks , Warstorm Surge , Alena, Kessig Trapper , Ilysian Caryatid , Momentous Fall , Greater Good , Sacellum Godspeaker , Selvala, Heart of the Wilds , The Great Henge , Eldritch Evolution , Energy Tap .
Profet93 on
Xenagos Savageborn EDH
1 month ago
Without discussing creatures...
Ancient Tomb > Temple of false. Out of budget, not needed, but nice to have
Yavimaya Hollow - See above
Castle Garenbrig - Ramp
Dread Statuary - Manland used for drawspells
Raging Ravine - See above
Reliquary Tower - Utility
Skyshroud Claim - Ramp that provides tempo needed in Xenagos
Harmonize - Draw, not the best, not the worst. I like it personally
Green Sun's Zenith - Since many of your dragons are green, not needed but nice
If you listen to any suggestion of mine, this is it, hands down, most important card in a Xenagos deck.... Greater Good - It provides you with draw and a reward for when your big creatures inevitably get removed
Rancor - Nice but not needed, think with Selvala to add lots of mana, with a dork to get 6 power trample. Can even give to an opponent's creature for politics.
Beast Within - Removal
Berserk - Finisher with a huge beater, nice to use on opponent's creature/commanders as well. Never underestimate instant speed interaction (see above)
Deflecting Swat - Counter counterspells, redirect targetted removal, draw, extra turns, etc.... for free. Not needed but VERY nice to have. Bluffing interaction while tapped out!
Momentous Fall - Might not be the best, but has saved my ass countless times. You need a way to maintain card draw in Xenagos
Return of the Wildspeaker - See above
The Great Henge - Draw, ramp, lifegain for cheap
Profet93 on
A bunch of crap that makes a Gruul deck
4 months ago
There are other cuts to consider as well, but I feel these are the more noteworthy ones....
Ashaya, Soul of the Wild - No direct synergy with Xenagos, you want a beater with evasion or protection
Beast Whisperer - Better in decks that are lower to the ground that can better use it's ability
Brash Taunter - "No synergy with Xenagos"
God-Eternal Rhonas - Better in decks that go wide, this gets easily chump blocked. You rarely have more than 1 creature out at a time
Klothys, God of Destiny - "No synergy with Xenagos"
Leyline Tyrant - Better in red decks, while not recomending it, glorybringer would be better IMO as it acts as removal as well
Phylath, World Sculptor - No synergy with....
Ulamog, the Ceaseless Hunger - Not enough ramp to hard cast, no cheating effects (which wont even give you a cast trigger)
Ulamog, the Infinite Gyre - See above
Shadowspear - Meta call? Better to have creatures with trample or more ramp and card draw in this slow
Triumph of the Hordes - Hit or miss. Playing a beater, hoping it survives, casting this next turn and hoping they dont have removal. Ignoring the feelbad of infect
Berserkers' Onslaught - Winmore
Vernal Bloom - Symmetrical ramp which you can't even take full advantage of
Nissa, Who Shakes the World - This is ok, I like the vigilance and getting essentially a 6/6. Rather have something more impactful.
Atarka, World Render - Beater with evasion
Balefire Dragon - Beater with evasion that also destroys decks that go wide
Carnage Tyrant - Beater with protection, evasion and anti-blue. Nice to use a mass draw spell knowing they can't remove the creature in response
Etali, Primal Storm - Not needed, but fun! Lots of value, doesn't require combat damage
Farhaven Elf - Ramp for T4 Xenagos
Fierce Empath - Tutor
Inferno Titan - Removal
Kogla, the Titan Ape - Removal
Malignus - GG target player
Savage Ventmaw - Beater with evasion and helps build tempo
Scourge of the Throne - Destroy people's lifetotal
Shaman of Forgotten Ways - Ramp and potential wincon
Siege Behemoth - Beater with evasion
Somberwald Sage - Ramp
Springbloom Druid - Ramp for T4 Xenagos
Yavimaya Hollow - Protection
Turntimber, Serpentine Wood - Land when you need it, beater when you don't
Dread Statuary - Manland to be used as potential beater or for draw spell
Rishkar's Expertise - Draw + Tempo. Powerful!
Life's Legacy - Draw
Momentous Fall - Similar to above, to be used in response to removal
Berserk - Use on selvala, malignus or even an opposing creature attacking one of your opponents!
Sylvan Library - Nice but not needed
Profet93 on
Xenagos, I've Got You Here For 3 Minutes
4 months ago
You described almost every Xenagos deck, mine included. You hit it right on the head.
As you said, we either have it or we don't. With no way to tutor card draw, adding more helps increase the odds of maintaining gas
Lifeblood Hydra - Not necessary but always welcome on X = 3 or more. Even if they destroy it, you still get value, has built in evasion and has a high ceiling.
Life's Legacy - If blue is too prevalent in your meta, ignore this suggestion
Momentous Fall - Similar to above, but would still put in despite blue, and despite the fact that its hard to have 4 mana after casting a beater. But similar to rishkar's expertise, I argue the potential card draw is worth the risk. You usually use this in response to opponent's removal
Bonders' Enclave - Never hurts, coudl replace a fetch land possibly
Elder Gargaroth - Makes beasts for blockers/draw spells, draws cards and gains life in a pinch.
Harmonize - Reliable draw
Beast Within - Hits lands too. Very versatile
Decimate - Hull breach's older brother
Inferno Titan - Damage
Kogla, the Titan Ape - Fight + Naturalize, pretty good. Very fun if you ran eternal witness
Voracious Hydra - Removal with high ceiling and built in evasion
Selvala, Heart of the Wilds - Ramp on steroids
Ancient Tomb - Ramp for T3 Commander
Turntimber, Serpentine Wood - A better See the Unwritten
Berserk - Don't worry, malignus doesn't have trample. Bonus points if you use it on Selvala or on an opponent's creature who is attacking another opponent.
Yavimaya Hollow - Protection
Blighted Woodland/Myriad Landscape - Ramp
Reliquary Tower - For when you draw 10+ cards
Raging Ravine/Dread Statuary - Manland to be used for a draw spell
Be sure to lmk what you think of each suggestion. Some will work better for you than others. I see you run some dorks so I know you don't want too many nonbasics, but with all the ramp in Xenagos, I think we can be a little greedy. If you can't find room, I have ideas for cuts.
Profet93 on
Xenegos with the Double-Down, Throw-Down!
4 months ago
Cards under $2 TCG Low according to tappedout....
Greater Good - Only card I think over $2, but the BEST CARD IN XENAGOS EVER. ADD THIS 100%, tcg player that shit.
Profet93 on
xenaghos semi-optimized
4 months ago
+1 the deck looks pretty good. Low to the ground, got some interaction and instant speed protection. I would try to add a few more pieces of draw to maintain gas.
Yavimaya Hollow - Protection
Cragcrown Pathway Flip - Utility
Dread Statuary - Man land which can be a creature to be used for a draw spell
Blighted Woodland - Ramp
Ancient Tomb - Ramp
Beast Within - Removal
Berserk - Fun with malignus, infect creature, removal of opponents creatures, ramp with selvala, etc...
Deflecting Swat - Redirect targetted removal/draw/extra turns, counter counterspells all for free
Momentous Fall - Draw in response to removal
Return of the Wildspeaker - See above
The Great Henge - Draw, ramp, lifegain
No cultivate/kodama's?
Hull Breach - Removal
It seems you have your preferences on creatures but here are some other ideas as well...
Shaman of Forgotten Ways - Ramp, wincon
Siege Behemoth - Beater with evason
Somberwald Sage - Ramp
Ilharg, the Raze-Boar - Cheating