Life's Legacy

Life's Legacy

Sorcery

As an additional cost to cast Life's Legacy, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

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Set Rarity
Magic 2015 (M15) Rare

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Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Life's Legacy Discussion

Jack-Frost on Wrath of the Revel

2 days ago

So, there are several things you have misunderstood when looking at this deck, as it's one I have played and tweaked for the better part of a decade now and am very happy with it's current state. Firstly, the danger of Xenagos really kicks in when you can actually pressure an opponent, so it's best to stick with either trample or flying creatures exclusively, with the few exceptions of those that will really buff and support you such as Birds of Paradise and Oracle of Mul Daya. I chose to go with flyers, the best of which are largely dragons, because people generally do not have many fliers and are not prepared to deal with the power and pressure of many massive fliers suddenly appearing and swinging at them. As for the rest of the suggestions you have, and the part you misunderstood with him, is that you're focused on making more of a midgame and a recovery so you don't falter due to lack of cards. However, Xenagos doesn't really care of need that. Xenagos needs to get to 5 mana and get a single dragon out. One dragon. Then you are immediately swinging for at least 10 if not more, and every dragon has abilities and triggers that further pressures your opponent(s).

Greater Good is a fantastic card, but there are very few times that you want to be sacrificing your creatures since you will always be a massive target since Xenagos is always a threat. The same goes for Life's Legacy and Momentous Fall.

The problem with cards such as Return of the Wildspeaker, Harmonize, and Bonders' Enclave is that they take up most of your turn to draw cards. I have found that as a true gruul deck you don't want to let off the pressure on your opponents. You very rarely need more than a few dragons over the course of the game as Xenagos puts so much pressure on through doubling them and haste that losing an entire turn to draw more cards is a waste. I make an exception for Rishkar's Expertise because it does still allow us to drop a card and keep the momentum going.

Elder Gargaroth is indeed a good card, but it runs into the problem that it's effects aren't good enough for the deck. He is focused on the additional utility abilities, being lifegain, token generation, and drawing a card, which in any other deck are fantastic abilities. But here he doesn't put pressure onto your opponents the way cards such as Terror of the Peaks does. Everything about Xenagos is speed and pressure. You also run into the issue of him dying. With most opponents fielding very few flying and reach creatures when compared with the number of them in this deck, you rarely need to worry about your dragons dying. Every turn your board keeps building and the dragons have such destructive abilities (see Balefire Dragon for an example of such) that they have trouble keeping a strong board presence and fighting back. But all they need is one small deathtoucher, or any pump spell on one of their ground creatures and they stop your momentum. However, they will rarely have enough fliers to do that. That's a big part of the reason why we run so many dragons. Direct damage to your oppoenent, destructive effects to their boardstate (ex. Tyrant's Familiar), and constant psychological pressure and panic setting in. This is the way of the gruul.

Lifeblood Hydra is too slow. You need at least 8 mana to make him even a little viable, which is too much and too slow. My 8 drops are either extremely powerful, Utvara Hellkite for example, or i'm dropping a 6 drop and holding up a Heroic Intervention or something of that sort.

The Great Henge is also a great card, but again it's too slow.

Berserk is okay, but I prefer my creatures staying alive and pressuring on further turns.

Kessig Wolf Run Honestly just not good enough. The trample is largely unnecessary, and it eats up a minimum of 3 mana to have any effect, mana that can better be spent elsewhere.

Rancor Not good enough

Deflecting Swat Amazing card, but very rarely are cards single targeted any more, at least in my meta. Board wipes are more common.

Ilharg, the Raze-Boar Rather than this, I can just have another dragon which would do much more for my deck.

Sensei's Divining Top Another amazing card, but it just doesn't do enough in this deck.

Now, regarding the high CMC of the deck, of course it's going to be high. We're rushing out to 6 mana and then aggroing out from there. This deck doesn't look to play tempo with a whole bunch of smaller cards being played and set up. That takes too long and allows midrange and late game decks to set up too much. This deck is trying to ramp out and attack.

Finally, I have no idea which creatures you are viewing as subpar. The creatures in this deck are exclusively either flying to attack and pressure my opponents, or ramp/dorks to accelerate the deck, or protection in the form of Archetype of Endurance. If you would be willing to expound on that statement i'm curious to hear your opinion on which creatures could be better utilized.

I will say this, all of those suggestions are great and i'm always really happy to hear and see other people's thoughts on improving things. Other than Berserk and Ilharg, the Raze-Boar I have actually run every single one of those cards in this deck at one point or another. However, though many years and a lot of experience with him, this build is what I have found to be the most powerful and reliable one.

Profet93 on Xenagos' Big Stick Policy

1 week ago

Decimate - 4 in 1 removal

Life's Legacy - Draw

Tooth and Nail - Wincon/tutor

The Great Henge - Draw, lifegain, pump

Deflecting Swat - Counter counterspells, redirect targetted removal, draw, extra turns and more, for free!

Heroic Intervention - In response to removal

Momentous Fall - See above

Soul's Fire > Fling - Since you don't need to sac the creature as an additional cost which is noteworthy around blue. The difference is minimal, but should be noted.

Berserk - Don't worry, malignus doesn't have trample.... Greater Good - If you listen to any suggestion, this is it. The most important card in your deck, hands down. Draw a bunch of cards, filter what you dont need, all in response to removal. Can't get any better

I have some ideas for cuts and other suggestions should you wish. Be sure to let me know what you think of each one and if you want others :)

DemMeowsephs on Epicurus

1 week ago

And while I love Life's Legacy and Return of the Wildspeaker, Life's Legacy only draws cards equal to his power thus I won't get the doubled damage that I do with cards like Hunter's Insight. Wildspeaker only apply to non-humans and sadly Rafiq is a human, so that doesn't really work out for me. I am still considering Life's legacy though because I usually pump him to 7-11 and two mana draw 7 cards is pretty good still. I'm just trying to figure out if it's worth sacrificing Rafiq which my whole gameplan revolves around. Rhystic Study is definitely higher up on my list now though. Do you think cutting Lotus Petal for it would be worthy? And besides this, what else could I do to include cards like Mystic Remora (Its in the deck now but I had planned to cut it later), Windfall, etc.

Epicurus on Double Trouble EDH ⫸PRIMER⫷

1 week ago

Good build. The format on the page is a bit troublesome for those of us who are colorblind, however.

I agree with sub780lime that you seem like you could use more draw. Return of the Wildspeaker, Life's Legacy and Rhystic Study would be my suggestions for that.

Also, you have a helluva lot of ramp. You're commander only costs 4, your average CMC is 2.00, more than a quarter of the deck is one mana or less, and you're running 13 ramp spells? Personally, I'd cut that down a bit, and use the space for draw and protection. For the latter of those, I'd reccomend at least a couple counterspells (Arcane Denial and Mana Leak come readily to mind), and Whispersilk Cloak which doubles as evasion.

I also agree with Blackblade Reforged from a previous comment, and would add God-Eternal Rhonas and Wine of Blood and Iron.

That's all I got. Cheers!

Profet93 on Wrath of the Revel

1 week ago

Jack-Frost

Greater Good - The best card in the deck, add it immediately. If you listen to anything I say, this is it. Someone mentioned it before, don't sleep on this card. Seriously, I cannot under state this. If you add a cradle before adding this, then I am shocked

Life's Legacy - Be wary of additional cost to sac

Momentous Fall - Use in response to removal. Be wary of additional cost to sac

Return of the Wildspeaker - Use in response to removal

Harmonize - For much needed draw

Bonders' Enclave - Not needed but nice to have

Elder Gargaroth - Very useful

Lifeblood Hydra - Remove my creature, I dare you

The Great Henge - Ramp and card draw for cheap, very useful

Berserk - Don't worry, my malignus doesn't have trample.....oh you're gonna attack my other opponent, here, get buffed and die doing so! Very fun and versatile

Kessig Wolf Run - Don't underestimate utility in the mana base

Rancor - Makes a 1/1 into a 3/1 into a 6/4 trample.

Deflecting Swat - Counter counterspells, redirect targetted removal, draw, abilities, etc..... for free? Too much utility to ignore

Ilharg, the Raze-Boar - Cheats things into play for cheap, highly recomended

Sensei's Divining Top - Not needed but very nice to have.

I have other ideas of additions and cuts but don't want to overwhelm you. Be sure to let me know what you think of each suggestion as I think each will tremendously improve your deck. You high too high of an AVG cmc as well as some subpar creatures which can be swapped to be more efficient.

C3Bito on Shalai Voice of Bad Decisions

3 weeks ago

I would suggest Sigarda, Host of Herons as its an angel and protects your board. Also when able to upgrade some of your removal and interaction pieces for more in green like Nature's Claim. I would also suggest more land ramp such as Cultivate and Nature's Lore. Depending on what you are doing Armageddon is fun but may hurt your own strat as well, so maybe changing to a different boardwipe like Wrath of God for flavor or Wave of Vitriol to have something different. Also captain sisay is great for the amount of legends you run, but think about more tutors for creatures so you can get your board state presence up really quickly, or be able to find the two pieces of Gisela and Bruna easier. If you can afford it maybe an Enlightened Tutor for enchantments, Worldly Tutor or Rishkar's Expertise or Life's Legacy for creature tutor. Also just neat draw spells since green white doesn't have a lot of draw might be Return of the Wildspeaker or Harmonize. Harmonize is undervalued but it is a solid draw 3 in green for 4 mana with no conditions, and return of the wildspeaker is versatile since you can use ot for draw or to buff your angels and swing in for big damage. I hope this helps in your deck building!

VexenX on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

3 weeks ago

BenWin: Sorry for the delayed response! I think there it is important to note that including worse versions of a card in a deck is alright while the "better card" is in the list as well. Evolving Wilds and Fabled Passage are perfect examples. Why not run both if you can? Hitting landfall at least twice a turn is a key feature of this deck. That is why we run 42 lands to begin with. I don't blame anyone for omitting Wilds, I just don't see the need to do so at this point.

The key reason I swapped in World Shaper is the crazy amount of creature ramp this deck runs now. I slotted in Dryad Arbor which turned Green Sun's Zenith and Finale of Devastation into great ramp spells early game. This increase in tutors paved the way for the Shaper change.

When it comes to my thoughts on Doubling Season, yes it is just a worse Parallel Lives, but that's ok. Just like the Wilds example above, and like DasTree and Rasaru said, redundant effects are great for us. You have no idea how happy I am that Terror of the Peaks is a card now! I will take all of these effects I can get. In fact, I find myself winning off non-combat damage A LOT more now!

My Om_rath deck is sitting at 10 draw spells, Return of the Wildspeaker being the weakest one. That being said, it is on the short list to be cut from the deck if a better draw ability is released. I do however think it is better for us then Life's Legacy and Momentous Fall do to its flexibility and also being instant speed.

Personally, I have won way to many games with Genesis Wave to cut it. Hitting even a bunch of lands is a great thing in this deck. I would also say the same thing about Command Beacon, it has to be my favorite land in the deck. Being able to skip commander tax for a commander as feared as Om_rath is amazing!

I hope you don't feel like am knocking back your ideas. The great thing about this commander is the vast amount of card options that are out there for us to pull from. I don't think a single card to added is without merit, I just like the way my deck is functioning right now. Thank you for the feedback!

Guerte: That win is exactly why I love Genesis Wave! If you somehow didn't win off of damage upon resolution you had way to much value not to win after that anyway! haha

Savag3B3ast: I think the deck is at a critical mass when it comes to wincons and sac-outlets so that is the only reason why those two cards are not in my list. They are great for sure, and can see why you would run them!

Savage1988: Congrats on upgrading the list! I am also a bigger fan of Life from the Loam however, Exploration is at a very low price right now do to the recent reprint, so it might be wise to get that now. Nevertheless, that effect exists on many cards, although not 1cmc, so there are many ways to fill in that gap at a budget. I would as strongly suggest grabbing an Azusa, Lost but Seeking right now! It nuts how cheap she is right now! OH, and you won't have to wait long for Lotus Cobra to be really cheap!!! (I will definitly be getting the new fancy one in foil!)

Also, if your going the Snow-land route, I can see Into the North being a good include for sure!

We got a couple spicy spoilers from the new Zendikar set for sure. Valakut Exploration seems cool, but putting a deadline on the cards drawn makes me unsure. Roiling Regrowth is a worse Harrow that might be worth looking at though!

AND just in case anyone doubted, I am for sure making a Omnath, Locus of Creation deck! To make it different then my other three Omnath decks, I am building him as a "multi-color creature tribal" deck, focusing on the second landfall trigger to get big splashy creatures out. I am also making a sideboard of any cool gold framed creatures I get hands on, sorted by cmc. Before a game I will pick randomly set amount from each cmc and fill out the deck. It seems like a fun new way to add some variety to games!

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