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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Life's Legacy
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Profet93 on Mono Green Stompy
2 days ago
I actually completely disagree with the above GoldBerserkDragon, (GBD) both personally and professionally. 37 lands is actually my favorite # in EDH. While yes, you could it isn't optimal, especially in a build whose avg cmc is above 4.5. Now to actually provide you with suggestions unlike GBD. Some of these might be better than others, let me know what you think of each....
Rishkar's Expertise - It's draw + tempo. While it is a bit risky if you have one creature, the risk is mitigated if you have several creatures on board.
Pir's Whim > Tempt Discovery - Tempt is best if you have cradle or another high mana producing land to immediately use untapped. I used to run it but my playgroup would either not take the bait, or would just tutor for strip mine and destroy whatever land I got. Pir's whim is political and removal, all at the same time.
Traverse the Outlands - Mass land ramp
Collector Ouphe - Null rod the creature. It only stops 2 of your cards but since artifacts are huge in EDH, it's definitely worth considering. If not, then perhaps a Manglehorn or a Reclamation Sage
Since you run momentous fall, perhaps a Life's Legacy? Better yet, Greater Good!
Nissa's Pilgrimage > Cultivate
Yavimaya Hollow - Regen / politics
Turntimber, Serpentine Wood Flip - Spell or land, you decide!
Goreclaw, Terror of Qal Sisma - Ramp + Trample
Shaman of Forgotten Ways/Somberwald Sage - With the former as an alt wincon
Siege Behemoth - Push damage through
Berserk - Super fun! I once used this on an opponents (Op1) commander to kill Op2 via commander damage and Op1 lost his commander making him easier to kill. Usually used to close things out. It's also fun to use on Selvala as psuedo ramp. Not needed, but nice.
Profet93 on King Stranger, Make Me Strong! *PRIMER*
1 month ago
First and foremost, I enjoyed reading your description. Do Note that Sword of Feast and Famine means your commander cannot target it to increase it's stats due to the "pro green."
Greater Good - THE MOST IMPORTANT CARD IN XENAGOS, HANDS DOWN. IF YOU LISTEN TO ANYTHING, THIS IS THE ONE SUGGESTION. Used in response to removal or equip activation, or just in a pinch. This card forces them to use removal lest they die to your overwhelming card advantage. DO NOT SLEEP ON THIS CARD.
Harmonize - Simple draw
Momentous Fall/Life's Legacy - While weak against blue, could warrant an inclusion depending on how much draw you want in the deck. The former is used in response to removal and the lifegain is icing on the cake.
Rishkar's Expertise - I'm normally against cards like this but in Xenagos, there is way too much of an upside to ignore. Used post combat most of the time, allows you to draw without missing out on tempo.
Skullclamp - Cut little idea to use on mana dorks, or force interaction pre-commander ability/combat.
Return of the Wildspeaker - Used in response to removal. Overrun option is nice as well
Elemental Bond - Draw, also see Guardian Project (although they can remove ur creature in response to the trigger to deny you a card)
Ancient Tomb - Ramp
Raging Ravine - Manland that can get bigger.
Dread Statuary - Manland that can get to 8 power with Xenagos. I usually use manlands as fodder for one of the draw spells listed above. Worth considering
Castle Garenbrig - Simple ramp
Cragcrown Pathway Flip - Red or green, whichever you need.
Elder Gargaroth - Draw, lifegain or token production
Somberwald Sage - Ramp
Berserk - Super fun! Use before the damage step. Or better yet, use on your opponent attacking another opponent and force op 1 to lose a creature while op 2 takes lots of damage. Fun fact, I killed an animar this was (lol). You can also use it on Selvala for extra ramp!
Xenagos decks typically go one of 2 ways. Either lots of dorks and some land ramp like your deck to bring threats out more quickly, or to forgo dorks and focus solely on land ramp. Your deck is the former while mine is the latter. Do note that even with the dork route, Xenagos decks go tall, not wide. So there are some creature choices that I do not believe are as efficient as other choices could be and would love to discuss them with you if you're up for it. Xenagos decks are like snipers, usually one big creature at a time, sometimes more if you have the right set up. They also fold to spot removal as spending 5+ mana on a creature just to have it removed by 1 - 3 mana removal spell really sucks. I know you're against bolt bend/deflecting swat (despite them being my favorite type of spells) but perhaps something like Vines of Vastwood or another spell might potentially warrant an inclusion to save an important creature. At the very least, having more than 2 instants, only 1 of which acts as protection, could be used as a bluff and keep opponents guessing.
Profet93 on Karlach the Outlander
1 month ago
SoulXCross +1
Godo, Bandit Warlord - Synergy with embercleave, can also tutor greaves if needed.
Berserk - Can also be used on opposing creatures that are attacking your opponents for fun. Double commander damage anyone?
Tooth and Nail - Tutor for big dudes, one that gives has like Xenagos and a big beater
Green Sun's Zenith - Solid tutor
I don't see many draw sources. Have you considered the following...
Rishkar's Expertise - Draw + Tempo
Momentous Fall/Life's Legacy - The former can be used in response to removal, both fold to blue. Nevertheless, it's a huge draw source.
Bonders' Enclave - Land slot
Elder Gargaroth - Versatile
Skullclamp - Forces interaction pre-combat or else you can usually draw if it isn't exile removal
Selvala, Heart of the Wilds - Super ramp, also some draw
Profet93 on Godzilla, King of Monsters Budget Build
1 month ago
What is your budget per card?
Why run a signet in a 2 color deck with green? Rampant Growth/Nature's Lore are budget friendly swaps
Elemental Bond - Should budget allow, better than colossal majesty
Soul's Majesty - Budget friendly draw
Harmonize - Regula, reliable draw
Life's Legacy/Momentous Fall - Super draw, beware of the blue player however
Traverse the Outlands - ???? Or do you not have enough basics?
Sakura-Tribe Elder/Wood Elves/Nissa's Pilgrimage/Farhaven Elf - Solid ramp
Eternal Witness - Recursion
Fierce Empath - Tutor
Inferno Titan - Damage
Terastodon - Removal (that can hit pesky lands)
Decimate - 4 in 1!
Would love to hear your thoughts on each suggestion, hope this helps!
Suspence89 on Winter's Cold
11 months ago
Marit Lage's Slumber is fun Dead of Winter Is kinda busted for its cost and sometimes your big dudes will outsize the negative Kruphix, God of Horizons and Horizon Stone Doubling Cube to help bank your excess mana you'll be making Cultivate and Kodama's Reach because there isn't a better ramp spell Heroic Intervention Big Bois Hydra Broodmaster Neverwinter Hydra Corpsejack Menace to enable Zaxara, the Exemplary Polukranos, World Eater Primordial Hydra Altered Ego Tervigon Termagant Swarm Drawing Cards Blue Sun's Zenith Pull from Tomorrow Inspiring Call also doubles as a board protector Stroke of Genius Return of the Wildspeaker Rishkar's Expertise Soul's Majesty Momentous Fall Cut of the Profits Life's Legacy
bananascorpion on Grothama Fight Me IRL
1 year ago
KBK7101 I think the instant speed on Momentous Fall is a huge upside over Life's Legacy because otherwise you just get hit with creature removal.
But I really like Fungal Sprouting and Monstrous Onslaught, I don't think I've seen them before.
Profet93 on Omnath, Locus of Elves
1 year ago
Beast Whisperer, Greater Good, Rancor, Sylvan Library, Tooth and Nail, The Great Henge, Harmonize, Life's Legacy, Beast Within, Berserk, Heroic Intervention, Momentous Fall, Return of the Wildspeaker, Shaman of Forgotten Ways, Somberwald Sage, Bane of Progress, Natural Order, Growing Rites of Itlimoc Flip
Kogla, the Titan Ape + Eternal Witness + Rude Awakening = Infinite mana
Tooth and Nail - Avenger of Zendikar + Regal Force = Draw lots of cards
Maze of Ith + Argothian Elder = Infinite green mana during combat (huge omnath).
KBK7101 on Grothama Fight Me IRL
1 year ago
Fungal Sprouting and Spontaneous Generation have the ability to explode your board state if you're looking to make more tokens.
Life's Legacy is another way to draw stupid amounts of cards. Even though it's only a sorcery, I prefer this card to Momentous Fall because it's a lot cheaper to cast. You do lose out on the lifegain portion, though...
Monstrous Onslaught is basically a green board wipe for this kind of deck.
Finally, all of these recommendations come from a deck that I have for this last recommendation... Multani, Maro-Sorcerer. While it's on the Reserved List, it's not terribly expensive at the moment ($3-6) and is an incredible card with enough card draw support, which you clearly have! It can be a bit of a pain to keep track of his power/toughness but there was an episode of I Hate Your Deck on Youtube where Multani was played and they were basically like "We'll keep track of it when it matters" which can make things a lot easier.
If you're interested, the deck is here : Multani, Maro-Sorcerer - Growth Spiral (v1.6)
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