The Tarrasque
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

The Tarrasque

Legendary Creature — Dinosaur

This has haste and ward as long as it was cast. (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Whenever this attacks, it fights target creature defending player controls. (Both creatures deal damage equal to their power to each other.)

Recommendations View more recommendations

legendofa on Help with deck creation for …

4 weeks ago

Legendary beatdown? It should be easy to get her out on turn three for a turn 4 attack. Load up on cheap legends like Jolrael, Mwonvuli Recluse, Syr Faren, the Hengehammer, maybe Wilson, Refined Grizzly, and you have the start of a stompy deck.

Blackblade Reforged feels like a natural fit, too.

You could also ramp into bigger legendary creatures like Old Gnawbone or The Tarrasque and go for a big creature beatdown. Add some protection like Wrap in Vigor, Heroic Intervention, or Asceticism, depending on budget, and there's a deck.

I would say those are Doric's clearest strengths, ramping and face smashing, with a side of lands matter. I can't come up with anything too tricky or subtle to do with her as the centerpiece, so my suggestion is to dig into the aggro and swing hard.

MaRcTaMaN on A Tarrasque Appears!

7 months ago

Voltron mono green where you pump out a bunch on mana duplicators so you can cast your Commander The Tarrasque for cheaper and have left-over mana to cast equipment and other power ups to punch down your opponents.

Icaruskid on The Wizard of Ooze | The Mimeoplasm [Powered]

7 months ago

Dangerwillrobinson79 hey hey glad to hear you are taking the ooze for a spin!

Yes The Tarrasque must fight a creature the defending player controls. It is not a "may" ability. Usually this is a bonus removal spell. This only is a downside if they somehow have a bigger creature than a 21/21 or one with deathtouch. In that case, attack another player until removal gets rid of the threat or try to get another creature in the graveyard other than The Tarrasque like Gaea's Revenge, Spirit of the Night, or the brand new Tyrranax Rex. Those pair best with Death's Shadow, Impervious Greatwurm, or Lord of Extinction after a board wipe.

Dangerwillrobinson79 on The Wizard of Ooze | The Mimeoplasm [Powered]

7 months ago

I really like this build and I’m working on my own with yours as inspiration.

Your favorite suckerpunch is The Tarrasque and Titanoth Rex. My question about The Mimeoplasm is: when you pull this off, does he have to “fight target creature defending player controls”- per the text on the tarrasque?

JoosetheMuice on Janky Leviathans

1 year ago

I agree with the above comments and I would definitely add more of those low CMC ramps spells from your maybe board.

I also don't love most of your "evacuate" types cards and you seem to be missing the big one that is on flavor which is Crush of Tentacles. I really think Unwind, Rewind, Plasm Capture and the like should go, you don't want to be leaving large amounts of mana up with this deck, you want to be dumping large things. Just keep your 1 and 2 cmc counters and you will be fine. I really also don't love how almost all of your remove replaces itself with another creature especially since a lot of your leviathans can be chump blocked. I would consider finding better options for say, Pongify and Rapid Hybridization. A lot of your creatures seem really random and out of place, like murkfiend liege, sharktocrap, nimbus swimmer, come to mind. Since you don't really have anything forcing the squid, kraken, octopus theme you could add The Tarrasque which is kind of fun. Also why no Lorthos, the Tidemaker

amarthaler on EDH Jorn, God of Winter

1 year ago

Update!

Out: 20 total cards! 1. Time of Ice, 2. Muldrotha, the Gravetide, 3. Iceberg Cancrix, 4. The Tarrasque, 5. Time of Ice, 6. Emergent Ultimatum, 7. Glittering Frost, 8. Boreal Outrider, 9. Faceless Haven, 10. Shimmerdrift Vale, 11. Avalanche Caller, 12. Frostwalk Bastion, 13. Coldsteel Heart, 14. Fabled Passage, 15. Opulent Palace, 16. Tropical Island, 17. Underground Sea, 18. Bayou, 19. Birds of Paradise, 20. Village Rites

In: 20 total cards! 1. Primal Rage, 2. Winged Boots, 3. Darksteel Plate, 4. Panglacial Wurm, 5. Sundial of the Infinite, 6. Diabolic Vision, 7. Inventors' Fair, 8. Thespian's Stage, 9. Boreal Centaur, 10. Hailstorm Valkyrie, 11. Druid Class, 12. Expedition Map, 13. Thing in the Ice  Flip, 14. Glorious Sunrise, and 2x Snow Forest, 3x Snow Island, 1x Snow Swamp

With this new design, we're looking to keep Jorn alive longer and deal more damage. There's also more ways to summon Marit Lage and pump up snow creatures. The mana base is smoothed out with more snow lands, and more card draw / ramp cards. Let me know what you think of the new brew!

TheOfficialCreator on Have you ever discovered a …

1 year ago

I've had that happen a few times with custom cards, but in my Chromium deck Tallowisp was often one of the best keys to victory.

In Vorinclex, Monstrous Raider, Nissa, Who Shakes the World was insanely good.

Dimir Infiltrator in a The Mimeoplasm deck allows you to grab Phyresis, then all you need to do is get a big creature into the graveyard (like The Tarrasque), then play Mimmy and make a big unblockable creature, then give it infect. Very good.

And finally, I discovered the Jace, Wielder of Mysteries/Mirror of Fate combo on my own, before I went online.

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